#include "solvespace.h" #include "obj/icons.h" BYTE SPACER[1]; static const struct { BYTE *image; int menu; char *tip; } Toolbar[] = { { Icon_line, GraphicsWindow::MNU_LINE_SEGMENT, "Sketch line segment" }, { Icon_rectangle, GraphicsWindow::MNU_RECTANGLE, "Sketch rectangle" }, { Icon_circle, GraphicsWindow::MNU_CIRCLE, "Sketch circle" }, { Icon_arc, GraphicsWindow::MNU_ARC, "Sketch arc, or tangent arc at selected point" }, { Icon_bezier, GraphicsWindow::MNU_CUBIC, "Sketch cubic Bezier section" }, { Icon_point, GraphicsWindow::MNU_DATUM_POINT, "Sketch datum point" }, { Icon_construction, GraphicsWindow::MNU_CONSTRUCTION, "Toggle construction" }, { Icon_trim, GraphicsWindow::MNU_SPLIT_CURVES, "Split lines / curves where they intersect" }, { SPACER }, { Icon_length, GraphicsWindow::MNU_DISTANCE_DIA, "Constrain distance / diameter / length" }, { Icon_angle, GraphicsWindow::MNU_ANGLE, "Constrain angle" }, { Icon_horiz, GraphicsWindow::MNU_HORIZONTAL, "Constrain to be horizontal" }, { Icon_vert, GraphicsWindow::MNU_VERTICAL, "Constrain to be vertical" }, { Icon_parallel, GraphicsWindow::MNU_PARALLEL, "Constrain to be parallel or tangent" }, { Icon_perpendicular, GraphicsWindow::MNU_PERPENDICULAR, "Constrain to be perpendicular" }, { Icon_pointonx, GraphicsWindow::MNU_ON_ENTITY, "Constrain point on line / curve / plane / point" }, { Icon_symmetric, GraphicsWindow::MNU_SYMMETRIC, "Constrain symmetric" }, { Icon_ref, GraphicsWindow::MNU_REFERENCE, "Toggle reference dimension" }, { SPACER }, { Icon_extrude, GraphicsWindow::MNU_GROUP_EXTRUDE, "New group extruding active sketch" }, { Icon_sketch_in_plane, GraphicsWindow::MNU_GROUP_WRKPL, "New group in new workplane (thru given entities)" }, { Icon_sketch_in_3d, GraphicsWindow::MNU_GROUP_3D, "New group in 3d" }, { Icon_assemble, GraphicsWindow::MNU_GROUP_IMPORT, "New group importing / assembling file" }, { SPACER }, { Icon_in3d, GraphicsWindow::MNU_FREE_IN_3D, "Sketch / constrain in 3d" }, { Icon_ontoworkplane, GraphicsWindow::MNU_SEL_WORKPLANE, "Sketch / constrain in workplane" }, { NULL }, }; void GraphicsWindow::ToolbarDraw(void) { ToolbarDrawOrHitTest(0, 0, true, NULL); } bool GraphicsWindow::ToolbarMouseMoved(int x, int y) { x += ((int)width/2); y += ((int)height/2); int nh; bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh); if(!withinToolbar) nh = 0; if(nh != toolbarTooltipped) { // Don't let the tool tip move around if the mouse moves within the // same item. toolbarMouseX = x; toolbarMouseY = y; toolbarTooltipped = 0; } if(nh != toolbarHovered) { toolbarHovered = nh; SetTimerFor(1000); PaintGraphics(); } // So if we moved off the toolbar, then toolbarHovered is now equal to // zero, so it doesn't matter if the tool tip timer expires. And if // we moved from one item to another, we reset the timer, so also okay. return withinToolbar; } bool GraphicsWindow::ToolbarMouseDown(int x, int y) { x += ((int)width/2); y += ((int)height/2); int nh; bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh); if(withinToolbar) { for(int i = 0; SS.GW.menu[i].level >= 0; i++) { if(nh == SS.GW.menu[i].id) { (SS.GW.menu[i].fn)((GraphicsWindow::MenuId)SS.GW.menu[i].id); break; } } } return withinToolbar; } bool GraphicsWindow::ToolbarDrawOrHitTest(int mx, int my, bool paint, int *menu) { int i; int x = 17, y = (int)(height - 52); int fudge = 8; int h = 32*12 + 3*16 + fudge; int aleft = 0, aright = 66, atop = y+16+fudge/2, abot = y+16-h; bool withinToolbar = (mx >= aleft && mx <= aright && my <= atop && my >= abot); if(!paint && !withinToolbar) { // This gets called every MouseMove event, so return quickly. return false; } if(paint) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glTranslated(-1, -1, 0); glScaled(2.0/width, 2.0/height, 0); glDisable(GL_LIGHTING); double c = 30.0/255; glColor4d(c, c, c, 1.0); glBegin(GL_QUADS); glVertex2d(aleft, atop); glVertex2d(aleft, abot); glVertex2d(aright, abot); glVertex2d(aright, atop); glEnd(); } struct { bool show; char *str; } toolTip = { false, NULL }; bool leftpos = true; for(i = 0; Toolbar[i].image; i++) { if(Toolbar[i].image == SPACER) { if(!leftpos) { leftpos = true; y -= 32; x -= 32; } y -= 16; if(paint) { // Draw a separator bar in a slightly different color. int divw = 30, divh = 2; glColor4d(0.17, 0.17, 0.17, 1); x += 16; y += 24; glBegin(GL_QUADS); glVertex2d(x+divw, y+divh); glVertex2d(x+divw, y-divh); glVertex2d(x-divw, y-divh); glVertex2d(x-divw, y+divh); glEnd(); x -= 16; y -= 24; } continue; } if(paint) { glRasterPos2i(x - 12, y - 12); glDrawPixels(24, 24, GL_RGB, GL_UNSIGNED_BYTE, Toolbar[i].image); if(toolbarHovered == Toolbar[i].menu) { // Highlight the hovered or pending item. glColor4d(1, 1, 0, 0.3); int boxhw = 15; glBegin(GL_QUADS); glVertex2d(x+boxhw, y+boxhw); glVertex2d(x+boxhw, y-boxhw); glVertex2d(x-boxhw, y-boxhw); glVertex2d(x-boxhw, y+boxhw); glEnd(); } if(toolbarTooltipped == Toolbar[i].menu) { // Display the tool tip for this item; postpone till later // so that no one draws over us. Don't need position since // that's just wherever the mouse is. toolTip.show = true; toolTip.str = Toolbar[i].tip; } } else { int boxhw = 16; if(mx < (x+boxhw) && mx > (x - boxhw) && my < (y+boxhw) && my > (y - boxhw)) { if(menu) *menu = Toolbar[i].menu; } } if(leftpos) { x += 32; leftpos = false; } else { x -= 32; y -= 32; leftpos = true; } } if(paint) { // Do this last so that nothing can draw over it. if(toolTip.show) { char str[1024]; if(strlen(toolTip.str) >= 200) oops(); strcpy(str, toolTip.str); for(i = 0; SS.GW.menu[i].level >= 0; i++) { if(toolbarTooltipped == SS.GW.menu[i].id) { int accel = SS.GW.menu[i].accel; int ac = accel & 0xff; if(isalnum(ac) || ac == '[') { char *s = str+strlen(str); if(accel & 0x100) { sprintf(s, " (Shift+%c)", ac); } else if((accel & ~0xff) == 0) { sprintf(s, " (%c)", ac); } } break; } } int tw, th; GetBitmapFontExtent(str, &tw, &th); tw += 10; th += 2; double ox = toolbarMouseX + 3, oy = toolbarMouseY + 3; glColor4d(1.0, 1.0, 0.6, 1.0); glBegin(GL_QUADS); glVertex2d(ox, oy); glVertex2d(ox+tw, oy); glVertex2d(ox+tw, oy+th); glVertex2d(ox, oy+th); glEnd(); glColor4d(0.0, 0.0, 0.0, 1.0); glBegin(GL_LINE_LOOP); glVertex2d(ox, oy); glVertex2d(ox+tw, oy); glVertex2d(ox+tw, oy+th); glVertex2d(ox, oy+th); glEnd(); glColor4d(0, 0, 0, 1); glPushMatrix(); glRasterPos2d(ox+6, oy+6); DrawWithBitmapFont(str); glPopMatrix(); } glxDepthRangeLockToFront(false); } return withinToolbar; } void GraphicsWindow::TimerCallback(void) { SS.GW.toolbarTooltipped = SS.GW.toolbarHovered; PaintGraphics(); }