This function previously returned an int32_t. Presuming that it measures
the length of time since the application was started, the 32-bit type would
cause the returned value to wrap from 2^31-1 to -2^31 after a little less
than twenty-five days.
* Added "Show Menu Bar" and "Full Screen" menu items, which will be
implemented in the FLTK interface. These are currently prevented from
appearing in the Win32 interface by the HAVE_FLTK and
HAVE_FLTK_FULLSCREEN macros.
* Moved the "Show Text Window" down below the "Show Toolbar" item, so that
"Show Menu Bar", "Show Toolbar" and "Show Text Window" are in the same
vertical order as their corresponding UI elements typically take on
* Added new platform-dependent routines to back the new menu items:
void ToggleMenuBar(void);
bool MenuBarIsVisible(void);
void ToggleFullScreen(void);
bool FullScreenIsActive(void);
These are stubs in the Win32 code.
* Fleshed out the system header #includes in solvespace.h, and moved them
to the top of the file per convention
* Rewrote the file dialog selection patterns in terms of macros that allow
them to expand to either the FLTK or Windows formats
* Don't use __stdcall in SSGL_CALLBACK, and make SSGL_CALLBACK 'extern "C"'
as OpenGL usually expects function pointers to point to C functions
This commit consists of numerous small changes, none significant enough to
merit a commit on their own:
* Added extra braces to quash for-loop variable scoping issues for older
compilers (or "g++ -fno-for-scope")
* Appeased "unreachable code" warnings, spurious or otherwise
* Added casts to fix integer-variable signedness warnings
* Added a dummy virtual method to the VectorFileWriter class to silence the
-Wweak-vtables warning from Clang++
* Renamed some parameters in the Expr and GraphicsWindow classes to
eliminate "parameter shadows a field" warnings
* Removed an inert "0 ||" from a conditional, and changed a "&& 0" into an
"#if 0"
* Added missing elements to array/struct/class initializers to zap further
warnings
* Indented some cpp conditionals where appropriate
* Qualified some variables and functions as static to quiet "no previous
declaration" warnings
* toolbar.cpp needed to #include<icons-proto.h> to fix those same "no
previous declaration" warnings from icons.h
* Added some casts and const qualifiers to the Win32 code to address
warnings produced by g++ when compiling under MinGW
* Rewrote Cnf{Freeze,Thaw}Float() to use a union rather than pointer
aliasing; this makes g++ a lot happier
* Removed redundant #includes from win32/w32util.cpp
* With Jonathan's blessing, shortened the last line of the About dialog
text to better match the preceding lines
RGB colors were represented using a uint32_t with the red, green and blue
values stuffed into the lower three octets (i.e. 0x00BBGGRR), like
Microsoft's COLORREF. This approach did not lend itself to type safety,
however, so this change replaces it with an RgbColor class that provides
the same infomation plus a handful of useful methods to work with it. (Note
that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead
to memory bloat.)
Some of the new methods/fields replace what were previously macro calls;
e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is
now used instead of == to compare colors.
RGB colors still need to be represented as packed integers in file I/O and
preferences, so the methods .FromPackedInt() and .ToPackedInt() are
provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers
around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences.
(Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code
to minimize the footprint of the latter; because the same can be done with
Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with
this commit.)
Color integers were being OR'ed with 0x80000000 in some places for two
distinct purposes: One, to indicate use of a default color in
glxFillMesh(); this has been replaced by use of the .UseDefault() method.
Two, to indicate to TextWindow::Printf() that the format argument of a
"%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from
TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can
accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to
indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code
exclusively.
(This also allows TextWindow::meta[][].bg to be a char instead of an int,
partly compensating for the new .bgRgb field added immediately after.)
In array declarations, RGB colors could previously be specified as 0 (often
in a terminating element). As that no longer works, we define NULL_COLOR,
which serves much the same purpose for RgbColor variables as NULL serves
for pointers.
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
FLTK's Fl_Input widget, instantiated as {Graphics,Text}EditControl, returns
a 'const char *' string. In order to handle this properly, several of
SolveSpace's internal routines needed to gain a "const" qualifier on the
edit-control string argument.
This addresses a grab bag of compiler grievances relating to C++ syntax,
type, and scope, as observed on Linux with g++ and Solaris with Sun
WorkShop 6.
String literals in C++ are implicitly typed as 'const char *', and with
this change, their const-ness is maintained when assigning them to
variables or passing them as arguments. This significantly cuts down the
number of warnings generated by the compiler.
as they are displayed on the drawing, and for many other places) a
user-configurable parameter.
Also reshuffle some options in the configuration screen, to put all
the stuff relating to exports together.
[git-p4: depot-paths = "//depot/solvespace/": change = 2179]
color picker.
And apply same rule to rewrite nearly-white colors (when exporting
with a file format typically viewed on a white background) for fill
color as for stroke color.
[git-p4: depot-paths = "//depot/solvespace/": change = 2176]
of that, where you can pick the hue and blackness, and then the
whiteness) color picker and some swatches.
This is used in three places now: the special colors in the config
screen, the background color, and the style colors.
[git-p4: depot-paths = "//depot/solvespace/": change = 2174]
in the text window. This means that I can move the conversion from
half-row and column to (x, y) into the platform-independent code,
and that I'll be ready to add my color picker.
[git-p4: depot-paths = "//depot/solvespace/": change = 2171]
circles, using a numerical method. And the user can specify a
radius, instead of letting us choose automatically, and specify
whether the original lines should be kept and made construction, or
deleted.
[git-p4: depot-paths = "//depot/solvespace/": change = 2146]
possible. This replaces all of the color-coded links, that I liked
but that were nonstandard.
Also rip out the old sweep and helical sweep UI; that was disabled,
but the code was still present.
And fix dependencies in makefile, since textwin.cpp depends on the
icons now.
[git-p4: depot-paths = "//depot/solvespace/": change = 2139]
buttons. This requires some tools to convert .png images to that,
and that I put the characters in a two-dimensional grid in the
texture (since one-dimensional strip gets wider than the hardware
supports).
[git-p4: depot-paths = "//depot/solvespace/": change = 2138]
default, let's do a "use perspective projection" item that's off by
default. Same meaning, but less confusion.
[git-p4: depot-paths = "//depot/solvespace/": change = 2132]
to draw those, and hit test with the mouse, and display tool tips
when the user hovers with the mouse. Also, underline links only
when they're hovered, and not otherwise.
And add a separate menu option to align the view to the active
workplane, vs. activating the active group's workplane, and
remap the bottom two graphics window toolbar icons to that and
"nearest iso view" instead of draw in 2d/3d, since people tended
to click on those without understanding and cause trouble.
And by default, we force a parallel projection; so the factory
default camera tangent is now 0.3, not 0.
[git-p4: depot-paths = "//depot/solvespace/": change = 2131]
code. This is now drawn using gl, and the bitmap font (both there
and in the graphics window) is drawn from a texture from a static
table, not from the Win32 functions, since that's ~1000x faster.
So this adds a tool to generate that table. With luck that will
also fix my font issues under WINE, which won't have to render the
TTF itself.
Still needs some cleanup, and to make all the cosmetic improvements
that I want.
[git-p4: depot-paths = "//depot/solvespace/": change = 2130]
easy and useful. Also make the volume measurement use Message(),
and not a separate text window screen.
And make Edit -> Unselect All (Esc) clear the marks drawn to
indicate free parameters, since it clears all the other temporary
stuff drawn in the graphics window.
[git-p4: depot-paths = "//depot/solvespace/": change = 2121]
requires user interface to specify the depth, number of passes,
feed, and plunge feed, unfortunately.
[git-p4: depot-paths = "//depot/solvespace/": change = 2106]
rotation. Also clean up the handling of units, by putting the
conversion factors in only one place, and clean up the
expression-parsing but removing all the copies of the same error
message.
[git-p4: depot-paths = "//depot/solvespace/": change = 2093]
left-clicking always selects, and there's a special context menu
item to deselect. Also streamline the right-click behavior by
making that select the hovered item, and making all the context
menu items work on the selection.
[git-p4: depot-paths = "//depot/solvespace/": change = 2091]
selected entities, but cleared after dragging an unselected entity.
Marquee selection is select-only (not toggle), and "Select All"
replaces "Invert Selection". Left-click on nothing will clear the
selection.
Also add context menu entries for cut, copy, and paste.
[git-p4: depot-paths = "//depot/solvespace/": change = 2089]
does that, and adds a scale factor to that transformation (instead
of just mirroring, as before), but also:
* Replace the "import mirrored" mechanism with a scale factor,
which if negative corresponds to a reflection as well.
* Fix self-intersection checker to report a meaningful point
when edges are collinear.
* Don't blow an assertion on some types of invalid file;
instead provide a nice error message to the user.
* Clear the naked edges before each regen.
* Don't create zero-length line segments by snapping a line
segment's end to its beginning.
[git-p4: depot-paths = "//depot/solvespace/": change = 2086]
only in a workplane; but this means that plane sketches are
conveniently transformed from one plane to another.
Also tweak snap to grid to ignore unsnappable entities instead of
triggering an error, and to remove arbitrary limit on the number of
entities / comments that will be snapped.
[git-p4: depot-paths = "//depot/solvespace/": change = 2084]
because it can't be C2 continuous after splitting (since I'm
doing uniform splines only, and the parametrization changes). So
just knock everything down to cubic Beziers.
Also draw lines to indicate angle and origin when Ctrl+dragging to
rotate in plane of screen.
[git-p4: depot-paths = "//depot/solvespace/": change = 2075]
load it as a texture, and show it instead of a flat-color
background. Includes user interface to specify scale and
translation of image, but the rotation is always aligned to the
view.
[git-p4: depot-paths = "//depot/solvespace/": change = 2071]
under the just-deselected coincident point when I'm working on
batches, which really could have selected that underneath point.
And always pwl curves to at least two line segments (and likewise
retain at least one intermediate point when removing short edges),
to avoid confusion when holes end up square.
[git-p4: depot-paths = "//depot/solvespace/": change = 2070]
everything even partially within that rectangle gets selected when
I release.
Also make deselecting a point deselect all coincident points too;
otherwise there now exist ways to select both coincident points,
which meant that it was impossible to deselect the lower one.
And fix text window to show selection info even if just constraints
are selected, seems more consistent.
[git-p4: depot-paths = "//depot/solvespace/": change = 2066]
which can't be selected with the mouse and would otherwise have to
get deleted by selecting it in the text window.
[git-p4: depot-paths = "//depot/solvespace/": change = 2065]
one point to be dragged simultaneously. So now a dragged point
drags all the selected points and entities, and a dragged entity
drags its points (except for circles, which drag the radius).
This means that the number of forced points for the solver must now
be unlimited, and it is.
Also add commands to invert the selection within the active group,
and to select an edge chain starting from the current selection.
And redo the context menus a bit; still not great, but less
cluttered and more systematic.
[git-p4: depot-paths = "//depot/solvespace/": change = 2064]
contours go with which outer contour) out of exportstep.cpp, since
I'll need that to do filled contour export for the 2d file formats.
Also add user interface to specify fill color.
[git-p4: depot-paths = "//depot/solvespace/": change = 2057]
and parametric entities. Also consolidate the text screen functions
to change group options into a single function for everything.
[git-p4: depot-paths = "//depot/solvespace/": change = 2051]
point-coincident constraints and the entity- or group-generated
constraints. Also fix a bug where a dragged point was not released
when the mouse pointer left the window.
[git-p4: depot-paths = "//depot/solvespace/": change = 2045]
instead of tying that to whether the shaded model is shown. And
rewrite all URLs to solvespace.com, not www.solvespace.com, and get
rid of the nag screen that I just added because opening the website
with ShellExecute seems to freeze a bit on startup.
[git-p4: depot-paths = "//depot/solvespace/": change = 2044]
perspective and parallel projections. Add a snap grid, for points
and for text comments. Draw text comments in the plane of their
workplane if they have one, otherwise always facing forward.
And fix a few nasty bugs: the possibility of an extremely long
animation onto a workplane, accidental use of the wrong style line
width for constraints, misplaced text box in style screen for
default styles, other little stuff.
[git-p4: depot-paths = "//depot/solvespace/": change = 2037]
Constraint::COMMENTs), including line width and color, and text
height and origin location.
[git-p4: depot-paths = "//depot/solvespace/": change = 2033]
formats, with the proper color and width. This may need a bit of
cleanup for stuff like the hidden line removal, which currently
loses the style.
Also fix a bug in the test for arcs of a circle. A second-order
Bezier with collinear control points really is an arc, but it's an
arc with infinite radius so stuff tends to blow up. So return false
for that one.
[git-p4: depot-paths = "//depot/solvespace/": change = 2030]
line width units, on-screen and export visibility. So now we can
use that to modify the default styles, or to create custom styles.
Also add code to draw fat lines, with round endcaps, since gl
doesn't do that.
Next we need some user interface to assign styles to entities, and
to make all the export file formats support the style attributes.
[git-p4: depot-paths = "//depot/solvespace/": change = 2029]