solvespace/res/shaders/imesh_tex.frag

16 lines
437 B
GLSL

//-----------------------------------------------------------------------------
// Indexed Mesh rendering shader
//
// Copyright 2016 Aleksey Egorov
//-----------------------------------------------------------------------------
uniform vec4 color;
uniform sampler2D texture;
varying vec2 fragTex;
void main() {
vec4 texColor = texture2D(texture, fragTex);
if(texColor.a == 0.0) discard;
gl_FragColor = texColor * color;
}