This commit consists of numerous small changes, none significant enough to
merit a commit on their own:
* Added extra braces to quash for-loop variable scoping issues for older
compilers (or "g++ -fno-for-scope")
* Appeased "unreachable code" warnings, spurious or otherwise
* Added casts to fix integer-variable signedness warnings
* Added a dummy virtual method to the VectorFileWriter class to silence the
-Wweak-vtables warning from Clang++
* Renamed some parameters in the Expr and GraphicsWindow classes to
eliminate "parameter shadows a field" warnings
* Removed an inert "0 ||" from a conditional, and changed a "&& 0" into an
"#if 0"
* Added missing elements to array/struct/class initializers to zap further
warnings
* Indented some cpp conditionals where appropriate
* Qualified some variables and functions as static to quiet "no previous
declaration" warnings
* toolbar.cpp needed to #include<icons-proto.h> to fix those same "no
previous declaration" warnings from icons.h
* Added some casts and const qualifiers to the Win32 code to address
warnings produced by g++ when compiling under MinGW
* Rewrote Cnf{Freeze,Thaw}Float() to use a union rather than pointer
aliasing; this makes g++ a lot happier
* Removed redundant #includes from win32/w32util.cpp
* With Jonathan's blessing, shortened the last line of the About dialog
text to better match the preceding lines
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
FLTK's Fl_Input widget, instantiated as {Graphics,Text}EditControl, returns
a 'const char *' string. In order to handle this properly, several of
SolveSpace's internal routines needed to gain a "const" qualifier on the
edit-control string argument.
after decimal) current value of the dimension, not the value
truncated to the same number of digits that are usually displayed.
And make the paste transformed screen accept expressions, not
just integers, for the count, angle, and scale.
[git-p4: depot-paths = "//depot/solvespace/": change = 2181]
in the text window. This means that I can move the conversion from
half-row and column to (x, y) into the platform-independent code,
and that I'll be ready to add my color picker.
[git-p4: depot-paths = "//depot/solvespace/": change = 2171]
possible. This replaces all of the color-coded links, that I liked
but that were nonstandard.
Also rip out the old sweep and helical sweep UI; that was disabled,
but the code was still present.
And fix dependencies in makefile, since textwin.cpp depends on the
icons now.
[git-p4: depot-paths = "//depot/solvespace/": change = 2139]
to draw those, and hit test with the mouse, and display tool tips
when the user hovers with the mouse. Also, underline links only
when they're hovered, and not otherwise.
And add a separate menu option to align the view to the active
workplane, vs. activating the active group's workplane, and
remap the bottom two graphics window toolbar icons to that and
"nearest iso view" instead of draw in 2d/3d, since people tended
to click on those without understanding and cause trouble.
And by default, we force a parallel projection; so the factory
default camera tangent is now 0.3, not 0.
[git-p4: depot-paths = "//depot/solvespace/": change = 2131]
left-clicking always selects, and there's a special context menu
item to deselect. Also streamline the right-click behavior by
making that select the hovered item, and making all the context
menu items work on the selection.
[git-p4: depot-paths = "//depot/solvespace/": change = 2091]
selected entities, but cleared after dragging an unselected entity.
Marquee selection is select-only (not toggle), and "Select All"
replaces "Invert Selection". Left-click on nothing will clear the
selection.
Also add context menu entries for cut, copy, and paste.
[git-p4: depot-paths = "//depot/solvespace/": change = 2089]
does that, and adds a scale factor to that transformation (instead
of just mirroring, as before), but also:
* Replace the "import mirrored" mechanism with a scale factor,
which if negative corresponds to a reflection as well.
* Fix self-intersection checker to report a meaningful point
when edges are collinear.
* Don't blow an assertion on some types of invalid file;
instead provide a nice error message to the user.
* Clear the naked edges before each regen.
* Don't create zero-length line segments by snapping a line
segment's end to its beginning.
[git-p4: depot-paths = "//depot/solvespace/": change = 2086]
only in a workplane; but this means that plane sketches are
conveniently transformed from one plane to another.
Also tweak snap to grid to ignore unsnappable entities instead of
triggering an error, and to remove arbitrary limit on the number of
entities / comments that will be snapped.
[git-p4: depot-paths = "//depot/solvespace/": change = 2084]