Commit Graph

102 Commits (8b7f45e72e2318c3f276def62446dfcaf9862faf)

Author SHA1 Message Date
Jonathan Westhues 7eefb79127 Show a progress message when regenerating is slow. And update the
version number to 1.4, don't include force-hidden entities when
building the loops, and don't show force-hidden entities when that
entity gets copied.

[git-p4: depot-paths = "//depot/solvespace/": change = 1983]
2009-06-13 20:36:38 -08:00
Jonathan Westhues 3b3b7fe680 Add STEP file export for 2d curves too, and disable extrusion not
normal to the sketch.

[git-p4: depot-paths = "//depot/solvespace/": change = 1981]
2009-06-10 21:57:23 -08:00
Jonathan Westhues 2013f9f466 Oops, was computing numerical by perturbing a point in uv; but the
xyz point that I subtracted off had been refined to lie exactly on
our edge's curve, and the uv point that I started with had not. So
normals got randomly screwed up.

[git-p4: depot-paths = "//depot/solvespace/": change = 1978]
2009-06-10 00:04:35 -08:00
Jonathan Westhues 1ac083a9a2 Change the licensing so that we run unrestricted for ninety days
after first execution, but limit the number of constraints to 30
after 90 days.

[git-p4: depot-paths = "//depot/solvespace/": change = 1977]
2009-06-09 22:57:27 -08:00
Jonathan Westhues 603f47692e When exporting STEP, identify the outer contours, and group them
and their holes into their own advanced faces. So a single surface
with multiple outer contours generates multiple advanced faces.

Also turn the default chord tol down to 1.5 pixels, seems more
likely to make the exact surface Booleans work.

[git-p4: depot-paths = "//depot/solvespace/": change = 1975]
2009-06-08 08:21:33 -08:00
Jonathan Westhues 9455037e49 Add beginnings of STEP export, which weren't as horrible as I had
feared. Though I don't have rational surfaces or curves going yet,
and I don't have the stuff to handle holes or multiple outer
contours in a single surface.

[git-p4: depot-paths = "//depot/solvespace/": change = 1974]
2009-06-07 22:50:16 -08:00
Jonathan Westhues 3e86050685 Report the number of triangles and surfaces in the naked edges
check, hide the coordinate axes at the origin when normals are
hidden (but still show the coordinate axes at the bottom left of
the screen), and report point-line distance when a point and a line
are selected.

[git-p4: depot-paths = "//depot/solvespace/": change = 1973]
2009-06-07 15:00:57 -08:00
Jonathan Westhues 7a279c4e3f Fix interference check to not report not-2-manifold edges; those
can occur in assemblies with coincident faces. And turn on smooth
shading, finally.

[git-p4: depot-paths = "//depot/solvespace/": change = 1971]
2009-06-06 01:44:58 -08:00
Jonathan Westhues 2f7a6bb61d Don't merge coincident surfaces when combining two shells as
"assemble". And don't show "naked" (not occuring in anti-parallel
pairs) edges when just testing for interference.

[git-p4: depot-paths = "//depot/solvespace/": change = 1967]
2009-06-06 00:21:03 -08:00
Jonathan Westhues ae35b3595c Revamp the edge classification for Booleans. I no longer make a
separate polygon of coincident (with same or opposite normal)
faces; I instead test all the edges against the other shell, and
have extended the classify-against-shell stuff to handle those
cases.

And the normals are now perturbed a bit numerically, to either side
of the edge, to distinguish tangency from a coincident surface.

This seems to work fairly well, although things still tend to fail
when the piecewise linear tolerance is too coarse.

[git-p4: depot-paths = "//depot/solvespace/": change = 1964]
2009-06-03 19:59:40 -08:00
Jonathan Westhues 842645d61f Put back code to generate emphasized edges from a mesh; so now we
can show edges for both meshes and shells, and export them and
hidden line remove and all the usual stuff.

And fix the zoom to fit on startup, so that it considers hidden
entities too. That avoids the problem where things get generated at
stupid chord tolerance because no entities were visible and the
mesh of course did not yet exist.

[git-p4: depot-paths = "//depot/solvespace/": change = 1961]
2009-05-28 21:40:17 -08:00
Jonathan Westhues 03ecbad981 Add beginnings of stuff to represent surfaces as either meshes or
exact surface shells. And add interference checking; I'll be lazy
and just do that on the meshes, by modifying the self-intersection
tester to ignore coplanar triangles (since that can happen in an
assembly).

[git-p4: depot-paths = "//depot/solvespace/": change = 1958]
2009-05-22 02:02:02 -08:00
Jonathan Westhues ddf9364257 Add a separate display mesh and edge list; so if we're working with
a mesh than that's a copy, and if we're working with a shell then
it's the shell's triangulation.

[git-p4: depot-paths = "//depot/solvespace/": change = 1957]
2009-05-21 01:06:26 -08:00
Jonathan Westhues d6d198ee40 Add triangulation of surfaces with compound curvature; I just build
a grid of quads, with adaptive spacing. The quads that lie entirely
within the trim polygon are triangulated and knocked out from the
polygon, and then the polygon is triangulated.

That works okay, though rather slow. But there are issues with
surfaces of revolution that touch the axis, since they end up with
a singularity. That will require some thought.

[git-p4: depot-paths = "//depot/solvespace/": change = 1951]
2009-05-08 00:33:04 -08:00
Jonathan Westhues a4dc518a89 A monster change; move the parameter, entity, group, and constraint
tables from SolveSpace to their own class. This is intended to
simplify use of the constraint solver in a library.

[git-p4: depot-paths = "//depot/solvespace/": change = 1942]
2009-04-18 21:53:16 -08:00
Jonathan Westhues 16de9a485a Oops, don't export construction lines. And we can't do exact curves
with cutter radius offset, and 2 pixels is a better default chord 
tolerance than 1.

[git-p4: depot-paths = "//depot/solvespace/": change = 1939]
2009-04-15 20:42:51 -08:00
Jonathan Westhues 775653a75d Add beginnings of exact curve export. We take the trim curves in
our specified section plane; we then split them according to the
start and endpoints of each STrimBy, using de Castejau's algorithm.
These sections get projected (possibly in perspective, which I do
correctly) into 2d and exported.

Except, for now they just get pwl'd in the export files. That's the
fallback, since it works for any file format. But that's the place
to add special cases for circles etc., or to export them exactly.
DXF supports the latter, but very painfully since I would need to
write a later-versioned file, which requires thousands of lines of
baggage. I'll probably stick with arcs.

[git-p4: depot-paths = "//depot/solvespace/": change = 1936]
2009-04-13 20:19:23 -08:00
Jonathan Westhues 71adc0bf54 Split ratpoly.cpp; now that contains only the mathematical stuff,
and curve.cpp and surface.cpp contain the rest.

Also get rid of the meshError stuff; will just use the nakedEdges
mechanism for that. And I won't run the interference test
continuously, have added a menu item for that.

[git-p4: depot-paths = "//depot/solvespace/": change = 1934]
2009-03-28 22:05:28 -08:00
Jonathan Westhues d4b842a242 Generate additional edges wherever a front- and back-facing
triangle join. And add controls to show and hide the solid model
edges (independently of the shaded mesh), and to suppress the
shaded triangles from SVG/EPS output.

[git-p4: depot-paths = "//depot/solvespace/": change = 1932]
2009-03-17 20:26:04 -08:00
Jonathan Westhues 1a845c3432 Add hidden line and surface removal, and vector shaded surface
export. So I calculate lighting for each triangle in the mesh, make
a BSP, and then traverse it in-order and output those as SVG or
EPS. And I test edges against the mesh, removing those portions of
the edge that overlap a triangle in front of them (using the
kd-tree to accelerate).

[git-p4: depot-paths = "//depot/solvespace/": change = 1931]
2009-03-17 08:33:46 -08:00
Jonathan Westhues bc70089dd0 Add code to subdivide (with de Castljau's algorithm) a surface, and
use that for surface-line intersections. That has major problems
with the heuristic on when to stop and do Newton polishing.

There's also an issue with all the Newton stuff when surfaces join
tangent.

And update the wishlist to reflect current needs.

[git-p4: depot-paths = "//depot/solvespace/": change = 1925]
2009-03-08 02:59:57 -08:00
Jonathan Westhues db8859ec31 Test for self-intersecting mesh too when we test for naked edges.
[git-p4: depot-paths = "//depot/solvespace/": change = 1909]
2009-01-27 23:09:01 -08:00
Jonathan Westhues 95bded27ee Add eps, hpgl, and svg output (simple, all just for polylines). And
fix convergence tolerance so that points projected into a rational
polynomial surface end up much closer than LENGTH_EPS.

[git-p4: depot-paths = "//depot/solvespace/": change = 1906]
2009-01-26 21:48:40 -08:00
Jonathan Westhues 2e4ec6dd04 Add sin and cos to the expression entry (for dimensions etc.), with
the same precedence as sqrt. Add the code to find naked edges, and
draw them highlighted on the model. And make the direction of trim
curves consistent, always ccw with normal toward viewer; so there's
no need to fix the directions before triangulating.

[git-p4: depot-paths = "//depot/solvespace/": change = 1903]
2009-01-25 01:19:59 -08:00
Jonathan Westhues ebca6130ec Early attempts at rational polynomial surfaces. I can create one
from an extrusion, with piecewise linear trim curves for everything
(that are shared, so that they appear only once for the two
surfaces that each trims). No Boolean operations on them, and the
triangulation is bad, because gl seems to merge collinear edges.

So before going further, I seem to need my own triangulation code.
I have not had great luck in the past, but I can't live without it
now.

[git-p4: depot-paths = "//depot/solvespace/": change = 1899]
2009-01-19 02:37:10 -08:00
Jonathan Westhues b8da4ed2b3 Split export DXF command into export section and export view, and
add framework for additional vector output formats (ps, pdf).

[git-p4: depot-paths = "//depot/solvespace/": change = 1893]
2009-01-13 21:10:42 -08:00
Jonathan Westhues 8d656bc600 Add feature to find the degrees of freedom; strike the
corresponding to each param from the Jacobian, and see if it loses
rank. If it does then that one was important, so it's bound. Then
display a big blue square around its point until the next normal
solve.

[git-p4: depot-paths = "//depot/solvespace/": change = 1887]
2009-01-04 04:01:46 -08:00
Jonathan Westhues 0f228fc0fb Add a toolbar. This requires a tool to convert my PNG icons to
tables in the code, which I have written in perl and am checking
in.

Also get WM_MOUSELEAVE events from win32, so that I can de-hover
everything when the mouse leaves the graphics window. And fix one
of the icons, which was 23x24 instead of 24x24.

[git-p4: depot-paths = "//depot/solvespace/": change = 1883]
2009-01-02 02:38:36 -08:00
Jonathan Westhues 23a4ce3697 Auto-show the text window when stepping a dimension, in addition to
auto-showing when a solve fails. And accept expressions, not just
numbers, for that new dimension value.

[git-p4: depot-paths = "//depot/solvespace/": change = 1877]
2008-09-17 02:13:37 -08:00
Jonathan Westhues 51ca96b821 Hide the sweep and helical sweep for now. Exact surfaces feel
more and more necessary, and that complicates those.

[git-p4: depot-paths = "//depot/solvespace/": change = 1872]
2008-08-21 20:24:51 -08:00
Jonathan Westhues 4bfa48fd9f Change default chord tolerance to 1, not 2.
[git-p4: depot-paths = "//depot/solvespace/": change = 1868]
2008-08-14 21:08:02 -08:00
Jonathan Westhues 962cb1af4a Add cutter radius compensation. That's a bolt on thing at the end;
just applies an offset to the DXF before exporting. Useful enough
to be worth the ugliness, though.

This is the stupid routines from SketchFlat, slightly reworked.

[git-p4: depot-paths = "//depot/solvespace/": change = 1866]
2008-08-14 00:28:25 -08:00
Jonathan Westhues 96f5663d6e Add a configuration option to hide the back faces; that gets rid of
stray red pixels sometimes, if the mesh is leaky or the graphics
card isn't perfect.

[git-p4: depot-paths = "//depot/solvespace/": change = 1864]
2008-08-11 02:56:08 -08:00
Jonathan Westhues dae5cdf9b8 Change name to SolveSpace everywhere.
[git-p4: depot-paths = "//depot/solvespace/": change = 1858]
2008-02-13 08:13:08 -08:00
Jonathan Westhues c42033d123 Add a configuration item to specify the maximum number of piecewise
linear segments to generate, irrespective of the chord tolerance.
That used to be hard-coded, and it needs to be small enough to
avoid lags while working interactively, but I also need to export
fine geometry.

[git-p4: depot-paths = "//depot/solvespace/": change = 1857]
2008-02-12 05:00:26 -08:00
Jonathan Westhues 22b78e4427 Assemble the group polygon ourselves when exporting a DXF; that
lets us export open curves, if the user drew them that way.

Also increase the limits on how many pwls we will generate for a
single curve.

[git-p4: depot-paths = "//depot/solvespace/": change = 1854]
2008-02-10 04:43:48 -08:00
Jonathan Westhues 0c10efdab6 Add a simple license key: I take the CRC of the license info, plus
some magic numbers. This would be trivial to break, but still more
difficult than patching the binary to skip the check...

[git-p4: depot-paths = "//depot/solvespace/": change = 1853]
2008-02-09 05:52:01 -08:00
Jonathan Westhues 7b7d2f92e9 Add code to evaluate the volume of a mesh, thanks to the divergence
theorem; it's evaluated as a surface integral over each triangle.

And don't regenerate the emphasized edges unless we have to;
specifically, don't do it when the only dirty group is the
drawing group.

[git-p4: depot-paths = "//depot/solvespace/": change = 1849]
2008-02-07 01:53:52 -08:00
Jonathan Westhues 8fe910da4d Add feature to trace a point; so I can show the path that a
linkage traces out, and export the coordinates.

[git-p4: depot-paths = "//depot/solvespace/": change = 1846]
2008-07-20 03:27:22 -08:00
Jonathan Westhues 49b6e9a74d Remove the back button from the text window, since I never used it.
And fix a bug; wasn't asking the user whether to save before
abandoning file when a new file was opened recent.

[git-p4: depot-paths = "//depot/solvespace/": change = 1830]
2008-07-09 22:11:56 -08:00
Jonathan Westhues 7622534b2a Make the piecewise linear stuff for cubics and quadratics adaptive,
based on a chord tolerance. And rewrite the pwl circles to work
against a chord tolerance too (which they really were doing before,
but in funny units).

Also make "assemble" combine type do a union after interference
checking; was previously just copying, which meant that coplanar
faces could break subsequent operations.

And make right-clicking effectively toggle shift key, instead of
forcing it on; so you can pan or rotate with either right or middle
button.

[git-p4: depot-paths = "//depot/solvespace/": change = 1829]
2008-07-09 21:26:08 -08:00
Jonathan Westhues 4c42f329cd Show the open filename in the title bar of the graphics window.
[git-p4: depot-paths = "//depot/solvespace/": change = 1826]
2008-07-08 00:02:22 -08:00
Jonathan Westhues 9136d86bff Split solvespace.cpp; leave the file menu and general-purpose stuff
where it was, move the export (DXF, PNG, STL) stuff to export.cpp,
and move the regen/solve stuff to generate.cpp.

[git-p4: depot-paths = "//depot/solvespace/": change = 1825]
2008-07-07 23:45:47 -08:00
Jonathan Westhues 72d188619d Add a scale factor when exporting; the user specifies a number, and
all coordinates are divided by that number as we export.

And add functions to store a float in the registry. I'm using those
for the scale factor, and also to replace the crazy scaled integers
that I was using for light positions etc. before.

[git-p4: depot-paths = "//depot/solvespace/": change = 1824]
2008-07-07 23:41:29 -08:00
Jonathan Westhues b2f2f90a27 Add DXF export. The complexity comes from all the different ways to
specify the plane from which we want to grab the triangles. Shared
edges are then removed with the same code used to check for
watertight meshes, and the remaining edges are assembled into
polygons.

[git-p4: depot-paths = "//depot/solvespace/": change = 1823]
2008-07-07 22:30:13 -08:00
Jonathan Westhues b4a9ac993c Add export of the mesh as an STL file. That's trivial.
[git-p4: depot-paths = "//depot/solvespace/": change = 1822]
2008-07-06 01:24:31 -08:00
Jonathan Westhues cad77c9c47 Add routines to remove T intersections from the mesh, which are
introduced by the bsp routines. It's usually, though not always,
possible to generate a watertight mesh. The occasions where it's
not look ugly, floating point issues, no quick fix.

And use those to generate a list of edges where two different faces
meet, which I can emphasize for cosmetic reasons (and some UI to
specify whether to do that, and with what color).

And make the right mouse button rotate the model, since that was
previously doing nothing.

[git-p4: depot-paths = "//depot/solvespace/": change = 1821]
2008-07-05 23:56:24 -08:00
Jonathan Westhues 12942a74cf Add logic to remember imported files' relative filenames, and use
that to try to find them if we can't find them by absolute path.
This is intended to make everything still work if you copy an
entire directory tree of files that import each other.

Also add a mechanism to not paint the scene if we're not sure it's
consistent; otherwise got some crashes on startup. And disable both
text and graphic window when displaying a modal dialog, wasn't
doing that always.

[git-p4: depot-paths = "//depot/solvespace/": change = 1808]
2008-06-24 21:14:49 -08:00
Jonathan Westhues 5a22982e05 Add sweeps. The user specifies a trajectory and a section, in two
separate groups. The section is swept normal to the trajectory,
producing a mesh. I'm doing the triangles only now, not copying
over any entities.

Also fix a bug in the PNG export; rows are 4-aligned, so that was
breaking when the width of the image wasn't divisible by four. Also
fix a bug in lathes, where it generated overlapping triangles for
one segment.

And change the groups to record both "this mesh", the contribution
due to the extrude/lathe/whatever, and the "running mesh", that we
get after applying the requested Boolean op between "this mesh" and
the previous group's "running mesh". I'll use that to make step and
repeats step the mesh too.

[git-p4: depot-paths = "//depot/solvespace/": change = 1801]
2008-06-21 02:18:20 -08:00
Jonathan Westhues ae566f0380 Link against libpng and zlib, and use that to export graphics;
basically just a screenshot, get the image from the framebuffer.

[git-p4: depot-paths = "//depot/solvespace/": change = 1797]
2008-06-18 00:35:14 -08:00