812 lines
24 KiB
C++
812 lines
24 KiB
C++
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#ifndef __SOLVESPACE_H
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#define __SOLVESPACE_H
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// Debugging functions
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#define oops() do { dbp("oops at line %d, file %s", __LINE__, __FILE__); \
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if(1) *(char *)0 = 1; exit(-1); } while(0)
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#ifndef min
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#define min(x, y) ((x) < (y) ? (x) : (y))
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#endif
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#ifndef max
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#define max(x, y) ((x) > (y) ? (x) : (y))
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#endif
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#define isnan(x) (((x) != (x)) || (x > 1e11) || (x < -1e11))
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inline int WRAP(int v, int n) {
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// Clamp it to the range [0, n)
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while(v >= n) v -= n;
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while(v < 0) v += n;
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return v;
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}
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inline double WRAP_NOT_0(double v, double n) {
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// Clamp it to the range (0, n]
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while(v > n) v -= n;
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while(v <= 0) v += n;
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return v;
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}
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inline double WRAP_SYMMETRIC(double v, double n) {
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// Clamp it to the range (-n/2, n/2]
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while(v > n/2) v -= n;
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while(v <= -n/2) v += n;
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return v;
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}
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// Why is this faster than the library function?
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inline double ffabs(double v) { return (v > 0) ? v : (-v); }
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#define SWAP(T, a, b) do { T temp = (a); (a) = (b); (b) = temp; } while(0)
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#define ZERO(v) memset((v), 0, sizeof(*(v)))
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#define CO(v) (v).x, (v).y, (v).z
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#define LENGTH_EPS (1e-6)
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#define VERY_POSITIVE (1e10)
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#define VERY_NEGATIVE (-1e10)
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#define isforname(c) (isalnum(c) || (c) == '_' || (c) == '-' || (c) == '#')
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typedef unsigned __int64 QWORD;
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typedef signed __int64 SQWORD;
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typedef signed long SDWORD;
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typedef signed short SWORD;
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include <windows.h> // required for GL stuff
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#include <gl/gl.h>
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#include <gl/glu.h>
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inline double Random(double vmax) {
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return (vmax*rand()) / RAND_MAX;
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}
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class Expr;
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class ExprVector;
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class ExprQuaternion;
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//================
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// From the platform-specific code.
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#define MAX_RECENT 8
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#define RECENT_OPEN (0xf000)
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#define RECENT_IMPORT (0xf100)
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extern char RecentFile[MAX_RECENT][MAX_PATH];
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void RefreshRecentMenus(void);
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int SaveFileYesNoCancel(void);
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// SolveSpace native file format
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#define SLVS_PATTERN "SolveSpace Models (*.slvs)\0*.slvs\0All Files (*)\0*\0\0"
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#define SLVS_EXT "slvs"
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// PNG format bitmap
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#define PNG_PATTERN "PNG (*.png)\0*.png\0All Files (*)\0*\0\0"
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#define PNG_EXT "png"
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// Triangle mesh
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#define MESH_PATTERN "STL Mesh (*.stl)\0*.stl\0" \
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"Wavefront OBJ Mesh (*.obj)\0*.obj\0" \
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"All Files (*)\0*\0\0"
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#define MESH_EXT "stl"
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// NURBS surfaces
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#define SRF_PATTERN "STEP File (*.step;*.stp)\0*.step;*.stp\0" \
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"All Files(*)\0*\0\0"
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#define SRF_EXT "step"
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// 2d vector (lines and curves) format
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#define VEC_PATTERN "PDF File (*.pdf)\0*.pdf\0" \
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"Encapsulated PostScript (*.eps;*.ps)\0*.eps;*.ps\0" \
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"Scalable Vector Graphics (*.svg)\0*.svg\0" \
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"STEP File (*.step;*.stp)\0*.step;*.stp\0" \
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"DXF File (*.dxf)\0*.dxf\0" \
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"HPGL File (*.plt;*.hpgl)\0*.plt;*.hpgl\0" \
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"G Code (*.txt)\0*.txt\0" \
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"All Files (*)\0*\0\0"
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#define VEC_EXT "pdf"
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// 3d vector (wireframe lines and curves) format
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#define V3D_PATTERN "STEP File (*.step;*.stp)\0*.step;*.stp\0" \
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"DXF File (*.dxf)\0*.dxf\0" \
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"All Files (*)\0*\0\0"
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#define V3D_EXT "step"
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// Comma-separated value, like a spreadsheet would use
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#define CSV_PATTERN "CSV File (*.csv)\0*.csv\0All Files (*)\0*\0\0"
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#define CSV_EXT "csv"
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// Native license file
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#define LICENSE_PATTERN \
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"License File (*.license)\0*.license\0All Files (*)\0*\0\0"
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#define LICENSE_EXT "license"
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BOOL GetSaveFile(char *file, char *defExtension, char *selPattern);
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BOOL GetOpenFile(char *file, char *defExtension, char *selPattern);
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void GetAbsoluteFilename(char *file);
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void LoadAllFontFiles(void);
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void OpenWebsite(char *url);
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void CheckMenuById(int id, BOOL checked);
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void EnableMenuById(int id, BOOL checked);
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void ShowGraphicsEditControl(int x, int y, char *s);
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void HideGraphicsEditControl(void);
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BOOL GraphicsEditControlIsVisible(void);
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void ShowTextEditControl(int hr, int c, char *s);
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void HideTextEditControl(void);
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BOOL TextEditControlIsVisible(void);
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#define CONTEXT_SUBMENU (-1)
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#define CONTEXT_SEPARATOR (-2)
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void AddContextMenuItem(char *legend, int id);
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void CreateContextSubmenu(void);
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int ShowContextMenu(void);
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void ShowTextWindow(BOOL visible);
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void InvalidateText(void);
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void InvalidateGraphics(void);
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void PaintGraphics(void);
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void GetGraphicsWindowSize(int *w, int *h);
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SDWORD GetMilliseconds(void);
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SQWORD GetUnixTime(void);
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void dbp(char *str, ...);
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#define DBPTRI(tri) \
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dbp("tri: (%.3f %.3f %.3f) (%.3f %.3f %.3f) (%.3f %.3f %.3f)", \
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CO((tri).a), CO((tri).b), CO((tri).c))
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void SetWindowTitle(char *str);
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void DoMessageBox(char *str, int rows, int cols, BOOL error);
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void SetTimerFor(int milliseconds);
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void ExitNow(void);
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void DrawWithBitmapFont(char *str);
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void GetBitmapFontExtent(char *str, int *w, int *h);
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void CnfFreezeString(char *str, char *name);
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void CnfFreezeDWORD(DWORD v, char *name);
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void CnfFreezeFloat(float v, char *name);
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void CnfThawString(char *str, int maxLen, char *name);
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DWORD CnfThawDWORD(DWORD v, char *name);
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float CnfThawFloat(float v, char *name);
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void *AllocTemporary(int n);
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void FreeTemporary(void *p);
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void FreeAllTemporary(void);
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void *MemRealloc(void *p, int n);
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void *MemAlloc(int n);
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void MemFree(void *p);
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void InitHeaps(void);
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void vl(void); // debug function to validate heaps
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// End of platform-specific functions
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//================
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class Group;
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class SSurface;
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#include "dsc.h"
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#include "polygon.h"
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#include "srf/surface.h"
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class Entity;
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class hEntity;
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class Param;
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class hParam;
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typedef IdList<Entity,hEntity> EntityList;
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typedef IdList<Param,hParam> ParamList;
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#include "sketch.h"
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#include "ui.h"
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#include "expr.h"
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// Utility functions that are provided in the platform-independent code.
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void glxVertex3v(Vector u);
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#define DEFAULT_TEXT_HEIGHT (11.5)
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#define GLX_CALLBACK __stdcall
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typedef void GLX_CALLBACK glxCallbackFptr(void);
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void glxTesselatePolygon(GLUtesselator *gt, SPolygon *p);
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void glxFillPolygon(SPolygon *p);
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void glxFillMesh(int color, SMesh *m, DWORD h, DWORD s1, DWORD s2);
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void glxDebugPolygon(SPolygon *p);
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void glxDrawEdges(SEdgeList *l, bool endpointsToo);
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void glxDebugMesh(SMesh *m);
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void glxMarkPolygonNormal(SPolygon *p);
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typedef void glxLineFn(void *data, Vector a, Vector b);
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void glxWriteText(char *str, double h, Vector t, Vector u, Vector v,
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glxLineFn *fn, void *fndata);
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void glxWriteTextRefCenter(char *str, double h, Vector t, Vector u, Vector v,
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glxLineFn *fn, void *fndata);
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double glxStrWidth(char *str, double h);
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double glxStrHeight(double h);
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void glxLockColorTo(DWORD rgb);
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void glxFatLine(Vector a, Vector b, double width);
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void glxUnlockColor(void);
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void glxColorRGB(DWORD rgb);
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void glxColorRGBa(DWORD rgb, double a);
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void glxDepthRangeOffset(int units);
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void glxDepthRangeLockToFront(bool yes);
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#define arraylen(x) (sizeof((x))/sizeof((x)[0]))
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#define PI (3.1415926535897931)
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void MakeMatrix(double *mat, double a11, double a12, double a13, double a14,
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double a21, double a22, double a23, double a24,
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double a31, double a32, double a33, double a34,
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double a41, double a42, double a43, double a44);
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void MakePathRelative(char *base, char *path);
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void MakePathAbsolute(char *base, char *path);
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bool StringAllPrintable(char *str);
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bool StringEndsIn(char *str, char *ending);
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void Message(char *str, ...);
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void Error(char *str, ...);
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class System {
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public:
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static const int MAX_UNKNOWNS = 1024;
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EntityList entity;
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ParamList param;
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IdList<Equation,hEquation> eq;
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// A list of parameters that are being dragged; these are the ones that
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// we should put as close as possible to their initial positions.
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List<hParam> dragged;
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// In general, the tag indicates the subsys that a variable/equation
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// has been assigned to; these are exceptions for variables:
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static const int VAR_SUBSTITUTED = 10000;
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static const int VAR_DOF_TEST = 10001;
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// and for equations:
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static const int EQ_SUBSTITUTED = 20000;
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// The system Jacobian matrix
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struct {
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// The corresponding equation for each row
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hEquation eq[MAX_UNKNOWNS];
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// The corresponding parameter for each column
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hParam param[MAX_UNKNOWNS];
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// We're solving AX = B
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int m, n;
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struct {
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Expr *sym[MAX_UNKNOWNS][MAX_UNKNOWNS];
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double num[MAX_UNKNOWNS][MAX_UNKNOWNS];
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} A;
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double scale[MAX_UNKNOWNS];
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// Some helpers for the least squares solve
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double AAt[MAX_UNKNOWNS][MAX_UNKNOWNS];
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double Z[MAX_UNKNOWNS];
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double X[MAX_UNKNOWNS];
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struct {
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Expr *sym[MAX_UNKNOWNS];
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double num[MAX_UNKNOWNS];
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} B;
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} mat;
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static const double RANK_MAG_TOLERANCE, CONVERGE_TOLERANCE;
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int CalculateRank(void);
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static bool SolveLinearSystem(double X[], double A[][MAX_UNKNOWNS],
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double B[], int N);
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bool SolveLeastSquares(void);
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bool WriteJacobian(int tag);
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void EvalJacobian(void);
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void WriteEquationsExceptFor(hConstraint hc, Group *g);
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void FindWhichToRemoveToFixJacobian(Group *g, List<hConstraint> *bad);
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void SolveBySubstitution(void);
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bool IsDragged(hParam p);
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bool NewtonSolve(int tag);
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static const int SOLVED_OKAY = 0;
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static const int DIDNT_CONVERGE = 10;
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static const int SINGULAR_JACOBIAN = 11;
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static const int TOO_MANY_UNKNOWNS = 20;
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int Solve(Group *g, int *dof, List<hConstraint> *bad,
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bool andFindBad, bool andFindFree);
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};
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class TtfFont {
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public:
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typedef struct {
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bool onCurve;
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bool lastInContour;
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SWORD x;
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SWORD y;
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} FontPoint;
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typedef struct {
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FontPoint *pt;
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int pts;
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int xMax;
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int xMin;
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int leftSideBearing;
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int advanceWidth;
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} Glyph;
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typedef struct {
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int x, y;
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} IntPoint;
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char fontFile[MAX_PATH];
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NameStr name;
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bool loaded;
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// The font itself, plus the mapping from ASCII codes to glyphs
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int useGlyph[256];
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Glyph *glyph;
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int glyphs;
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int maxPoints;
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int scale;
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// The filehandle, while loading
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FILE *fh;
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// Some state while rendering a character to curves
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static const int NOTHING = 0;
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static const int ON_CURVE = 1;
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static const int OFF_CURVE = 2;
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int lastWas;
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IntPoint lastOnCurve;
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IntPoint lastOffCurve;
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// And the state that the caller must specify, determines where we
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// render to and how
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SBezierList *beziers;
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Vector origin, u, v;
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int Getc(void);
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int GetBYTE(void);
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int GetWORD(void);
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int GetDWORD(void);
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void LoadGlyph(int index);
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bool LoadFontFromFile(bool nameOnly);
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char *FontFileBaseName(void);
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void Flush(void);
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void Handle(int *dx, int x, int y, bool onCurve);
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void PlotCharacter(int *dx, int c, double spacing);
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void PlotString(char *str, double spacing,
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SBezierList *sbl, Vector origin, Vector u, Vector v);
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Vector TransformIntPoint(int x, int y);
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void LineSegment(int x0, int y0, int x1, int y1);
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void Bezier(int x0, int y0, int x1, int y1, int x2, int y2);
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};
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class TtfFontList {
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public:
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bool loaded;
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List<TtfFont> l;
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void LoadAll(void);
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void PlotString(char *font, char *str, double spacing,
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SBezierList *sbl, Vector origin, Vector u, Vector v);
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};
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class StepFileWriter {
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public:
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void ExportSurfacesTo(char *filename);
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void WriteHeader(void);
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int ExportCurve(SBezier *sb);
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int ExportCurveLoop(SBezierLoop *loop, bool inner);
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void ExportSurface(SSurface *ss, SBezierList *sbl);
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void WriteWireframe(void);
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void WriteFooter(void);
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List<int> curves;
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List<int> advancedFaces;
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FILE *f;
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int id;
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};
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class VectorFileWriter {
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public:
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FILE *f;
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Vector ptMin, ptMax;
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static double MmToPts(double mm);
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static VectorFileWriter *ForFile(char *file);
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void Output(SBezierLoopSetSet *sblss, SMesh *sm);
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void BezierAsPwl(SBezier *sb);
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void BezierAsNonrationalCubic(SBezier *sb, int depth=0);
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virtual void StartPath( DWORD strokeRgb, double lineWidth,
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bool filled, DWORD fillRgb) = 0;
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virtual void FinishPath(DWORD strokeRgb, double lineWidth,
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bool filled, DWORD fillRgb) = 0;
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virtual void Bezier(SBezier *sb) = 0;
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virtual void Triangle(STriangle *tr) = 0;
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virtual void StartFile(void) = 0;
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virtual void FinishAndCloseFile(void) = 0;
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virtual bool HasCanvasSize(void) = 0;
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};
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class DxfFileWriter : public VectorFileWriter {
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public:
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void StartPath( DWORD strokeRgb, double lineWidth,
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bool filled, DWORD fillRgb);
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void FinishPath(DWORD strokeRgb, double lineWidth,
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bool filled, DWORD fillRgb);
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void Triangle(STriangle *tr);
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void Bezier(SBezier *sb);
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void StartFile(void);
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void FinishAndCloseFile(void);
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bool HasCanvasSize(void) { return false; }
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};
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class EpsFileWriter : public VectorFileWriter {
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public:
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Vector prevPt;
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void MaybeMoveTo(Vector s, Vector f);
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void StartPath( DWORD strokeRgb, double lineWidth,
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bool filled, DWORD fillRgb);
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void FinishPath(DWORD strokeRgb, double lineWidth,
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bool filled, DWORD fillRgb);
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void Triangle(STriangle *tr);
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void Bezier(SBezier *sb);
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void StartFile(void);
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void FinishAndCloseFile(void);
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bool HasCanvasSize(void) { return true; }
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};
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class PdfFileWriter : public VectorFileWriter {
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public:
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DWORD xref[10];
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DWORD bodyStart;
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Vector prevPt;
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void MaybeMoveTo(Vector s, Vector f);
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void StartPath( DWORD strokeRgb, double lineWidth,
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bool filled, DWORD fillRgb);
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void FinishPath(DWORD strokeRgb, double lineWidth,
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bool filled, DWORD fillRgb);
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void Triangle(STriangle *tr);
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void Bezier(SBezier *sb);
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void StartFile(void);
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void FinishAndCloseFile(void);
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bool HasCanvasSize(void) { return true; }
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};
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class SvgFileWriter : public VectorFileWriter {
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public:
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Vector prevPt;
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void MaybeMoveTo(Vector s, Vector f);
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void StartPath( DWORD strokeRgb, double lineWidth,
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bool filled, DWORD fillRgb);
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void FinishPath(DWORD strokeRgb, double lineWidth,
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bool filled, DWORD fillRgb);
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void Triangle(STriangle *tr);
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void Bezier(SBezier *sb);
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void StartFile(void);
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void FinishAndCloseFile(void);
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bool HasCanvasSize(void) { return true; }
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};
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class HpglFileWriter : public VectorFileWriter {
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public:
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static double MmToHpglUnits(double mm);
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void StartPath( DWORD strokeRgb, double lineWidth,
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bool filled, DWORD fillRgb);
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void FinishPath(DWORD strokeRgb, double lineWidth,
|
|
bool filled, DWORD fillRgb);
|
|
void Triangle(STriangle *tr);
|
|
void Bezier(SBezier *sb);
|
|
void StartFile(void);
|
|
void FinishAndCloseFile(void);
|
|
bool HasCanvasSize(void) { return false; }
|
|
};
|
|
class Step2dFileWriter : public VectorFileWriter {
|
|
StepFileWriter sfw;
|
|
void StartPath( DWORD strokeRgb, double lineWidth,
|
|
bool filled, DWORD fillRgb);
|
|
void FinishPath(DWORD strokeRgb, double lineWidth,
|
|
bool filled, DWORD fillRgb);
|
|
void Triangle(STriangle *tr);
|
|
void Bezier(SBezier *sb);
|
|
void StartFile(void);
|
|
void FinishAndCloseFile(void);
|
|
bool HasCanvasSize(void) { return false; }
|
|
};
|
|
class GCodeFileWriter : public VectorFileWriter {
|
|
public:
|
|
SEdgeList sel;
|
|
void StartPath( DWORD strokeRgb, double lineWidth,
|
|
bool filled, DWORD fillRgb);
|
|
void FinishPath(DWORD strokeRgb, double lineWidth,
|
|
bool filled, DWORD fillRgb);
|
|
void Triangle(STriangle *tr);
|
|
void Bezier(SBezier *sb);
|
|
void StartFile(void);
|
|
void FinishAndCloseFile(void);
|
|
bool HasCanvasSize(void) { return false; }
|
|
};
|
|
|
|
#ifdef LIBRARY
|
|
# define ENTITY EntityBase
|
|
# define CONSTRAINT ConstraintBase
|
|
#else
|
|
# define ENTITY Entity
|
|
# define CONSTRAINT Constraint
|
|
#endif
|
|
class Sketch {
|
|
public:
|
|
// These are user-editable, and define the sketch.
|
|
IdList<Group,hGroup> group;
|
|
IdList<CONSTRAINT,hConstraint> constraint;
|
|
IdList<Request,hRequest> request;
|
|
IdList<Style,hStyle> style;
|
|
|
|
// These are generated from the above.
|
|
IdList<ENTITY,hEntity> entity;
|
|
IdList<Param,hParam> param;
|
|
|
|
inline CONSTRAINT *GetConstraint(hConstraint h)
|
|
{ return constraint.FindById(h); }
|
|
inline ENTITY *GetEntity (hEntity h) { return entity. FindById(h); }
|
|
inline Param *GetParam (hParam h) { return param. FindById(h); }
|
|
inline Request *GetRequest(hRequest h) { return request.FindById(h); }
|
|
inline Group *GetGroup (hGroup h) { return group. FindById(h); }
|
|
// Styles are handled a bit differently.
|
|
};
|
|
#undef ENTITY
|
|
#undef CONSTRAINT
|
|
|
|
class SolveSpace {
|
|
public:
|
|
TextWindow TW;
|
|
GraphicsWindow GW;
|
|
|
|
// The state for undo/redo
|
|
typedef struct {
|
|
IdList<Group,hGroup> group;
|
|
IdList<Request,hRequest> request;
|
|
IdList<Constraint,hConstraint> constraint;
|
|
IdList<Param,hParam> param;
|
|
IdList<Style,hStyle> style;
|
|
hGroup activeGroup;
|
|
} UndoState;
|
|
static const int MAX_UNDO = 16;
|
|
typedef struct {
|
|
UndoState d[MAX_UNDO];
|
|
int cnt;
|
|
int write;
|
|
} UndoStack;
|
|
UndoStack undo;
|
|
UndoStack redo;
|
|
void UndoEnableMenus(void);
|
|
void UndoRemember(void);
|
|
void UndoUndo(void);
|
|
void UndoRedo(void);
|
|
void PushFromCurrentOnto(UndoStack *uk);
|
|
void PopOntoCurrentFrom(UndoStack *uk);
|
|
void UndoClearState(UndoState *ut);
|
|
void UndoClearStack(UndoStack *uk);
|
|
|
|
// Little bits of extra configuration state
|
|
static const int MODEL_COLORS = 8;
|
|
int modelColor[MODEL_COLORS];
|
|
Vector lightDir[2];
|
|
double lightIntensity[2];
|
|
double ambientIntensity;
|
|
double chordTol;
|
|
int maxSegments;
|
|
double cameraTangent;
|
|
float gridSpacing;
|
|
float exportScale;
|
|
float exportOffset;
|
|
int fixExportColors;
|
|
int drawBackFaces;
|
|
int checkClosedContour;
|
|
int showToolbar;
|
|
DWORD backgroundColor;
|
|
int exportShadedTriangles;
|
|
int exportPwlCurves;
|
|
int exportCanvasSizeAuto;
|
|
struct {
|
|
float left;
|
|
float right;
|
|
float bottom;
|
|
float top;
|
|
} exportMargin;
|
|
struct {
|
|
float width;
|
|
float height;
|
|
float dx;
|
|
float dy;
|
|
} exportCanvas;
|
|
struct {
|
|
float depth;
|
|
int passes;
|
|
float feed;
|
|
float plungeFeed;
|
|
} gCode;
|
|
|
|
typedef enum {
|
|
UNIT_MM = 0,
|
|
UNIT_INCHES,
|
|
} Unit;
|
|
Unit viewUnits;
|
|
char *MmToString(double v);
|
|
double ExprToMm(Expr *e);
|
|
double StringToMm(char *s);
|
|
char *UnitName(void);
|
|
double MmPerUnit(void);
|
|
double ChordTolMm(void);
|
|
bool forceParallelProj;
|
|
double CameraTangent(void);
|
|
|
|
// The platform-dependent code calls this before entering the msg loop
|
|
void Init(char *cmdLine);
|
|
void CheckLicenseFromRegistry(void);
|
|
void Exit(void);
|
|
|
|
// File load/save routines, including the additional files that get
|
|
// loaded when we have import groups.
|
|
FILE *fh;
|
|
void AfterNewFile(void);
|
|
static void RemoveFromRecentList(char *file);
|
|
static void AddToRecentList(char *file);
|
|
char saveFile[MAX_PATH];
|
|
bool fileLoadError;
|
|
bool unsaved;
|
|
typedef struct {
|
|
char type;
|
|
char *desc;
|
|
char fmt;
|
|
void *ptr;
|
|
} SaveTable;
|
|
static const SaveTable SAVED[];
|
|
void SaveUsingTable(int type);
|
|
void LoadUsingTable(char *key, char *val);
|
|
struct {
|
|
Group g;
|
|
Request r;
|
|
Entity e;
|
|
Param p;
|
|
Constraint c;
|
|
Style s;
|
|
} sv;
|
|
static void MenuFile(int id);
|
|
bool GetFilenameAndSave(bool saveAs);
|
|
bool OkayToStartNewFile(void);
|
|
hGroup CreateDefaultDrawingGroup(void);
|
|
void UpdateWindowTitle(void);
|
|
void NewFile(void);
|
|
bool SaveToFile(char *filename);
|
|
bool LoadFromFile(char *filename);
|
|
bool LoadEntitiesFromFile(char *filename, EntityList *le,
|
|
SMesh *m, SShell *sh);
|
|
void ReloadAllImported(void);
|
|
// And the various export options
|
|
void ExportAsPngTo(char *file);
|
|
void ExportMeshTo(char *file);
|
|
void ExportMeshAsStlTo(FILE *f, SMesh *sm);
|
|
void ExportMeshAsObjTo(FILE *f, SMesh *sm);
|
|
void ExportViewOrWireframeTo(char *file, bool wireframe);
|
|
void ExportSectionTo(char *file);
|
|
void ExportWireframeCurves(SEdgeList *sel, SBezierList *sbl,
|
|
VectorFileWriter *out);
|
|
void ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *sm,
|
|
Vector u, Vector v, Vector n, Vector origin,
|
|
double cameraTan,
|
|
VectorFileWriter *out);
|
|
|
|
static void MenuAnalyze(int id);
|
|
|
|
// Additional display stuff
|
|
struct {
|
|
SContour path;
|
|
hEntity point;
|
|
} traced;
|
|
SEdgeList nakedEdges;
|
|
struct {
|
|
bool draw;
|
|
Vector ptA;
|
|
Vector ptB;
|
|
} extraLine;
|
|
struct {
|
|
BYTE *fromFile;
|
|
int w, h;
|
|
int rw, rh;
|
|
double scale; // pixels per mm
|
|
Vector origin;
|
|
} bgImage;
|
|
struct {
|
|
bool draw;
|
|
Vector pt, u, v;
|
|
} justExportedInfo;
|
|
|
|
class Clipboard {
|
|
public:
|
|
List<ClipboardRequest> r;
|
|
List<Constraint> c;
|
|
|
|
void Clear(void);
|
|
bool ContainsEntity(hEntity old);
|
|
hEntity NewEntityFor(hEntity old);
|
|
};
|
|
Clipboard clipboard;
|
|
|
|
void MarkGroupDirty(hGroup hg);
|
|
void MarkGroupDirtyByEntity(hEntity he);
|
|
|
|
// Consistency checking on the sketch: stuff with missing dependencies
|
|
// will get deleted automatically.
|
|
struct {
|
|
int requests;
|
|
int groups;
|
|
int constraints;
|
|
int nonTrivialConstraints;
|
|
} deleted;
|
|
bool GroupExists(hGroup hg);
|
|
bool PruneOrphans(void);
|
|
bool EntityExists(hEntity he);
|
|
bool GroupsInOrder(hGroup before, hGroup after);
|
|
bool PruneGroups(hGroup hg);
|
|
bool PruneRequests(hGroup hg);
|
|
bool PruneConstraints(hGroup hg);
|
|
|
|
void GenerateAll(void);
|
|
void GenerateAll(int first, int last, bool andFindFree=false);
|
|
void SolveGroup(hGroup hg, bool andFindFree);
|
|
void MarkDraggedParams(void);
|
|
void ForceReferences(void);
|
|
|
|
bool AllGroupsOkay(void);
|
|
|
|
// The system to be solved.
|
|
System sys;
|
|
|
|
// All the TrueType fonts in memory
|
|
TtfFontList fonts;
|
|
|
|
// Everything has been pruned, so we know there's no dangling references
|
|
// to entities that don't exist. Before that, we mustn't try to display
|
|
// the sketch!
|
|
bool allConsistent;
|
|
|
|
struct {
|
|
bool showTW;
|
|
bool generateAll;
|
|
} later;
|
|
void DoLater(void);
|
|
|
|
// For the licensing
|
|
class Crc {
|
|
public:
|
|
static const DWORD POLY = 0xedb88320;
|
|
DWORD shiftReg;
|
|
|
|
void ProcessBit(int bit);
|
|
void ProcessByte(BYTE b);
|
|
void ProcessString(char *s);
|
|
};
|
|
Crc crc;
|
|
struct {
|
|
bool licensed;
|
|
char line1[512];
|
|
char line2[512];
|
|
char users[512];
|
|
DWORD key;
|
|
SQWORD firstUse;
|
|
int trialDaysRemaining;
|
|
} license;
|
|
static void MenuHelp(int id);
|
|
void CleanEol(char *s);
|
|
void LoadLicenseFile(char *filename);
|
|
bool LicenseValid(char *line1, char *line2, char *users, DWORD key);
|
|
};
|
|
|
|
extern SolveSpace SS;
|
|
extern Sketch SK;
|
|
|
|
#endif
|