Most of these were just converting char* into std::string back and
forth; some more used ReadUTF8, which was converted to use nicer
STL-style iterators over UTF-8 text.
The remaining ones are:
* arguments to Expr::From, which we'll change when refactoring
the expression lexer;
* arguments to varargs functions, which we'll change when adding
localization (that requires custom printf-style functions to
allow for changing argument order);
* arguments where only string literals are ever passed, which
are OK;
* in platform-specific code, which is OK.
After commit 2f734d9, inactive groups are no longer regenerated
for trivial changes, e.g. changing parameters, so it's possible to
switch to an earlier group and work on it without incurring
the computational (slowdown) and cognitive (annoyance by red
background) overhead of later groups failing to solve.
However, if a group--any group anywhere--was not solved OK,
the interface reacted accordingly, which diminished usefulness of
the change, especially given that, if we have groups A and B with
B depending on A, if B is broken by a change in A and we activate A
and fix it, B will not be regenerated.
After this commit, only active groups are considered when deciding
if generating the entire sketch would fail.
Commit 89eb208 has improved the overall situation with chord
tolerance, but it changed the display chord tolerance to use
an absolute value in millimeters as a stopgap measure.
This commit changes the display chord tolerance to be specified
in percents of entity bounding box instead of millimeters.
As a result, the linearized curves are both zoom level and sketch
scale independent.
In order to compute the bounding box, all entities are generated
twice. However, this shouldn't result in a noticeable slowdown,
since the bounding box calculation does not need the expensive
triangle mesh generation and the solver will converge immediately
on the second run.
Since the meaning of the preference has changed, a new name is
used (ChordTolerancePct instead of ChordTolerance), so that it
would be reset to the default value after updating SolveSpace.
The default value, 0.5%, was selected using trial and error by
judging whether cylinders of moderate dimensions were looking
aesthetically pleasing enough.
After this change, the only real function of the spacebar
shortcut is to reload imported groups, since manual regeneration
should not change anything anymore unless there is a bug.
Before this change, groups and their meshes were generated even past
the active group, which, in cause the mesh was broken, caused red
marks to appear for no apparent reason. Furthermore, it unnecessarily
slows down regeneration.
The commit 11f29b123 has replaced most of the uses of sprintf,
but there were still many remaining in Screen* functions, and it
was annoyingly inconsistent. Moreover, while most usage of sprintf
there was fine, it is bad hygiene to leave stack overflow prone
code around.
This setting is generally useful, but it especially shines when
assembling, since the "same orientation" and "parallel" constraints
remove three and two rotational degrees of freedom, which makes them
impossible to use with 3d "point on line" constraint that removes
two spatial and two rotational degrees of freedom.
The setting is not enabled for all imported groups by default
because it exhibits some edge case failures. For example:
* draw two line segments sharing a point,
* constrain lengths of line segments,
* constrain line segments perpendicular,
* constrain line segments to a 90° angle.
This is a truly degenerate case and so it is not considered very
important. However, we can fix this later by using Eigen::SparseQR.
Now it is possible to give non-ASCII names to groups
as well as see non-ASCII filenames of imported files.
In the future this makes localization possible.
This works for LTR languages, such as European and CJK,
but not RTL such as Arabic. Does Arabic even exist in
monospaced form? I have no idea.
This will allow us to use non-POD classes inside these objects
in future and is otherwise functionally equivalent, as well
as more concise.
Note that there are some subtleties with handling of
brace-initialization. Specifically:
On aggregates (e.g. simple C-style structures) using an empty
brace-initializer zero-initializes the aggregate, i.e. it makes
all members zero.
On non-aggregates an empty brace-initializer calls the default
constructor. And if the constructor doesn't explicitly initialize
the members (which the auto-generated constructor doesn't) then
the members will be constructed but otherwise uninitialized.
So, what is an aggregate class? To quote the C++ standard
(C++03 8.5.1 §1):
An aggregate is an array or a class (clause 9) with no
user-declared constructors (12.1), no private or protected
non-static data members (clause 11), no base classes (clause 10),
and no virtual functions (10.3).
In SolveSpace, we only have to handle the case of base classes;
Constraint and Entity have those. Thus, they had to gain a default
constructor that does nothing but initializes the members to zero.
This is required to avoid name conflicts with the Cocoa libraries
on OS X.
I renamed the `class SolveSpace` to `class SolveSpaceUI`, because
that's what it does, and because otherwise the namespace would
have to be called something else than `namespace SolveSpace`.
In principle, GTK3 is the way forward, and GTK2 is officially
deprecated, though still maintained. In practice however, GTK3
is often unbearably buggy; e.g. on my system, combo boxes
don't ever roll up in GTK3 windows. So I have added support
for both.
This required a few minor changes to the core, namely:
* GTK wants to know beforehand whether a menu item is a check
menu item or a regular one.
* GTK doesn't give us an easy way to execute something after
any event is processed, so an explicit idle timer is added.
This is a no-op on Win32.
* A few function signatures were const'ed, since GTK expects
immutable strings when converting to Glib::ustring.
However, don't use ssglLineWidth for UI drawing operations.
These only draw horizontal or vertical lines that don't need to
be antialiased, and thus don't require the workaround. In fact
the workaround would make them thicker than needed.
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.
Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.