108 lines
3.0 KiB
C++
108 lines
3.0 KiB
C++
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#ifndef __UI_H
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#define __UI_H
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class TextWindow {
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public:
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static const int MAX_COLS = 150;
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static const int MAX_ROWS = 300;
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#ifndef RGB
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#define RGB(r, g, b) ((r) | ((g) << 8) | ((b) << 16))
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#endif
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static const int COLOR_BG_DEFAULT = RGB( 15, 15, 0);
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static const int COLOR_FG_DEFAULT = RGB(255, 255, 255);
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static const int COLOR_BG_CMDLINE = RGB( 0, 20, 80);
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static const int COLOR_FG_CMDLINE = RGB(255, 255, 255);
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typedef struct {
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int fg;
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int bg;
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} Color;
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static const Color colors[];
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// The line with the user-typed command, that is currently being edited.
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char cmd[MAX_COLS];
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int cmdInsert;
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int cmdLen;
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// The rest of the window, text displayed in response to typed commands;
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// some of this might do something if you click on it.
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static const int NOT_A_LINK = 0;
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static const int COLOR_NORMAL = 0;
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BYTE text[MAX_ROWS][MAX_COLS];
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typedef void LinkFunction(int link, DWORD v);
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struct {
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int color;
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int link;
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DWORD data;
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LinkFunction *f;
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} meta[MAX_ROWS][MAX_COLS];
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int rows;
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void Init(void);
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void Printf(char *fmt, ...);
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void ClearScreen(void);
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void ClearCommand(void);
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void ProcessCommand(char *cmd);
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// These are called by the platform-specific code.
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void KeyPressed(int c);
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bool IsHyperlink(int width, int height);
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// These are self-contained screens, that show some information about
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// the sketch.
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void ShowGroupList(void);
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void ShowRequestList(void);
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};
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class GraphicsWindow {
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public:
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// This table describes the top-level menus in the graphics winodw.
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typedef void MenuHandler(int id);
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typedef struct {
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int level; // 0 == on menu bar, 1 == one level down
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char *label; // or NULL for a separator
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int id; // unique ID
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MenuHandler *fn;
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} MenuEntry;
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static const MenuEntry menu[];
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// The width and height (in pixels) of the window.
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double width, height;
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// These parameters define the map from 2d screen coordinates to the
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// coordinates of the 3d sketch points. We will use an axonometric
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// projection.
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Vector offset;
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Vector projRight;
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Vector projDown;
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double scale;
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struct {
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Vector offset;
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Vector projRight;
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Vector projDown;
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Point2d mouse;
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} orig;
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void Init(void);
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void NormalizeProjectionVectors(void);
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// These are called by the platform-specific code.
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void Paint(int w, int h);
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void MouseMoved(double x, double y, bool leftDown, bool middleDown,
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bool rightDown, bool shiftDown, bool ctrlDown);
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void MouseLeftDown(double x, double y);
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void MouseLeftDoubleClick(double x, double y);
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void MouseMiddleDown(double x, double y);
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void MouseScroll(double x, double y, int delta);
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};
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#endif
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