Commit Graph

17 Commits (25b6eba148a968d85e663c258db040016b746f83)

Author SHA1 Message Date
Bauke Conijn e69478e61a Let tangent arc modify the original entities.
Modifying the original entities instead of deleting them, retains the
original associated constraints. This makes creating rounded rectangles
a lot easier.
2019-02-11 10:45:11 +00:00
whitequark 8426992f27 Eliminate blocking in Error() and Message() calls.
This serves two purposes.

First, we want to (some day) convert these messages into a less
obtrustive form, something like toaster notifications, such that they
don't interrupt workflow as harshly. That would, of course, be
nonblocking.

Second, some platforms, like Emscripten, do not support nested event
loops, and it's not possible to display a modal dialog on them
synchronously.

When making this commit, I've reviewed all Error() and Message()
calls to ensure that only some of the following is true for all
of them:
  * The call is followed a break or return statement that exits
    an UI entry point (e.g. an MenuX function);
  * The call is followed by cleanup (in fact, in this case the new
    behavior is better, since even with a synchronous modal dialog
    we have to be reentrant);
  * The message is an informational message only and nothing
    unexpected will happen if the operation proceeds in background.

In general, all Error() calls already satisfied the above conditions,
although in some cases I changed control flow aroudn them to more
clearly show that. The Message() calls that didn't satisfy these
conditions were reworked into an asynchronous form.

There are three explicit RunModal() calls left that need to be
reworked into an async form.
2018-07-20 04:40:19 +00:00
Guido d471e65e7d Implement splitting at point with "Split Curves at Intersection". 2018-07-12 18:39:19 +00:00
whitequark 984f74d271 Internationalize all messages without substitutions. 2017-01-07 06:47:40 +00:00
Evil-Spirit d99a133982 Do ScheduleGenerateAll in MarkGroupDirty.
This generally simplifies code, and also fixes a bug where adding
a datum point would not regenerate the sketch.
2016-12-26 07:58:00 +00:00
Drew Gates ffa104602c Fix spelling error. 2016-10-11 16:47:23 +00:00
EvilSpirit 5791310bb1 Annotate constants passed as boolean function arguments.
This is to ensure that:
  * it is clear, when looking at the point of usage, what is
    the purpose of "true" or "false";
  * when refactoring, a simple search will bring up any places that
    need to be changed.

Also, argument names were synchronized between declaration and
implementation.

As an exception, these are not annotated:
  * Printf(/*halfLine=*/), to avoid pointless churn.
2016-05-26 12:43:52 +00:00
EvilSpirit f33ddc94fb Convert all enumerations to use `enum class`.
Specifically, take the old code that looks like this:

  class Foo {
    enum { X = 1, Y = 2 };
    int kind;
  }
  ... foo.kind = Foo::X; ...

and convert it to this:

  class Foo {
    enum class Kind : uint32_t { X = 1, Y = 2 };
    Kind kind;
  }
  ... foo.kind = Foo::Kind::X;

(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)

The benefits are as follows:
  * The type of the field gives a clear indication of intent, both
    to humans and tools (such as binding generators).
  * The compiler is able to automatically warn when a switch is not
    exhaustive; but this is currently suppressed by the
      default: ssassert(false, ...)
    idiom.
  * Integers and plain enums are weakly type checked: they implicitly
    convert into each other. This can hide bugs where type conversion
    is performed but not intended. Enum classes are strongly type
    checked.
  * Plain enums pollute parent namespaces; enum classes do not.
    Almost every defined enum we have already has a kind of ad-hoc
    namespacing via `NAMESPACE_`, which is now explicit.
  * Plain enums do not have a well-defined ABI size, which is
    important for bindings. Enum classes can have it, if specified.
    We specify the base type for all enums as uint32_t, which is
    a safe choice and allows us to not change the numeric values
    of any variants.

This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
2016-05-25 07:17:14 +00:00
EvilSpirit bbca4cc224 Rewrite declarations of form f(void) as f().
In C++ there is no difference and newly added functions are all
declared as f(), so this brings back consistency.
2016-05-20 12:43:20 +00:00
whitequark ad4a204edf Replace all oops() checks with ssassert()s.
This includes explanation and context for non-obvious cases and
shortens debug cycles when just-in-time debugging is not available
(like on Linux) by immediately printing description of the assert
as well as symbolized backtrace.
2016-05-20 12:38:30 +00:00
EvilSpirit 16ea824456 Allow adding spline points. 2016-04-15 06:11:03 +00:00
EvilSpirit 77d8291216 Allow removing spline points. 2016-04-15 06:11:03 +00:00
whitequark 45f056c852 Replace all ZERO and memset with C++11 brace-initialization.
This will allow us to use non-POD classes inside these objects
in future and is otherwise functionally equivalent, as well
as more concise.

Note that there are some subtleties with handling of
brace-initialization. Specifically:

On aggregates (e.g. simple C-style structures) using an empty
brace-initializer zero-initializes the aggregate, i.e. it makes
all members zero.

On non-aggregates an empty brace-initializer calls the default
constructor. And if the constructor doesn't explicitly initialize
the members (which the auto-generated constructor doesn't) then
the members will be constructed but otherwise uninitialized.

So, what is an aggregate class? To quote the C++ standard
(C++03 8.5.1 §1):

An aggregate is an array or a class (clause 9) with no
user-declared constructors (12.1), no private or protected
non-static data members (clause 11), no base classes (clause 10),
and no virtual functions (10.3).

In SolveSpace, we only have to handle the case of base classes;
Constraint and Entity have those. Thus, they had to gain a default
constructor that does nothing but initializes the members to zero.
2016-01-13 06:45:16 +00:00
whitequark 28166e6200 Use C++ std::{min,max,swap} instead of custom ones.
The main benefit is that std::swap will ensure that the type
of arguments is copy-constructible and move-constructible.
It is more concise as well.

When min and max are defined as macros, they will conflict
with STL header files included by other C++ libraries;
in this case STL will #undef any other definition.
2015-12-28 21:37:06 +08:00
whitequark 2c39f259db Add a GTK2/3 port.
In principle, GTK3 is the way forward, and GTK2 is officially
deprecated, though still maintained. In practice however, GTK3
is often unbearably buggy; e.g. on my system, combo boxes
don't ever roll up in GTK3 windows. So I have added support
for both.

This required a few minor changes to the core, namely:
  * GTK wants to know beforehand whether a menu item is a check
    menu item or a regular one.
  * GTK doesn't give us an easy way to execute something after
    any event is processed, so an explicit idle timer is added.
    This is a no-op on Win32.
  * A few function signatures were const'ed, since GTK expects
    immutable strings when converting to Glib::ustring.
2015-07-10 15:59:12 +03:00
whitequark c5364fe7a8 Trim trailing whitespace. 2015-07-10 15:59:11 +03:00
Daniel Richard G 0a24cf40f0 Moved most of the source into a src/ subdirectory
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.

Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.
2013-11-19 18:17:32 -05:00