Commit Graph

829 Commits (c355a4730adf40aae3552bc5ec57f7615bb6d5bb)

Author SHA1 Message Date
phkahler c355a4730a Split quads based on angle. 2020-05-11 13:54:04 -04:00
ruevs 1930602e0a UI: split "union assemble" and "difference intersection" on two lines. 2020-05-10 17:11:19 -04:00
ruevs 9b07aaf262 UI: Fix the logic for switching between union/assemble and difference/intersection
The logic that is flipping the extrusions was working by chance.
2020-05-10 17:11:19 -04:00
ruevs 6245c63f2e Intersection boolen in triangle mesh mode is properly implemented
In addition the union operation in tiangle mesh mode is changed
to keep coplanar faces the same way as the NURBS union does.

Finalizes: https://github.com/solvespace/solvespace/issues/35
2020-05-10 17:11:19 -04:00
ruevs 3888909d02 NURBS: Add intersection boolean operation.
The NURBS operation is properly implemented.

ToDo: The mesh operation in SMesh::MakeFromIntersectionOf
is still done as C=A-(A-B).

Implements: https://github.com/solvespace/solvespace/issues/35
2020-05-10 17:11:19 -04:00
ruevs cd30e04134 Expand "edit newly added dimensions" to edit "Length Ratio" and "Length Difference" 2020-05-10 11:50:51 +00:00
ruevs 01af666696
Fix typo. NFC. 2020-05-10 11:35:21 +00:00
whitequark d857e3e9cd Various header cleanups. NFC.
* Don't use a reserved identifier in include guards.
  * Use fabs() from <cmath> instead of our own ffabs().
    This shouldn't make any difference with modern toolchains.
  * Convert a few preprocessor macros to constexprs.
2020-05-10 09:24:12 +00:00
whitequark e00d4867e1 Refactor dbp. NFC.
After this commit, dbp() is renamed to DebugPrint() and moved to
platform.cpp, next to other similar functions. The existing short
name is provided by a preprocessor macro, similar to ssassert().

This leaves just the (rather hacky) temporary heap in util*.cpp.
2020-05-10 08:54:12 +00:00
whitequark 9951da8965 macOS: ignore spurious `-psn_` command line argument.
Fixes #602.
2020-05-10 08:30:01 +00:00
whitequark 1442ee5ec3 Refactor InitPlatform.
This commit performs three related cleanups:
  * The slvs library no longer uses explicit platform initialization
    (which drags in the side effects of InitPlatform that are not
    desirable in a library). Instead, it just ensures that it has
    the temporary heap, which is what it was callingInitPlatform for.
  * InitPlatform is simplified and moved to platform.cpp, next to
    other path related functions.
  * InitPlatform is renamed to InitCli and is called from InitGui
    implementations. GUI toolkits sometimes have options they use
    internally (that's the case for for GTK and Cocoa at least),
    and we shouldn't try to parse those as a file to open.
2020-05-10 08:29:25 +00:00
whitequark 9c1804b1b5 Get rid of MemAlloc/MemFree.
After commit 521473ee there's no point in keeping these around.
Instead, use the same heap in containers as the C++ standard library.
2020-05-10 06:11:53 +00:00
whitequark 521473ee4b Win32: use CRT heap instead of our own.
Historically SolveSpace used its own heap on Windows since it gave
better control and debugging options, but a lot of development these
days happens on Linux, where that heap was a stub around malloc/free,
and also Windows debugging tools got a lot better.

In terms of immediate benefit, this commit fixes heap corruption
on Windows introduced in commits b4e1ce44 and 47e82798, caused
by allocating with HEAP_NO_SERIALIZE in parallel from OpenMP threads.
Without HEAP_NO_SERIALIZE there's no performance benefit to keeping
our own heap, either.

The vl() function is also removed because for development there are
better tools now, and the only place where it was permanently called
from became a no-op, since temporary heap always validates after
FreeAllTemporary() recreates it.
2020-05-10 05:35:42 +00:00
whitequark 47e82798da CMake: detect OpenMP and use if available.
This is a missing part of commit b4e1ce44.
2020-05-09 19:46:16 +00:00
phkahler b4e1ce44e8 Use OpenMP for triangulation 2020-05-09 13:54:52 -04:00
phkahler 7baf58588b No message if cached points to don't converge. Quiet the terminal. 2020-05-08 22:18:30 -04:00
phkahler a7e0a174e3 Don't create redundant edges in UvGridTriangulate into. 2020-05-08 13:24:36 -04:00
phkahler a52d88bc3d Less work in AssembleContour 2020-05-06 18:38:58 -04:00
phkahler 88a0e55f35 Eliminate infinite loop AssemblePolygon 2020-05-06 18:38:58 -04:00
phkahler 7366a6c53d
Bernstein polynomials with no branching. (#591) 2020-05-02 14:56:50 -04:00
phkahler f36ac500a1
Add rotated face from point entity type. Fixes issue 585, problems constraining to Revolve and Helix ends. (#586) 2020-04-24 17:37:55 -04:00
phkahler 700b5d6719
Allow Revolve and Helix end surface selection and constraints. (#584) 2020-04-22 19:55:18 -04:00
phkahler 45eb246865
Eliminate some entity copies in lathe groups. Eliminates a crash due to copy numbers going over 1000. May break some older files with constaints on lathed entities. (#582) 2020-04-21 00:44:27 -04:00
phkahler b55dac7620
Don't create extra copies of entities in Revolve and Helix groups.
Might break some older files with those groups that depend on these
extra entities.

Fixes #549.
2020-04-21 01:24:33 +00:00
Ryan Pavlik e51fdf6fba Use handles instead of pointers in GenerateAll(). NFC. 2020-04-20 18:37:03 +00:00
Tim 72635df56e
Add menu options for line styles / view / configuration.
This is to make them a bit easier to find, since the natural place
to look for config options is somewhere like File->Preferences or
Edit->Settings.
2020-04-01 21:25:18 +00:00
Tim 647171017a
Fix more segfaults in mouse.cpp lambdas (#574)
This changes all the lambdas to have explicit captures, since the use of
implicit captures has led to some memory errors, especially segfaults in
the right-click menu.

I'm not 100% sure that the code is correct anyway - it really needs auditing
to ensure all referenced values are still valid when the menu item is clicked
(e.g. can you change stuff with keyboard shortcuts while the context menu is
visible?), but it should at least be *more* correct!
2020-03-29 01:46:34 +00:00
Tim 485fd012b4
Fix segfault in Remove Spline Point context menu
This was incorrectly capturing `r` by reference and using it after it left
its scope. Changed to  capture by value, and also explicitly capture `this`
in case we were accidentally capturing any other scope variables by reference.

Fixes #571
2020-03-28 15:28:12 +00:00
phkahler f7b6f6930e
Nurbs (#473)
* Limit u,v range between 0 and 1 in Newton. Fixes issue #471
* Change the math for projecting a point onto a plane to work better with non-orthogonal U,V derivatives in several places. Fixes #472.
2020-03-27 15:40:58 -04:00
Roc a6c34bb44d
Fix a crash when trying to show an error with bad separator.
For example, a single dot or colon at the end of the error string.
2020-03-12 23:03:26 +00:00
nabijaczleweli 6017ecdacc Fix two trivial implicit double to int conversion warnings. NFC 2020-03-08 16:33:55 +00:00
ruevs fcb2757d5d Win32: Drastically reduce stack usage at startup. NFC?
See:
https://github.com/solvespace/solvespace/issues/92#issuecomment-567831112

The problem was first introduced here:
dabd57847e

and later "fixed" here:
f324477dd0
by setting the stack size to /STACK:33554432

Solvespace now starts up even with /STACK:554432

According to this:
https://en.cppreference.com/w/cpp/language/value_initialization
```
"2) if T is a class type with a default constructor that is neither user-provided nor deleted (that is, it may be a class with an implicitly-defined or defaulted default constructor), the object is zero-initialized and then it is default-initialized if it has a non-trivial default constructor; "
```
So removing the `{}` should leave both the `System` and `TextWindow` class instances properly initialized.
2020-02-24 08:41:45 +00:00
ruevs 8ef3cacc33 Fix a bug with 3Dconnexion: SpaceMouse
A warning found with /W4 by MSVC 2019 (Microsoft (R) C/C++ Optimizing Compiler Version 19.24.28314)
is an actual bug. How does the SpaceMouse (I do not have one) work at all when the global `hSpaceWareDriverClass` is NULL?!

.\src\platform\guiwin.cpp(1392,34): warning C4459: declaration of 'hSpaceWareDriverClass' hides global declaration
.\src\platform\guiwin.cpp(1389,13): message : see declaration of 'SolveSpace::Platform::hSpaceWareDriverClass'
2020-02-20 14:03:31 +00:00
ruevs f6a774d7bf Fix some trivial warnings found by MSVC. NFC.
Found with /W4 by MSVC 2019 (Microsoft (R) C/C++ Optimizing Compiler Version 19.24.28314)

A bunch of implicit casts 'double' to 'float' and one 'int64_t' to 'unsigned'.

.\src\platform\guiwin.cpp(1237): warning C4701: potentially uninitialized local variable 'cursorName' used
.\src\platform\guiwin.cpp(1237): warning C4703: potentially uninitialized local pointer variable 'cursorName' used

.\src\solvespace.cpp(805,30): warning C4456: declaration of 'gs' hides previous local declaration
.\src\solvespace.cpp(715,17): message : see declaration of 'gs'

.\src\solvespace.cpp(849,47): warning C4456: declaration of 'e' hides previous local declaration
.\src\solvespace.cpp(847,29): message : see declaration of 'e'

.\src\render\render.h(288,51): warning C4458: declaration of 'camera' hides class member
.\src\render\render.h(271,17): message : see declaration of 'SolveSpace::SurfaceRenderer::camera'

.\src\render\render.h(289,57): warning C4458: declaration of 'lighting' hides class member
.\src\render\render.h(272,17): message : see declaration of 'SolveSpace::SurfaceRenderer::lighting'
2020-02-20 14:03:31 +00:00
Koen Schmeets 3ed1719de2
Fix immediate editing of reference constraints.
Before this commit, if immediate editing of constraints was enabled,
then when adding a reference constraint, an editor was incorrectly
opened.
2020-02-05 05:34:33 +00:00
ruevs 16c5fa6889 Fix eight trivial "implicit conversion 'double' to 'int'" warnings. NFC. 2019-12-17 19:35:44 +00:00
whitequark 64c0f62b92 Win32: mark all remaining functions as Unicode. NFC.
Some were missing the *W suffix.
2019-12-06 15:21:51 +00:00
Koen Schmeets 0472b9ea60 macOS: fix tooltips not closing on Catalina. 2019-11-27 12:51:27 +00:00
Koen Schmeets dcdfdec564 Add an option to edit dimension immediately after adding. 2019-11-26 22:34:53 +00:00
Koen Schmeets 58f23aa061 macOS: force show property browser when opening preferences from menu. 2019-11-26 20:31:14 +00:00
Koen Schmeets 552fe354aa Fix commit 07992cecaa. 2019-11-26 14:34:30 +00:00
whitequark 0501f0c99e Don't call GL functions in OpenGl3Renderer::GetIdent.
GetIdent is called from an UI event callback, at which point there
might well not be an active GL context. Before this commit, that
would return a NULL pointer and result in a crash.
2019-11-26 11:23:37 +00:00
whitequark 07992cecaa Remove unused offscreen GL renderer.
This was used for Gtk 2 and old macOS, but all of those use direct
rendering now.
2019-11-26 11:23:37 +00:00
whitequark 14e095c93a Don't show unusable fonts in font selector.
Before this commit, certain fonts (e.g. Terminus) would appear in
the selector but cause a crash (assertion failure) if they are used.
After this commit, we make sure all preconditions are met before
showing a font there.

Also, improve error reporting to always print font filename.
2019-11-23 16:17:01 +00:00
whitequark e74137dc67 Fix misuse of glTexImage2D (again).
This was originally changed in 74aa80b6, but the fix broke stipping
because it incorrectly changed the logic. Revert that, and just make
the textures smaller instead.
2019-11-23 15:56:57 +00:00
Ryan Pavlik 2fe17a46c2 Remove prototype for an unimplemented function. 2019-11-23 15:35:51 +00:00
Ryan Pavlik 38f42871c7 Remove an integer cast. 2019-11-23 15:35:39 +00:00
Ryan Pavlik 93184c54ac Use standard std::count_if. NFC. 2019-11-23 15:35:29 +00:00
whitequark 8c750cef9c Freeze the scrollbar while editor is open in property browser.
Before this commit, the scrollbar would move freely, without changing
the position of the viewport. It would be reset after editing is
finished.
2019-11-23 15:34:52 +00:00
whitequark f0359556d8 Recompute property browser viewport on resize.
Before this commit, resizing the property browser would cut off
the rows at the bottom, or else add black space, until next refresh.

This could be perhaps more elegantly done by adding an onResize event
but given that each of them would be followed by onRender anyway, it
seems there's no benefit to adding onResize.
2019-11-23 15:04:31 +00:00