Note when an entity is construction, when we describe it in the
text window. [git-p4: depot-paths = "//depot/solvespace/": change = 2136]solver
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4628048d45
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f27b567f5c
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@ -204,6 +204,9 @@ void TextWindow::DescribeSelection(void) {
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} else {
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Printf(false, "%FtIN STYLE%E none");
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}
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if(e->construction) {
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Printf(false, "%FtCONSTRUCTION");
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}
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} else if(gs.n == 2 && gs.points == 2) {
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Printf(false, "%FtTWO POINTS");
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Vector p0 = SK.GetEntity(gs.point[0])->PointGetNum();
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