//----------------------------------------------------------------------------- // SolveSpace Indexed Mesh rendering shader // // Copyright 2016 Aleksey Egorov //----------------------------------------------------------------------------- #version 120 attribute vec3 pos; attribute vec2 tex; uniform mat4 modelview; uniform mat4 projection; varying vec2 fragTex; void main() { fragTex = tex; gl_Position = projection * modelview * vec4(pos, 1.0); }