#include "solvespace.h" void Entity::LineDrawHitTest(Vector a, Vector b) { glBegin(GL_LINE_STRIP); glxVertex3v(a); glxVertex3v(b); glEnd(); } void Entity::Draw(void) { switch(type) { case CSYS_2D: { if(!SS.GW.show2dCsyss) break; Vector p; double a, b, c, d; SS.point.FindById(point(16))->GetInto(&p); a = SS.param.FindById(param(0))->val; b = SS.param.FindById(param(1))->val; c = SS.param.FindById(param(2))->val; d = SS.param.FindById(param(3))->val; Vector u = Vector::RotationU(a, b, c, d); Vector v = Vector::RotationV(a, b, c, d); double s = (min(SS.GW.width, SS.GW.height))*0.4; Vector pp = (p.Plus(u)).Plus(v); Vector pm = (p.Plus(u)).Minus(v); Vector mm = (p.Minus(u)).Minus(v); Vector mp = (p.Minus(u)).Plus(v); pp = pp.ScaledBy(s); pm = pm.ScaledBy(s); mm = mm.ScaledBy(s); mp = mp.ScaledBy(s); LineDrawHitTest(pp, pm); LineDrawHitTest(pm, mm); LineDrawHitTest(mm, mp); LineDrawHitTest(mp, pp); Request *r = SS.request.FindById(this->request()); glPushMatrix(); glxTranslatev(mm); glxOntoCsys(u, v); glxWriteText(r->name.str); glPopMatrix(); glEnd(); break; } default: oops(); } }