Oops, wasn't setting line width for the tool tips on the toolbar;
and with the naked edge stuff I just added, that was wrong. [git-p4: depot-paths = "//depot/solvespace/": change = 1904]solver
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@ -234,6 +234,7 @@ bool GraphicsWindow::ToolbarDrawOrHitTest(int mx, int my,
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th += 2;
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double ox = toolbarMouseX + 3, oy = toolbarMouseY + 3;
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glLineWidth(1);
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glColor4d(1.0, 1.0, 0.6, 1.0);
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glBegin(GL_QUADS);
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glVertex2d(ox, oy);
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