solvespace/res/shaders
whitequark 2b4c484dcb Discard fragments with zero texture alpha in imesh_tex.frag.
This makes image requests that have an image with a hole in it
actually transparent, since otherwise the depth test would prevent
any geometry behind the request from being drawn.
2018-07-28 12:33:32 +00:00
..
edge.frag Fix various comment and UI string typos. 2018-07-12 05:05:43 +00:00
edge.vert Avoid using `tan` as identifier in shaders. 2018-07-12 11:40:51 +00:00
imesh.frag Implement an image request. 2017-03-12 00:13:56 +00:00
imesh.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_point.frag Clean up unused shader variables. 2018-07-12 11:43:25 +00:00
imesh_point.vert Clean up unused shader variables. 2018-07-12 11:43:25 +00:00
imesh_tex.frag Discard fragments with zero texture alpha in imesh_tex.frag. 2018-07-28 12:33:32 +00:00
imesh_tex.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_texa.frag Fix 2d stippling of hovered and selected faces. 2017-01-17 11:26:04 +00:00
mesh.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
mesh.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
mesh_fill.frag Fix 2d stippling of hovered and selected faces. 2017-01-17 11:26:04 +00:00
mesh_fill.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
outline.vert Avoid using `tan` as identifier in shaders. 2018-07-12 11:40:51 +00:00