in the text window. This means that I can move the conversion from
half-row and column to (x, y) into the platform-independent code,
and that I'll be ready to add my color picker.
[git-p4: depot-paths = "//depot/solvespace/": change = 2171]
library. If I understand correctly, that will avoid all the
compiler version issues with different required versions of libc.
[git-p4: depot-paths = "//depot/solvespace/": change = 2167]
for the tangent arc thing.
And update the version number to 1.7, in preparation for the next
release.
[git-p4: depot-paths = "//depot/solvespace/": change = 2147]
circles, using a numerical method. And the user can specify a
radius, instead of letting us choose automatically, and specify
whether the original lines should be kept and made construction, or
deleted.
[git-p4: depot-paths = "//depot/solvespace/": change = 2146]
an in-plane rotation of the view, or of a set of entities) would
remain on screen after the action was over.
[git-p4: depot-paths = "//depot/solvespace/": change = 2142]
and cubics. Also add that to the library interface.
It might have been better to use a single constraint for that,
plus all the line-curve or line-line cases, but it would break
backwards compatibility if I did that now, and perhaps be
confusing with the 'other' member (which is meaningless for
lines) anyways.
[git-p4: depot-paths = "//depot/solvespace/": change = 2141]
useful because it makes it possible to add cosmetic dimensions to
an existing model, without REF appended.
[git-p4: depot-paths = "//depot/solvespace/": change = 2140]
possible. This replaces all of the color-coded links, that I liked
but that were nonstandard.
Also rip out the old sweep and helical sweep UI; that was disabled,
but the code was still present.
And fix dependencies in makefile, since textwin.cpp depends on the
icons now.
[git-p4: depot-paths = "//depot/solvespace/": change = 2139]
buttons. This requires some tools to convert .png images to that,
and that I put the characters in a two-dimensional grid in the
texture (since one-dimensional strip gets wider than the hardware
supports).
[git-p4: depot-paths = "//depot/solvespace/": change = 2138]
default, let's do a "use perspective projection" item that's off by
default. Same meaning, but less confusion.
[git-p4: depot-paths = "//depot/solvespace/": change = 2132]
to draw those, and hit test with the mouse, and display tool tips
when the user hovers with the mouse. Also, underline links only
when they're hovered, and not otherwise.
And add a separate menu option to align the view to the active
workplane, vs. activating the active group's workplane, and
remap the bottom two graphics window toolbar icons to that and
"nearest iso view" instead of draw in 2d/3d, since people tended
to click on those without understanding and cause trouble.
And by default, we force a parallel projection; so the factory
default camera tangent is now 0.3, not 0.
[git-p4: depot-paths = "//depot/solvespace/": change = 2131]
code. This is now drawn using gl, and the bitmap font (both there
and in the graphics window) is drawn from a texture from a static
table, not from the Win32 functions, since that's ~1000x faster.
So this adds a tool to generate that table. With luck that will
also fix my font issues under WINE, which won't have to render the
TTF itself.
Still needs some cleanup, and to make all the cosmetic improvements
that I want.
[git-p4: depot-paths = "//depot/solvespace/": change = 2130]
easy and useful. Also make the volume measurement use Message(),
and not a separate text window screen.
And make Edit -> Unselect All (Esc) clear the marks drawn to
indicate free parameters, since it clears all the other temporary
stuff drawn in the graphics window.
[git-p4: depot-paths = "//depot/solvespace/": change = 2121]
File -> New or File -> Open, I freed the Group structures
themselves, but none of their children.
[git-p4: depot-paths = "//depot/solvespace/": change = 2120]
make it return with the program in a bad state and blow up later;
so fix at least one easy case of that.
[git-p4: depot-paths = "//depot/solvespace/": change = 2114]
just LENGTH_EPS/1e2. At least in theory, that should still be
more than enough; all we need is for equal things to be equal
afterward, and even LENGTH_EPS/2 would guarantee that.
[git-p4: depot-paths = "//depot/solvespace/": change = 2110]
consistently across multiple versionf of Windows, and perhaps not
be immediately ignored by the user.
[git-p4: depot-paths = "//depot/solvespace/": change = 2108]
exporting our view to any file that doesn't have a canvas size (and
therefore doesn't get everything shifted to fit with the requested
margins around it in the canvas).
[git-p4: depot-paths = "//depot/solvespace/": change = 2107]
requires user interface to specify the depth, number of passes,
feed, and plunge feed, unfortunately.
[git-p4: depot-paths = "//depot/solvespace/": change = 2106]
just those that actually have associated dimensions. Amazing how
long that bug's been sitting there.
[git-p4: depot-paths = "//depot/solvespace/": change = 2099]
rotation. Also clean up the handling of units, by putting the
conversion factors in only one place, and clean up the
expression-parsing but removing all the copies of the same error
message.
[git-p4: depot-paths = "//depot/solvespace/": change = 2093]