RGB colors were represented using a uint32_t with the red, green and blue
values stuffed into the lower three octets (i.e. 0x00BBGGRR), like
Microsoft's COLORREF. This approach did not lend itself to type safety,
however, so this change replaces it with an RgbColor class that provides
the same infomation plus a handful of useful methods to work with it. (Note
that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead
to memory bloat.)
Some of the new methods/fields replace what were previously macro calls;
e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is
now used instead of == to compare colors.
RGB colors still need to be represented as packed integers in file I/O and
preferences, so the methods .FromPackedInt() and .ToPackedInt() are
provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers
around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences.
(Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code
to minimize the footprint of the latter; because the same can be done with
Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with
this commit.)
Color integers were being OR'ed with 0x80000000 in some places for two
distinct purposes: One, to indicate use of a default color in
glxFillMesh(); this has been replaced by use of the .UseDefault() method.
Two, to indicate to TextWindow::Printf() that the format argument of a
"%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from
TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can
accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to
indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code
exclusively.
(This also allows TextWindow::meta[][].bg to be a char instead of an int,
partly compensating for the new .bgRgb field added immediately after.)
In array declarations, RGB colors could previously be specified as 0 (often
in a terminating element). As that no longer works, we define NULL_COLOR,
which serves much the same purpose for RgbColor variables as NULL serves
for pointers.
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
GraphicsWindow::menu[] previously recorded both item names (e.g. "Open...")
and accelerator labels ("Ctrl+O") in .label, and accelerator key/mask
values in .accel. Not only were the accelerator labels redundant given the
latter, they are not needed by GUI toolkits like FLTK, which generate them
from key/mask values.
So we remove the accelerator portion from each menu-item label, and define
a new MakeAcceleratorLabel() routine which takes a key/mask value and
returns the appropriate label. We make use of this new routine in
CreateGraphicsWindowMenus() and GraphicsWindow::ToolbarDrawOrHitTest().
If we are to synthesize accelerator labels from values of
GraphicsWindow::menu[].accel, it will be more straightforward if
accelerators are represented in the same way that they appear in the menu.
(Windows does return the keystroke as VK_OEM_PERIOD with a Shift modifier,
so we add some special-case logic to recognize that.)
We can identify the "Open Recent" and "Import Recent" submenus just as
easily by looking at the value of the .id field (MNU_OPEN_RECENT and
MNU_GROUP_RECENT, respectively).
This commit contains a grab bag of minor changes not worth committing
individually:
* Replaced raw Latin-1 characters with octal escapes to avoid source-file
encoding issues
* Undefined some convenience macros after they've served their purpose
* Rewrote SEdge::From() to avoid confusing less-capable C++ compilers
* Have oops() print a newline at the end of its message
* Removed "static" keyword from the Bernstein() function definition, as it
has a non-static prototype in srf/surface.h
* Added casts (and changed a variable type) to quell warnings about integer
size and signedness
* Simplified an expression with our handy arraylen() macro
Some menu items in the menu-bar are toggles (each representing an option
that can be turned on or off independently), and some are 1-of-N selections
(e.g. mm or inches), like tuner buttons on a car radio. Windows can draw an
optional check-mark besides a menu item, and SolveSpace has been using this
feature to implement both kinds of menu items, with the backend logic
making them behave as a toggle or radio button as appropriate.
Other GUI platforms can draw proper radio-button menu items that are
distinct from toggles, however. To allow the platform-specific logic to
tell the two kinds of menu items apart, this change adds the
RadioMenuById() routine, and replaces the appropriate calls to
CheckMenuById() with it. (Note that nothing is changed in the Windows GUI
code; radio-menu items are still drawn with check-marks.)
The Valgrind tool can give a full accounting of what memory allocations
have yet to be free()d when the program exits. It is easier to find actual
memory leaks in the code if all non-leaked allocations are elided from that
accounting, which is most easily accomplished by free()ing them.
The "most" qualifier is there because some allocations are difficult/
impossible to free, as they are internal to libraries like OpenGL and Xft.
The best we can hope for is to cover all allocations made by SolveSpace
directly.
This function was returning ID{YES,NO,CANCEL}, which are specific to
Windows as return values for MessageBox(). These have been replaced with
SAVE_{YES,NO,CANCEL}, which we define ourselves.
This addresses a grab bag of compiler grievances relating to C++ syntax,
type, and scope, as observed on Linux with g++ and Solaris with Sun
WorkShop 6.
The compiler gets nervous when we (for example) pass in a size_t as an int
parameter, or assign an int to a char, or assign -1 to an unsigned type. By
adding appropriate casts, we inform the compiler that, yes, we know what
we're doing.
This change also upgrades a va_arg() type from char to int, as char is
always promoted to int when passed through '...'.
Whether or not there is any actual danger of these variables being used
without initialization, the warnings are noise, and getting rid of them is
trivial.
String literals in C++ are implicitly typed as 'const char *', and with
this change, their const-ness is maintained when assigning them to
variables or passing them as arguments. This significantly cuts down the
number of warnings generated by the compiler.
of that, where you can pick the hue and blackness, and then the
whiteness) color picker and some swatches.
This is used in three places now: the special colors in the config
screen, the background color, and the style colors.
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in the text window. This means that I can move the conversion from
half-row and column to (x, y) into the platform-independent code,
and that I'll be ready to add my color picker.
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possible. This replaces all of the color-coded links, that I liked
but that were nonstandard.
Also rip out the old sweep and helical sweep UI; that was disabled,
but the code was still present.
And fix dependencies in makefile, since textwin.cpp depends on the
icons now.
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to draw those, and hit test with the mouse, and display tool tips
when the user hovers with the mouse. Also, underline links only
when they're hovered, and not otherwise.
And add a separate menu option to align the view to the active
workplane, vs. activating the active group's workplane, and
remap the bottom two graphics window toolbar icons to that and
"nearest iso view" instead of draw in 2d/3d, since people tended
to click on those without understanding and cause trouble.
And by default, we force a parallel projection; so the factory
default camera tangent is now 0.3, not 0.
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code. This is now drawn using gl, and the bitmap font (both there
and in the graphics window) is drawn from a texture from a static
table, not from the Win32 functions, since that's ~1000x faster.
So this adds a tool to generate that table. With luck that will
also fix my font issues under WINE, which won't have to render the
TTF itself.
Still needs some cleanup, and to make all the cosmetic improvements
that I want.
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consistently across multiple versionf of Windows, and perhaps not
be immediately ignored by the user.
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perspective and parallel projections. Add a snap grid, for points
and for text comments. Draw text comments in the plane of their
workplane if they have one, otherwise always facing forward.
And fix a few nasty bugs: the possibility of an extremely long
animation onto a workplane, accidental use of the wrong style line
width for constraints, misplaced text box in style screen for
default styles, other little stuff.
[git-p4: depot-paths = "//depot/solvespace/": change = 2037]
(in my case, a SpaceNavigator). I can transform the view of the
part, or transform a part in an assembly.
Also fix up mouse wheel input, so that it works even if it comes in
chunks of less than 120 units.
[git-p4: depot-paths = "//depot/solvespace/": change = 2019]
version number to 1.4, don't include force-hidden entities when
building the loops, and don't show force-hidden entities when that
entity gets copied.
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little test app that links against it. I still need to polish a few
things, but this is more or less as it should be.
[git-p4: depot-paths = "//depot/solvespace/": change = 1944]
trimmed line), and plane-line intersection. Terminate the Bezier
surface subdivision on a chord tolerance, and that seems okay now.
And print info about the graphics adapter in the text window, could
be useful.
Also have a cylinder-detection routine that works; should special
case those surfaces in closed form since they are common, but not
doing it yet.
[git-p4: depot-paths = "//depot/solvespace/": change = 1928]
tables in the code, which I have written in perl and am checking
in.
Also get WM_MOUSELEAVE events from win32, so that I can de-hover
everything when the mouse leaves the graphics window. And fix one
of the icons, which was 23x24 instead of 24x24.
[git-p4: depot-paths = "//depot/solvespace/": change = 1883]
some magic numbers. This would be trivial to break, but still more
difficult than patching the binary to skip the check...
[git-p4: depot-paths = "//depot/solvespace/": change = 1853]
on the number of pieces that we know how to reassemble is even
stupider. Now dynamically allocated.
[git-p4: depot-paths = "//depot/solvespace/": change = 1837]
And fix a bug; wasn't asking the user whether to save before
abandoning file when a new file was opened recent.
[git-p4: depot-paths = "//depot/solvespace/": change = 1830]
could hurt, but still make offsets work as if it's a 16 bit buffer,
since I don't seem to actually get 24 bits.
[git-p4: depot-paths = "//depot/solvespace/": change = 1828]