Commit Graph

58 Commits (bdf60690c1e0ee74a04bf31a917371bd8af8bdc4)

Author SHA1 Message Date
Jonathan Westhues 7cf3a06274 A very rough set of routines to triangulate by ear clipping. This
is O(n^2), not perfectly robust, and the bridge-finding code is
particularly bad. But it works, triangulates, and shouldn't ever
generate zero-area triangles like gl does.

[git-p4: depot-paths = "//depot/solvespace/": change = 1900]
2009-01-20 21:04:38 -08:00
Jonathan Westhues ebca6130ec Early attempts at rational polynomial surfaces. I can create one
from an extrusion, with piecewise linear trim curves for everything
(that are shared, so that they appear only once for the two
surfaces that each trims). No Boolean operations on them, and the
triangulation is bad, because gl seems to merge collinear edges.

So before going further, I seem to need my own triangulation code.
I have not had great luck in the past, but I can't live without it
now.

[git-p4: depot-paths = "//depot/solvespace/": change = 1899]
2009-01-19 02:37:10 -08:00
Jonathan Westhues 25ed4e1ef1 SPolyCurve (i.e., polynomial curve) vs. SPolygon got too confusing;
let's call those Beziers instead.

[git-p4: depot-paths = "//depot/solvespace/": change = 1898]
2009-01-18 19:51:00 -08:00
Jonathan Westhues 0e623c90c0 Generate the group's polygon from the exact curves, not from edges;
so now we've got the exact curve loops, with their direction
standardized so that we can tell which direction is out. We still
need the polygon in any case, since that's a convenient way to find
each curve's winding number.

And remove some more leftover code from mesh sweeps.

[git-p4: depot-paths = "//depot/solvespace/": change = 1897]
2009-01-18 19:33:15 -08:00
Jonathan Westhues 7a874c20c0 Remove old sweep/helical sweep code for meshes, and add some
untested stuff to start making exact surface shells.

[git-p4: depot-paths = "//depot/solvespace/": change = 1896]
2009-01-16 21:28:49 -08:00
Jonathan Westhues f904c0fbee Entities now generate rational polynomial curves instead of
piecwise linear segments. These are piecewise linear approximated
for display, and currently for the mesh too, but that's the first
step to replace the mesh with exact curved surfaces.

[git-p4: depot-paths = "//depot/solvespace/": change = 1895]
2009-01-14 19:55:42 -08:00
Jonathan Westhues b8da4ed2b3 Split export DXF command into export section and export view, and
add framework for additional vector output formats (ps, pdf).

[git-p4: depot-paths = "//depot/solvespace/": change = 1893]
2009-01-13 21:10:42 -08:00
Jonathan Westhues 995e9397a8 Tolerate files with \r characters in them; we would never write
such a file, but mailers might mangle them.

[git-p4: depot-paths = "//depot/solvespace/": change = 1891]
2009-01-10 00:18:54 -08:00