Implement a resource system.
Currently, icons, fonts, etc are converted to C structures at compile time and are hardcoded to the binary. This presents several problems: * Cross-compilation is complicated. Right now, it is necessary to be able to run executables for the target platform; this happens to work with wine-binfmt installed, but is rather ugly. * Icons can only have one resolution. On OS X, modern software is expected to take advantage of high-DPI ("Retina") screens and use so-called @2x assets when ran in high-DPI mode. * Localization is complicated. Win32 and OS X provide built-in support for loading the resource appropriate for the user's locale. * Embedding strings can only be done as raw strings, using C++'s R"(...)" literals. This precludes embedding sizable strings, e.g. JavaScript libraries as used in Three.js export, and makes git history less useful. Not embedding the libraries means we have to rely on external CDNs, which requires an Internet connection and adds a glaring point of failure. * Linux distribution guidelines are violated. All architecture- independent data, especially large data such as fonts, is expected to be in /usr/share, not in the binary. * Customization is impossible without recompilation. Minor modifications like adding a few missing vector font characters or adjusting localization require a complete development environment, which is unreasonable to expect from users of a mechanical CAD. As such, this commit adds a resource system that bundles (and sometimes builds) resources with the executable. Where they go is platform-dependent: * on Win32: into resources of the executable, which allows us to keep distributing one file; * on OS X: into the app bundle; * on other *nix: into /usr/share/solvespace/ or ../res/ (relative to the executable path), the latter allowing us to run freshly built executables without installation. It also subsides the platform-specific resources that are in src/. The resource system is not yet used for anything; this will be added in later commits.pull/10/head
parent
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@ -184,5 +184,6 @@ endif()
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# components
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add_subdirectory(tools)
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add_subdirectory(res)
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add_subdirectory(src)
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add_subdirectory(exposed)
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@ -0,0 +1,107 @@
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# First, set up registration functions for the kinds of resources we handle.
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set(resource_root ${CMAKE_CURRENT_SOURCE_DIR}/)
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set(resource_list)
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if(WIN32)
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set(rc_file ${CMAKE_CURRENT_BINARY_DIR}/resources.rc)
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file(WRITE ${rc_file} "// Autogenerated; do not edit\n")
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function(add_resource name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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list(GET "${ARGN}" 0 id)
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if(id STREQUAL NOTFOUND)
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string(REPLACE ${resource_root} "" id ${source})
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endif()
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list(GET "${ARGN}" 1 type)
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if(type STREQUAL NOTFOUND)
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set(type RCDATA)
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endif()
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file(SHA512 "${source}" hash)
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file(APPEND ${rc_file} "${id} ${type} \"${source}\" // ${hash}\n")
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# CMake doesn't track file dependencies across directories, so we force
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# a reconfigure (which changes the RC file because of the hash above)
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# every time a resource is changed.
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set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${source}")
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endfunction()
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elseif(APPLE)
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set(app_resource_dir ${CMAKE_BINARY_DIR}/src/solvespace.app/Contents/Resources)
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function(add_resource name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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set(target ${app_resource_dir}/${name})
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set(resource_list "${resource_list};${target}" PARENT_SCOPE)
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get_filename_component(target_dir ${target} DIRECTORY)
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add_custom_command(
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OUTPUT ${target}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${target_dir}
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COMMAND ${CMAKE_COMMAND} -E copy ${source} ${target}
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COMMENT "Copying resource ${name}"
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DEPENDS ${source}
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VERBATIM)
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endfunction()
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function(add_xib name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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get_filename_component(basename ${name} NAME_WE)
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set(target ${app_resource_dir}/${basename}.nib)
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set(resource_list "${resource_list};${target}" PARENT_SCOPE)
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add_custom_command(
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OUTPUT ${target}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${app_resource_dir}
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COMMAND ibtool --errors --warnings --notices --output-format human-readable-text
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--compile ${target} ${source}
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COMMENT "Building Interface Builder file ${name}"
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DEPENDS ${source}
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VERBATIM)
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endfunction()
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function(add_iconset name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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get_filename_component(basename ${name} NAME_WE)
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set(target ${app_resource_dir}/${basename}.icns)
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set(resource_list "${resource_list};${target}" PARENT_SCOPE)
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add_custom_command(
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OUTPUT ${target}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${app_resource_dir}
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COMMAND iconutil -c icns -o ${target} ${source}
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COMMENT "Building icon set ${name}"
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DEPENDS ${source}
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VERBATIM)
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endfunction()
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else() # Unix
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include(GNUInstallDirs)
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set(app_resource_dir ${CMAKE_BINARY_DIR}/res)
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function(add_resource name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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set(target ${app_resource_dir}/${name})
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set(resource_list "${resource_list};${target}" PARENT_SCOPE)
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get_filename_component(target_dir ${target} DIRECTORY)
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add_custom_command(
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OUTPUT ${target}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${target_dir}
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COMMAND ${CMAKE_COMMAND} -E copy ${source} ${target}
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COMMENT "Copying resource ${name}"
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DEPENDS ${source}
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VERBATIM)
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get_filename_component(name_dir ${name} DIRECTORY)
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install(FILES ${source}
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/solvespace/${name_dir})
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endfunction()
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endif()
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# Second, register all resources.
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add_resource(banner.txt)
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# Third, distribute the resources.
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add_custom_target(resources
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DEPENDS ${resource_list})
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if(WIN32)
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set_property(TARGET resources PROPERTY EXTRA_SOURCES ${rc_file})
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endif()
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@ -0,0 +1 @@
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SolveSpace!
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@ -289,6 +289,7 @@ set(solvespace_SOURCES
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modify.cpp
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mouse.cpp
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polygon.cpp
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resource.cpp
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request.cpp
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solvespace.cpp
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style.cpp
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@ -318,7 +319,11 @@ add_executable(solvespace WIN32 MACOSX_BUNDLE
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${generated_SOURCES}
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${generated_HEADERS}
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${solvespace_HEADERS}
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${solvespace_SOURCES})
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${solvespace_SOURCES}
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$<TARGET_PROPERTY:resources,EXTRA_SOURCES>)
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add_dependencies(solvespace
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resources)
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target_link_libraries(solvespace
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dxfrw
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@ -1130,6 +1130,26 @@ std::vector<std::string> SolveSpace::GetFontFiles() {
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return fonts;
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}
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const void *SolveSpace::LoadResource(const std::string &name, size_t *size) {
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static NSMutableDictionary *cache;
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if(cache == nil) {
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cache = [[NSMutableDictionary alloc] init];
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}
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NSString *key = [NSString stringWithUTF8String:name.c_str()];
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NSData *data = [cache objectForKey:key];
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if(data == nil) {
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NSString *path = [[NSBundle mainBundle] pathForResource:key ofType:nil];
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data = [[NSFileHandle fileHandleForReadingAtPath:path] readDataToEndOfFile];
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if(data == nil) oops();
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[cache setObject:data forKey:key];
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}
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*size = [data length];
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return [data bytes];
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}
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/* Application lifecycle */
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@interface ApplicationDelegate : NSObject<NSApplicationDelegate>
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@ -3,6 +3,9 @@
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#define PACKAGE_VERSION "@solvespace_VERSION_MAJOR@.@solvespace_VERSION_MINOR@~@solvespace_GIT_HASH@"
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/* Non-OS X *nix only */
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#define UNIX_DATADIR "@CMAKE_INSTALL_PREFIX@/@CMAKE_INSTALL_DATAROOTDIR@/solvespace"
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/* Do we have the si library on win32, or libspnav on *nix? */
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#cmakedefine HAVE_SPACEWARE
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@ -1474,6 +1474,36 @@ std::vector<std::string> GetFontFiles() {
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return fonts;
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}
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static std::string resource_dir;
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const void *LoadResource(const std::string &name, size_t *size) {
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static std::map<std::string, std::vector<uint8_t>> cache;
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auto it = cache.find(name);
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if(it == cache.end()) {
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struct stat st;
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std::string path;
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path = (UNIX_DATADIR "/") + name;
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if(stat(path.c_str(), &st)) {
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if(errno != ENOENT) oops();
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path = resource_dir + "/" + name;
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if(stat(path.c_str(), &st)) oops();
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}
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std::vector<uint8_t> data(st.st_size);
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FILE *f = ssfopen(path.c_str(), "rb");
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if(!f) oops();
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fread(&data[0], 1, st.st_size, f);
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fclose(f);
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cache.emplace(name, std::move(data));
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it = cache.find(name);
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}
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*size = (*it).second.size();
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return &(*it).second[0];
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}
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/* Space Navigator support */
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#ifdef HAVE_SPACEWARE
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ambiguous. */
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gtk_disable_setlocale();
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resource_dir = argv[0]; // .../src/solvespace
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resource_dir.erase(resource_dir.rfind('/'));
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resource_dir.erase(resource_dir.rfind('/'));
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resource_dir += "/res"; // .../res
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Gtk::Main main(argc, argv);
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#ifdef HAVE_SPACEWARE
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@ -0,0 +1,18 @@
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//-----------------------------------------------------------------------------
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// Discovery and loading of our resources (icons, fonts, templates, etc).
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//
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// Copyright 2016 whitequark
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//-----------------------------------------------------------------------------
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#include "solvespace.h"
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namespace SolveSpace {
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std::string LoadString(const std::string &name) {
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size_t size;
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const void *data = LoadResource(name, &size);
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if(data == NULL) oops();
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return std::string(static_cast<const char *>(data), size);
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}
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}
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@ -0,0 +1,18 @@
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//-----------------------------------------------------------------------------
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// Discovery and loading of our resources (icons, fonts, templates, etc).
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//
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// Copyright 2016 whitequark
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//-----------------------------------------------------------------------------
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#ifndef __RESOURCE_H
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#define __RESOURCE_H
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// Only the following function is platform-specific.
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// It returns a pointer to resource contents that is aligned to at least
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// sizeof(void*) and has a global lifetime, or NULL if a resource with
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// the specified name does not exist.
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const void *LoadResource(const std::string &name, size_t *size);
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std::string LoadString(const std::string &name);
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#endif
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@ -13,6 +13,9 @@ Sketch SolveSpace::SK = {};
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std::string SolveSpace::RecentFile[MAX_RECENT] = {};
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void SolveSpaceUI::Init() {
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// Check that the resource system works.
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dbp("%s", LoadString("banner.txt").data());
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SS.tangentArcRadius = 10.0;
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// Then, load the registry settings.
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@ -275,6 +275,8 @@ void MemFree(void *p);
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void InitHeaps(void);
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void vl(void); // debug function to validate heaps
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#include "resource.h"
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// End of platform-specific functions
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//================
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ClientIsSmallerBy = (r.bottom - r.top) - (rc.bottom - rc.top);
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}
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const void *SolveSpace::LoadResource(const std::string &name, size_t *size) {
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HRSRC hres = FindResourceW(NULL, Widen(name).c_str(), RT_RCDATA);
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if(!hres) oops();
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HGLOBAL res = LoadResource(NULL, hres);
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if(!res) oops();
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*size = SizeofResource(NULL, hres);
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return LockResource(res);
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}
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#ifdef HAVE_SPACEWARE
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//-----------------------------------------------------------------------------
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// Test if a message comes from the SpaceNavigator device. If yes, dispatch
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