Commit Graph

17 Commits (a5176f45455a029dce733000b2b9c10c9af4620b)

Author SHA1 Message Date
Daniel Richard G dd168ad22c Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:

    QWORD  --> uint64_t
    SQWORD --> int64_t
    DWORD  --> uint32_t
    SDWORD --> int32_t
    WORD   --> uint16_t
    SWORD  --> int16_t
    BYTE   --> uint8_t
    BOOL   --> bool
    TRUE   --> true
    FALSE  --> false

The following related changes are also included:

* Added C99 integer type definitions for Windows, as stdint.h is not
  available prior to Visual Studio 2010

* Changed types of some variables in the SolveSpace class from 'int' to
  'bool', as they actually represent boolean settings

* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
  variables in the Registry

* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()

* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
  inspired by the OpenType spec)

* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
  in a few places, these were represented by an int; these have been
  corrected to uint32_t
2013-10-02 01:45:13 -04:00
Daniel Richard G 3cfe6b6da1 Synthesize accelerator labels (e.g. "Ctrl+S") instead of hard-coding them
GraphicsWindow::menu[] previously recorded both item names (e.g. "Open...")
and accelerator labels ("Ctrl+O") in .label, and accelerator key/mask
values in .accel. Not only were the accelerator labels redundant given the
latter, they are not needed by GUI toolkits like FLTK, which generate them
from key/mask values.

So we remove the accelerator portion from each menu-item label, and define
a new MakeAcceleratorLabel() routine which takes a key/mask value and
returns the appropriate label. We make use of this new routine in
CreateGraphicsWindowMenus() and GraphicsWindow::ToolbarDrawOrHitTest().
2013-09-20 15:01:00 -04:00
Daniel Richard G 93145387f4 Fixed uninitialized-memory errors detected by Valgrind 2013-09-16 16:22:14 -04:00
Daniel Richard G 74b65e14f9 Revised the MSVC Makefile and build
* Generate icons.h and icons-proto.h in the source directory instead of
  obj/, so that pre-generated copies of these files can be distributed
  without being blown away by "make clean"; also updated the source files
  that #include these to reflect the new location

* Compilation rules rewritten as batch-mode inference rules

* Use Windows commands instead of Unix ones ("del" instead of "rm", "move"
  instead of "mv", etc.)

* Sorted the object lists

* Use tabs to indent rule bodies
2013-08-27 16:44:48 -04:00
Daniel Richard G a72575d04e Use casts to bridge mismatches in integer-type sizes and signedness
The compiler gets nervous when we (for example) pass in a size_t as an int
parameter, or assign an int to a char, or assign -1 to an unsigned type. By
adding appropriate casts, we inform the compiler that, yes, we know what
we're doing.

This change also upgrades a va_arg() type from char to int, as char is
always promoted to int when passed through '...'.
2013-08-26 16:19:23 -04:00
Daniel Richard G 02776ea535 Added const qualifiers
String literals in C++ are implicitly typed as 'const char *', and with
this change, their const-ness is maintained when assigning them to
variables or passing them as arguments. This significantly cuts down the
number of warnings generated by the compiler.
2013-08-26 14:58:35 -04:00
Jonathan Westhues 0ee8ba1457 Changes in preparation for the release of SolveSpace under the GPL,
to add that license, and change all copyright notices to me, not
Useful Subset, LLC.

[git-p4: depot-paths = "//depot/solvespace/": change = 2211]
2013-07-28 14:08:34 -08:00
Jonathan Westhues e4312cc79a Fix tooltip; arc and tangent arc are separate operations now.
[git-p4: depot-paths = "//depot/solvespace/": change = 2150]
2010-05-16 11:29:05 -08:00
Jonathan Westhues 00231a6799 Add two more icons to the toolbar, for text in a TrueType font and
for the tangent arc thing.

And update the version number to 1.7, in preparation for the next
release.

[git-p4: depot-paths = "//depot/solvespace/": change = 2147]
2010-05-16 09:04:56 -08:00
Jonathan Westhues 4628048d45 Add "lock point where dragged" constraint, in either 2d or 3d.
And call the cubic things splines, not segments, since that's what
they are now.

[git-p4: depot-paths = "//depot/solvespace/": change = 2135]
2010-05-03 21:11:52 -08:00
Jonathan Westhues 0246add3e9 Replace ugly text links to hide/show things with icons. So add code
to draw those, and hit test with the mouse, and display tool tips
when the user hovers with the mouse. Also, underline links only
when they're hovered, and not otherwise.

And add a separate menu option to align the view to the active
workplane, vs. activating the active group's workplane, and
remap the bottom two graphics window toolbar icons to that and
"nearest iso view" instead of draw in 2d/3d, since people tended
to click on those without understanding and cause trouble.

And by default, we force a parallel projection; so the factory
default camera tangent is now 0.3, not 0.

[git-p4: depot-paths = "//depot/solvespace/": change = 2131]
2010-05-02 21:04:42 -08:00
Jonathan Westhues c4b442f92f Initial work to move text window guts into platform-independent
code. This is now drawn using gl, and the bitmap font (both there
and in the graphics window) is drawn from a texture from a static
table, not from the Win32 functions, since that's ~1000x faster.

So this adds a tool to generate that table. With luck that will
also fix my font issues under WINE, which won't have to render the
TTF itself.

Still needs some cleanup, and to make all the cosmetic improvements
that I want.

[git-p4: depot-paths = "//depot/solvespace/": change = 2130]
2010-04-25 23:52:49 -08:00
Jonathan Westhues 274005c02c Make hidden line removal keep all the line styles, and don't apply
that to the constraints.

And fix two crashing bugs, embarrassing, both chasing null pointers.

[git-p4: depot-paths = "//depot/solvespace/": change = 2031]
2009-09-21 22:47:11 -08:00
Jonathan Westhues daba7bf90b Oops, wasn't setting line width for the tool tips on the toolbar;
and with the naked edge stuff I just added, that was wrong.

[git-p4: depot-paths = "//depot/solvespace/": change = 1904]
2009-01-25 03:25:40 -08:00
Jonathan Westhues 441b2a36e9 Add toolbar buttons for a few more things.
[git-p4: depot-paths = "//depot/solvespace/": change = 1886]
2009-01-03 05:30:12 -08:00
Jonathan Westhues 0a56a63417 Add a trim command. I can now do circles (or arcs) against lines,
or lines against lines. The constraints get rather screwed up
afterwards, of course.

So make arcs with the endpoints coincident into circles, instead
of nothings; since the first split of a circle produces that.

And don't warn after deleting just point-coincident or horiz/vert
constraints as a dependency; that's just a nuisance, because it
happens too often.

[git-p4: depot-paths = "//depot/solvespace/": change = 1884]
2009-01-03 04:27:33 -08:00
Jonathan Westhues 0f228fc0fb Add a toolbar. This requires a tool to convert my PNG icons to
tables in the code, which I have written in perl and am checking
in.

Also get WM_MOUSELEAVE events from win32, so that I can de-hover
everything when the mouse leaves the graphics window. And fix one
of the icons, which was 23x24 instead of 24x24.

[git-p4: depot-paths = "//depot/solvespace/": change = 1883]
2009-01-02 02:38:36 -08:00