Split the BSP stuff off the mesh stuff, and the text screens

themselves of the text window utility functions.

[git-p4: depot-paths = "//depot/solvespace/": change = 1806]
solver
Jonathan Westhues 2008-06-23 00:37:12 -08:00
parent 6eaca10e2f
commit bc5b43de85
5 changed files with 1340 additions and 1311 deletions

View File

@ -13,6 +13,7 @@ W32OBJS = $(OBJDIR)\w32main.obj \
SSOBJS = $(OBJDIR)\solvespace.obj \
$(OBJDIR)\textwin.obj \
$(OBJDIR)\textscreens.obj \
$(OBJDIR)\graphicswin.obj \
$(OBJDIR)\util.obj \
$(OBJDIR)\entity.obj \
@ -30,6 +31,7 @@ SSOBJS = $(OBJDIR)\solvespace.obj \
$(OBJDIR)\system.obj \
$(OBJDIR)\polygon.obj \
$(OBJDIR)\mesh.obj \
$(OBJDIR)\bsp.obj \
LIBS = user32.lib gdi32.lib comctl32.lib advapi32.lib opengl32.lib glu32.lib \

646
bsp.cpp Normal file
View File

@ -0,0 +1,646 @@
#include "solvespace.h"
SBsp2 *SBsp2::Alloc(void) { return (SBsp2 *)AllocTemporary(sizeof(SBsp2)); }
SBsp3 *SBsp3::Alloc(void) { return (SBsp3 *)AllocTemporary(sizeof(SBsp3)); }
SBsp3 *SBsp3::FromMesh(SMesh *m) {
SBsp3 *bsp3 = NULL;
int i;
SMesh mc; ZERO(&mc);
for(i = 0; i < m->l.n; i++) {
mc.AddTriangle(&(m->l.elem[i]));
}
srand(0); // Let's be deterministic, at least!
int n = mc.l.n;
while(n > 1) {
int k = rand() % n;
n--;
SWAP(STriangle, mc.l.elem[k], mc.l.elem[n]);
}
for(i = 0; i < mc.l.n; i++) {
bsp3 = bsp3->Insert(&(mc.l.elem[i]), NULL);
}
mc.Clear();
return bsp3;
}
Vector SBsp3::IntersectionWith(Vector a, Vector b) {
double da = a.Dot(n) - d;
double db = b.Dot(n) - d;
if(da*db > 0) oops();
double dab = (db - da);
return (a.ScaledBy(db/dab)).Plus(b.ScaledBy(-da/dab));
}
void SBsp3::InsertInPlane(bool pos2, STriangle *tr, SMesh *m) {
Vector tc = ((tr->a).Plus(tr->b).Plus(tr->c)).ScaledBy(1.0/3);
bool onFace = false;
bool sameNormal;
double maxNormalMag = -1;
Vector lln, trn = tr->Normal();
SBsp3 *ll = this;
while(ll) {
if((ll->tri).ContainsPoint(tc)) {
onFace = true;
// If the mesh contains almost-zero-area triangles, and we're
// just on the edge of one of those, then don't trust its normal.
lln = (ll->tri).Normal();
if(lln.Magnitude() > maxNormalMag) {
sameNormal = trn.Dot(lln) > 0;
maxNormalMag = lln.Magnitude();
}
}
ll = ll->more;
}
if(m->flipNormal && ((!pos2 && !onFace) ||
(onFace && !sameNormal && m->keepCoplanar)))
{
m->AddTriangle(tr->meta, tr->c, tr->b, tr->a);
} else if(!(m->flipNormal) && ((pos2 && !onFace) ||
(onFace && sameNormal && m->keepCoplanar)))
{
m->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
} else {
m->atLeastOneDiscarded = true;
}
}
void SBsp3::InsertHow(int how, STriangle *tr, SMesh *instead) {
switch(how) {
case POS:
if(instead && !pos) goto alt;
pos = pos->Insert(tr, instead);
break;
case NEG:
if(instead && !neg) goto alt;
neg = neg->Insert(tr, instead);
break;
case COPLANAR: {
if(instead) goto alt;
SBsp3 *m = Alloc();
m->n = n;
m->d = d;
m->tri = *tr;
m->more = more;
more = m;
break;
}
default: oops();
}
return;
alt:
if(how == POS && !(instead->flipNormal)) {
instead->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
} else if(how == NEG && instead->flipNormal) {
instead->AddTriangle(tr->meta, tr->c, tr->b, tr->a);
} else if(how == COPLANAR) {
if(edges) {
edges->InsertTriangle(tr, instead, this);
} else {
// I suppose this actually is allowed to happen, if the coplanar
// face is the leaf, and all of its neighbors are earlier in tree?
InsertInPlane(false, tr, instead);
}
} else {
instead->atLeastOneDiscarded = true;
}
}
void SBsp3::InsertConvexHow(int how, STriMeta meta, Vector *vertex, int n,
SMesh *instead)
{
switch(how) {
case POS:
if(pos) {
pos = pos->InsertConvex(meta, vertex, n, instead);
return;
}
break;
case NEG:
if(neg) {
neg = neg->InsertConvex(meta, vertex, n, instead);
return;
}
break;
default: oops();
}
int i;
for(i = 0; i < n - 2; i++) {
STriangle tr = STriangle::From(meta,
vertex[0], vertex[i+1], vertex[i+2]);
InsertHow(how, &tr, instead);
}
}
SBsp3 *SBsp3::InsertConvex(STriMeta meta, Vector *vertex, int cnt,
SMesh *instead)
{
Vector e01 = (vertex[1]).Minus(vertex[0]);
Vector e12 = (vertex[2]).Minus(vertex[1]);
Vector out = e01.Cross(e12);
#define MAX_VERTICES 50
if(cnt+1 >= MAX_VERTICES) goto triangulate;
int i;
Vector on[2];
bool isPos[MAX_VERTICES];
bool isNeg[MAX_VERTICES];
bool isOn[MAX_VERTICES];
int posc = 0, negc = 0, onc = 0;
for(i = 0; i < cnt; i++) {
double dt = n.Dot(vertex[i]);
isPos[i] = isNeg[i] = isOn[i] = false;
if(fabs(dt - d) < LENGTH_EPS) {
isOn[i] = true;
if(onc < 2) {
on[onc] = vertex[i];
}
onc++;
} else if(dt > d) {
isPos[i] = true;
posc++;
} else {
isNeg[i] = true;
negc++;
}
}
if(onc != 2 && onc != 1 && onc != 0) goto triangulate;
if(onc == 2) {
if(!instead) {
SEdge se = SEdge::From(on[0], on[1]);
edges = edges->InsertEdge(&se, n, out);
}
}
if(posc == 0) {
InsertConvexHow(NEG, meta, vertex, cnt, instead);
return this;
}
if(negc == 0) {
InsertConvexHow(POS, meta, vertex, cnt, instead);
return this;
}
Vector vpos[MAX_VERTICES];
Vector vneg[MAX_VERTICES];
int npos = 0, nneg = 0;
Vector inter[2];
int inters = 0;
for(i = 0; i < cnt; i++) {
int ip = WRAP((i + 1), cnt);
if(isPos[i]) {
vpos[npos++] = vertex[i];
}
if(isNeg[i]) {
vneg[nneg++] = vertex[i];
}
if(isOn[i]) {
vneg[nneg++] = vertex[i];
vpos[npos++] = vertex[i];
}
if((isPos[i] && isNeg[ip]) || (isNeg[i] && isPos[ip])) {
Vector vi = IntersectionWith(vertex[i], vertex[ip]);
vpos[npos++] = vi;
vneg[nneg++] = vi;
if(inters >= 2) oops();
inter[inters++] = vi;
}
}
if(npos > cnt + 1 || nneg > cnt + 1) oops();
if(!instead) {
if(inters == 2) {
SEdge se = SEdge::From(inter[0], inter[1]);
edges = edges->InsertEdge(&se, n, out);
} else if(inters == 1 && onc == 1) {
SEdge se = SEdge::From(inter[0], on[0]);
edges = edges->InsertEdge(&se, n, out);
} else if(inters == 0 && onc == 2) {
// We already handled this on-plane existing edge
} else oops();
}
if(nneg < 3 || npos < 3) oops();
InsertConvexHow(NEG, meta, vneg, nneg, instead);
InsertConvexHow(POS, meta, vpos, npos, instead);
return this;
triangulate:
// We don't handle the special case for this; do it as triangles
SBsp3 *r = this;
for(i = 0; i < cnt - 2; i++) {
STriangle tr = STriangle::From(meta,
vertex[0], vertex[i+1], vertex[i+2]);
r = r->Insert(&tr, instead);
}
return r;
}
SBsp3 *SBsp3::Insert(STriangle *tr, SMesh *instead) {
if(!this) {
if(instead) {
if(instead->flipNormal) {
instead->atLeastOneDiscarded = true;
} else {
instead->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
}
return NULL;
}
// Brand new node; so allocate for it, and fill us in.
SBsp3 *r = Alloc();
r->n = (tr->Normal()).WithMagnitude(1);
r->d = (tr->a).Dot(r->n);
r->tri = *tr;
return r;
}
double dt[3] = { (tr->a).Dot(n), (tr->b).Dot(n), (tr->c).Dot(n) };
int inc = 0, posc = 0, negc = 0;
bool isPos[3], isNeg[3], isOn[3];
ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
// Count vertices in the plane
for(int i = 0; i < 3; i++) {
if(fabs(dt[i] - d) < LENGTH_EPS) {
inc++;
isOn[i] = true;
} else if(dt[i] > d) {
posc++;
isPos[i] = true;
} else {
negc++;
isNeg[i] = true;
}
}
// All vertices in-plane
if(inc == 3) {
InsertHow(COPLANAR, tr, instead);
return this;
}
// No split required
if(posc == 0 || negc == 0) {
if(inc == 2) {
Vector a, b;
if (!isOn[0]) { a = tr->b; b = tr->c; }
else if(!isOn[1]) { a = tr->c; b = tr->a; }
else if(!isOn[2]) { a = tr->a; b = tr->b; }
else oops();
if(!instead) {
SEdge se = SEdge::From(a, b);
edges = edges->InsertEdge(&se, n, tr->Normal());
}
}
if(posc > 0) {
InsertHow(POS, tr, instead);
} else {
InsertHow(NEG, tr, instead);
}
return this;
}
// The polygon must be split into two pieces, one above, one below.
Vector a, b, c;
if(posc == 1 && negc == 1 && inc == 1) {
bool bpos;
// Standardize so that a is on the plane
if (isOn[0]) { a = tr->a; b = tr->b; c = tr->c; bpos = isPos[1];
} else if(isOn[1]) { a = tr->b; b = tr->c; c = tr->a; bpos = isPos[2];
} else if(isOn[2]) { a = tr->c; b = tr->a; c = tr->b; bpos = isPos[0];
} else oops();
Vector bPc = IntersectionWith(b, c);
STriangle btri = STriangle::From(tr->meta, a, b, bPc);
STriangle ctri = STriangle::From(tr->meta, c, a, bPc);
if(bpos) {
InsertHow(POS, &btri, instead);
InsertHow(NEG, &ctri, instead);
} else {
InsertHow(POS, &ctri, instead);
InsertHow(NEG, &btri, instead);
}
if(!instead) {
SEdge se = SEdge::From(a, bPc);
edges = edges->InsertEdge(&se, n, tr->Normal());
}
return this;
}
if(posc == 2 && negc == 1) {
// Standardize so that a is on one side, and b and c are on the other.
if (isNeg[0]) { a = tr->a; b = tr->b; c = tr->c;
} else if(isNeg[1]) { a = tr->b; b = tr->c; c = tr->a;
} else if(isNeg[2]) { a = tr->c; b = tr->a; c = tr->b;
} else oops();
} else if(posc == 1 && negc == 2) {
if (isPos[0]) { a = tr->a; b = tr->b; c = tr->c;
} else if(isPos[1]) { a = tr->b; b = tr->c; c = tr->a;
} else if(isPos[2]) { a = tr->c; b = tr->a; c = tr->b;
} else oops();
} else oops();
Vector aPb = IntersectionWith(a, b);
Vector cPa = IntersectionWith(c, a);
STriangle alone = STriangle::From(tr->meta, a, aPb, cPa);
Vector quad[4] = { aPb, b, c, cPa };
if(posc == 2 && negc == 1) {
InsertConvexHow(POS, tr->meta, quad, 4, instead);
InsertHow(NEG, &alone, instead);
} else {
InsertConvexHow(NEG, tr->meta, quad, 4, instead);
InsertHow(POS, &alone, instead);
}
if(!instead) {
SEdge se = SEdge::From(aPb, cPa);
edges = edges->InsertEdge(&se, n, alone.Normal());
}
return this;
}
void SBsp3::DebugDraw(void) {
if(!this) return;
pos->DebugDraw();
Vector norm = tri.Normal();
glNormal3d(norm.x, norm.y, norm.z);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glBegin(GL_TRIANGLES);
glxVertex3v(tri.a);
glxVertex3v(tri.b);
glxVertex3v(tri.c);
glEnd();
glDisable(GL_LIGHTING);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glxDepthRangeOffset(2);
glBegin(GL_TRIANGLES);
glxVertex3v(tri.a);
glxVertex3v(tri.b);
glxVertex3v(tri.c);
glEnd();
glDisable(GL_LIGHTING);
glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
glPointSize(10);
glxDepthRangeOffset(2);
glBegin(GL_TRIANGLES);
glxVertex3v(tri.a);
glxVertex3v(tri.b);
glxVertex3v(tri.c);
glEnd();
glxDepthRangeOffset(0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
more->DebugDraw();
neg->DebugDraw();
edges->DebugDraw(n, d);
}
/////////////////////////////////
Vector SBsp2::IntersectionWith(Vector a, Vector b) {
double da = a.Dot(no) - d;
double db = b.Dot(no) - d;
if(da*db > 0) oops();
double dab = (db - da);
return (a.ScaledBy(db/dab)).Plus(b.ScaledBy(-da/dab));
}
SBsp2 *SBsp2::InsertEdge(SEdge *nedge, Vector nnp, Vector out) {
if(!this) {
// Brand new node; so allocate for it, and fill us in.
SBsp2 *r = Alloc();
r->np = nnp;
r->no = ((r->np).Cross((nedge->b).Minus(nedge->a))).WithMagnitude(1);
if(out.Dot(r->no) < 0) {
r->no = (r->no).ScaledBy(-1);
}
r->d = (nedge->a).Dot(r->no);
r->edge = *nedge;
return r;
}
double dt[2] = { (nedge->a).Dot(no), (nedge->b).Dot(no) };
bool isPos[2], isNeg[2], isOn[2];
ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
for(int i = 0; i < 2; i++) {
if(fabs(dt[i] - d) < LENGTH_EPS) {
isOn[i] = true;
} else if(dt[i] > d) {
isPos[i] = true;
} else {
isNeg[i] = true;
}
}
if((isPos[0] && isPos[1])||(isPos[0] && isOn[1])||(isOn[0] && isPos[1])) {
pos = pos->InsertEdge(nedge, nnp, out);
return this;
}
if((isNeg[0] && isNeg[1])||(isNeg[0] && isOn[1])||(isOn[0] && isNeg[1])) {
neg = neg->InsertEdge(nedge, nnp, out);
return this;
}
if(isOn[0] && isOn[1]) {
SBsp2 *m = Alloc();
m->np = nnp;
m->no = ((m->np).Cross((nedge->b).Minus(nedge->a))).WithMagnitude(1);
if(out.Dot(m->no) < 0) {
m->no = (m->no).ScaledBy(-1);
}
m->d = (nedge->a).Dot(m->no);
m->edge = *nedge;
m->more = more;
more = m;
return this;
}
if((isPos[0] && isNeg[1]) || (isNeg[0] && isPos[1])) {
Vector aPb = IntersectionWith(nedge->a, nedge->b);
SEdge ea = SEdge::From(nedge->a, aPb);
SEdge eb = SEdge::From(aPb, nedge->b);
if(isPos[0]) {
pos = pos->InsertEdge(&ea, nnp, out);
neg = neg->InsertEdge(&eb, nnp, out);
} else {
neg = neg->InsertEdge(&ea, nnp, out);
pos = pos->InsertEdge(&eb, nnp, out);
}
return this;
}
oops();
}
void SBsp2::InsertTriangleHow(int how, STriangle *tr, SMesh *m, SBsp3 *bsp3) {
switch(how) {
case POS:
if(pos) {
pos->InsertTriangle(tr, m, bsp3);
} else {
bsp3->InsertInPlane(true, tr, m);
}
break;
case NEG:
if(neg) {
neg->InsertTriangle(tr, m, bsp3);
} else {
bsp3->InsertInPlane(false, tr, m);
}
break;
default: oops();
}
}
void SBsp2::InsertTriangle(STriangle *tr, SMesh *m, SBsp3 *bsp3) {
double dt[3] = { (tr->a).Dot(no), (tr->b).Dot(no), (tr->c).Dot(no) };
bool isPos[3], isNeg[3], isOn[3];
int inc = 0, posc = 0, negc = 0;
ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
for(int i = 0; i < 3; i++) {
if(fabs(dt[i] - d) < LENGTH_EPS) {
isOn[i] = true;
inc++;
} else if(dt[i] > d) {
isPos[i] = true;
posc++;
} else {
isNeg[i] = true;
negc++;
}
}
if(inc == 3) {
// All vertices on-line; so it's a degenerate triangle, to ignore.
return;
}
// No split required
if(posc == 0 || negc == 0) {
if(posc > 0) {
InsertTriangleHow(POS, tr, m, bsp3);
} else {
InsertTriangleHow(NEG, tr, m, bsp3);
}
return;
}
// The polygon must be split into two pieces, one above, one below.
Vector a, b, c;
if(posc == 1 && negc == 1 && inc == 1) {
bool bpos;
// Standardize so that a is on the plane
if (isOn[0]) { a = tr->a; b = tr->b; c = tr->c; bpos = isPos[1];
} else if(isOn[1]) { a = tr->b; b = tr->c; c = tr->a; bpos = isPos[2];
} else if(isOn[2]) { a = tr->c; b = tr->a; c = tr->b; bpos = isPos[0];
} else oops();
Vector bPc = IntersectionWith(b, c);
STriangle btri = STriangle::From(tr->meta, a, b, bPc);
STriangle ctri = STriangle::From(tr->meta, c, a, bPc);
if(bpos) {
InsertTriangleHow(POS, &btri, m, bsp3);
InsertTriangleHow(NEG, &ctri, m, bsp3);
} else {
InsertTriangleHow(POS, &ctri, m, bsp3);
InsertTriangleHow(NEG, &btri, m, bsp3);
}
return;
}
if(posc == 2 && negc == 1) {
// Standardize so that a is on one side, and b and c are on the other.
if (isNeg[0]) { a = tr->a; b = tr->b; c = tr->c;
} else if(isNeg[1]) { a = tr->b; b = tr->c; c = tr->a;
} else if(isNeg[2]) { a = tr->c; b = tr->a; c = tr->b;
} else oops();
} else if(posc == 1 && negc == 2) {
if (isPos[0]) { a = tr->a; b = tr->b; c = tr->c;
} else if(isPos[1]) { a = tr->b; b = tr->c; c = tr->a;
} else if(isPos[2]) { a = tr->c; b = tr->a; c = tr->b;
} else oops();
} else oops();
Vector aPb = IntersectionWith(a, b);
Vector cPa = IntersectionWith(c, a);
STriangle alone = STriangle::From(tr->meta, a, aPb, cPa);
STriangle quad1 = STriangle::From(tr->meta, aPb, b, c );
STriangle quad2 = STriangle::From(tr->meta, aPb, c, cPa);
if(posc == 2 && negc == 1) {
InsertTriangleHow(POS, &quad1, m, bsp3);
InsertTriangleHow(POS, &quad2, m, bsp3);
InsertTriangleHow(NEG, &alone, m, bsp3);
} else {
InsertTriangleHow(NEG, &quad1, m, bsp3);
InsertTriangleHow(NEG, &quad2, m, bsp3);
InsertTriangleHow(POS, &alone, m, bsp3);
}
return;
}
void SBsp2::DebugDraw(Vector n, double d) {
if(!this) return;
if(fabs((edge.a).Dot(n) - d) > LENGTH_EPS) oops();
if(fabs((edge.b).Dot(n) - d) > LENGTH_EPS) oops();
glLineWidth(10);
glBegin(GL_LINES);
glxVertex3v(edge.a);
glxVertex3v(edge.b);
glEnd();
pos->DebugDraw(n, d);
neg->DebugDraw(n, d);
more->DebugDraw(n, d);
glLineWidth(1);
}

644
mesh.cpp
View File

@ -293,647 +293,3 @@ DWORD SMesh::FirstIntersectionWith(Point2d mp) {
return face;
}
SBsp2 *SBsp2::Alloc(void) { return (SBsp2 *)AllocTemporary(sizeof(SBsp2)); }
SBsp3 *SBsp3::Alloc(void) { return (SBsp3 *)AllocTemporary(sizeof(SBsp3)); }
SBsp3 *SBsp3::FromMesh(SMesh *m) {
SBsp3 *bsp3 = NULL;
int i;
SMesh mc; ZERO(&mc);
for(i = 0; i < m->l.n; i++) {
mc.AddTriangle(&(m->l.elem[i]));
}
srand(0); // Let's be deterministic, at least!
int n = mc.l.n;
while(n > 1) {
int k = rand() % n;
n--;
SWAP(STriangle, mc.l.elem[k], mc.l.elem[n]);
}
for(i = 0; i < mc.l.n; i++) {
bsp3 = bsp3->Insert(&(mc.l.elem[i]), NULL);
}
mc.Clear();
return bsp3;
}
Vector SBsp3::IntersectionWith(Vector a, Vector b) {
double da = a.Dot(n) - d;
double db = b.Dot(n) - d;
if(da*db > 0) oops();
double dab = (db - da);
return (a.ScaledBy(db/dab)).Plus(b.ScaledBy(-da/dab));
}
void SBsp3::InsertInPlane(bool pos2, STriangle *tr, SMesh *m) {
Vector tc = ((tr->a).Plus(tr->b).Plus(tr->c)).ScaledBy(1.0/3);
bool onFace = false;
bool sameNormal;
double maxNormalMag = -1;
Vector lln, trn = tr->Normal();
SBsp3 *ll = this;
while(ll) {
if((ll->tri).ContainsPoint(tc)) {
onFace = true;
// If the mesh contains almost-zero-area triangles, and we're
// just on the edge of one of those, then don't trust its normal.
lln = (ll->tri).Normal();
if(lln.Magnitude() > maxNormalMag) {
sameNormal = trn.Dot(lln) > 0;
maxNormalMag = lln.Magnitude();
}
}
ll = ll->more;
}
if(m->flipNormal && ((!pos2 && !onFace) ||
(onFace && !sameNormal && m->keepCoplanar)))
{
m->AddTriangle(tr->meta, tr->c, tr->b, tr->a);
} else if(!(m->flipNormal) && ((pos2 && !onFace) ||
(onFace && sameNormal && m->keepCoplanar)))
{
m->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
} else {
m->atLeastOneDiscarded = true;
}
}
void SBsp3::InsertHow(int how, STriangle *tr, SMesh *instead) {
switch(how) {
case POS:
if(instead && !pos) goto alt;
pos = pos->Insert(tr, instead);
break;
case NEG:
if(instead && !neg) goto alt;
neg = neg->Insert(tr, instead);
break;
case COPLANAR: {
if(instead) goto alt;
SBsp3 *m = Alloc();
m->n = n;
m->d = d;
m->tri = *tr;
m->more = more;
more = m;
break;
}
default: oops();
}
return;
alt:
if(how == POS && !(instead->flipNormal)) {
instead->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
} else if(how == NEG && instead->flipNormal) {
instead->AddTriangle(tr->meta, tr->c, tr->b, tr->a);
} else if(how == COPLANAR) {
if(edges) {
edges->InsertTriangle(tr, instead, this);
} else {
// I suppose this actually is allowed to happen, if the coplanar
// face is the leaf, and all of its neighbors are earlier in tree?
InsertInPlane(false, tr, instead);
}
} else {
instead->atLeastOneDiscarded = true;
}
}
void SBsp3::InsertConvexHow(int how, STriMeta meta, Vector *vertex, int n,
SMesh *instead)
{
switch(how) {
case POS:
if(pos) {
pos = pos->InsertConvex(meta, vertex, n, instead);
return;
}
break;
case NEG:
if(neg) {
neg = neg->InsertConvex(meta, vertex, n, instead);
return;
}
break;
default: oops();
}
int i;
for(i = 0; i < n - 2; i++) {
STriangle tr = STriangle::From(meta,
vertex[0], vertex[i+1], vertex[i+2]);
InsertHow(how, &tr, instead);
}
}
SBsp3 *SBsp3::InsertConvex(STriMeta meta, Vector *vertex, int cnt,
SMesh *instead)
{
Vector e01 = (vertex[1]).Minus(vertex[0]);
Vector e12 = (vertex[2]).Minus(vertex[1]);
Vector out = e01.Cross(e12);
#define MAX_VERTICES 50
if(cnt+1 >= MAX_VERTICES) goto triangulate;
int i;
Vector on[2];
bool isPos[MAX_VERTICES];
bool isNeg[MAX_VERTICES];
bool isOn[MAX_VERTICES];
int posc = 0, negc = 0, onc = 0;
for(i = 0; i < cnt; i++) {
double dt = n.Dot(vertex[i]);
isPos[i] = isNeg[i] = isOn[i] = false;
if(fabs(dt - d) < LENGTH_EPS) {
isOn[i] = true;
if(onc < 2) {
on[onc] = vertex[i];
}
onc++;
} else if(dt > d) {
isPos[i] = true;
posc++;
} else {
isNeg[i] = true;
negc++;
}
}
if(onc != 2 && onc != 1 && onc != 0) goto triangulate;
if(onc == 2) {
if(!instead) {
SEdge se = SEdge::From(on[0], on[1]);
edges = edges->InsertEdge(&se, n, out);
}
}
if(posc == 0) {
InsertConvexHow(NEG, meta, vertex, cnt, instead);
return this;
}
if(negc == 0) {
InsertConvexHow(POS, meta, vertex, cnt, instead);
return this;
}
Vector vpos[MAX_VERTICES];
Vector vneg[MAX_VERTICES];
int npos = 0, nneg = 0;
Vector inter[2];
int inters = 0;
for(i = 0; i < cnt; i++) {
int ip = WRAP((i + 1), cnt);
if(isPos[i]) {
vpos[npos++] = vertex[i];
}
if(isNeg[i]) {
vneg[nneg++] = vertex[i];
}
if(isOn[i]) {
vneg[nneg++] = vertex[i];
vpos[npos++] = vertex[i];
}
if((isPos[i] && isNeg[ip]) || (isNeg[i] && isPos[ip])) {
Vector vi = IntersectionWith(vertex[i], vertex[ip]);
vpos[npos++] = vi;
vneg[nneg++] = vi;
if(inters >= 2) oops();
inter[inters++] = vi;
}
}
if(npos > cnt + 1 || nneg > cnt + 1) oops();
if(!instead) {
if(inters == 2) {
SEdge se = SEdge::From(inter[0], inter[1]);
edges = edges->InsertEdge(&se, n, out);
} else if(inters == 1 && onc == 1) {
SEdge se = SEdge::From(inter[0], on[0]);
edges = edges->InsertEdge(&se, n, out);
} else if(inters == 0 && onc == 2) {
// We already handled this on-plane existing edge
} else oops();
}
if(nneg < 3 || npos < 3) oops();
InsertConvexHow(NEG, meta, vneg, nneg, instead);
InsertConvexHow(POS, meta, vpos, npos, instead);
return this;
triangulate:
// We don't handle the special case for this; do it as triangles
SBsp3 *r = this;
for(i = 0; i < cnt - 2; i++) {
STriangle tr = STriangle::From(meta,
vertex[0], vertex[i+1], vertex[i+2]);
r = r->Insert(&tr, instead);
}
return r;
}
SBsp3 *SBsp3::Insert(STriangle *tr, SMesh *instead) {
if(!this) {
if(instead) {
if(instead->flipNormal) {
instead->atLeastOneDiscarded = true;
} else {
instead->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
}
return NULL;
}
// Brand new node; so allocate for it, and fill us in.
SBsp3 *r = Alloc();
r->n = (tr->Normal()).WithMagnitude(1);
r->d = (tr->a).Dot(r->n);
r->tri = *tr;
return r;
}
double dt[3] = { (tr->a).Dot(n), (tr->b).Dot(n), (tr->c).Dot(n) };
int inc = 0, posc = 0, negc = 0;
bool isPos[3], isNeg[3], isOn[3];
ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
// Count vertices in the plane
for(int i = 0; i < 3; i++) {
if(fabs(dt[i] - d) < LENGTH_EPS) {
inc++;
isOn[i] = true;
} else if(dt[i] > d) {
posc++;
isPos[i] = true;
} else {
negc++;
isNeg[i] = true;
}
}
// All vertices in-plane
if(inc == 3) {
InsertHow(COPLANAR, tr, instead);
return this;
}
// No split required
if(posc == 0 || negc == 0) {
if(inc == 2) {
Vector a, b;
if (!isOn[0]) { a = tr->b; b = tr->c; }
else if(!isOn[1]) { a = tr->c; b = tr->a; }
else if(!isOn[2]) { a = tr->a; b = tr->b; }
else oops();
if(!instead) {
SEdge se = SEdge::From(a, b);
edges = edges->InsertEdge(&se, n, tr->Normal());
}
}
if(posc > 0) {
InsertHow(POS, tr, instead);
} else {
InsertHow(NEG, tr, instead);
}
return this;
}
// The polygon must be split into two pieces, one above, one below.
Vector a, b, c;
if(posc == 1 && negc == 1 && inc == 1) {
bool bpos;
// Standardize so that a is on the plane
if (isOn[0]) { a = tr->a; b = tr->b; c = tr->c; bpos = isPos[1];
} else if(isOn[1]) { a = tr->b; b = tr->c; c = tr->a; bpos = isPos[2];
} else if(isOn[2]) { a = tr->c; b = tr->a; c = tr->b; bpos = isPos[0];
} else oops();
Vector bPc = IntersectionWith(b, c);
STriangle btri = STriangle::From(tr->meta, a, b, bPc);
STriangle ctri = STriangle::From(tr->meta, c, a, bPc);
if(bpos) {
InsertHow(POS, &btri, instead);
InsertHow(NEG, &ctri, instead);
} else {
InsertHow(POS, &ctri, instead);
InsertHow(NEG, &btri, instead);
}
if(!instead) {
SEdge se = SEdge::From(a, bPc);
edges = edges->InsertEdge(&se, n, tr->Normal());
}
return this;
}
if(posc == 2 && negc == 1) {
// Standardize so that a is on one side, and b and c are on the other.
if (isNeg[0]) { a = tr->a; b = tr->b; c = tr->c;
} else if(isNeg[1]) { a = tr->b; b = tr->c; c = tr->a;
} else if(isNeg[2]) { a = tr->c; b = tr->a; c = tr->b;
} else oops();
} else if(posc == 1 && negc == 2) {
if (isPos[0]) { a = tr->a; b = tr->b; c = tr->c;
} else if(isPos[1]) { a = tr->b; b = tr->c; c = tr->a;
} else if(isPos[2]) { a = tr->c; b = tr->a; c = tr->b;
} else oops();
} else oops();
Vector aPb = IntersectionWith(a, b);
Vector cPa = IntersectionWith(c, a);
STriangle alone = STriangle::From(tr->meta, a, aPb, cPa);
Vector quad[4] = { aPb, b, c, cPa };
if(posc == 2 && negc == 1) {
InsertConvexHow(POS, tr->meta, quad, 4, instead);
InsertHow(NEG, &alone, instead);
} else {
InsertConvexHow(NEG, tr->meta, quad, 4, instead);
InsertHow(POS, &alone, instead);
}
if(!instead) {
SEdge se = SEdge::From(aPb, cPa);
edges = edges->InsertEdge(&se, n, alone.Normal());
}
return this;
}
void SBsp3::DebugDraw(void) {
if(!this) return;
pos->DebugDraw();
Vector norm = tri.Normal();
glNormal3d(norm.x, norm.y, norm.z);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glBegin(GL_TRIANGLES);
glxVertex3v(tri.a);
glxVertex3v(tri.b);
glxVertex3v(tri.c);
glEnd();
glDisable(GL_LIGHTING);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glxDepthRangeOffset(2);
glBegin(GL_TRIANGLES);
glxVertex3v(tri.a);
glxVertex3v(tri.b);
glxVertex3v(tri.c);
glEnd();
glDisable(GL_LIGHTING);
glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
glPointSize(10);
glxDepthRangeOffset(2);
glBegin(GL_TRIANGLES);
glxVertex3v(tri.a);
glxVertex3v(tri.b);
glxVertex3v(tri.c);
glEnd();
glxDepthRangeOffset(0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
more->DebugDraw();
neg->DebugDraw();
edges->DebugDraw(n, d);
}
/////////////////////////////////
Vector SBsp2::IntersectionWith(Vector a, Vector b) {
double da = a.Dot(no) - d;
double db = b.Dot(no) - d;
if(da*db > 0) oops();
double dab = (db - da);
return (a.ScaledBy(db/dab)).Plus(b.ScaledBy(-da/dab));
}
SBsp2 *SBsp2::InsertEdge(SEdge *nedge, Vector nnp, Vector out) {
if(!this) {
// Brand new node; so allocate for it, and fill us in.
SBsp2 *r = Alloc();
r->np = nnp;
r->no = ((r->np).Cross((nedge->b).Minus(nedge->a))).WithMagnitude(1);
if(out.Dot(r->no) < 0) {
r->no = (r->no).ScaledBy(-1);
}
r->d = (nedge->a).Dot(r->no);
r->edge = *nedge;
return r;
}
double dt[2] = { (nedge->a).Dot(no), (nedge->b).Dot(no) };
bool isPos[2], isNeg[2], isOn[2];
ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
for(int i = 0; i < 2; i++) {
if(fabs(dt[i] - d) < LENGTH_EPS) {
isOn[i] = true;
} else if(dt[i] > d) {
isPos[i] = true;
} else {
isNeg[i] = true;
}
}
if((isPos[0] && isPos[1])||(isPos[0] && isOn[1])||(isOn[0] && isPos[1])) {
pos = pos->InsertEdge(nedge, nnp, out);
return this;
}
if((isNeg[0] && isNeg[1])||(isNeg[0] && isOn[1])||(isOn[0] && isNeg[1])) {
neg = neg->InsertEdge(nedge, nnp, out);
return this;
}
if(isOn[0] && isOn[1]) {
SBsp2 *m = Alloc();
m->np = nnp;
m->no = ((m->np).Cross((nedge->b).Minus(nedge->a))).WithMagnitude(1);
if(out.Dot(m->no) < 0) {
m->no = (m->no).ScaledBy(-1);
}
m->d = (nedge->a).Dot(m->no);
m->edge = *nedge;
m->more = more;
more = m;
return this;
}
if((isPos[0] && isNeg[1]) || (isNeg[0] && isPos[1])) {
Vector aPb = IntersectionWith(nedge->a, nedge->b);
SEdge ea = SEdge::From(nedge->a, aPb);
SEdge eb = SEdge::From(aPb, nedge->b);
if(isPos[0]) {
pos = pos->InsertEdge(&ea, nnp, out);
neg = neg->InsertEdge(&eb, nnp, out);
} else {
neg = neg->InsertEdge(&ea, nnp, out);
pos = pos->InsertEdge(&eb, nnp, out);
}
return this;
}
oops();
}
void SBsp2::InsertTriangleHow(int how, STriangle *tr, SMesh *m, SBsp3 *bsp3) {
switch(how) {
case POS:
if(pos) {
pos->InsertTriangle(tr, m, bsp3);
} else {
bsp3->InsertInPlane(true, tr, m);
}
break;
case NEG:
if(neg) {
neg->InsertTriangle(tr, m, bsp3);
} else {
bsp3->InsertInPlane(false, tr, m);
}
break;
default: oops();
}
}
void SBsp2::InsertTriangle(STriangle *tr, SMesh *m, SBsp3 *bsp3) {
double dt[3] = { (tr->a).Dot(no), (tr->b).Dot(no), (tr->c).Dot(no) };
bool isPos[3], isNeg[3], isOn[3];
int inc = 0, posc = 0, negc = 0;
ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
for(int i = 0; i < 3; i++) {
if(fabs(dt[i] - d) < LENGTH_EPS) {
isOn[i] = true;
inc++;
} else if(dt[i] > d) {
isPos[i] = true;
posc++;
} else {
isNeg[i] = true;
negc++;
}
}
if(inc == 3) {
// All vertices on-line; so it's a degenerate triangle, to ignore.
return;
}
// No split required
if(posc == 0 || negc == 0) {
if(posc > 0) {
InsertTriangleHow(POS, tr, m, bsp3);
} else {
InsertTriangleHow(NEG, tr, m, bsp3);
}
return;
}
// The polygon must be split into two pieces, one above, one below.
Vector a, b, c;
if(posc == 1 && negc == 1 && inc == 1) {
bool bpos;
// Standardize so that a is on the plane
if (isOn[0]) { a = tr->a; b = tr->b; c = tr->c; bpos = isPos[1];
} else if(isOn[1]) { a = tr->b; b = tr->c; c = tr->a; bpos = isPos[2];
} else if(isOn[2]) { a = tr->c; b = tr->a; c = tr->b; bpos = isPos[0];
} else oops();
Vector bPc = IntersectionWith(b, c);
STriangle btri = STriangle::From(tr->meta, a, b, bPc);
STriangle ctri = STriangle::From(tr->meta, c, a, bPc);
if(bpos) {
InsertTriangleHow(POS, &btri, m, bsp3);
InsertTriangleHow(NEG, &ctri, m, bsp3);
} else {
InsertTriangleHow(POS, &ctri, m, bsp3);
InsertTriangleHow(NEG, &btri, m, bsp3);
}
return;
}
if(posc == 2 && negc == 1) {
// Standardize so that a is on one side, and b and c are on the other.
if (isNeg[0]) { a = tr->a; b = tr->b; c = tr->c;
} else if(isNeg[1]) { a = tr->b; b = tr->c; c = tr->a;
} else if(isNeg[2]) { a = tr->c; b = tr->a; c = tr->b;
} else oops();
} else if(posc == 1 && negc == 2) {
if (isPos[0]) { a = tr->a; b = tr->b; c = tr->c;
} else if(isPos[1]) { a = tr->b; b = tr->c; c = tr->a;
} else if(isPos[2]) { a = tr->c; b = tr->a; c = tr->b;
} else oops();
} else oops();
Vector aPb = IntersectionWith(a, b);
Vector cPa = IntersectionWith(c, a);
STriangle alone = STriangle::From(tr->meta, a, aPb, cPa);
STriangle quad1 = STriangle::From(tr->meta, aPb, b, c );
STriangle quad2 = STriangle::From(tr->meta, aPb, c, cPa);
if(posc == 2 && negc == 1) {
InsertTriangleHow(POS, &quad1, m, bsp3);
InsertTriangleHow(POS, &quad2, m, bsp3);
InsertTriangleHow(NEG, &alone, m, bsp3);
} else {
InsertTriangleHow(NEG, &quad1, m, bsp3);
InsertTriangleHow(NEG, &quad2, m, bsp3);
InsertTriangleHow(POS, &alone, m, bsp3);
}
return;
}
void SBsp2::DebugDraw(Vector n, double d) {
if(!this) return;
if(fabs((edge.a).Dot(n) - d) > LENGTH_EPS) oops();
if(fabs((edge.b).Dot(n) - d) > LENGTH_EPS) oops();
glLineWidth(10);
glBegin(GL_LINES);
glxVertex3v(edge.a);
glxVertex3v(edge.b);
glEnd();
pos->DebugDraw(n, d);
neg->DebugDraw(n, d);
more->DebugDraw(n, d);
glLineWidth(1);
}

692
textscreens.cpp Normal file
View File

@ -0,0 +1,692 @@
#include "solvespace.h"
//-----------------------------------------------------------------------------
// A navigation bar that always appears at the top of the window.
//-----------------------------------------------------------------------------
void TextWindow::ScreenNavigation(int link, DWORD v) {
switch(link) {
default:
case 'h':
SS.TW.OneScreenForwardTo(SCREEN_LIST_OF_GROUPS);
break;
case 'b':
if(SS.TW.history > 0) {
SS.TW.shownIndex--;
if(SS.TW.shownIndex < 0) SS.TW.shownIndex = (HISTORY_LEN-1);
SS.TW.shown = &(SS.TW.showns[SS.TW.shownIndex]);
SS.TW.history--;
}
break;
case 'f':
SS.TW.OneScreenForwardTo(-1);
break;
}
}
void TextWindow::ShowHeader(bool withNav) {
ClearScreen();
char *cd = SS.GW.LockedInWorkplane() ?
SS.GetEntity(SS.GW.ActiveWorkplane())->DescriptionString() :
"free in 3d";
// Navigation buttons
if(withNav) {
Printf(false, " %Lb%f<<%E %Lh%fhome%E %Bt%Ft wrkpl:%Fd %s",
(&TextWindow::ScreenNavigation),
(&TextWindow::ScreenNavigation),
cd);
} else {
Printf(false, " %Bt%Ft wrkpl:%Fd %s", cd);
}
#define hs(b) ((b) ? 's' : 'h')
Printf(false, "%Bt%Ftshow: "
"%Fp%Ll%D%fwrkpls%E "
"%Fp%Ll%D%fnormals%E "
"%Fp%Ll%D%fpoints%E "
"%Fp%Ll%D%fconstraints%E ",
hs(SS.GW.showWorkplanes), (DWORD)&(SS.GW.showWorkplanes), &(SS.GW.ToggleBool),
hs(SS.GW.showNormals), (DWORD)&(SS.GW.showNormals), &(SS.GW.ToggleBool),
hs(SS.GW.showPoints), (DWORD)&(SS.GW.showPoints), &(SS.GW.ToggleBool),
hs(SS.GW.showConstraints), (DWORD)(&SS.GW.showConstraints), &(SS.GW.ToggleBool)
);
Printf(false, "%Bt%Ft "
"%Fp%Ll%D%fshaded%E "
"%Fp%Ll%D%ffaces%E "
"%Fp%Ll%D%fmesh%E "
"%Fp%Ll%D%fhidden-lines%E",
hs(SS.GW.showShaded), (DWORD)(&SS.GW.showShaded), &(SS.GW.ToggleBool),
hs(SS.GW.showFaces), (DWORD)(&SS.GW.showFaces), &(SS.GW.ToggleBool),
hs(SS.GW.showMesh), (DWORD)(&SS.GW.showMesh), &(SS.GW.ToggleBool),
hs(SS.GW.showHdnLines), (DWORD)(&SS.GW.showHdnLines), &(SS.GW.ToggleBool)
);
}
//-----------------------------------------------------------------------------
// The screen that shows a list of every group in the sketch, with options
// to hide or show them, and to view them in detail. This is our home page.
//-----------------------------------------------------------------------------
void TextWindow::ScreenSelectGroup(int link, DWORD v) {
SS.TW.OneScreenForwardTo(SCREEN_GROUP_INFO);
SS.TW.shown->group.v = v;
}
void TextWindow::ScreenToggleGroupShown(int link, DWORD v) {
hGroup hg = { v };
Group *g = SS.GetGroup(hg);
g->visible = !(g->visible);
// If a group was just shown, then it might not have been generated
// previously, so regenerate.
SS.GenerateAll();
}
void TextWindow::ScreenShowGroupsSpecial(int link, DWORD v) {
int i;
for(i = 0; i < SS.group.n; i++) {
Group *g = &(SS.group.elem[i]);
if(link == 's') {
g->visible = true;
} else {
g->visible = false;
}
}
}
void TextWindow::ScreenActivateGroup(int link, DWORD v) {
hGroup hg = { v };
Group *g = SS.GetGroup(hg);
g->visible = true;
SS.GW.activeGroup.v = v;
SS.GetGroup(SS.GW.activeGroup)->Activate();
SS.GW.ClearSuper();
}
void TextWindow::ReportHowGroupSolved(hGroup hg) {
SS.GW.ClearSuper();
SS.TW.OneScreenForwardTo(SCREEN_GROUP_SOLVE_INFO);
SS.TW.shown->group.v = hg.v;
SS.later.showTW = true;
}
void TextWindow::ScreenHowGroupSolved(int link, DWORD v) {
if(SS.GW.activeGroup.v != v) {
ScreenActivateGroup(link, v);
}
SS.TW.OneScreenForwardTo(SCREEN_GROUP_SOLVE_INFO);
SS.TW.shown->group.v = v;
}
void TextWindow::ScreenShowConfiguration(int link, DWORD v) {
SS.TW.OneScreenForwardTo(SCREEN_CONFIGURATION);
}
void TextWindow::ShowListOfGroups(void) {
Printf(true, "%Ftactv show ok group-name%E");
int i;
bool afterActive = false;
for(i = 0; i < SS.group.n; i++) {
Group *g = &(SS.group.elem[i]);
char *s = g->DescriptionString();
bool active = (g->h.v == SS.GW.activeGroup.v);
bool shown = g->visible;
bool ok = (g->solved.how == Group::SOLVED_OKAY);
bool ref = (g->h.v == Group::HGROUP_REFERENCES.v);
Printf(false, "%Bp%Fd "
"%Fp%D%f%s%Ll%s%E%s "
"%Fp%D%f%Ll%s%E%Fh%s%E "
"%Fp%D%f%s%Ll%s%E "
"%Fl%Ll%D%f%s",
// Alternate between light and dark backgrounds, for readability
(i & 1) ? 'd' : 'a',
// Link that activates the group
active ? 's' : 'h', g->h.v, (&TextWindow::ScreenActivateGroup),
active ? "yes" : (ref ? " " : ""),
active ? "" : (ref ? "" : "no"),
active ? "" : " ",
// Link that hides or shows the group
shown ? 's' : 'h', g->h.v, (&TextWindow::ScreenToggleGroupShown),
afterActive ? "" : (shown ? "yes" : "no"),
afterActive ? " - " : (shown ? "" : " "),
// Link to the errors, if a problem occured while solving
ok ? 's' : 'x', g->h.v, (&TextWindow::ScreenHowGroupSolved),
ok ? "ok" : "",
ok ? "" : "NO",
// Link to a screen that gives more details on the group
g->h.v, (&TextWindow::ScreenSelectGroup), s);
if(active) afterActive = true;
}
Printf(true, " %Fl%Ls%fshow all%E / %Fl%Lh%fhide all%E",
&(TextWindow::ScreenShowGroupsSpecial),
&(TextWindow::ScreenShowGroupsSpecial));
Printf(false, " %Fl%Ls%fconfiguration%E",
&(TextWindow::ScreenShowConfiguration));
}
//-----------------------------------------------------------------------------
// The screen that shows information about a specific group, and allows the
// user to edit various things about it.
//-----------------------------------------------------------------------------
void TextWindow::ScreenHoverConstraint(int link, DWORD v) {
if(!SS.GW.showConstraints) return;
hConstraint hc = { v };
Constraint *c = SS.GetConstraint(hc);
if(c->group.v != SS.GW.activeGroup.v) {
// Only constraints in the active group are visible
return;
}
SS.GW.hover.Clear();
SS.GW.hover.constraint = hc;
SS.GW.hover.emphasized = true;
}
void TextWindow::ScreenHoverRequest(int link, DWORD v) {
SS.GW.hover.Clear();
hRequest hr = { v };
SS.GW.hover.entity = hr.entity(0);
SS.GW.hover.emphasized = true;
}
void TextWindow::ScreenSelectConstraint(int link, DWORD v) {
SS.GW.ClearSelection();
SS.GW.selection[0].constraint.v = v;
}
void TextWindow::ScreenSelectRequest(int link, DWORD v) {
hRequest hr = { v };
SS.GW.ClearSelection();
SS.GW.selection[0].entity = hr.entity(0);
}
void TextWindow::ScreenChangeOneOrTwoSides(int link, DWORD v) {
SS.UndoRemember();
Group *g = SS.GetGroup(SS.TW.shown->group);
if(g->subtype == Group::ONE_SIDED) {
g->subtype = Group::TWO_SIDED;
} else if(g->subtype == Group::TWO_SIDED) {
g->subtype = Group::ONE_SIDED;
} else oops();
SS.MarkGroupDirty(g->h);
SS.GenerateAll();
SS.GW.ClearSuper();
}
void TextWindow::ScreenChangeSkipFirst(int link, DWORD v) {
SS.UndoRemember();
Group *g = SS.GetGroup(SS.TW.shown->group);
(g->skipFirst) = !(g->skipFirst);
SS.MarkGroupDirty(g->h);
SS.GenerateAll();
SS.GW.ClearSuper();
}
void TextWindow::ScreenChangeMeshCombine(int link, DWORD v) {
SS.UndoRemember();
Group *g = SS.GetGroup(SS.TW.shown->group);
g->meshCombine = v;
SS.MarkGroupDirty(g->h);
SS.GenerateAll();
SS.GW.ClearSuper();
}
void TextWindow::ScreenChangeRightLeftHanded(int link, DWORD v) {
SS.UndoRemember();
Group *g = SS.GetGroup(SS.TW.shown->group);
if(g->subtype == Group::RIGHT_HANDED) {
g->subtype = Group::LEFT_HANDED;
} else {
g->subtype = Group::RIGHT_HANDED;
}
SS.MarkGroupDirty(g->h);
SS.GenerateAll();
SS.GW.ClearSuper();
}
void TextWindow::ScreenChangeHelixParameter(int link, DWORD v) {
Group *g = SS.GetGroup(SS.TW.shown->group);
char str[1024];
int r;
if(link == 't') {
sprintf(str, "%.3f", g->valA);
SS.TW.edit.meaning = EDIT_HELIX_TURNS;
r = 12;
} else if(link == 'p') {
strcpy(str, SS.MmToString(g->valB));
SS.TW.edit.meaning = EDIT_HELIX_PITCH;
r = 14;
} else if(link == 'r') {
strcpy(str, SS.MmToString(g->valC));
SS.TW.edit.meaning = EDIT_HELIX_DRADIUS;
r = 16;
} else oops();
SS.TW.edit.group.v = v;
ShowTextEditControl(r, 9, str);
}
void TextWindow::ScreenColor(int link, DWORD v) {
SS.UndoRemember();
Group *g = SS.GetGroup(SS.TW.shown->group);
if(v < 0 || v >= SS.MODEL_COLORS) return;
g->color = SS.modelColor[v];
SS.MarkGroupDirty(g->h);
SS.GenerateAll();
SS.GW.ClearSuper();
}
void TextWindow::ScreenChangeExprA(int link, DWORD v) {
Group *g = SS.GetGroup(SS.TW.shown->group);
// There's an extra line for the skipFirst parameter in one-sided groups.
int r = (g->subtype == Group::ONE_SIDED) ? 15 : 13;
char str[1024];
sprintf(str, "%d", (int)g->valA);
ShowTextEditControl(r, 9, str);
SS.TW.edit.meaning = EDIT_TIMES_REPEATED;
SS.TW.edit.group.v = v;
}
void TextWindow::ScreenChangeGroupName(int link, DWORD v) {
Group *g = SS.GetGroup(SS.TW.shown->group);
ShowTextEditControl(7, 14, g->DescriptionString()+5);
SS.TW.edit.meaning = EDIT_GROUP_NAME;
SS.TW.edit.group.v = v;
}
void TextWindow::ScreenDeleteGroup(int link, DWORD v) {
SS.UndoRemember();
hGroup hg = SS.TW.shown->group;
if(hg.v == SS.GW.activeGroup.v) {
Error("This group is currently active; activate a different group "
"before proceeding.");
return;
}
SS.group.RemoveById(SS.TW.shown->group);
// This is a major change, so let's re-solve everything.
SS.TW.ClearSuper();
SS.GW.ClearSuper();
SS.GenerateAll(0, INT_MAX);
}
void TextWindow::ShowGroupInfo(void) {
Group *g = SS.group.FindById(shown->group);
char *s, *s2, *s3;
if(shown->group.v == Group::HGROUP_REFERENCES.v) {
Printf(true, "%FtGROUP %E%s", g->DescriptionString());
} else {
Printf(true, "%FtGROUP %E%s "
"[%Fl%Ll%D%frename%E/%Fl%Ll%D%fdel%E]",
g->DescriptionString(),
g->h.v, &TextWindow::ScreenChangeGroupName,
g->h.v, &TextWindow::ScreenDeleteGroup);
}
if(g->type == Group::EXTRUDE) {
s = "EXTRUDE ";
} else if(g->type == Group::TRANSLATE) {
s = "TRANSLATE";
s2 ="REPEAT ";
s3 ="START ";
} else if(g->type == Group::ROTATE) {
s = "ROTATE ";
s2 ="REPEAT ";
s3 ="START ";
}
if(g->type == Group::EXTRUDE || g->type == Group::ROTATE ||
g->type == Group::TRANSLATE)
{
bool one = (g->subtype == Group::ONE_SIDED);
Printf(true, "%Ft%s%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E", s,
&TextWindow::ScreenChangeOneOrTwoSides,
(one ? "" : "one side"), (one ? "one side" : ""),
&TextWindow::ScreenChangeOneOrTwoSides,
(!one ? "" : "two sides"), (!one ? "two sides" : ""));
}
if(g->type == Group::LATHE) {
Printf(true, "%FtLATHE");
}
if(g->type == Group::SWEEP) {
Printf(true, "%FtSWEEP");
}
if(g->type == Group::HELICAL_SWEEP) {
bool rh = (g->subtype == Group::RIGHT_HANDED);
Printf(true,
"%FtHELICAL%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E",
&ScreenChangeRightLeftHanded,
(rh ? "" : "right-hand"), (rh ? "right-hand" : ""),
&ScreenChangeRightLeftHanded,
(!rh ? "" : "left-hand"), (!rh ? "left-hand" : ""));
Printf(false, "%FtTHROUGH%E %@ turns %Fl%Lt%D%f[change]%E",
g->valA, g->h.v, &ScreenChangeHelixParameter);
Printf(false, "%FtPITCH%E %s axially per turn %Fl%Lp%D%f[change]%E",
SS.MmToString(g->valB), g->h.v, &ScreenChangeHelixParameter);
Printf(false, "%FtdRADIUS%E %s radially per turn %Fl%Lr%D%f[change]%E",
SS.MmToString(g->valC), g->h.v, &ScreenChangeHelixParameter);
}
if(g->type == Group::ROTATE || g->type == Group::TRANSLATE) {
bool space;
if(g->subtype == Group::ONE_SIDED) {
bool skip = g->skipFirst;
Printf(true, "%Ft%s%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E",
s3,
&ScreenChangeSkipFirst,
(!skip ? "" : "with original"), (!skip ? "with original" : ""),
&ScreenChangeSkipFirst,
(skip ? "":"with copy #1"), (skip ? "with copy #1":""));
space = false;
} else {
space = true;
}
int times = (int)(g->valA);
Printf(space, "%Ft%s%E %d time%s %Fl%Ll%D%f[change]%E",
s2, times, times == 1 ? "" : "s",
g->h.v, &TextWindow::ScreenChangeExprA);
}
if(g->type == Group::IMPORTED) {
Printf(true, "%FtIMPORT%E '%s'", g->impFile);
}
if(g->type == Group::EXTRUDE ||
g->type == Group::LATHE ||
g->type == Group::SWEEP ||
g->type == Group::HELICAL_SWEEP ||
g->type == Group::IMPORTED)
{
bool un = (g->meshCombine == Group::COMBINE_AS_UNION);
bool diff = (g->meshCombine == Group::COMBINE_AS_DIFFERENCE);
bool asy = (g->meshCombine == Group::COMBINE_AS_ASSEMBLE);
bool asa = (g->type == Group::IMPORTED);
Printf((g->type == Group::HELICAL_SWEEP),
"%FtMERGE AS%E %Fh%f%D%Ll%s%E%Fs%s%E / %Fh%f%D%Ll%s%E%Fs%s%E %s "
"%Fh%f%D%Ll%s%E%Fs%s%E",
&TextWindow::ScreenChangeMeshCombine,
Group::COMBINE_AS_UNION,
(un ? "" : "union"), (un ? "union" : ""),
&TextWindow::ScreenChangeMeshCombine,
Group::COMBINE_AS_DIFFERENCE,
(diff ? "" : "difference"), (diff ? "difference" : ""),
asa ? "/" : "",
&TextWindow::ScreenChangeMeshCombine,
Group::COMBINE_AS_ASSEMBLE,
(asy || !asa ? "" : "assemble"), (asy && asa ? "assemble" : ""));
}
if(g->type == Group::IMPORTED && g->meshError.yes) {
Printf(false, "%Fx the parts interfere!");
}
if(g->type == Group::EXTRUDE ||
g->type == Group::LATHE ||
g->type == Group::SWEEP ||
g->type == Group::HELICAL_SWEEP)
{
#define TWOX(v) v v
Printf(true, "%FtM_COLOR%E " TWOX(TWOX(TWOX("%Bp%D%f%Ln %Bd%E "))),
0x80000000 | SS.modelColor[0], 0, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[1], 1, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[2], 2, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[3], 3, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[4], 4, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[5], 5, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[6], 6, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[7], 7, &TextWindow::ScreenColor);
}
// Leave more space if the group has configuration stuff above the req/
// constraint list (as all but the drawing groups do).
if(g->type == Group::DRAWING_3D || g->type == Group::DRAWING_WORKPLANE) {
Printf(true, "%Ftrequests in group");
} else {
Printf(false, "");
Printf(false, "%Ftrequests in group");
}
int i, a = 0;
for(i = 0; i < SS.request.n; i++) {
Request *r = &(SS.request.elem[i]);
if(r->group.v == shown->group.v) {
char *s = r->DescriptionString();
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
(a & 1) ? 'd' : 'a',
r->h.v, (&TextWindow::ScreenSelectRequest),
&(TextWindow::ScreenHoverRequest), s);
a++;
}
}
if(a == 0) Printf(false, "%Ba (none)");
a = 0;
Printf(true, "%Ftconstraints in group");
for(i = 0; i < SS.constraint.n; i++) {
Constraint *c = &(SS.constraint.elem[i]);
if(c->group.v == shown->group.v) {
char *s = c->DescriptionString();
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
(a & 1) ? 'd' : 'a',
c->h.v, (&TextWindow::ScreenSelectConstraint),
(&TextWindow::ScreenHoverConstraint), s);
a++;
}
}
if(a == 0) Printf(false, "%Ba (none)");
}
//-----------------------------------------------------------------------------
// The screen that's displayed when the sketch fails to solve. A report of
// what failed, and (if the problem is a singular Jacobian) a list of
// constraints that could be removed to fix it.
//-----------------------------------------------------------------------------
void TextWindow::ShowGroupSolveInfo(void) {
Group *g = SS.group.FindById(shown->group);
if(g->solved.how == Group::SOLVED_OKAY) {
// Go back to the default group info screen
shown->screen = SCREEN_GROUP_INFO;
Show();
return;
}
Printf(true, "%FtGROUP %E%s", g->DescriptionString());
switch(g->solved.how) {
case Group::DIDNT_CONVERGE:
Printf(true, " %FxSOLVE FAILED!%Fd no convergence");
break;
case Group::SINGULAR_JACOBIAN: {
Printf(true, "%FxSOLVE FAILED!%Fd inconsistent system");
Printf(true, "remove any one of these to fix it");
for(int i = 0; i < g->solved.remove.n; i++) {
hConstraint hc = g->solved.remove.elem[i];
Constraint *c = SS.constraint.FindByIdNoOops(hc);
if(!c) continue;
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
(i & 1) ? 'd' : 'a',
c->h.v, (&TextWindow::ScreenSelectConstraint),
(&TextWindow::ScreenHoverConstraint),
c->DescriptionString());
}
break;
}
}
}
//-----------------------------------------------------------------------------
// For the configuration screen, setup items that are not specific to the
// file being edited right now.
//-----------------------------------------------------------------------------
void TextWindow::ScreenChangeLightDirection(int link, DWORD v) {
char str[1024];
sprintf(str, "%.2f, %.2f, %.2f", CO(SS.lightDir[v]));
ShowTextEditControl(29+2*v, 8, str);
SS.TW.edit.meaning = EDIT_LIGHT_DIRECTION;
SS.TW.edit.i = v;
}
void TextWindow::ScreenChangeLightIntensity(int link, DWORD v) {
char str[1024];
sprintf(str, "%.2f", SS.lightIntensity[v]);
ShowTextEditControl(29+2*v, 30, str);
SS.TW.edit.meaning = EDIT_LIGHT_INTENSITY;
SS.TW.edit.i = v;
}
void TextWindow::ScreenChangeColor(int link, DWORD v) {
char str[1024];
sprintf(str, "%.2f, %.2f, %.2f",
REDf(SS.modelColor[v]),
GREENf(SS.modelColor[v]),
BLUEf(SS.modelColor[v]));
ShowTextEditControl(9+2*v, 12, str);
SS.TW.edit.meaning = EDIT_COLOR;
SS.TW.edit.i = v;
}
void TextWindow::ScreenChangeMeshTolerance(int link, DWORD v) {
char str[1024];
sprintf(str, "%.2f", SS.meshTol);
ShowTextEditControl(37, 3, str);
SS.TW.edit.meaning = EDIT_MESH_TOLERANCE;
}
void TextWindow::ScreenChangeCameraTangent(int link, DWORD v) {
char str[1024];
sprintf(str, "%.3f", 1000*SS.cameraTangent);
ShowTextEditControl(43, 3, str);
SS.TW.edit.meaning = EDIT_CAMERA_TANGENT;
}
void TextWindow::ShowConfiguration(void) {
int i;
Printf(true, "%Ft material color-(r, g, b)");
for(i = 0; i < SS.MODEL_COLORS; i++) {
Printf(false, "%Bp #%d: %Bp %Bp (%@, %@, %@) %f%D%Ll%Fl[change]%E",
(i & 1) ? 'd' : 'a',
i, 0x80000000 | SS.modelColor[i],
(i & 1) ? 'd' : 'a',
REDf(SS.modelColor[i]),
GREENf(SS.modelColor[i]),
BLUEf(SS.modelColor[i]),
&ScreenChangeColor, i);
}
Printf(false, "");
Printf(false, "%Ft light direction intensity");
for(i = 0; i < 2; i++) {
Printf(false, "%Bp #%d (%2,%2,%2)%Fl%D%f%Ll[c]%E "
"%2 %Fl%D%f%Ll[c]%E",
(i & 1) ? 'd' : 'a', i,
CO(SS.lightDir[i]), i, &ScreenChangeLightDirection,
SS.lightIntensity[i], i, &ScreenChangeLightIntensity);
}
Printf(false, "");
Printf(false, "%Ft mesh tolerance (smaller is finer)%E");
Printf(false, "%Ba %2 %Fl%Ll%f%D[change]%E; now %d triangles",
SS.meshTol,
&ScreenChangeMeshTolerance, 0,
SS.group.elem[SS.group.n-1].runningMesh.l.n);
Printf(false, "");
Printf(false, "%Ft perspective factor (0 for isometric)%E");
Printf(false, "%Ba %3 %Fl%Ll%f%D[change]%E",
SS.cameraTangent*1000,
&ScreenChangeCameraTangent, 0);
}
//-----------------------------------------------------------------------------
// The edit control is visible, and the user just pressed enter.
//-----------------------------------------------------------------------------
void TextWindow::EditControlDone(char *s) {
switch(edit.meaning) {
case EDIT_TIMES_REPEATED: {
Expr *e = Expr::From(s);
if(e) {
SS.UndoRemember();
Group *g = SS.GetGroup(edit.group);
g->valA = e->Eval();
SS.MarkGroupDirty(g->h);
SS.later.generateAll = true;
} else {
Error("Not a valid number or expression: '%s'", s);
}
break;
}
case EDIT_GROUP_NAME: {
char *t;
bool invalid = false;
for(t = s; *t; t++) {
if(!(isalnum(*t) || *t == '-' || *t == '_')) {
invalid = true;
}
}
if(invalid || !*s) {
Error("Invalid characters. Allowed are: A-Z a-z 0-9 _ -");
} else {
SS.UndoRemember();
Group *g = SS.GetGroup(edit.group);
g->name.strcpy(s);
}
SS.unsaved = true;
break;
}
case EDIT_LIGHT_INTENSITY:
SS.lightIntensity[edit.i] = min(1, max(0, atof(s)));
InvalidateGraphics();
break;
case EDIT_LIGHT_DIRECTION: {
double x, y, z;
if(sscanf(s, "%lf, %lf, %lf", &x, &y, &z)==3) {
SS.lightDir[edit.i] = Vector::From(x, y, z);
} else {
Error("Bad format: specify coordinates as x, y, z");
}
InvalidateGraphics();
break;
}
case EDIT_COLOR: {
double r, g, b;
if(sscanf(s, "%lf, %lf, %lf", &r, &g, &b)==3) {
SS.modelColor[edit.i] = RGB(r*255, g*255, b*255);
} else {
Error("Bad format: specify color as r, g, b");
}
break;
}
case EDIT_MESH_TOLERANCE: {
SS.meshTol = min(10, max(0.1, atof(s)));
SS.GenerateAll(0, INT_MAX);
break;
}
case EDIT_CAMERA_TANGENT: {
SS.cameraTangent = (min(2, max(0, atof(s))))/1000.0;
InvalidateGraphics();
break;
}
case EDIT_HELIX_TURNS:
case EDIT_HELIX_PITCH:
case EDIT_HELIX_DRADIUS: {
SS.UndoRemember();
Group *g = SS.GetGroup(edit.group);
Expr *e = Expr::From(s);
if(!e) {
Error("Not a valid number or expression: '%s'", s);
break;
}
if(edit.meaning == EDIT_HELIX_TURNS) {
g->valA = min(30, fabs(e->Eval()));
} else if(edit.meaning == EDIT_HELIX_PITCH) {
g->valB = SS.ExprToMm(e);
} else {
g->valC = SS.ExprToMm(e);
}
SS.MarkGroupDirty(g->h);
SS.later.generateAll = true;
break;
}
}
SS.later.showTW = true;
HideTextEditControl();
edit.meaning = EDIT_NOTHING;
}

View File

@ -413,670 +413,3 @@ void TextWindow::OneScreenForwardTo(int screen) {
if(screen >= 0) shown->screen = screen;
}
void TextWindow::ScreenNavigation(int link, DWORD v) {
switch(link) {
default:
case 'h':
SS.TW.OneScreenForwardTo(SCREEN_LIST_OF_GROUPS);
break;
case 'b':
if(SS.TW.history > 0) {
SS.TW.shownIndex--;
if(SS.TW.shownIndex < 0) SS.TW.shownIndex = (HISTORY_LEN-1);
SS.TW.shown = &(SS.TW.showns[SS.TW.shownIndex]);
SS.TW.history--;
}
break;
case 'f':
SS.TW.OneScreenForwardTo(-1);
break;
}
}
void TextWindow::ShowHeader(bool withNav) {
ClearScreen();
char *cd = SS.GW.LockedInWorkplane() ?
SS.GetEntity(SS.GW.ActiveWorkplane())->DescriptionString() :
"free in 3d";
// Navigation buttons
if(withNav) {
Printf(false, " %Lb%f<<%E %Lh%fhome%E %Bt%Ft wrkpl:%Fd %s",
(&TextWindow::ScreenNavigation),
(&TextWindow::ScreenNavigation),
cd);
} else {
Printf(false, " %Bt%Ft wrkpl:%Fd %s", cd);
}
#define hs(b) ((b) ? 's' : 'h')
Printf(false, "%Bt%Ftshow: "
"%Fp%Ll%D%fwrkpls%E "
"%Fp%Ll%D%fnormals%E "
"%Fp%Ll%D%fpoints%E "
"%Fp%Ll%D%fconstraints%E ",
hs(SS.GW.showWorkplanes), (DWORD)&(SS.GW.showWorkplanes), &(SS.GW.ToggleBool),
hs(SS.GW.showNormals), (DWORD)&(SS.GW.showNormals), &(SS.GW.ToggleBool),
hs(SS.GW.showPoints), (DWORD)&(SS.GW.showPoints), &(SS.GW.ToggleBool),
hs(SS.GW.showConstraints), (DWORD)(&SS.GW.showConstraints), &(SS.GW.ToggleBool)
);
Printf(false, "%Bt%Ft "
"%Fp%Ll%D%fshaded%E "
"%Fp%Ll%D%ffaces%E "
"%Fp%Ll%D%fmesh%E "
"%Fp%Ll%D%fhidden-lines%E",
hs(SS.GW.showShaded), (DWORD)(&SS.GW.showShaded), &(SS.GW.ToggleBool),
hs(SS.GW.showFaces), (DWORD)(&SS.GW.showFaces), &(SS.GW.ToggleBool),
hs(SS.GW.showMesh), (DWORD)(&SS.GW.showMesh), &(SS.GW.ToggleBool),
hs(SS.GW.showHdnLines), (DWORD)(&SS.GW.showHdnLines), &(SS.GW.ToggleBool)
);
}
void TextWindow::ScreenSelectGroup(int link, DWORD v) {
SS.TW.OneScreenForwardTo(SCREEN_GROUP_INFO);
SS.TW.shown->group.v = v;
}
void TextWindow::ScreenToggleGroupShown(int link, DWORD v) {
hGroup hg = { v };
Group *g = SS.GetGroup(hg);
g->visible = !(g->visible);
// If a group was just shown, then it might not have been generated
// previously, so regenerate.
SS.GenerateAll();
}
void TextWindow::ScreenShowGroupsSpecial(int link, DWORD v) {
int i;
for(i = 0; i < SS.group.n; i++) {
Group *g = &(SS.group.elem[i]);
if(link == 's') {
g->visible = true;
} else {
g->visible = false;
}
}
}
void TextWindow::ScreenActivateGroup(int link, DWORD v) {
hGroup hg = { v };
Group *g = SS.GetGroup(hg);
g->visible = true;
SS.GW.activeGroup.v = v;
SS.GetGroup(SS.GW.activeGroup)->Activate();
SS.GW.ClearSuper();
}
void TextWindow::ReportHowGroupSolved(hGroup hg) {
SS.GW.ClearSuper();
SS.TW.OneScreenForwardTo(SCREEN_GROUP_SOLVE_INFO);
SS.TW.shown->group.v = hg.v;
SS.later.showTW = true;
}
void TextWindow::ScreenHowGroupSolved(int link, DWORD v) {
if(SS.GW.activeGroup.v != v) {
ScreenActivateGroup(link, v);
}
SS.TW.OneScreenForwardTo(SCREEN_GROUP_SOLVE_INFO);
SS.TW.shown->group.v = v;
}
void TextWindow::ScreenShowConfiguration(int link, DWORD v) {
SS.TW.OneScreenForwardTo(SCREEN_CONFIGURATION);
}
void TextWindow::ShowListOfGroups(void) {
Printf(true, "%Ftactv show ok group-name%E");
int i;
bool afterActive = false;
for(i = 0; i < SS.group.n; i++) {
Group *g = &(SS.group.elem[i]);
char *s = g->DescriptionString();
bool active = (g->h.v == SS.GW.activeGroup.v);
bool shown = g->visible;
bool ok = (g->solved.how == Group::SOLVED_OKAY);
bool ref = (g->h.v == Group::HGROUP_REFERENCES.v);
Printf(false, "%Bp%Fd "
"%Fp%D%f%s%Ll%s%E%s "
"%Fp%D%f%Ll%s%E%Fh%s%E "
"%Fp%D%f%s%Ll%s%E "
"%Fl%Ll%D%f%s",
// Alternate between light and dark backgrounds, for readability
(i & 1) ? 'd' : 'a',
// Link that activates the group
active ? 's' : 'h', g->h.v, (&TextWindow::ScreenActivateGroup),
active ? "yes" : (ref ? " " : ""),
active ? "" : (ref ? "" : "no"),
active ? "" : " ",
// Link that hides or shows the group
shown ? 's' : 'h', g->h.v, (&TextWindow::ScreenToggleGroupShown),
afterActive ? "" : (shown ? "yes" : "no"),
afterActive ? " - " : (shown ? "" : " "),
// Link to the errors, if a problem occured while solving
ok ? 's' : 'x', g->h.v, (&TextWindow::ScreenHowGroupSolved),
ok ? "ok" : "",
ok ? "" : "NO",
// Link to a screen that gives more details on the group
g->h.v, (&TextWindow::ScreenSelectGroup), s);
if(active) afterActive = true;
}
Printf(true, " %Fl%Ls%fshow all%E / %Fl%Lh%fhide all%E",
&(TextWindow::ScreenShowGroupsSpecial),
&(TextWindow::ScreenShowGroupsSpecial));
Printf(false, " %Fl%Ls%fconfiguration%E",
&(TextWindow::ScreenShowConfiguration));
}
void TextWindow::ScreenHoverConstraint(int link, DWORD v) {
if(!SS.GW.showConstraints) return;
hConstraint hc = { v };
Constraint *c = SS.GetConstraint(hc);
if(c->group.v != SS.GW.activeGroup.v) {
// Only constraints in the active group are visible
return;
}
SS.GW.hover.Clear();
SS.GW.hover.constraint = hc;
SS.GW.hover.emphasized = true;
}
void TextWindow::ScreenHoverRequest(int link, DWORD v) {
SS.GW.hover.Clear();
hRequest hr = { v };
SS.GW.hover.entity = hr.entity(0);
SS.GW.hover.emphasized = true;
}
void TextWindow::ScreenSelectConstraint(int link, DWORD v) {
SS.GW.ClearSelection();
SS.GW.selection[0].constraint.v = v;
}
void TextWindow::ScreenSelectRequest(int link, DWORD v) {
hRequest hr = { v };
SS.GW.ClearSelection();
SS.GW.selection[0].entity = hr.entity(0);
}
void TextWindow::ScreenChangeOneOrTwoSides(int link, DWORD v) {
SS.UndoRemember();
Group *g = SS.GetGroup(SS.TW.shown->group);
if(g->subtype == Group::ONE_SIDED) {
g->subtype = Group::TWO_SIDED;
} else if(g->subtype == Group::TWO_SIDED) {
g->subtype = Group::ONE_SIDED;
} else oops();
SS.MarkGroupDirty(g->h);
SS.GenerateAll();
SS.GW.ClearSuper();
}
void TextWindow::ScreenChangeSkipFirst(int link, DWORD v) {
SS.UndoRemember();
Group *g = SS.GetGroup(SS.TW.shown->group);
(g->skipFirst) = !(g->skipFirst);
SS.MarkGroupDirty(g->h);
SS.GenerateAll();
SS.GW.ClearSuper();
}
void TextWindow::ScreenChangeMeshCombine(int link, DWORD v) {
SS.UndoRemember();
Group *g = SS.GetGroup(SS.TW.shown->group);
g->meshCombine = v;
SS.MarkGroupDirty(g->h);
SS.GenerateAll();
SS.GW.ClearSuper();
}
void TextWindow::ScreenChangeRightLeftHanded(int link, DWORD v) {
SS.UndoRemember();
Group *g = SS.GetGroup(SS.TW.shown->group);
if(g->subtype == Group::RIGHT_HANDED) {
g->subtype = Group::LEFT_HANDED;
} else {
g->subtype = Group::RIGHT_HANDED;
}
SS.MarkGroupDirty(g->h);
SS.GenerateAll();
SS.GW.ClearSuper();
}
void TextWindow::ScreenChangeHelixParameter(int link, DWORD v) {
Group *g = SS.GetGroup(SS.TW.shown->group);
char str[1024];
int r;
if(link == 't') {
sprintf(str, "%.3f", g->valA);
SS.TW.edit.meaning = EDIT_HELIX_TURNS;
r = 12;
} else if(link == 'p') {
strcpy(str, SS.MmToString(g->valB));
SS.TW.edit.meaning = EDIT_HELIX_PITCH;
r = 14;
} else if(link == 'r') {
strcpy(str, SS.MmToString(g->valC));
SS.TW.edit.meaning = EDIT_HELIX_DRADIUS;
r = 16;
} else oops();
SS.TW.edit.group.v = v;
ShowTextEditControl(r, 9, str);
}
void TextWindow::ScreenColor(int link, DWORD v) {
SS.UndoRemember();
Group *g = SS.GetGroup(SS.TW.shown->group);
if(v < 0 || v >= SS.MODEL_COLORS) return;
g->color = SS.modelColor[v];
SS.MarkGroupDirty(g->h);
SS.GenerateAll();
SS.GW.ClearSuper();
}
void TextWindow::ScreenChangeExprA(int link, DWORD v) {
Group *g = SS.GetGroup(SS.TW.shown->group);
// There's an extra line for the skipFirst parameter in one-sided groups.
int r = (g->subtype == Group::ONE_SIDED) ? 15 : 13;
char str[1024];
sprintf(str, "%d", (int)g->valA);
ShowTextEditControl(r, 9, str);
SS.TW.edit.meaning = EDIT_TIMES_REPEATED;
SS.TW.edit.group.v = v;
}
void TextWindow::ScreenChangeGroupName(int link, DWORD v) {
Group *g = SS.GetGroup(SS.TW.shown->group);
ShowTextEditControl(7, 14, g->DescriptionString()+5);
SS.TW.edit.meaning = EDIT_GROUP_NAME;
SS.TW.edit.group.v = v;
}
void TextWindow::ScreenDeleteGroup(int link, DWORD v) {
SS.UndoRemember();
hGroup hg = SS.TW.shown->group;
if(hg.v == SS.GW.activeGroup.v) {
Error("This group is currently active; activate a different group "
"before proceeding.");
return;
}
SS.group.RemoveById(SS.TW.shown->group);
// This is a major change, so let's re-solve everything.
SS.TW.ClearSuper();
SS.GW.ClearSuper();
SS.GenerateAll(0, INT_MAX);
}
void TextWindow::ShowGroupInfo(void) {
Group *g = SS.group.FindById(shown->group);
char *s, *s2, *s3;
if(shown->group.v == Group::HGROUP_REFERENCES.v) {
Printf(true, "%FtGROUP %E%s", g->DescriptionString());
} else {
Printf(true, "%FtGROUP %E%s "
"[%Fl%Ll%D%frename%E/%Fl%Ll%D%fdel%E]",
g->DescriptionString(),
g->h.v, &TextWindow::ScreenChangeGroupName,
g->h.v, &TextWindow::ScreenDeleteGroup);
}
if(g->type == Group::EXTRUDE) {
s = "EXTRUDE ";
} else if(g->type == Group::TRANSLATE) {
s = "TRANSLATE";
s2 ="REPEAT ";
s3 ="START ";
} else if(g->type == Group::ROTATE) {
s = "ROTATE ";
s2 ="REPEAT ";
s3 ="START ";
}
if(g->type == Group::EXTRUDE || g->type == Group::ROTATE ||
g->type == Group::TRANSLATE)
{
bool one = (g->subtype == Group::ONE_SIDED);
Printf(true, "%Ft%s%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E", s,
&TextWindow::ScreenChangeOneOrTwoSides,
(one ? "" : "one side"), (one ? "one side" : ""),
&TextWindow::ScreenChangeOneOrTwoSides,
(!one ? "" : "two sides"), (!one ? "two sides" : ""));
}
if(g->type == Group::LATHE) {
Printf(true, "%FtLATHE");
}
if(g->type == Group::SWEEP) {
Printf(true, "%FtSWEEP");
}
if(g->type == Group::HELICAL_SWEEP) {
bool rh = (g->subtype == Group::RIGHT_HANDED);
Printf(true,
"%FtHELICAL%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E",
&ScreenChangeRightLeftHanded,
(rh ? "" : "right-hand"), (rh ? "right-hand" : ""),
&ScreenChangeRightLeftHanded,
(!rh ? "" : "left-hand"), (!rh ? "left-hand" : ""));
Printf(false, "%FtTHROUGH%E %@ turns %Fl%Lt%D%f[change]%E",
g->valA, g->h.v, &ScreenChangeHelixParameter);
Printf(false, "%FtPITCH%E %s axially per turn %Fl%Lp%D%f[change]%E",
SS.MmToString(g->valB), g->h.v, &ScreenChangeHelixParameter);
Printf(false, "%FtdRADIUS%E %s radially per turn %Fl%Lr%D%f[change]%E",
SS.MmToString(g->valC), g->h.v, &ScreenChangeHelixParameter);
}
if(g->type == Group::ROTATE || g->type == Group::TRANSLATE) {
bool space;
if(g->subtype == Group::ONE_SIDED) {
bool skip = g->skipFirst;
Printf(true, "%Ft%s%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E",
s3,
&ScreenChangeSkipFirst,
(!skip ? "" : "with original"), (!skip ? "with original" : ""),
&ScreenChangeSkipFirst,
(skip ? "":"with copy #1"), (skip ? "with copy #1":""));
space = false;
} else {
space = true;
}
int times = (int)(g->valA);
Printf(space, "%Ft%s%E %d time%s %Fl%Ll%D%f[change]%E",
s2, times, times == 1 ? "" : "s",
g->h.v, &TextWindow::ScreenChangeExprA);
}
if(g->type == Group::IMPORTED) {
Printf(true, "%FtIMPORT%E '%s'", g->impFile);
}
if(g->type == Group::EXTRUDE ||
g->type == Group::LATHE ||
g->type == Group::SWEEP ||
g->type == Group::HELICAL_SWEEP ||
g->type == Group::IMPORTED)
{
bool un = (g->meshCombine == Group::COMBINE_AS_UNION);
bool diff = (g->meshCombine == Group::COMBINE_AS_DIFFERENCE);
bool asy = (g->meshCombine == Group::COMBINE_AS_ASSEMBLE);
bool asa = (g->type == Group::IMPORTED);
Printf((g->type == Group::HELICAL_SWEEP),
"%FtMERGE AS%E %Fh%f%D%Ll%s%E%Fs%s%E / %Fh%f%D%Ll%s%E%Fs%s%E %s "
"%Fh%f%D%Ll%s%E%Fs%s%E",
&TextWindow::ScreenChangeMeshCombine,
Group::COMBINE_AS_UNION,
(un ? "" : "union"), (un ? "union" : ""),
&TextWindow::ScreenChangeMeshCombine,
Group::COMBINE_AS_DIFFERENCE,
(diff ? "" : "difference"), (diff ? "difference" : ""),
asa ? "/" : "",
&TextWindow::ScreenChangeMeshCombine,
Group::COMBINE_AS_ASSEMBLE,
(asy || !asa ? "" : "assemble"), (asy && asa ? "assemble" : ""));
}
if(g->type == Group::IMPORTED && g->meshError.yes) {
Printf(false, "%Fx the parts interfere!");
}
if(g->type == Group::EXTRUDE ||
g->type == Group::LATHE ||
g->type == Group::SWEEP ||
g->type == Group::HELICAL_SWEEP)
{
#define TWOX(v) v v
Printf(true, "%FtM_COLOR%E " TWOX(TWOX(TWOX("%Bp%D%f%Ln %Bd%E "))),
0x80000000 | SS.modelColor[0], 0, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[1], 1, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[2], 2, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[3], 3, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[4], 4, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[5], 5, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[6], 6, &TextWindow::ScreenColor,
0x80000000 | SS.modelColor[7], 7, &TextWindow::ScreenColor);
}
// Leave more space if the group has configuration stuff above the req/
// constraint list (as all but the drawing groups do).
if(g->type == Group::DRAWING_3D || g->type == Group::DRAWING_WORKPLANE) {
Printf(true, "%Ftrequests in group");
} else {
Printf(false, "");
Printf(false, "%Ftrequests in group");
}
int i, a = 0;
for(i = 0; i < SS.request.n; i++) {
Request *r = &(SS.request.elem[i]);
if(r->group.v == shown->group.v) {
char *s = r->DescriptionString();
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
(a & 1) ? 'd' : 'a',
r->h.v, (&TextWindow::ScreenSelectRequest),
&(TextWindow::ScreenHoverRequest), s);
a++;
}
}
if(a == 0) Printf(false, "%Ba (none)");
a = 0;
Printf(true, "%Ftconstraints in group");
for(i = 0; i < SS.constraint.n; i++) {
Constraint *c = &(SS.constraint.elem[i]);
if(c->group.v == shown->group.v) {
char *s = c->DescriptionString();
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
(a & 1) ? 'd' : 'a',
c->h.v, (&TextWindow::ScreenSelectConstraint),
(&TextWindow::ScreenHoverConstraint), s);
a++;
}
}
if(a == 0) Printf(false, "%Ba (none)");
}
void TextWindow::ShowGroupSolveInfo(void) {
Group *g = SS.group.FindById(shown->group);
if(g->solved.how == Group::SOLVED_OKAY) {
// Go back to the default group info screen
shown->screen = SCREEN_GROUP_INFO;
Show();
return;
}
Printf(true, "%FtGROUP %E%s", g->DescriptionString());
switch(g->solved.how) {
case Group::DIDNT_CONVERGE:
Printf(true, " %FxSOLVE FAILED!%Fd no convergence");
break;
case Group::SINGULAR_JACOBIAN: {
Printf(true, "%FxSOLVE FAILED!%Fd inconsistent system");
Printf(true, "remove any one of these to fix it");
for(int i = 0; i < g->solved.remove.n; i++) {
hConstraint hc = g->solved.remove.elem[i];
Constraint *c = SS.constraint.FindByIdNoOops(hc);
if(!c) continue;
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
(i & 1) ? 'd' : 'a',
c->h.v, (&TextWindow::ScreenSelectConstraint),
(&TextWindow::ScreenHoverConstraint),
c->DescriptionString());
}
break;
}
}
}
void TextWindow::ScreenChangeLightDirection(int link, DWORD v) {
char str[1024];
sprintf(str, "%.2f, %.2f, %.2f", CO(SS.lightDir[v]));
ShowTextEditControl(29+2*v, 8, str);
SS.TW.edit.meaning = EDIT_LIGHT_DIRECTION;
SS.TW.edit.i = v;
}
void TextWindow::ScreenChangeLightIntensity(int link, DWORD v) {
char str[1024];
sprintf(str, "%.2f", SS.lightIntensity[v]);
ShowTextEditControl(29+2*v, 30, str);
SS.TW.edit.meaning = EDIT_LIGHT_INTENSITY;
SS.TW.edit.i = v;
}
void TextWindow::ScreenChangeColor(int link, DWORD v) {
char str[1024];
sprintf(str, "%.2f, %.2f, %.2f",
REDf(SS.modelColor[v]),
GREENf(SS.modelColor[v]),
BLUEf(SS.modelColor[v]));
ShowTextEditControl(9+2*v, 12, str);
SS.TW.edit.meaning = EDIT_COLOR;
SS.TW.edit.i = v;
}
void TextWindow::ScreenChangeMeshTolerance(int link, DWORD v) {
char str[1024];
sprintf(str, "%.2f", SS.meshTol);
ShowTextEditControl(37, 3, str);
SS.TW.edit.meaning = EDIT_MESH_TOLERANCE;
}
void TextWindow::ScreenChangeCameraTangent(int link, DWORD v) {
char str[1024];
sprintf(str, "%.3f", 1000*SS.cameraTangent);
ShowTextEditControl(43, 3, str);
SS.TW.edit.meaning = EDIT_CAMERA_TANGENT;
}
void TextWindow::ShowConfiguration(void) {
int i;
Printf(true, "%Ft material color-(r, g, b)");
for(i = 0; i < SS.MODEL_COLORS; i++) {
Printf(false, "%Bp #%d: %Bp %Bp (%@, %@, %@) %f%D%Ll%Fl[change]%E",
(i & 1) ? 'd' : 'a',
i, 0x80000000 | SS.modelColor[i],
(i & 1) ? 'd' : 'a',
REDf(SS.modelColor[i]),
GREENf(SS.modelColor[i]),
BLUEf(SS.modelColor[i]),
&ScreenChangeColor, i);
}
Printf(false, "");
Printf(false, "%Ft light direction intensity");
for(i = 0; i < 2; i++) {
Printf(false, "%Bp #%d (%2,%2,%2)%Fl%D%f%Ll[c]%E "
"%2 %Fl%D%f%Ll[c]%E",
(i & 1) ? 'd' : 'a', i,
CO(SS.lightDir[i]), i, &ScreenChangeLightDirection,
SS.lightIntensity[i], i, &ScreenChangeLightIntensity);
}
Printf(false, "");
Printf(false, "%Ft mesh tolerance (smaller is finer)%E");
Printf(false, "%Ba %2 %Fl%Ll%f%D[change]%E; now %d triangles",
SS.meshTol,
&ScreenChangeMeshTolerance, 0,
SS.group.elem[SS.group.n-1].runningMesh.l.n);
Printf(false, "");
Printf(false, "%Ft perspective factor (0 for isometric)%E");
Printf(false, "%Ba %3 %Fl%Ll%f%D[change]%E",
SS.cameraTangent*1000,
&ScreenChangeCameraTangent, 0);
}
void TextWindow::EditControlDone(char *s) {
switch(edit.meaning) {
case EDIT_TIMES_REPEATED: {
Expr *e = Expr::From(s);
if(e) {
SS.UndoRemember();
Group *g = SS.GetGroup(edit.group);
g->valA = e->Eval();
SS.MarkGroupDirty(g->h);
SS.later.generateAll = true;
} else {
Error("Not a valid number or expression: '%s'", s);
}
break;
}
case EDIT_GROUP_NAME: {
char *t;
bool invalid = false;
for(t = s; *t; t++) {
if(!(isalnum(*t) || *t == '-' || *t == '_')) {
invalid = true;
}
}
if(invalid || !*s) {
Error("Invalid characters. Allowed are: A-Z a-z 0-9 _ -");
} else {
SS.UndoRemember();
Group *g = SS.GetGroup(edit.group);
g->name.strcpy(s);
}
SS.unsaved = true;
break;
}
case EDIT_LIGHT_INTENSITY:
SS.lightIntensity[edit.i] = min(1, max(0, atof(s)));
InvalidateGraphics();
break;
case EDIT_LIGHT_DIRECTION: {
double x, y, z;
if(sscanf(s, "%lf, %lf, %lf", &x, &y, &z)==3) {
SS.lightDir[edit.i] = Vector::From(x, y, z);
} else {
Error("Bad format: specify coordinates as x, y, z");
}
InvalidateGraphics();
break;
}
case EDIT_COLOR: {
double r, g, b;
if(sscanf(s, "%lf, %lf, %lf", &r, &g, &b)==3) {
SS.modelColor[edit.i] = RGB(r*255, g*255, b*255);
} else {
Error("Bad format: specify color as r, g, b");
}
break;
}
case EDIT_MESH_TOLERANCE: {
SS.meshTol = min(10, max(0.1, atof(s)));
SS.GenerateAll(0, INT_MAX);
break;
}
case EDIT_CAMERA_TANGENT: {
SS.cameraTangent = (min(2, max(0, atof(s))))/1000.0;
InvalidateGraphics();
break;
}
case EDIT_HELIX_TURNS:
case EDIT_HELIX_PITCH:
case EDIT_HELIX_DRADIUS: {
SS.UndoRemember();
Group *g = SS.GetGroup(edit.group);
Expr *e = Expr::From(s);
if(!e) {
Error("Not a valid number or expression: '%s'", s);
break;
}
if(edit.meaning == EDIT_HELIX_TURNS) {
g->valA = min(30, fabs(e->Eval()));
} else if(edit.meaning == EDIT_HELIX_PITCH) {
g->valB = SS.ExprToMm(e);
} else {
g->valC = SS.ExprToMm(e);
}
SS.MarkGroupDirty(g->h);
SS.later.generateAll = true;
break;
}
}
SS.later.showTW = true;
HideTextEditControl();
edit.meaning = EDIT_NOTHING;
}