//----------------------------------------------------------------------------- // Anything relating to mouse, keyboard, or 6-DOF mouse input. //----------------------------------------------------------------------------- #include "solvespace.h" void GraphicsWindow::UpdateDraggedPoint(hEntity hp, double mx, double my) { Entity *p = SK.GetEntity(hp); Vector pos = p->PointGetNum(); UpdateDraggedNum(&pos, mx, my); p->PointForceTo(pos); } void GraphicsWindow::UpdateDraggedNum(Vector *pos, double mx, double my) { *pos = pos->Plus(projRight.ScaledBy((mx - orig.mouse.x)/scale)); *pos = pos->Plus(projUp.ScaledBy((my - orig.mouse.y)/scale)); orig.mouse.x = mx; orig.mouse.y = my; InvalidateGraphics(); } void GraphicsWindow::MouseMoved(double x, double y, bool leftDown, bool middleDown, bool rightDown, bool shiftDown, bool ctrlDown) { if(GraphicsEditControlIsVisible()) return; if(context.active) return; if(rightDown) { middleDown = true; shiftDown = !shiftDown; } if(SS.showToolbar) { if(ToolbarMouseMoved((int)x, (int)y)) { hover.Clear(); return; } } if(!leftDown && pending.operation == DRAGGING_POINT) { ClearPending(); } Point2d mp = { x, y }; if(rightDown && orig.mouse.DistanceTo(mp) < 5 && !orig.startedMoving) { // Avoid accidentally panning (or rotating if shift is down) if the // user wants a context menu. return; } orig.startedMoving = true; // If the middle button is down, then mouse movement is used to pan and // rotate our view. This wins over everything else. if(middleDown) { hover.Clear(); double dx = (x - orig.mouse.x) / scale; double dy = (y - orig.mouse.y) / scale; if(!(shiftDown || ctrlDown)) { double s = 0.3*(PI/180)*scale; // degrees per pixel projRight = orig.projRight.RotatedAbout(orig.projUp, -s*dx); projUp = orig.projUp.RotatedAbout(orig.projRight, s*dy); NormalizeProjectionVectors(); } else if(ctrlDown) { double theta = atan2(orig.mouse.y, orig.mouse.x); theta -= atan2(y, x); Vector normal = orig.projRight.Cross(orig.projUp); projRight = orig.projRight.RotatedAbout(normal, theta); projUp = orig.projUp.RotatedAbout(normal, theta); NormalizeProjectionVectors(); } else { offset.x = orig.offset.x + dx*projRight.x + dy*projUp.x; offset.y = orig.offset.y + dx*projRight.y + dy*projUp.y; offset.z = orig.offset.z + dx*projRight.z + dy*projUp.z; } orig.projRight = projRight; orig.projUp = projUp; orig.offset = offset; orig.mouse.x = x; orig.mouse.y = y; InvalidateGraphics(); return; } if(pending.operation == 0) { double dm = orig.mouse.DistanceTo(mp); // If we're currently not doing anything, then see if we should // start dragging something. if(leftDown && dm > 3) { if(hover.entity.v) { Entity *e = SK.GetEntity(hover.entity); if(e->IsPoint()) { // Start dragging this point. ClearSelection(); pending.point = hover.entity; pending.operation = DRAGGING_POINT; } else if(e->type == Entity::CIRCLE) { // Drag the radius. ClearSelection(); pending.circle = hover.entity; pending.operation = DRAGGING_RADIUS; } else if(e->IsNormal()) { ClearSelection(); pending.normal = hover.entity; pending.operation = DRAGGING_NORMAL; } } else if(hover.constraint.v && SK.GetConstraint(hover.constraint)->HasLabel()) { ClearSelection(); pending.constraint = hover.constraint; pending.operation = DRAGGING_CONSTRAINT; } if(pending.operation != 0) { // We just started a drag, so remember for the undo before // the drag changes anything. SS.UndoRemember(); } } else { // Otherwise, just hit test and give up; but don't hit test // if the mouse is down, because then the user could hover // a point, mouse down (thus selecting it), and drag, in an // effort to drag the point, but instead hover a different // entity before we move far enough to start the drag. if(!leftDown) HitTestMakeSelection(mp); } return; } // If the user has started an operation from the menu, but not // completed it, then just do the selection. if(pending.operation < FIRST_PENDING) { HitTestMakeSelection(mp); return; } // We're currently dragging something; so do that. But if we haven't // painted since the last time we solved, do nothing, because there's // no sense solving a frame and not displaying it. if(!havePainted) return; switch(pending.operation) { case DRAGGING_CONSTRAINT: { Constraint *c = SK.constraint.FindById(pending.constraint); UpdateDraggedNum(&(c->disp.offset), x, y); break; } case DRAGGING_NEW_LINE_POINT: HitTestMakeSelection(mp); // and fall through case DRAGGING_NEW_POINT: case DRAGGING_POINT: { Entity *p = SK.GetEntity(pending.point); if((p->type == Entity::POINT_N_ROT_TRANS) && (shiftDown || ctrlDown)) { // These points also come with a rotation, which the user can // edit by pressing shift or control. Quaternion q = p->PointGetQuaternion(); Vector p3 = p->PointGetNum(); Point2d p2 = ProjectPoint(p3); Vector u = q.RotationU(), v = q.RotationV(); if(ctrlDown) { double d = mp.DistanceTo(p2); if(d < 25) { // Don't start dragging the position about the normal // until we're a little ways out, to get a reasonable // reference pos orig.mouse = mp; break; } double theta = atan2(orig.mouse.y-p2.y, orig.mouse.x-p2.x); theta -= atan2(y-p2.y, x-p2.x); Vector gn = projRight.Cross(projUp); u = u.RotatedAbout(gn, -theta); v = v.RotatedAbout(gn, -theta); } else { double dx = -(x - orig.mouse.x); double dy = -(y - orig.mouse.y); double s = 0.3*(PI/180); // degrees per pixel u = u.RotatedAbout(projUp, -s*dx); u = u.RotatedAbout(projRight, s*dy); v = v.RotatedAbout(projUp, -s*dx); v = v.RotatedAbout(projRight, s*dy); } q = Quaternion::From(u, v); p->PointForceQuaternionTo(q); // Let's rotate about the selected point; so fix up the // translation so that that point didn't move. p->PointForceTo(p3); orig.mouse = mp; } else { UpdateDraggedPoint(pending.point, x, y); HitTestMakeSelection(mp); } SS.MarkGroupDirtyByEntity(pending.point); break; } case DRAGGING_NEW_CUBIC_POINT: { UpdateDraggedPoint(pending.point, x, y); HitTestMakeSelection(mp); hRequest hr = pending.point.request(); if(pending.point.v == hr.entity(4).v) { // The very first segment; dragging final point drags both // tangent points. Vector p0 = SK.GetEntity(hr.entity(1))->PointGetNum(), p3 = SK.GetEntity(hr.entity(4))->PointGetNum(), p1 = p0.ScaledBy(2.0/3).Plus(p3.ScaledBy(1.0/3)), p2 = p0.ScaledBy(1.0/3).Plus(p3.ScaledBy(2.0/3)); SK.GetEntity(hr.entity(1+1))->PointForceTo(p1); SK.GetEntity(hr.entity(1+2))->PointForceTo(p2); } else { // A subsequent segment; dragging point drags only final // tangent point. int i = SK.GetEntity(hr.entity(0))->extraPoints; Vector pn = SK.GetEntity(hr.entity(4+i))->PointGetNum(), pnm2 = SK.GetEntity(hr.entity(2+i))->PointGetNum(), pnm1 = (pn.Plus(pnm2)).ScaledBy(0.5); SK.GetEntity(hr.entity(3+i))->PointForceTo(pnm1); } SS.MarkGroupDirtyByEntity(pending.point); break; } case DRAGGING_NEW_ARC_POINT: { UpdateDraggedPoint(pending.point, x, y); HitTestMakeSelection(mp); hRequest hr = pending.point.request(); Vector ona = SK.GetEntity(hr.entity(2))->PointGetNum(); Vector onb = SK.GetEntity(hr.entity(3))->PointGetNum(); Vector center = (ona.Plus(onb)).ScaledBy(0.5); SK.GetEntity(hr.entity(1))->PointForceTo(center); SS.MarkGroupDirtyByEntity(pending.point); break; } case DRAGGING_NEW_RADIUS: case DRAGGING_RADIUS: { Entity *circle = SK.GetEntity(pending.circle); Vector center = SK.GetEntity(circle->point[0])->PointGetNum(); Point2d c2 = ProjectPoint(center); double r = c2.DistanceTo(mp)/scale; SK.GetEntity(circle->distance)->DistanceForceTo(r); SS.MarkGroupDirtyByEntity(pending.circle); break; } case DRAGGING_NORMAL: { Entity *normal = SK.GetEntity(pending.normal); Vector p = SK.GetEntity(normal->point[0])->PointGetNum(); Point2d p2 = ProjectPoint(p); Quaternion q = normal->NormalGetNum(); Vector u = q.RotationU(), v = q.RotationV(); if(ctrlDown) { double theta = atan2(orig.mouse.y-p2.y, orig.mouse.x-p2.x); theta -= atan2(y-p2.y, x-p2.x); Vector normal = projRight.Cross(projUp); u = u.RotatedAbout(normal, -theta); v = v.RotatedAbout(normal, -theta); } else { double dx = -(x - orig.mouse.x); double dy = -(y - orig.mouse.y); double s = 0.3*(PI/180); // degrees per pixel u = u.RotatedAbout(projUp, -s*dx); u = u.RotatedAbout(projRight, s*dy); v = v.RotatedAbout(projUp, -s*dx); v = v.RotatedAbout(projRight, s*dy); } orig.mouse = mp; normal->NormalForceTo(Quaternion::From(u, v)); SS.MarkGroupDirtyByEntity(pending.normal); break; } default: oops(); } if(pending.operation != 0 && pending.operation != DRAGGING_CONSTRAINT) { SS.GenerateAll(); } havePainted = false; } void GraphicsWindow::ClearPending(void) { memset(&pending, 0, sizeof(pending)); SS.later.showTW = true; } void GraphicsWindow::MouseMiddleOrRightDown(double x, double y) { if(GraphicsEditControlIsVisible()) return; orig.offset = offset; orig.projUp = projUp; orig.projRight = projRight; orig.mouse.x = x; orig.mouse.y = y; orig.startedMoving = false; } void GraphicsWindow::ContextMenuListStyles(void) { CreateContextSubmenu(); Style *s; bool empty = true; for(s = SK.style.First(); s; s = SK.style.NextAfter(s)) { if(s->h.v < Style::FIRST_CUSTOM) continue; AddContextMenuItem(s->DescriptionString(), CMNU_FIRST_STYLE + s->h.v); empty = false; } if(!empty) AddContextMenuItem(NULL, CONTEXT_SEPARATOR); AddContextMenuItem("No Style", CMNU_NO_STYLE); AddContextMenuItem("Newly Created Custom Style...", CMNU_NEW_CUSTOM_STYLE); } void GraphicsWindow::MouseRightUp(double x, double y) { // Don't show a context menu if the user is right-clicking the toolbar, // or if they are finishing a pan. if(ToolbarMouseMoved((int)x, (int)y)) return; if(orig.startedMoving) return; if(context.active) return; if(pending.operation == DRAGGING_NEW_LINE_POINT || pending.operation == DRAGGING_NEW_CUBIC_POINT) { // Special case; use a right click to stop drawing lines, since // a left click would draw another one. This is quicker and more // intuitive than hitting escape. Likewise for new cubic segments. ClearPending(); return; } context.active = true; GroupSelection(); if(hover.IsEmpty() && gs.n == 0 && gs.constraints == 0) { // No reason to display a context menu. goto done; } // We can either work on the selection (like the functions are designed to) // or on the hovered item. In the latter case we can fudge things by just // selecting the hovered item, and then applying our operation to the // selection. bool toggleForStyles = false, toggleForGroupInfo = false, toggleForDelete = false, toggleForStyleInfo = false; if(!hover.IsEmpty()) { AddContextMenuItem("Toggle Hovered Item Selection", CMNU_TOGGLE_SELECTION); } if(gs.stylables > 0) { ContextMenuListStyles(); AddContextMenuItem("Assign Selection to Style", CONTEXT_SUBMENU); } else if(gs.n == 0 && gs.constraints == 0 && hover.IsStylable()) { ContextMenuListStyles(); AddContextMenuItem("Assign Hovered Item to Style", CONTEXT_SUBMENU); toggleForStyles = true; } if(gs.n + gs.constraints == 1) { AddContextMenuItem("Group Info for Selected Item", CMNU_GROUP_INFO); } else if(!hover.IsEmpty() && gs.n == 0 && gs.constraints == 0) { AddContextMenuItem("Group Info for Hovered Item", CMNU_GROUP_INFO); toggleForGroupInfo = true; } if(gs.n + gs.constraints == 1 && gs.stylables == 1) { AddContextMenuItem("Style Info for Selected Item", CMNU_STYLE_INFO); } else if(hover.IsStylable() && gs.n == 0 && gs.constraints == 0) { AddContextMenuItem("Style Info for Hovered Item", CMNU_STYLE_INFO); toggleForStyleInfo = true; } if(hover.constraint.v && gs.n == 0 && gs.constraints == 0) { Constraint *c = SK.GetConstraint(hover.constraint); if(c->HasLabel() && c->type != Constraint::COMMENT) { AddContextMenuItem("Toggle Reference Dimension", CMNU_REFERENCE_DIM); } if(c->type == Constraint::ANGLE || c->type == Constraint::EQUAL_ANGLE) { AddContextMenuItem("Other Supplementary Angle", CMNU_OTHER_ANGLE); } } if(gs.n == 0 && gs.constraints == 0 && (hover.constraint.v && SK.GetConstraint(hover.constraint)->type == Constraint::COMMENT) || (hover.entity.v && SK.GetEntity(hover.entity)->IsPoint())) { AddContextMenuItem("Snap to Grid", CMNU_SNAP_TO_GRID); } if(gs.n > 0 || gs.constraints > 0) { AddContextMenuItem(NULL, CONTEXT_SEPARATOR); AddContextMenuItem("Delete Selection", CMNU_DELETE_SEL); AddContextMenuItem("Unselect All", CMNU_UNSELECT_ALL); } else if(!hover.IsEmpty()) { AddContextMenuItem(NULL, CONTEXT_SEPARATOR); AddContextMenuItem("Delete Hovered Item", CMNU_DELETE_SEL); toggleForDelete = true; } int ret = ShowContextMenu(); switch(ret) { case CMNU_TOGGLE_SELECTION: ToggleSelectionStateOfHovered(); break; case CMNU_UNSELECT_ALL: MenuEdit(MNU_UNSELECT_ALL); break; case CMNU_DELETE_SEL: if(toggleForDelete) ToggleSelectionStateOfHovered(); MenuEdit(MNU_DELETE); break; case CMNU_REFERENCE_DIM: ToggleSelectionStateOfHovered(); Constraint::MenuConstrain(MNU_REFERENCE); break; case CMNU_OTHER_ANGLE: ToggleSelectionStateOfHovered(); Constraint::MenuConstrain(MNU_OTHER_ANGLE); break; case CMNU_SNAP_TO_GRID: ToggleSelectionStateOfHovered(); MenuEdit(MNU_SNAP_TO_GRID); break; case CMNU_GROUP_INFO: { if(toggleForGroupInfo) ToggleSelectionStateOfHovered(); hGroup hg; GroupSelection(); if(gs.entities == 1) { hg = SK.GetEntity(gs.entity[0])->group; } else if(gs.points == 1) { hg = SK.GetEntity(gs.point[0])->group; } else if(gs.constraints == 1) { hg = SK.GetConstraint(gs.constraint[0])->group; } else { break; } ClearSelection(); SS.TW.GoToScreen(TextWindow::SCREEN_GROUP_INFO); SS.TW.shown.group = hg; SS.later.showTW = true; break; } case CMNU_STYLE_INFO: { if(toggleForStyleInfo) ToggleSelectionStateOfHovered(); hStyle hs; GroupSelection(); if(gs.entities == 1) { hs = Style::ForEntity(gs.entity[0]); } else if(gs.points == 1) { hs = Style::ForEntity(gs.point[0]); } else if(gs.constraints == 1) { hs = SK.GetConstraint(gs.constraint[0])->disp.style; if(!hs.v) hs.v = Style::CONSTRAINT; } else { break; } ClearSelection(); SS.TW.GoToScreen(TextWindow::SCREEN_STYLE_INFO); SS.TW.shown.style = hs; SS.later.showTW = true; break; } case CMNU_NEW_CUSTOM_STYLE: { if(toggleForStyles) ToggleSelectionStateOfHovered(); DWORD v = Style::CreateCustomStyle(); Style::AssignSelectionToStyle(v); break; } case CMNU_NO_STYLE: if(toggleForStyles) ToggleSelectionStateOfHovered(); Style::AssignSelectionToStyle(0); break; default: if(ret >= CMNU_FIRST_STYLE) { if(toggleForStyles) ToggleSelectionStateOfHovered(); Style::AssignSelectionToStyle(ret - CMNU_FIRST_STYLE); } // otherwise it was probably cancelled, so do nothing break; } done: context.active = false; } hRequest GraphicsWindow::AddRequest(int type) { return AddRequest(type, true); } hRequest GraphicsWindow::AddRequest(int type, bool rememberForUndo) { if(rememberForUndo) SS.UndoRemember(); Request r; memset(&r, 0, sizeof(r)); r.group = activeGroup; Group *g = SK.GetGroup(activeGroup); if(g->type == Group::DRAWING_3D || g->type == Group::DRAWING_WORKPLANE) { r.construction = false; } else { r.construction = true; } r.workplane = ActiveWorkplane(); r.type = type; SK.request.AddAndAssignId(&r); // We must regenerate the parameters, so that the code that tries to // place this request's entities where the mouse is can do so. But // we mustn't try to solve until reasonable values have been supplied // for these new parameters, or else we'll get a numerical blowup. SS.GenerateAll(-1, -1); SS.MarkGroupDirty(r.group); return r.h; } bool GraphicsWindow::ConstrainPointByHovered(hEntity pt) { if(!hover.entity.v) return false; Entity *e = SK.GetEntity(hover.entity); if(e->IsPoint()) { Constraint::ConstrainCoincident(e->h, pt); return true; } if(e->IsCircle()) { Constraint::Constrain(Constraint::PT_ON_CIRCLE, pt, Entity::NO_ENTITY, e->h); return true; } if(e->type == Entity::LINE_SEGMENT) { Constraint::Constrain(Constraint::PT_ON_LINE, pt, Entity::NO_ENTITY, e->h); return true; } return false; } void GraphicsWindow::MouseLeftDown(double mx, double my) { if(GraphicsEditControlIsVisible()) return; HideTextEditControl(); if(SS.showToolbar) { if(ToolbarMouseDown((int)mx, (int)my)) return; } // Make sure the hover is up to date. MouseMoved(mx, my, false, false, false, false, false); orig.mouse.x = mx; orig.mouse.y = my; // The current mouse location Vector v = offset.ScaledBy(-1); v = v.Plus(projRight.ScaledBy(mx/scale)); v = v.Plus(projUp.ScaledBy(my/scale)); hRequest hr; switch(pending.operation) { case MNU_DATUM_POINT: hr = AddRequest(Request::DATUM_POINT); SK.GetEntity(hr.entity(0))->PointForceTo(v); ConstrainPointByHovered(hr.entity(0)); ClearSuper(); break; case MNU_LINE_SEGMENT: hr = AddRequest(Request::LINE_SEGMENT); SK.GetEntity(hr.entity(1))->PointForceTo(v); ConstrainPointByHovered(hr.entity(1)); ClearSuper(); pending.operation = DRAGGING_NEW_LINE_POINT; pending.point = hr.entity(2); pending.description = "click next point of line, or press Esc"; SK.GetEntity(pending.point)->PointForceTo(v); break; case MNU_RECTANGLE: { if(!SS.GW.LockedInWorkplane()) { Error("Can't draw rectangle in 3d; select a workplane first."); ClearSuper(); break; } hRequest lns[4]; int i; SS.UndoRemember(); for(i = 0; i < 4; i++) { lns[i] = AddRequest(Request::LINE_SEGMENT, false); } for(i = 0; i < 4; i++) { Constraint::ConstrainCoincident( lns[i].entity(1), lns[(i+1)%4].entity(2)); SK.GetEntity(lns[i].entity(1))->PointForceTo(v); SK.GetEntity(lns[i].entity(2))->PointForceTo(v); } for(i = 0; i < 4; i++) { Constraint::Constrain( (i % 2) ? Constraint::HORIZONTAL : Constraint::VERTICAL, Entity::NO_ENTITY, Entity::NO_ENTITY, lns[i].entity(0)); } ConstrainPointByHovered(lns[2].entity(1)); pending.operation = DRAGGING_NEW_POINT; pending.point = lns[1].entity(2); pending.description = "click to place other corner of rectangle"; break; } case MNU_CIRCLE: hr = AddRequest(Request::CIRCLE); // Centered where we clicked SK.GetEntity(hr.entity(1))->PointForceTo(v); // Normal to the screen SK.GetEntity(hr.entity(32))->NormalForceTo( Quaternion::From(SS.GW.projRight, SS.GW.projUp)); // Initial radius zero SK.GetEntity(hr.entity(64))->DistanceForceTo(0); ConstrainPointByHovered(hr.entity(1)); ClearSuper(); pending.operation = DRAGGING_NEW_RADIUS; pending.circle = hr.entity(0); pending.description = "click to set radius"; break; case MNU_ARC: { if(!SS.GW.LockedInWorkplane()) { Error("Can't draw arc in 3d; select a workplane first."); ClearPending(); break; } hr = AddRequest(Request::ARC_OF_CIRCLE); // This fudge factor stops us from immediately failing to solve // because of the arc's implicit (equal radius) tangent. Vector adj = SS.GW.projRight.WithMagnitude(2/SS.GW.scale); SK.GetEntity(hr.entity(1))->PointForceTo(v.Minus(adj)); SK.GetEntity(hr.entity(2))->PointForceTo(v); SK.GetEntity(hr.entity(3))->PointForceTo(v); ConstrainPointByHovered(hr.entity(2)); ClearSuper(); pending.operation = DRAGGING_NEW_ARC_POINT; pending.point = hr.entity(3); pending.description = "click to place point"; break; } case MNU_CUBIC: hr = AddRequest(Request::CUBIC); SK.GetEntity(hr.entity(1))->PointForceTo(v); SK.GetEntity(hr.entity(2))->PointForceTo(v); SK.GetEntity(hr.entity(3))->PointForceTo(v); SK.GetEntity(hr.entity(4))->PointForceTo(v); ConstrainPointByHovered(hr.entity(1)); ClearSuper(); pending.operation = DRAGGING_NEW_CUBIC_POINT; pending.point = hr.entity(4); pending.description = "click next point of cubic, or press Esc"; break; case MNU_WORKPLANE: if(LockedInWorkplane()) { Error("Sketching in a workplane already; sketch in 3d before " "creating new workplane."); ClearSuper(); break; } hr = AddRequest(Request::WORKPLANE); SK.GetEntity(hr.entity(1))->PointForceTo(v); SK.GetEntity(hr.entity(32))->NormalForceTo( Quaternion::From(SS.GW.projRight, SS.GW.projUp)); ConstrainPointByHovered(hr.entity(1)); ClearSuper(); break; case MNU_TTF_TEXT: { if(!SS.GW.LockedInWorkplane()) { Error("Can't draw text in 3d; select a workplane first."); ClearSuper(); break; } hr = AddRequest(Request::TTF_TEXT); Request *r = SK.GetRequest(hr); r->str.strcpy("Abc"); r->font.strcpy("arial.ttf"); SK.GetEntity(hr.entity(1))->PointForceTo(v); SK.GetEntity(hr.entity(2))->PointForceTo(v); pending.operation = DRAGGING_NEW_POINT; pending.point = hr.entity(2); pending.description = "click to place bottom left of text"; break; } case MNU_COMMENT: { ClearSuper(); Constraint c; ZERO(&c); c.group = SS.GW.activeGroup; c.workplane = SS.GW.ActiveWorkplane(); c.type = Constraint::COMMENT; c.disp.offset = v; c.comment.strcpy("NEW COMMENT -- DOUBLE-CLICK TO EDIT"); Constraint::AddConstraint(&c); break; } case DRAGGING_RADIUS: case DRAGGING_NEW_POINT: // The MouseMoved event has already dragged it as desired. ClearPending(); break; case DRAGGING_NEW_ARC_POINT: ConstrainPointByHovered(pending.point); ClearPending(); break; case DRAGGING_NEW_CUBIC_POINT: { hRequest hr = pending.point.request(); Request *r = SK.GetRequest(hr); if(hover.entity.v == hr.entity(1).v && r->extraPoints >= 2) { // They want the endpoints coincident, which means a periodic // spline instead. r->type = Request::CUBIC_PERIODIC; // Remove the off-curve control points, which are no longer // needed here; so move [2,ep+1] down, skipping first pt. int i; for(i = 2; i <= r->extraPoints+1; i++) { SK.GetEntity(hr.entity((i-1)+1))->PointForceTo( SK.GetEntity(hr.entity(i+1))->PointGetNum()); } // and move ep+3 down by two, skipping both SK.GetEntity(hr.entity((r->extraPoints+1)+1))->PointForceTo( SK.GetEntity(hr.entity((r->extraPoints+3)+1))->PointGetNum()); r->extraPoints -= 2; // And we're done. SS.MarkGroupDirty(r->group); SS.later.generateAll = true; ClearPending(); break; } if(ConstrainPointByHovered(pending.point)) { ClearPending(); break; } Entity e; if(r->extraPoints >= arraylen(e.point) - 4) { ClearPending(); break; } (SK.GetRequest(hr)->extraPoints)++; SS.GenerateAll(-1, -1); int ep = r->extraPoints; Vector last = SK.GetEntity(hr.entity(3+ep))->PointGetNum(); SK.GetEntity(hr.entity(2+ep))->PointForceTo(last); SK.GetEntity(hr.entity(3+ep))->PointForceTo(v); SK.GetEntity(hr.entity(4+ep))->PointForceTo(v); pending.point = hr.entity(4+ep); break; } case DRAGGING_NEW_LINE_POINT: { if(ConstrainPointByHovered(pending.point)) { ClearPending(); break; } // Create a new line segment, so that we continue drawing. hRequest hr = AddRequest(Request::LINE_SEGMENT); SK.GetEntity(hr.entity(1))->PointForceTo(v); SK.GetEntity(hr.entity(2))->PointForceTo(v); // Constrain the line segments to share an endpoint Constraint::ConstrainCoincident(pending.point, hr.entity(1)); // And drag an endpoint of the new line segment pending.operation = DRAGGING_NEW_LINE_POINT; pending.point = hr.entity(2); pending.description = "click next point of line, or press Esc"; break; } case 0: default: ClearPending(); ToggleSelectionStateOfHovered(); break; } SS.later.showTW = true; InvalidateGraphics(); } void GraphicsWindow::MouseLeftUp(double mx, double my) { switch(pending.operation) { case DRAGGING_POINT: case DRAGGING_CONSTRAINT: case DRAGGING_NORMAL: case DRAGGING_RADIUS: ClearPending(); break; default: break; // do nothing } } void GraphicsWindow::MouseLeftDoubleClick(double mx, double my) { if(GraphicsEditControlIsVisible()) return; HideTextEditControl(); if(hover.constraint.v) { constraintBeingEdited = hover.constraint; ClearSuper(); Constraint *c = SK.GetConstraint(constraintBeingEdited); if(c->reference) { // Not meaningful to edit a reference dimension return; } Vector p3 = c->GetLabelPos(); Point2d p2 = ProjectPoint(p3); char s[1024]; switch(c->type) { case Constraint::COMMENT: strcpy(s, c->comment.str); break; case Constraint::ANGLE: case Constraint::LENGTH_RATIO: sprintf(s, "%.3f", c->valA); break; default: strcpy(s, SS.MmToString(fabs(c->valA))); break; } ShowGraphicsEditControl((int)p2.x, (int)p2.y-4, s); } } void GraphicsWindow::EditControlDone(char *s) { HideGraphicsEditControl(); Constraint *c = SK.GetConstraint(constraintBeingEdited); if(c->type == Constraint::COMMENT) { SS.UndoRemember(); c->comment.strcpy(s); return; } Expr *e = Expr::From(s); if(e) { SS.UndoRemember(); switch(c->type) { case Constraint::PT_LINE_DISTANCE: case Constraint::PT_FACE_DISTANCE: case Constraint::PT_PLANE_DISTANCE: { // The sign is not displayed to the user, but this is a signed // distance internally. To flip the sign, the user enters a // negative distance. bool wasNeg = (c->valA < 0); if(wasNeg) { c->valA = -SS.ExprToMm(e); } else { c->valA = SS.ExprToMm(e); } break; } case Constraint::ANGLE: case Constraint::LENGTH_RATIO: // These don't get the units conversion for distance, and // they're always positive c->valA = fabs(e->Eval()); break; default: // These are always positive, and they get the units conversion. c->valA = fabs(SS.ExprToMm(e)); break; } SS.MarkGroupDirty(c->group); SS.GenerateAll(); } else { Error("Not a valid number or expression: '%s'", s); } } bool GraphicsWindow::KeyDown(int c) { if(c == ('h' - 'a') + 1) { // Treat backspace identically to escape. MenuEdit(MNU_UNSELECT_ALL); return true; } return false; } void GraphicsWindow::MouseScroll(double x, double y, int delta) { double offsetRight = offset.Dot(projRight); double offsetUp = offset.Dot(projUp); double righti = x/scale - offsetRight; double upi = y/scale - offsetUp; if(delta > 0) { scale *= 1.2; } else { scale /= 1.2; } double rightf = x/scale - offsetRight; double upf = y/scale - offsetUp; offset = offset.Plus(projRight.ScaledBy(rightf - righti)); offset = offset.Plus(projUp.ScaledBy(upf - upi)); InvalidateGraphics(); } void GraphicsWindow::MouseLeave(void) { // Un-hover everything when the mouse leaves our window, unless there's // currently a context menu shown. if(!context.active) { hover.Clear(); toolbarTooltipped = 0; toolbarHovered = 0; PaintGraphics(); } } void GraphicsWindow::SpaceNavigatorMoved(double tx, double ty, double tz, double rx, double ry, double rz, bool shiftDown) { if(!havePainted) return; Vector out = projRight.Cross(projUp); // rotation vector is axis of rotation, and its magnitude is angle Vector aa = Vector::From(rx, ry, rz); // but it's given with respect to screen projection frame aa = aa.ScaleOutOfCsys(projRight, projUp, out); double aam = aa.Magnitude(); if(aam != 0.0) aa = aa.WithMagnitude(1); // This can either transform our view, or transform an imported part. GroupSelection(); Entity *e = NULL; Group *g = NULL; if(gs.points == 1 && gs.n == 1) e = SK.GetEntity(gs.point [0]); if(gs.entities == 1 && gs.n == 1) e = SK.GetEntity(gs.entity[0]); if(e) g = SK.GetGroup(e->group); if(g && g->type == Group::IMPORTED && !shiftDown) { // Apply the transformation to an imported part. Gain down the Z // axis, since it's hard to see what you're doing on that one since // it's normal to the screen. Vector t = projRight.ScaledBy(tx/scale).Plus( projUp .ScaledBy(ty/scale).Plus( out .ScaledBy(0.1*tz/scale))); Quaternion q = Quaternion::From(aa, aam); // If we go five seconds without SpaceNavigator input, or if we've // switched groups, then consider that a new action and save an undo // point. SDWORD now = GetMilliseconds(); if(now - lastSpaceNavigatorTime > 5000 || lastSpaceNavigatorGroup.v != g->h.v) { SS.UndoRemember(); } g->TransformImportedBy(t, q); lastSpaceNavigatorTime = now; lastSpaceNavigatorGroup = g->h; SS.MarkGroupDirty(g->h); SS.later.generateAll = true; } else { // Apply the transformation to the view of the everything. The // x and y components are translation; but z component is scale, // not translation, or else it would do nothing in a parallel // projection offset = offset.Plus(projRight.ScaledBy(tx/scale)); offset = offset.Plus(projUp.ScaledBy(ty/scale)); scale *= exp(0.001*tz); if(aam != 0.0) { projRight = projRight.RotatedAbout(aa, -aam); projUp = projUp. RotatedAbout(aa, -aam); NormalizeProjectionVectors(); } } havePainted = false; InvalidateGraphics(); } void GraphicsWindow::SpaceNavigatorButtonUp(void) { ZoomToFit(false); InvalidateGraphics(); }