573 lines
17 KiB
C++
573 lines
17 KiB
C++
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#ifndef __SKETCH_H
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#define __SKETCH_H
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class hGroup;
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class hRequest;
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class hEntity;
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class hParam;
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class Entity;
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class Param;
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class hConstraint;
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class hEquation;
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class Equation;
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// All of the hWhatever handles are a 32-bit ID, that is used to represent
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// some data structure in the sketch.
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class hGroup {
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public:
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// bits 15: 0 -- group index
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DWORD v;
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inline hEntity entity(int i);
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inline hParam param(int i);
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inline hEquation equation(int i);
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};
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class hRequest {
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public:
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// bits 15: 0 -- request index
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DWORD v;
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inline hEntity entity(int i);
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inline hParam param(int i);
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inline bool IsFromReferences(void);
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};
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class hEntity {
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public:
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// bits 15: 0 -- entity index
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// 31:16 -- request index
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DWORD v;
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inline bool isFromRequest(void);
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inline hRequest request(void);
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inline hGroup group(void);
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inline hEquation equation(int i);
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};
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class hParam {
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public:
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// bits 15: 0 -- param index
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// 31:16 -- request index
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DWORD v;
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inline hRequest request(void);
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};
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class EntityId {
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public:
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DWORD v; // entity ID, starting from 0
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};
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class EntityMap {
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public:
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int tag;
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EntityId h;
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hEntity input;
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int copyNumber;
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// (input, copyNumber) gets mapped to ((Request)xxx).entity(h.v)
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};
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// A set of requests. Every request must have an associated group.
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class Group {
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public:
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static const hGroup HGROUP_REFERENCES;
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int tag;
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hGroup h;
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static const int DRAWING_3D = 5000;
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static const int DRAWING_WORKPLANE = 5001;
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static const int EXTRUDE = 5100;
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static const int LATHE = 5101;
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static const int SWEEP = 5102;
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static const int HELICAL_SWEEP = 5103;
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static const int ROTATE = 5200;
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static const int TRANSLATE = 5201;
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static const int IMPORTED = 5300;
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int type;
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hGroup opA;
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hGroup opB;
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bool visible;
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bool clean;
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hEntity activeWorkplane;
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double valA;
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double valB;
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double valC;
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DWORD color;
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static const int SOLVED_OKAY = 0;
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static const int DIDNT_CONVERGE = 10;
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static const int SINGULAR_JACOBIAN = 11;
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struct {
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int how;
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SList<hConstraint> remove;
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} solved;
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// For drawings in 2d
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static const int WORKPLANE_BY_POINT_ORTHO = 6000;
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static const int WORKPLANE_BY_LINE_SEGMENTS = 6001;
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// For extrudes, translates, and rotates
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static const int ONE_SIDED = 7000;
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static const int TWO_SIDED = 7001;
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// For helical sweeps
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static const int RIGHT_HANDED = 8000;
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static const int LEFT_HANDED = 8001;
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int subtype;
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bool skipFirst; // for step and repeat ops
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struct {
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Quaternion q;
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hEntity origin;
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hEntity entityB;
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hEntity entityC;
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bool swapUV;
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bool negateU;
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bool negateV;
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} predef;
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SPolygon poly;
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static const int POLY_GOOD = 0;
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static const int POLY_NOT_CLOSED = 1;
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static const int POLY_NOT_COPLANAR = 2;
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struct {
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int how;
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SEdge notClosedAt;
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Vector notCoplanarAt;
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} polyError;
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SMesh thisMesh;
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SMesh runningMesh;
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struct {
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SMesh interferesAt;
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bool yes;
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} meshError;
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static const int COMBINE_AS_UNION = 0;
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static const int COMBINE_AS_DIFFERENCE = 1;
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static const int COMBINE_AS_ASSEMBLE = 2;
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int meshCombine;
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IdList<EntityMap,EntityId> remap;
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static const int REMAP_PRIME = 19477;
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int remapCache[REMAP_PRIME];
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char impFile[MAX_PATH];
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SMesh impMesh;
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EntityList impEntity;
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NameStr name;
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void Activate(void);
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char *DescriptionString(void);
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static void AddParam(ParamList *param, hParam hp, double v);
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void Generate(EntityList *entity, ParamList *param);
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// When a request generates entities from entities, and the source
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// entities may have come from multiple requests, it's necessary to
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// remap the entity ID so that it's still unique. We do this with a
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// mapping list.
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static const int REMAP_LAST = 1000;
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static const int REMAP_TOP = 1001;
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static const int REMAP_BOTTOM = 1002;
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static const int REMAP_PT_TO_LINE = 1003;
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static const int REMAP_LINE_TO_FACE = 1004;
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hEntity Remap(hEntity in, int copyNumber);
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void MakeExtrusionLines(EntityList *el, hEntity in);
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void MakeExtrusionTopBottomFaces(EntityList *el, hEntity pt);
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void TagEdgesFromLineSegments(SEdgeList *sle);
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void CopyEntity(EntityList *el,
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Entity *ep, int timesApplied, int remap,
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hParam dx, hParam dy, hParam dz,
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hParam qw, hParam qvx, hParam qvy, hParam qvz,
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bool asTrans, bool asAxisAngle);
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void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
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void GenerateEquations(IdList<Equation,hEquation> *l);
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// Assembling piecewise linear sections into polygons
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void GeneratePolygon(void);
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// And the mesh stuff
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SMesh *PreviousGroupMesh(void);
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void GetTrajectory(hGroup hg, SContour *traj, SPolygon *section);
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void AddQuadWithNormal(STriMeta meta, Vector out,
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Vector a, Vector b, Vector c, Vector d);
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void GenerateMeshForStepAndRepeat(void);
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void GenerateMeshForSweep(bool helical,
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Vector axisp, Vector axis, Vector onHelix);
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void GenerateMesh(void);
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void Draw(void);
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SPolygon GetPolygon(void);
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static void MenuGroup(int id);
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};
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// A user request for some primitive or derived operation; for example a
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// line, or a step and repeat.
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class Request {
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public:
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// Some predefined requests, that are present in every sketch.
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static const hRequest HREQUEST_REFERENCE_XY;
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static const hRequest HREQUEST_REFERENCE_YZ;
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static const hRequest HREQUEST_REFERENCE_ZX;
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int tag;
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hRequest h;
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// Types of requests
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static const int WORKPLANE = 100;
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static const int DATUM_POINT = 101;
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static const int LINE_SEGMENT = 200;
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static const int CUBIC = 300;
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static const int CIRCLE = 400;
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static const int ARC_OF_CIRCLE = 500;
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int type;
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hEntity workplane; // or Entity::FREE_IN_3D
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hGroup group;
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bool construction;
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static hParam AddParam(ParamList *param, hParam hp);
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void Generate(EntityList *entity, ParamList *param);
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char *DescriptionString(void);
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};
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class Entity {
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public:
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int tag;
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hEntity h;
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static const hEntity FREE_IN_3D;
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static const hEntity NO_ENTITY;
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static const int POINT_IN_3D = 2000;
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static const int POINT_IN_2D = 2001;
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static const int POINT_N_TRANS = 2010;
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static const int POINT_N_ROT_TRANS = 2011;
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static const int POINT_N_COPY = 2012;
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static const int POINT_N_ROT_AA = 2013;
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static const int NORMAL_IN_3D = 3000;
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static const int NORMAL_IN_2D = 3001;
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static const int NORMAL_N_COPY = 3010;
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static const int NORMAL_N_ROT = 3011;
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static const int NORMAL_N_ROT_AA = 3012;
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static const int DISTANCE = 4000;
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static const int DISTANCE_N_COPY = 4001;
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static const int FACE_NORMAL_PT = 5000;
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static const int FACE_XPROD = 5001;
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static const int FACE_N_ROT_TRANS = 5002;
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static const int FACE_N_TRANS = 5003;
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static const int FACE_N_ROT_AA = 5004;
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static const int WORKPLANE = 10000;
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static const int LINE_SEGMENT = 11000;
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static const int CUBIC = 12000;
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static const int CIRCLE = 13000;
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static const int ARC_OF_CIRCLE = 14000;
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int type;
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// When it comes time to draw an entity, we look here to get the
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// defining variables.
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hEntity point[4];
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hEntity normal;
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hEntity distance;
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// The only types that have their own params are points, normals,
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// and directions.
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hParam param[7];
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// Transformed points/normals/distances have their numerical base
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Vector numPoint;
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Quaternion numNormal;
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double numDistance;
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// An imported entity that was hidden in the source file ends up hidden
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// here too.
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bool forceHidden;
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// All points/normals/distances have their numerical value; this is
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// a convenience, to simplify the import/assembly code, so that the
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// part is entirely described by the entities.
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Vector actPoint;
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Quaternion actNormal;
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double actDistance;
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// and the shown state also gets saved here, for later import
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bool actVisible;
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hGroup group;
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hEntity workplane; // or Entity::FREE_IN_3D
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bool construction;
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// For entities that are derived by a transformation, the number of
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// times to apply the transformation.
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int timesApplied;
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Quaternion GetAxisAngleQuaternion(int param0);
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ExprQuaternion GetAxisAngleQuaternionExprs(int param0);
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bool IsVisible(void);
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bool IsCircle(void);
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Expr *CircleGetRadiusExpr(void);
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double CircleGetRadiusNum(void);
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void ArcGetAngles(double *thetaa, double *thetab, double *dtheta);
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bool HasVector(void);
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ExprVector VectorGetExprs(void);
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Vector VectorGetNum(void);
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Vector VectorGetRefPoint(void);
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// For distances
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double DistanceGetNum(void);
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Expr *DistanceGetExpr(void);
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void DistanceForceTo(double v);
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bool IsWorkplane(void);
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// The plane is points P such that P dot (xn, yn, zn) - d = 0
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void WorkplaneGetPlaneExprs(ExprVector *n, Expr **d);
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ExprVector WorkplaneGetOffsetExprs(void);
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Vector WorkplaneGetOffset(void);
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Entity *Normal(void);
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bool IsFace(void);
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ExprVector FaceGetNormalExprs(void);
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Vector FaceGetNormalNum(void);
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ExprVector FaceGetPointExprs(void);
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Vector FaceGetPointNum(void);
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bool IsPoint(void);
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// Applies for any of the point types
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Vector PointGetNum(void);
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ExprVector PointGetExprs(void);
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void PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v);
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void PointForceTo(Vector v);
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bool PointIsFromReferences(void);
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// These apply only the POINT_N_ROT_TRANS, which has an assoc rotation
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Quaternion PointGetQuaternion(void);
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void PointForceQuaternionTo(Quaternion q);
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bool IsNormal(void);
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// Applies for any of the normal types
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Quaternion NormalGetNum(void);
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ExprQuaternion NormalGetExprs(void);
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void NormalForceTo(Quaternion q);
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Vector NormalU(void);
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Vector NormalV(void);
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Vector NormalN(void);
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ExprVector NormalExprsU(void);
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ExprVector NormalExprsV(void);
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ExprVector NormalExprsN(void);
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// Routines to draw and hit-test the representation of the entity
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// on-screen.
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struct {
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bool drawing;
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Point2d mp;
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double dmin;
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SEdgeList *edges;
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Vector refp;
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} dogd; // state for drawing or getting distance (for hit testing)
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void LineDrawOrGetDistance(Vector a, Vector b);
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void LineDrawOrGetDistanceOrEdge(Vector a, Vector b);
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void DrawOrGetDistance(void);
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static void DrawAll(void);
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void Draw(void);
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double GetDistance(Point2d mp);
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void GenerateEdges(SEdgeList *el);
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Vector GetReferencePos(void);
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void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
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void GenerateEquations(IdList<Equation,hEquation> *l);
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void CalculateNumerical(bool forExport);
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char *DescriptionString(void);
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};
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class Param {
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public:
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int tag;
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hParam h;
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double val;
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bool known;
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// Used only in the solver
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hParam substd;
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static const hParam NO_PARAM;
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};
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class hConstraint {
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public:
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DWORD v;
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inline hEquation equation(int i);
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};
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class Constraint {
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public:
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static const hConstraint NO_CONSTRAINT;
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static const int POINTS_COINCIDENT = 20;
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static const int PT_PT_DISTANCE = 30;
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static const int PT_PLANE_DISTANCE = 31;
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static const int PT_LINE_DISTANCE = 32;
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static const int PT_FACE_DISTANCE = 33;
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static const int PT_IN_PLANE = 41;
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static const int PT_ON_LINE = 42;
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static const int PT_ON_FACE = 43;
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static const int EQUAL_LENGTH_LINES = 50;
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static const int LENGTH_RATIO = 51;
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static const int EQ_LEN_PT_LINE_D = 52;
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static const int EQ_PT_LN_DISTANCES = 53;
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static const int SYMMETRIC = 60;
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static const int SYMMETRIC_HORIZ = 61;
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static const int SYMMETRIC_VERT = 62;
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static const int AT_MIDPOINT = 70;
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static const int HORIZONTAL = 80;
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static const int VERTICAL = 81;
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static const int DIAMETER = 90;
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static const int PT_ON_CIRCLE = 100;
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static const int SAME_ORIENTATION = 110;
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static const int ANGLE = 120;
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static const int PARALLEL = 121;
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static const int EQUAL_RADIUS = 130;
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static const int COMMENT = 1000;
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int tag;
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hConstraint h;
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int type;
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hGroup group;
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hEntity workplane;
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// These are the parameters for the constraint.
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double valA;
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hEntity ptA;
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hEntity ptB;
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hEntity ptC;
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hEntity entityA;
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hEntity entityB;
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bool otherAngle;
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bool reference; // a ref dimension, that generates no eqs
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NameStr comment; // since comments are represented as constraints
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// These define how the constraint is drawn on-screen.
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struct {
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Vector offset;
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} disp;
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char *DescriptionString(void);
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static void AddConstraint(Constraint *c, bool rememberForUndo);
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static void AddConstraint(Constraint *c);
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static void MenuConstrain(int id);
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struct {
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bool drawing;
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Point2d mp;
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double dmin;
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Vector refp;
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} dogd; // state for drawing or getting distance (for hit testing)
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void LineDrawOrGetDistance(Vector a, Vector b);
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void DrawOrGetDistance(Vector *labelPos);
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double EllipticalInterpolation(double rx, double ry, double theta);
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char *Label(void);
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void DoLabel(Vector ref, Vector *labelPos, Vector gr, Vector gu);
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void DoProjectedPoint(Vector *p);
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void DoEqualLenTicks(Vector a, Vector b, Vector gn);
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double GetDistance(Point2d mp);
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Vector GetLabelPos(void);
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Vector GetReferencePos(void);
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void Draw(void);
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bool HasLabel(void);
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void Generate(IdList<Equation,hEquation> *l);
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void GenerateReal(IdList<Equation,hEquation> *l);
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// Some helpers when generating symbolic constraint equations
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void ModifyToSatisfy(void);
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void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
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static Expr *Distance(hEntity workplane, hEntity pa, hEntity pb);
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static Expr *PointLineDistance(hEntity workplane, hEntity pt, hEntity ln);
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static Expr *PointPlaneDistance(ExprVector p, hEntity plane);
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static Expr *VectorsParallel(int eq, ExprVector a, ExprVector b);
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static ExprVector PointInThreeSpace(hEntity workplane, Expr *u, Expr *v);
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static void ConstrainCoincident(hEntity ptA, hEntity ptB);
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static void Constrain(int type, hEntity ptA, hEntity ptB, hEntity entityA);
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};
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class hEquation {
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public:
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DWORD v;
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};
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class Equation {
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public:
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int tag;
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hEquation h;
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Expr *e;
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};
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inline hEntity hGroup::entity(int i)
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{ hEntity r; r.v = 0x80000000 | (v << 16) | i; return r; }
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inline hParam hGroup::param(int i)
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{ hParam r; r.v = 0x80000000 | (v << 16) | i; return r; }
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inline hEquation hGroup::equation(int i)
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{ hEquation r; r.v = (v << 16) | 0x80000000 | i; return r; }
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inline bool hRequest::IsFromReferences(void) {
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if(v == Request::HREQUEST_REFERENCE_XY.v) return true;
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if(v == Request::HREQUEST_REFERENCE_YZ.v) return true;
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if(v == Request::HREQUEST_REFERENCE_ZX.v) return true;
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return false;
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}
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inline hEntity hRequest::entity(int i)
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{ hEntity r; r.v = (v << 16) | i; return r; }
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inline hParam hRequest::param(int i)
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{ hParam r; r.v = (v << 16) | i; return r; }
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inline bool hEntity::isFromRequest(void)
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{ if(v & 0x80000000) return false; else return true; }
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inline hRequest hEntity::request(void)
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{ hRequest r; r.v = (v >> 16); return r; }
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inline hGroup hEntity::group(void)
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{ hGroup r; r.v = (v >> 16) & 0x3fff; return r; }
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inline hEquation hEntity::equation(int i)
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{ if(i != 0) oops(); hEquation r; r.v = v | 0x40000000; return r; }
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inline hRequest hParam::request(void)
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{ hRequest r; r.v = (v >> 16); return r; }
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inline hEquation hConstraint::equation(int i)
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{ hEquation r; r.v = (v << 16) | i; return r; }
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#endif
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