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README.md

SolveSpace

This repository contains the source code of SolveSpace, a parametric 2d/3d CAD.

Installation

macOS (>=10.6 64-bit), Windows (>=XP 32-bit)

Binary packages for macOS and Windows are available via GitHub releases.

Other systems

See below.

Building on Linux

Building for Linux

You will need CMake, zlib, json-c, libpng, cairo, freetype, fontconfig, gtkmm 3.0, pangomm 1.4, OpenGL and OpenGL GLU, and optionally, the Space Navigator client library. On a Debian derivative (e.g. Ubuntu) these can be installed with:

apt-get install cmake libjson-c-dev libpng-dev libcairo2-dev libfreetype6-dev \
                libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
                libgl-dev libglu-dev libspnav-dev

Before building, check out the necessary submodules:

git submodule update --init extlib/libdxfrw

After that, build SolveSpace as following:

mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
make
sudo make install

The application is built as build/bin/solvespace.

Building for Windows

You will need CMake and a Windows cross-compiler. On a Debian derivative (e.g. Ubuntu) these can be installed with:

apt-get install cmake mingw-w64

Before building, check out the necessary submodules:

git submodule update --init

After that, build 32-bit SolveSpace as following:

mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake \
         -DENABLE_TESTS=OFF
make

Or, build 64-bit SolveSpace as following:

mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
         -DENABLE_TESTS=OFF
make

The application is built as build/bin/solvespace.exe.

Space Navigator support will not be available.

Building on macOS

You will need XCode tools, CMake, libpng and Freetype. To build tests, you will need cairo. Assuming you use homebrew, these can be installed with:

brew install cmake libpng freetype cairo

XCode has to be installed via AppStore; it requires a free Apple ID.

Before building, check out the necessary submodules:

git submodule update --init extlib/libdxfrw

After that, build SolveSpace as following:

mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
make

The application is built in build/bin/solvespace.app, and the executable file is build/bin/solvespace.app/Contents/MacOS/solvespace.

Building on Windows

You will need git, cmake and Visual C++.

Building with Visual Studio IDE

Check out the git submodules. Create a directory build in the source tree and point cmake-gui to the source tree and that directory. Press "Configure" and "Generate", then open build\solvespace.sln with Visual C++ and build it.

Building with Visual Studio in a command prompt

First, ensure that git and cl (the Visual C++ compiler driver) are in your %PATH%; the latter is usually done by invoking vcvarsall.bat from your Visual Studio install. Then, run the following in cmd or PowerShell:

git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DENABLE_TESTS=OFF
nmake

Building with MinGW

It is also possible to build SolveSpace using MinGW, though Space Navigator support will be disabled.

First, ensure that git and gcc are in your $PATH. Then, run the following in bash:

git submodule update --init
mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
make

Debugging a crash

SolveSpace releases are throughly tested but sometimes they contain crash bugs anyway. The reason for such crashes can be determined only if the executable was built with debug information.

Debugging a released version

The Linux distributions usually include separate debug information packages. On a Debian derivative (e.g. Ubuntu), these can be installed with:

apt-get install solvespace-dbg

The macOS releases include the debug information, and no further action is needed.

The Windows releases include the debug information on the GitHub release downloads page.

Debugging a custom build

If you are building SolveSpace yourself on a Unix-like platform, configure or re-configure SolveSpace to produce a debug build, and then re-build it:

cd build
cmake .. -DCMAKE_BUILD_TYPE=Debug [other cmake args...]
make

If you are building SolveSpace yourself using the Visual Studio IDE, select Debug from the Solution Configurations list box on the toolbar, and build the solution.

Debugging with gdb

gdb is a debugger that is mostly used on Linux. First, run SolveSpace under debugging:

gdb [path to solvespace executable]
(gdb) run

Then, reproduce the crash. After the crash, attach the output in the console, as well as output of the following gdb commands to a bug report:

(gdb) backtrace
(gdb) info locals

If the crash is not easy to reproduce, please generate a core file, which you can use to resume the debugging session later, and provide any other information that is requested:

(gdb) generate-core-file

This will generate a large file called like core.1234 in the current directory; it can be later re-loaded using gdb --core core.1234.

Debugging with lldb

lldb is a debugger that is mostly used on macOS. First, run SolveSpace under debugging:

lldb [path to solvespace executable]
(lldb) run

Then, reproduce the crash. After the crash, attach the output in the console, as well as output of the following gdb commands to a bug report:

(lldb) backtrace all
(lldb) frame variable

If the crash is not easy to reproduce, please generate a core file, which you can use to resume the debugging session later, and provide any other information that is requested:

(lldb) process save-core "core"

This will generate a large file called core in the current directory; it can be later re-loaded using lldb -c core.

License

SolveSpace is distributed under the terms of the GPL3 license.