solvespace/srf
Jonathan Westhues 2013f9f466 Oops, was computing numerical by perturbing a point in uv; but the
xyz point that I subtracted off had been refined to lie exactly on
our edge's curve, and the uv point that I started with had not. So
normals got randomly screwed up.

[git-p4: depot-paths = "//depot/solvespace/": change = 1978]
2009-06-10 00:04:35 -08:00
..
boolean.cpp Oops, was computing numerical by perturbing a point in uv; but the 2009-06-10 00:04:35 -08:00
curve.cpp Generate intersection curves for surfaces of extrusion along a 2009-05-17 23:26:51 -08:00
merge.cpp Add code to identify planes and cylindrical surfaces from a solid 2009-06-04 21:38:41 -08:00
ratpoly.cpp Revamp the edge classification for Booleans. I no longer make a 2009-06-03 19:59:40 -08:00
surface.cpp Add beginnings of STEP export, which weren't as horrible as I had 2009-06-07 22:50:16 -08:00
surface.h When exporting STEP, identify the outer contours, and group them 2009-06-08 08:21:33 -08:00
surfinter.cpp Add code to identify planes and cylindrical surfaces from a solid 2009-06-04 21:38:41 -08:00
triangulate.cpp When exporting STEP, identify the outer contours, and group them 2009-06-08 08:21:33 -08:00