#include "solvespace.h" char *Entity::DescriptionString(void) { Request *r = SS.GetRequest(h.request()); return r->DescriptionString(); } void Entity::Csys2dGetBasisVectors(Vector *u, Vector *v) { double q[4]; for(int i = 0; i < 4; i++) { q[i] = SS.GetParam(param.h[i])->val; } Quaternion quat = Quaternion::MakeFrom(q[0], q[1], q[2], q[3]); *u = quat.RotationU(); *v = quat.RotationV(); } bool Entity::IsPoint(void) { switch(type) { case POINT_IN_3D: case POINT_IN_2D: return true; default: return false; } } bool Entity::PointIsFromReferences(void) { hRequest hr = h.request(); if(hr.v == Request::HREQUEST_REFERENCE_XY.v) return true; if(hr.v == Request::HREQUEST_REFERENCE_YZ.v) return true; if(hr.v == Request::HREQUEST_REFERENCE_ZX.v) return true; return false; } void Entity::PointForceTo(Vector p) { switch(type) { case POINT_IN_3D: SS.GetParam(param.h[0])->ForceTo(p.x); SS.GetParam(param.h[1])->ForceTo(p.y); SS.GetParam(param.h[2])->ForceTo(p.z); break; case POINT_IN_2D: { Entity *c = SS.GetEntity(csys); Vector u, v; c->Csys2dGetBasisVectors(&u, &v); SS.GetParam(param.h[0])->ForceTo(p.Dot(u)); SS.GetParam(param.h[1])->ForceTo(p.Dot(v)); break; } default: oops(); } } Vector Entity::PointGetCoords(void) { Vector p; switch(type) { case POINT_IN_3D: p.x = SS.GetParam(param.h[0])->val; p.y = SS.GetParam(param.h[1])->val; p.z = SS.GetParam(param.h[2])->val; break; case POINT_IN_2D: { Entity *c = SS.GetEntity(csys); Vector u, v; c->Csys2dGetBasisVectors(&u, &v); p = u.ScaledBy(SS.GetParam(param.h[0])->val); p = p.Plus(v.ScaledBy(SS.GetParam(param.h[1])->val)); break; } default: oops(); } return p; } void Entity::LineDrawOrGetDistance(Vector a, Vector b) { if(dogd.drawing) { glBegin(GL_LINE_STRIP); glxVertex3v(a); glxVertex3v(b); glEnd(); } else { Point2d ap = SS.GW.ProjectPoint(a); Point2d bp = SS.GW.ProjectPoint(b); double d = dogd.mp.DistanceToLine(ap, bp.Minus(ap), true); dogd.dmin = min(dogd.dmin, d); } } void Entity::Draw(void) { dogd.drawing = true; DrawOrGetDistance(); } double Entity::GetDistance(Point2d mp) { dogd.drawing = false; dogd.mp = mp; dogd.dmin = 1e12; DrawOrGetDistance(); return dogd.dmin; } void Entity::DrawOrGetDistance(void) { glxColor(1, 1, 1); switch(type) { case POINT_IN_3D: case POINT_IN_2D: { Entity *isfor = SS.GetEntity(h.request().entity(0)); if(!SS.GW.show2dCsyss && isfor->type == Entity::CSYS_2D) break; Vector v = PointGetCoords(); if(dogd.drawing) { double s = 4; Vector r = SS.GW.projRight.ScaledBy(s/SS.GW.scale); Vector d = SS.GW.projUp.ScaledBy(s/SS.GW.scale); glxColor(0, 0.8, 0); glBegin(GL_QUADS); glxVertex3v(v.Plus (r).Plus (d)); glxVertex3v(v.Plus (r).Minus(d)); glxVertex3v(v.Minus(r).Minus(d)); glxVertex3v(v.Minus(r).Plus (d)); glEnd(); } else { Point2d pp = SS.GW.ProjectPoint(v); dogd.dmin = pp.DistanceTo(dogd.mp) - 8; } break; } case CSYS_2D: { if(!SS.GW.show2dCsyss) break; Vector p; p = SS.GetEntity(assoc[0])->PointGetCoords(); Vector u, v; Csys2dGetBasisVectors(&u, &v); double s = (min(SS.GW.width, SS.GW.height))*0.4/SS.GW.scale; Vector us = u.ScaledBy(s); Vector vs = v.ScaledBy(s); Vector pp = p.Plus (us).Plus (vs); Vector pm = p.Plus (us).Minus(vs); Vector mm = p.Minus(us).Minus(vs); Vector mp = p.Minus(us).Plus (vs); glxColor(0, 0.4, 0.4); LineDrawOrGetDistance(pp, pm); LineDrawOrGetDistance(pm, mm); LineDrawOrGetDistance(mm, mp); LineDrawOrGetDistance(mp, pp); if(dogd.drawing) { glPushMatrix(); glxTranslatev(mm); glxOntoCsys(u, v); glxWriteText(DescriptionString()); glPopMatrix(); } break; } case LINE_SEGMENT: { Vector a = SS.GetEntity(assoc[0])->PointGetCoords(); Vector b = SS.GetEntity(assoc[1])->PointGetCoords(); LineDrawOrGetDistance(a, b); break; } default: oops(); } }