Split the BSP stuff off the mesh stuff, and the text screens
themselves of the text window utility functions. [git-p4: depot-paths = "//depot/solvespace/": change = 1806]solver
parent
6eaca10e2f
commit
bc5b43de85
2
Makefile
2
Makefile
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@ -13,6 +13,7 @@ W32OBJS = $(OBJDIR)\w32main.obj \
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SSOBJS = $(OBJDIR)\solvespace.obj \
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$(OBJDIR)\textwin.obj \
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$(OBJDIR)\textscreens.obj \
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$(OBJDIR)\graphicswin.obj \
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$(OBJDIR)\util.obj \
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$(OBJDIR)\entity.obj \
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@ -30,6 +31,7 @@ SSOBJS = $(OBJDIR)\solvespace.obj \
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$(OBJDIR)\system.obj \
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$(OBJDIR)\polygon.obj \
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$(OBJDIR)\mesh.obj \
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$(OBJDIR)\bsp.obj \
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LIBS = user32.lib gdi32.lib comctl32.lib advapi32.lib opengl32.lib glu32.lib \
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@ -0,0 +1,646 @@
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#include "solvespace.h"
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SBsp2 *SBsp2::Alloc(void) { return (SBsp2 *)AllocTemporary(sizeof(SBsp2)); }
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SBsp3 *SBsp3::Alloc(void) { return (SBsp3 *)AllocTemporary(sizeof(SBsp3)); }
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SBsp3 *SBsp3::FromMesh(SMesh *m) {
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SBsp3 *bsp3 = NULL;
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int i;
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SMesh mc; ZERO(&mc);
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for(i = 0; i < m->l.n; i++) {
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mc.AddTriangle(&(m->l.elem[i]));
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}
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srand(0); // Let's be deterministic, at least!
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int n = mc.l.n;
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while(n > 1) {
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int k = rand() % n;
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n--;
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SWAP(STriangle, mc.l.elem[k], mc.l.elem[n]);
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}
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for(i = 0; i < mc.l.n; i++) {
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bsp3 = bsp3->Insert(&(mc.l.elem[i]), NULL);
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}
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mc.Clear();
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return bsp3;
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}
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Vector SBsp3::IntersectionWith(Vector a, Vector b) {
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double da = a.Dot(n) - d;
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double db = b.Dot(n) - d;
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if(da*db > 0) oops();
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double dab = (db - da);
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return (a.ScaledBy(db/dab)).Plus(b.ScaledBy(-da/dab));
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}
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void SBsp3::InsertInPlane(bool pos2, STriangle *tr, SMesh *m) {
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Vector tc = ((tr->a).Plus(tr->b).Plus(tr->c)).ScaledBy(1.0/3);
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bool onFace = false;
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bool sameNormal;
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double maxNormalMag = -1;
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Vector lln, trn = tr->Normal();
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SBsp3 *ll = this;
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while(ll) {
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if((ll->tri).ContainsPoint(tc)) {
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onFace = true;
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// If the mesh contains almost-zero-area triangles, and we're
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// just on the edge of one of those, then don't trust its normal.
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lln = (ll->tri).Normal();
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if(lln.Magnitude() > maxNormalMag) {
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sameNormal = trn.Dot(lln) > 0;
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maxNormalMag = lln.Magnitude();
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}
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}
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ll = ll->more;
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}
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if(m->flipNormal && ((!pos2 && !onFace) ||
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(onFace && !sameNormal && m->keepCoplanar)))
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{
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m->AddTriangle(tr->meta, tr->c, tr->b, tr->a);
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} else if(!(m->flipNormal) && ((pos2 && !onFace) ||
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(onFace && sameNormal && m->keepCoplanar)))
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{
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m->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
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} else {
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m->atLeastOneDiscarded = true;
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}
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}
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void SBsp3::InsertHow(int how, STriangle *tr, SMesh *instead) {
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switch(how) {
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case POS:
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if(instead && !pos) goto alt;
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pos = pos->Insert(tr, instead);
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break;
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case NEG:
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if(instead && !neg) goto alt;
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neg = neg->Insert(tr, instead);
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break;
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case COPLANAR: {
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if(instead) goto alt;
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SBsp3 *m = Alloc();
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m->n = n;
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m->d = d;
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m->tri = *tr;
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m->more = more;
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more = m;
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break;
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}
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default: oops();
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}
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return;
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alt:
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if(how == POS && !(instead->flipNormal)) {
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instead->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
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} else if(how == NEG && instead->flipNormal) {
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instead->AddTriangle(tr->meta, tr->c, tr->b, tr->a);
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} else if(how == COPLANAR) {
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if(edges) {
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edges->InsertTriangle(tr, instead, this);
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} else {
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// I suppose this actually is allowed to happen, if the coplanar
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// face is the leaf, and all of its neighbors are earlier in tree?
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InsertInPlane(false, tr, instead);
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}
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} else {
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instead->atLeastOneDiscarded = true;
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}
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}
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void SBsp3::InsertConvexHow(int how, STriMeta meta, Vector *vertex, int n,
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SMesh *instead)
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{
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switch(how) {
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case POS:
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if(pos) {
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pos = pos->InsertConvex(meta, vertex, n, instead);
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return;
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}
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break;
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case NEG:
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if(neg) {
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neg = neg->InsertConvex(meta, vertex, n, instead);
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return;
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}
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break;
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default: oops();
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}
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int i;
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for(i = 0; i < n - 2; i++) {
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STriangle tr = STriangle::From(meta,
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vertex[0], vertex[i+1], vertex[i+2]);
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InsertHow(how, &tr, instead);
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}
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}
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SBsp3 *SBsp3::InsertConvex(STriMeta meta, Vector *vertex, int cnt,
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SMesh *instead)
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{
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Vector e01 = (vertex[1]).Minus(vertex[0]);
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Vector e12 = (vertex[2]).Minus(vertex[1]);
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Vector out = e01.Cross(e12);
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#define MAX_VERTICES 50
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if(cnt+1 >= MAX_VERTICES) goto triangulate;
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int i;
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Vector on[2];
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bool isPos[MAX_VERTICES];
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bool isNeg[MAX_VERTICES];
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bool isOn[MAX_VERTICES];
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int posc = 0, negc = 0, onc = 0;
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for(i = 0; i < cnt; i++) {
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double dt = n.Dot(vertex[i]);
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isPos[i] = isNeg[i] = isOn[i] = false;
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if(fabs(dt - d) < LENGTH_EPS) {
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isOn[i] = true;
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if(onc < 2) {
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on[onc] = vertex[i];
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}
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onc++;
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} else if(dt > d) {
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isPos[i] = true;
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posc++;
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} else {
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isNeg[i] = true;
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negc++;
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}
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}
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if(onc != 2 && onc != 1 && onc != 0) goto triangulate;
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if(onc == 2) {
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if(!instead) {
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SEdge se = SEdge::From(on[0], on[1]);
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edges = edges->InsertEdge(&se, n, out);
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}
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}
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if(posc == 0) {
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InsertConvexHow(NEG, meta, vertex, cnt, instead);
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return this;
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}
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if(negc == 0) {
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InsertConvexHow(POS, meta, vertex, cnt, instead);
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return this;
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}
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Vector vpos[MAX_VERTICES];
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Vector vneg[MAX_VERTICES];
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int npos = 0, nneg = 0;
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Vector inter[2];
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int inters = 0;
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for(i = 0; i < cnt; i++) {
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int ip = WRAP((i + 1), cnt);
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if(isPos[i]) {
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vpos[npos++] = vertex[i];
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}
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if(isNeg[i]) {
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vneg[nneg++] = vertex[i];
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}
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if(isOn[i]) {
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vneg[nneg++] = vertex[i];
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vpos[npos++] = vertex[i];
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}
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if((isPos[i] && isNeg[ip]) || (isNeg[i] && isPos[ip])) {
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Vector vi = IntersectionWith(vertex[i], vertex[ip]);
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vpos[npos++] = vi;
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vneg[nneg++] = vi;
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if(inters >= 2) oops();
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inter[inters++] = vi;
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}
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}
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if(npos > cnt + 1 || nneg > cnt + 1) oops();
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if(!instead) {
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if(inters == 2) {
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SEdge se = SEdge::From(inter[0], inter[1]);
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edges = edges->InsertEdge(&se, n, out);
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} else if(inters == 1 && onc == 1) {
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SEdge se = SEdge::From(inter[0], on[0]);
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edges = edges->InsertEdge(&se, n, out);
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} else if(inters == 0 && onc == 2) {
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// We already handled this on-plane existing edge
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} else oops();
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}
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if(nneg < 3 || npos < 3) oops();
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InsertConvexHow(NEG, meta, vneg, nneg, instead);
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InsertConvexHow(POS, meta, vpos, npos, instead);
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return this;
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triangulate:
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// We don't handle the special case for this; do it as triangles
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SBsp3 *r = this;
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for(i = 0; i < cnt - 2; i++) {
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STriangle tr = STriangle::From(meta,
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vertex[0], vertex[i+1], vertex[i+2]);
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r = r->Insert(&tr, instead);
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}
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return r;
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}
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SBsp3 *SBsp3::Insert(STriangle *tr, SMesh *instead) {
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if(!this) {
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if(instead) {
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if(instead->flipNormal) {
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instead->atLeastOneDiscarded = true;
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} else {
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instead->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
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}
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return NULL;
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}
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// Brand new node; so allocate for it, and fill us in.
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SBsp3 *r = Alloc();
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r->n = (tr->Normal()).WithMagnitude(1);
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r->d = (tr->a).Dot(r->n);
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r->tri = *tr;
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return r;
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}
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double dt[3] = { (tr->a).Dot(n), (tr->b).Dot(n), (tr->c).Dot(n) };
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int inc = 0, posc = 0, negc = 0;
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bool isPos[3], isNeg[3], isOn[3];
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ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
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// Count vertices in the plane
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for(int i = 0; i < 3; i++) {
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if(fabs(dt[i] - d) < LENGTH_EPS) {
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inc++;
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isOn[i] = true;
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} else if(dt[i] > d) {
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posc++;
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isPos[i] = true;
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} else {
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negc++;
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isNeg[i] = true;
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}
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}
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// All vertices in-plane
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if(inc == 3) {
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InsertHow(COPLANAR, tr, instead);
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return this;
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}
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// No split required
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if(posc == 0 || negc == 0) {
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if(inc == 2) {
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Vector a, b;
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if (!isOn[0]) { a = tr->b; b = tr->c; }
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else if(!isOn[1]) { a = tr->c; b = tr->a; }
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else if(!isOn[2]) { a = tr->a; b = tr->b; }
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else oops();
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if(!instead) {
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SEdge se = SEdge::From(a, b);
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edges = edges->InsertEdge(&se, n, tr->Normal());
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}
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}
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if(posc > 0) {
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InsertHow(POS, tr, instead);
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} else {
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InsertHow(NEG, tr, instead);
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}
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return this;
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}
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// The polygon must be split into two pieces, one above, one below.
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Vector a, b, c;
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if(posc == 1 && negc == 1 && inc == 1) {
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bool bpos;
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// Standardize so that a is on the plane
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if (isOn[0]) { a = tr->a; b = tr->b; c = tr->c; bpos = isPos[1];
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} else if(isOn[1]) { a = tr->b; b = tr->c; c = tr->a; bpos = isPos[2];
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} else if(isOn[2]) { a = tr->c; b = tr->a; c = tr->b; bpos = isPos[0];
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} else oops();
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Vector bPc = IntersectionWith(b, c);
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STriangle btri = STriangle::From(tr->meta, a, b, bPc);
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STriangle ctri = STriangle::From(tr->meta, c, a, bPc);
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if(bpos) {
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InsertHow(POS, &btri, instead);
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InsertHow(NEG, &ctri, instead);
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} else {
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InsertHow(POS, &ctri, instead);
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InsertHow(NEG, &btri, instead);
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}
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if(!instead) {
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SEdge se = SEdge::From(a, bPc);
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edges = edges->InsertEdge(&se, n, tr->Normal());
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}
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return this;
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}
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if(posc == 2 && negc == 1) {
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// Standardize so that a is on one side, and b and c are on the other.
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if (isNeg[0]) { a = tr->a; b = tr->b; c = tr->c;
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} else if(isNeg[1]) { a = tr->b; b = tr->c; c = tr->a;
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} else if(isNeg[2]) { a = tr->c; b = tr->a; c = tr->b;
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} else oops();
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} else if(posc == 1 && negc == 2) {
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if (isPos[0]) { a = tr->a; b = tr->b; c = tr->c;
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} else if(isPos[1]) { a = tr->b; b = tr->c; c = tr->a;
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} else if(isPos[2]) { a = tr->c; b = tr->a; c = tr->b;
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} else oops();
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} else oops();
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Vector aPb = IntersectionWith(a, b);
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Vector cPa = IntersectionWith(c, a);
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STriangle alone = STriangle::From(tr->meta, a, aPb, cPa);
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Vector quad[4] = { aPb, b, c, cPa };
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if(posc == 2 && negc == 1) {
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InsertConvexHow(POS, tr->meta, quad, 4, instead);
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InsertHow(NEG, &alone, instead);
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} else {
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InsertConvexHow(NEG, tr->meta, quad, 4, instead);
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InsertHow(POS, &alone, instead);
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}
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if(!instead) {
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SEdge se = SEdge::From(aPb, cPa);
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edges = edges->InsertEdge(&se, n, alone.Normal());
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}
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return this;
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}
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void SBsp3::DebugDraw(void) {
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if(!this) return;
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pos->DebugDraw();
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Vector norm = tri.Normal();
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glNormal3d(norm.x, norm.y, norm.z);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glBegin(GL_TRIANGLES);
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glxVertex3v(tri.a);
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glxVertex3v(tri.b);
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glxVertex3v(tri.c);
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glEnd();
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glDisable(GL_LIGHTING);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glxDepthRangeOffset(2);
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glBegin(GL_TRIANGLES);
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glxVertex3v(tri.a);
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glxVertex3v(tri.b);
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glxVertex3v(tri.c);
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glEnd();
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glDisable(GL_LIGHTING);
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glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
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glPointSize(10);
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glxDepthRangeOffset(2);
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glBegin(GL_TRIANGLES);
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glxVertex3v(tri.a);
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glxVertex3v(tri.b);
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glxVertex3v(tri.c);
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glEnd();
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glxDepthRangeOffset(0);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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more->DebugDraw();
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neg->DebugDraw();
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edges->DebugDraw(n, d);
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}
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/////////////////////////////////
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Vector SBsp2::IntersectionWith(Vector a, Vector b) {
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double da = a.Dot(no) - d;
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double db = b.Dot(no) - d;
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if(da*db > 0) oops();
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double dab = (db - da);
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return (a.ScaledBy(db/dab)).Plus(b.ScaledBy(-da/dab));
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}
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SBsp2 *SBsp2::InsertEdge(SEdge *nedge, Vector nnp, Vector out) {
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if(!this) {
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// Brand new node; so allocate for it, and fill us in.
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SBsp2 *r = Alloc();
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r->np = nnp;
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r->no = ((r->np).Cross((nedge->b).Minus(nedge->a))).WithMagnitude(1);
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if(out.Dot(r->no) < 0) {
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r->no = (r->no).ScaledBy(-1);
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||||
}
|
||||
r->d = (nedge->a).Dot(r->no);
|
||||
r->edge = *nedge;
|
||||
return r;
|
||||
}
|
||||
|
||||
double dt[2] = { (nedge->a).Dot(no), (nedge->b).Dot(no) };
|
||||
|
||||
bool isPos[2], isNeg[2], isOn[2];
|
||||
ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
|
||||
for(int i = 0; i < 2; i++) {
|
||||
if(fabs(dt[i] - d) < LENGTH_EPS) {
|
||||
isOn[i] = true;
|
||||
} else if(dt[i] > d) {
|
||||
isPos[i] = true;
|
||||
} else {
|
||||
isNeg[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
if((isPos[0] && isPos[1])||(isPos[0] && isOn[1])||(isOn[0] && isPos[1])) {
|
||||
pos = pos->InsertEdge(nedge, nnp, out);
|
||||
return this;
|
||||
}
|
||||
if((isNeg[0] && isNeg[1])||(isNeg[0] && isOn[1])||(isOn[0] && isNeg[1])) {
|
||||
neg = neg->InsertEdge(nedge, nnp, out);
|
||||
return this;
|
||||
}
|
||||
if(isOn[0] && isOn[1]) {
|
||||
SBsp2 *m = Alloc();
|
||||
|
||||
m->np = nnp;
|
||||
m->no = ((m->np).Cross((nedge->b).Minus(nedge->a))).WithMagnitude(1);
|
||||
if(out.Dot(m->no) < 0) {
|
||||
m->no = (m->no).ScaledBy(-1);
|
||||
}
|
||||
m->d = (nedge->a).Dot(m->no);
|
||||
m->edge = *nedge;
|
||||
|
||||
m->more = more;
|
||||
more = m;
|
||||
return this;
|
||||
}
|
||||
if((isPos[0] && isNeg[1]) || (isNeg[0] && isPos[1])) {
|
||||
Vector aPb = IntersectionWith(nedge->a, nedge->b);
|
||||
|
||||
SEdge ea = SEdge::From(nedge->a, aPb);
|
||||
SEdge eb = SEdge::From(aPb, nedge->b);
|
||||
|
||||
if(isPos[0]) {
|
||||
pos = pos->InsertEdge(&ea, nnp, out);
|
||||
neg = neg->InsertEdge(&eb, nnp, out);
|
||||
} else {
|
||||
neg = neg->InsertEdge(&ea, nnp, out);
|
||||
pos = pos->InsertEdge(&eb, nnp, out);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
oops();
|
||||
}
|
||||
|
||||
void SBsp2::InsertTriangleHow(int how, STriangle *tr, SMesh *m, SBsp3 *bsp3) {
|
||||
switch(how) {
|
||||
case POS:
|
||||
if(pos) {
|
||||
pos->InsertTriangle(tr, m, bsp3);
|
||||
} else {
|
||||
bsp3->InsertInPlane(true, tr, m);
|
||||
}
|
||||
break;
|
||||
|
||||
case NEG:
|
||||
if(neg) {
|
||||
neg->InsertTriangle(tr, m, bsp3);
|
||||
} else {
|
||||
bsp3->InsertInPlane(false, tr, m);
|
||||
}
|
||||
break;
|
||||
|
||||
default: oops();
|
||||
}
|
||||
}
|
||||
|
||||
void SBsp2::InsertTriangle(STriangle *tr, SMesh *m, SBsp3 *bsp3) {
|
||||
double dt[3] = { (tr->a).Dot(no), (tr->b).Dot(no), (tr->c).Dot(no) };
|
||||
|
||||
bool isPos[3], isNeg[3], isOn[3];
|
||||
int inc = 0, posc = 0, negc = 0;
|
||||
ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
|
||||
for(int i = 0; i < 3; i++) {
|
||||
if(fabs(dt[i] - d) < LENGTH_EPS) {
|
||||
isOn[i] = true;
|
||||
inc++;
|
||||
} else if(dt[i] > d) {
|
||||
isPos[i] = true;
|
||||
posc++;
|
||||
} else {
|
||||
isNeg[i] = true;
|
||||
negc++;
|
||||
}
|
||||
}
|
||||
|
||||
if(inc == 3) {
|
||||
// All vertices on-line; so it's a degenerate triangle, to ignore.
|
||||
return;
|
||||
}
|
||||
|
||||
// No split required
|
||||
if(posc == 0 || negc == 0) {
|
||||
if(posc > 0) {
|
||||
InsertTriangleHow(POS, tr, m, bsp3);
|
||||
} else {
|
||||
InsertTriangleHow(NEG, tr, m, bsp3);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// The polygon must be split into two pieces, one above, one below.
|
||||
Vector a, b, c;
|
||||
|
||||
if(posc == 1 && negc == 1 && inc == 1) {
|
||||
bool bpos;
|
||||
// Standardize so that a is on the plane
|
||||
if (isOn[0]) { a = tr->a; b = tr->b; c = tr->c; bpos = isPos[1];
|
||||
} else if(isOn[1]) { a = tr->b; b = tr->c; c = tr->a; bpos = isPos[2];
|
||||
} else if(isOn[2]) { a = tr->c; b = tr->a; c = tr->b; bpos = isPos[0];
|
||||
} else oops();
|
||||
|
||||
Vector bPc = IntersectionWith(b, c);
|
||||
STriangle btri = STriangle::From(tr->meta, a, b, bPc);
|
||||
STriangle ctri = STriangle::From(tr->meta, c, a, bPc);
|
||||
|
||||
if(bpos) {
|
||||
InsertTriangleHow(POS, &btri, m, bsp3);
|
||||
InsertTriangleHow(NEG, &ctri, m, bsp3);
|
||||
} else {
|
||||
InsertTriangleHow(POS, &ctri, m, bsp3);
|
||||
InsertTriangleHow(NEG, &btri, m, bsp3);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if(posc == 2 && negc == 1) {
|
||||
// Standardize so that a is on one side, and b and c are on the other.
|
||||
if (isNeg[0]) { a = tr->a; b = tr->b; c = tr->c;
|
||||
} else if(isNeg[1]) { a = tr->b; b = tr->c; c = tr->a;
|
||||
} else if(isNeg[2]) { a = tr->c; b = tr->a; c = tr->b;
|
||||
} else oops();
|
||||
|
||||
} else if(posc == 1 && negc == 2) {
|
||||
if (isPos[0]) { a = tr->a; b = tr->b; c = tr->c;
|
||||
} else if(isPos[1]) { a = tr->b; b = tr->c; c = tr->a;
|
||||
} else if(isPos[2]) { a = tr->c; b = tr->a; c = tr->b;
|
||||
} else oops();
|
||||
} else oops();
|
||||
|
||||
Vector aPb = IntersectionWith(a, b);
|
||||
Vector cPa = IntersectionWith(c, a);
|
||||
|
||||
STriangle alone = STriangle::From(tr->meta, a, aPb, cPa);
|
||||
STriangle quad1 = STriangle::From(tr->meta, aPb, b, c );
|
||||
STriangle quad2 = STriangle::From(tr->meta, aPb, c, cPa);
|
||||
|
||||
if(posc == 2 && negc == 1) {
|
||||
InsertTriangleHow(POS, &quad1, m, bsp3);
|
||||
InsertTriangleHow(POS, &quad2, m, bsp3);
|
||||
InsertTriangleHow(NEG, &alone, m, bsp3);
|
||||
} else {
|
||||
InsertTriangleHow(NEG, &quad1, m, bsp3);
|
||||
InsertTriangleHow(NEG, &quad2, m, bsp3);
|
||||
InsertTriangleHow(POS, &alone, m, bsp3);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void SBsp2::DebugDraw(Vector n, double d) {
|
||||
if(!this) return;
|
||||
|
||||
if(fabs((edge.a).Dot(n) - d) > LENGTH_EPS) oops();
|
||||
if(fabs((edge.b).Dot(n) - d) > LENGTH_EPS) oops();
|
||||
|
||||
glLineWidth(10);
|
||||
glBegin(GL_LINES);
|
||||
glxVertex3v(edge.a);
|
||||
glxVertex3v(edge.b);
|
||||
glEnd();
|
||||
pos->DebugDraw(n, d);
|
||||
neg->DebugDraw(n, d);
|
||||
more->DebugDraw(n, d);
|
||||
glLineWidth(1);
|
||||
}
|
||||
|
644
mesh.cpp
644
mesh.cpp
|
@ -293,647 +293,3 @@ DWORD SMesh::FirstIntersectionWith(Point2d mp) {
|
|||
return face;
|
||||
}
|
||||
|
||||
SBsp2 *SBsp2::Alloc(void) { return (SBsp2 *)AllocTemporary(sizeof(SBsp2)); }
|
||||
SBsp3 *SBsp3::Alloc(void) { return (SBsp3 *)AllocTemporary(sizeof(SBsp3)); }
|
||||
|
||||
SBsp3 *SBsp3::FromMesh(SMesh *m) {
|
||||
SBsp3 *bsp3 = NULL;
|
||||
int i;
|
||||
|
||||
SMesh mc; ZERO(&mc);
|
||||
for(i = 0; i < m->l.n; i++) {
|
||||
mc.AddTriangle(&(m->l.elem[i]));
|
||||
}
|
||||
|
||||
srand(0); // Let's be deterministic, at least!
|
||||
int n = mc.l.n;
|
||||
while(n > 1) {
|
||||
int k = rand() % n;
|
||||
n--;
|
||||
SWAP(STriangle, mc.l.elem[k], mc.l.elem[n]);
|
||||
}
|
||||
|
||||
for(i = 0; i < mc.l.n; i++) {
|
||||
bsp3 = bsp3->Insert(&(mc.l.elem[i]), NULL);
|
||||
}
|
||||
|
||||
mc.Clear();
|
||||
return bsp3;
|
||||
}
|
||||
|
||||
Vector SBsp3::IntersectionWith(Vector a, Vector b) {
|
||||
double da = a.Dot(n) - d;
|
||||
double db = b.Dot(n) - d;
|
||||
if(da*db > 0) oops();
|
||||
|
||||
double dab = (db - da);
|
||||
return (a.ScaledBy(db/dab)).Plus(b.ScaledBy(-da/dab));
|
||||
}
|
||||
|
||||
void SBsp3::InsertInPlane(bool pos2, STriangle *tr, SMesh *m) {
|
||||
Vector tc = ((tr->a).Plus(tr->b).Plus(tr->c)).ScaledBy(1.0/3);
|
||||
|
||||
bool onFace = false;
|
||||
bool sameNormal;
|
||||
double maxNormalMag = -1;
|
||||
|
||||
Vector lln, trn = tr->Normal();
|
||||
|
||||
SBsp3 *ll = this;
|
||||
while(ll) {
|
||||
if((ll->tri).ContainsPoint(tc)) {
|
||||
onFace = true;
|
||||
// If the mesh contains almost-zero-area triangles, and we're
|
||||
// just on the edge of one of those, then don't trust its normal.
|
||||
lln = (ll->tri).Normal();
|
||||
if(lln.Magnitude() > maxNormalMag) {
|
||||
sameNormal = trn.Dot(lln) > 0;
|
||||
maxNormalMag = lln.Magnitude();
|
||||
}
|
||||
}
|
||||
ll = ll->more;
|
||||
}
|
||||
|
||||
if(m->flipNormal && ((!pos2 && !onFace) ||
|
||||
(onFace && !sameNormal && m->keepCoplanar)))
|
||||
{
|
||||
m->AddTriangle(tr->meta, tr->c, tr->b, tr->a);
|
||||
} else if(!(m->flipNormal) && ((pos2 && !onFace) ||
|
||||
(onFace && sameNormal && m->keepCoplanar)))
|
||||
{
|
||||
m->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
|
||||
} else {
|
||||
m->atLeastOneDiscarded = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SBsp3::InsertHow(int how, STriangle *tr, SMesh *instead) {
|
||||
switch(how) {
|
||||
case POS:
|
||||
if(instead && !pos) goto alt;
|
||||
pos = pos->Insert(tr, instead);
|
||||
break;
|
||||
|
||||
case NEG:
|
||||
if(instead && !neg) goto alt;
|
||||
neg = neg->Insert(tr, instead);
|
||||
break;
|
||||
|
||||
case COPLANAR: {
|
||||
if(instead) goto alt;
|
||||
SBsp3 *m = Alloc();
|
||||
m->n = n;
|
||||
m->d = d;
|
||||
m->tri = *tr;
|
||||
m->more = more;
|
||||
more = m;
|
||||
break;
|
||||
}
|
||||
default: oops();
|
||||
}
|
||||
return;
|
||||
|
||||
alt:
|
||||
if(how == POS && !(instead->flipNormal)) {
|
||||
instead->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
|
||||
} else if(how == NEG && instead->flipNormal) {
|
||||
instead->AddTriangle(tr->meta, tr->c, tr->b, tr->a);
|
||||
} else if(how == COPLANAR) {
|
||||
if(edges) {
|
||||
edges->InsertTriangle(tr, instead, this);
|
||||
} else {
|
||||
// I suppose this actually is allowed to happen, if the coplanar
|
||||
// face is the leaf, and all of its neighbors are earlier in tree?
|
||||
InsertInPlane(false, tr, instead);
|
||||
}
|
||||
} else {
|
||||
instead->atLeastOneDiscarded = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SBsp3::InsertConvexHow(int how, STriMeta meta, Vector *vertex, int n,
|
||||
SMesh *instead)
|
||||
{
|
||||
switch(how) {
|
||||
case POS:
|
||||
if(pos) {
|
||||
pos = pos->InsertConvex(meta, vertex, n, instead);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case NEG:
|
||||
if(neg) {
|
||||
neg = neg->InsertConvex(meta, vertex, n, instead);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
default: oops();
|
||||
}
|
||||
int i;
|
||||
for(i = 0; i < n - 2; i++) {
|
||||
STriangle tr = STriangle::From(meta,
|
||||
vertex[0], vertex[i+1], vertex[i+2]);
|
||||
InsertHow(how, &tr, instead);
|
||||
}
|
||||
}
|
||||
|
||||
SBsp3 *SBsp3::InsertConvex(STriMeta meta, Vector *vertex, int cnt,
|
||||
SMesh *instead)
|
||||
{
|
||||
Vector e01 = (vertex[1]).Minus(vertex[0]);
|
||||
Vector e12 = (vertex[2]).Minus(vertex[1]);
|
||||
Vector out = e01.Cross(e12);
|
||||
|
||||
#define MAX_VERTICES 50
|
||||
if(cnt+1 >= MAX_VERTICES) goto triangulate;
|
||||
|
||||
int i;
|
||||
Vector on[2];
|
||||
bool isPos[MAX_VERTICES];
|
||||
bool isNeg[MAX_VERTICES];
|
||||
bool isOn[MAX_VERTICES];
|
||||
int posc = 0, negc = 0, onc = 0;
|
||||
for(i = 0; i < cnt; i++) {
|
||||
double dt = n.Dot(vertex[i]);
|
||||
isPos[i] = isNeg[i] = isOn[i] = false;
|
||||
if(fabs(dt - d) < LENGTH_EPS) {
|
||||
isOn[i] = true;
|
||||
if(onc < 2) {
|
||||
on[onc] = vertex[i];
|
||||
}
|
||||
onc++;
|
||||
} else if(dt > d) {
|
||||
isPos[i] = true;
|
||||
posc++;
|
||||
} else {
|
||||
isNeg[i] = true;
|
||||
negc++;
|
||||
}
|
||||
}
|
||||
if(onc != 2 && onc != 1 && onc != 0) goto triangulate;
|
||||
|
||||
if(onc == 2) {
|
||||
if(!instead) {
|
||||
SEdge se = SEdge::From(on[0], on[1]);
|
||||
edges = edges->InsertEdge(&se, n, out);
|
||||
}
|
||||
}
|
||||
|
||||
if(posc == 0) {
|
||||
InsertConvexHow(NEG, meta, vertex, cnt, instead);
|
||||
return this;
|
||||
}
|
||||
if(negc == 0) {
|
||||
InsertConvexHow(POS, meta, vertex, cnt, instead);
|
||||
return this;
|
||||
}
|
||||
|
||||
Vector vpos[MAX_VERTICES];
|
||||
Vector vneg[MAX_VERTICES];
|
||||
int npos = 0, nneg = 0;
|
||||
|
||||
Vector inter[2];
|
||||
int inters = 0;
|
||||
|
||||
for(i = 0; i < cnt; i++) {
|
||||
int ip = WRAP((i + 1), cnt);
|
||||
|
||||
if(isPos[i]) {
|
||||
vpos[npos++] = vertex[i];
|
||||
}
|
||||
if(isNeg[i]) {
|
||||
vneg[nneg++] = vertex[i];
|
||||
}
|
||||
if(isOn[i]) {
|
||||
vneg[nneg++] = vertex[i];
|
||||
vpos[npos++] = vertex[i];
|
||||
}
|
||||
if((isPos[i] && isNeg[ip]) || (isNeg[i] && isPos[ip])) {
|
||||
Vector vi = IntersectionWith(vertex[i], vertex[ip]);
|
||||
vpos[npos++] = vi;
|
||||
vneg[nneg++] = vi;
|
||||
|
||||
if(inters >= 2) oops();
|
||||
inter[inters++] = vi;
|
||||
}
|
||||
}
|
||||
if(npos > cnt + 1 || nneg > cnt + 1) oops();
|
||||
|
||||
if(!instead) {
|
||||
if(inters == 2) {
|
||||
SEdge se = SEdge::From(inter[0], inter[1]);
|
||||
edges = edges->InsertEdge(&se, n, out);
|
||||
} else if(inters == 1 && onc == 1) {
|
||||
SEdge se = SEdge::From(inter[0], on[0]);
|
||||
edges = edges->InsertEdge(&se, n, out);
|
||||
} else if(inters == 0 && onc == 2) {
|
||||
// We already handled this on-plane existing edge
|
||||
} else oops();
|
||||
}
|
||||
if(nneg < 3 || npos < 3) oops();
|
||||
|
||||
InsertConvexHow(NEG, meta, vneg, nneg, instead);
|
||||
InsertConvexHow(POS, meta, vpos, npos, instead);
|
||||
return this;
|
||||
|
||||
triangulate:
|
||||
// We don't handle the special case for this; do it as triangles
|
||||
SBsp3 *r = this;
|
||||
for(i = 0; i < cnt - 2; i++) {
|
||||
STriangle tr = STriangle::From(meta,
|
||||
vertex[0], vertex[i+1], vertex[i+2]);
|
||||
r = r->Insert(&tr, instead);
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
SBsp3 *SBsp3::Insert(STriangle *tr, SMesh *instead) {
|
||||
if(!this) {
|
||||
if(instead) {
|
||||
if(instead->flipNormal) {
|
||||
instead->atLeastOneDiscarded = true;
|
||||
} else {
|
||||
instead->AddTriangle(tr->meta, tr->a, tr->b, tr->c);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Brand new node; so allocate for it, and fill us in.
|
||||
SBsp3 *r = Alloc();
|
||||
r->n = (tr->Normal()).WithMagnitude(1);
|
||||
r->d = (tr->a).Dot(r->n);
|
||||
r->tri = *tr;
|
||||
return r;
|
||||
}
|
||||
|
||||
double dt[3] = { (tr->a).Dot(n), (tr->b).Dot(n), (tr->c).Dot(n) };
|
||||
|
||||
int inc = 0, posc = 0, negc = 0;
|
||||
bool isPos[3], isNeg[3], isOn[3];
|
||||
ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
|
||||
// Count vertices in the plane
|
||||
for(int i = 0; i < 3; i++) {
|
||||
if(fabs(dt[i] - d) < LENGTH_EPS) {
|
||||
inc++;
|
||||
isOn[i] = true;
|
||||
} else if(dt[i] > d) {
|
||||
posc++;
|
||||
isPos[i] = true;
|
||||
} else {
|
||||
negc++;
|
||||
isNeg[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
// All vertices in-plane
|
||||
if(inc == 3) {
|
||||
InsertHow(COPLANAR, tr, instead);
|
||||
return this;
|
||||
}
|
||||
|
||||
// No split required
|
||||
if(posc == 0 || negc == 0) {
|
||||
if(inc == 2) {
|
||||
Vector a, b;
|
||||
if (!isOn[0]) { a = tr->b; b = tr->c; }
|
||||
else if(!isOn[1]) { a = tr->c; b = tr->a; }
|
||||
else if(!isOn[2]) { a = tr->a; b = tr->b; }
|
||||
else oops();
|
||||
if(!instead) {
|
||||
SEdge se = SEdge::From(a, b);
|
||||
edges = edges->InsertEdge(&se, n, tr->Normal());
|
||||
}
|
||||
}
|
||||
|
||||
if(posc > 0) {
|
||||
InsertHow(POS, tr, instead);
|
||||
} else {
|
||||
InsertHow(NEG, tr, instead);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
// The polygon must be split into two pieces, one above, one below.
|
||||
Vector a, b, c;
|
||||
|
||||
if(posc == 1 && negc == 1 && inc == 1) {
|
||||
bool bpos;
|
||||
// Standardize so that a is on the plane
|
||||
if (isOn[0]) { a = tr->a; b = tr->b; c = tr->c; bpos = isPos[1];
|
||||
} else if(isOn[1]) { a = tr->b; b = tr->c; c = tr->a; bpos = isPos[2];
|
||||
} else if(isOn[2]) { a = tr->c; b = tr->a; c = tr->b; bpos = isPos[0];
|
||||
} else oops();
|
||||
|
||||
Vector bPc = IntersectionWith(b, c);
|
||||
STriangle btri = STriangle::From(tr->meta, a, b, bPc);
|
||||
STriangle ctri = STriangle::From(tr->meta, c, a, bPc);
|
||||
|
||||
if(bpos) {
|
||||
InsertHow(POS, &btri, instead);
|
||||
InsertHow(NEG, &ctri, instead);
|
||||
} else {
|
||||
InsertHow(POS, &ctri, instead);
|
||||
InsertHow(NEG, &btri, instead);
|
||||
}
|
||||
|
||||
if(!instead) {
|
||||
SEdge se = SEdge::From(a, bPc);
|
||||
edges = edges->InsertEdge(&se, n, tr->Normal());
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
if(posc == 2 && negc == 1) {
|
||||
// Standardize so that a is on one side, and b and c are on the other.
|
||||
if (isNeg[0]) { a = tr->a; b = tr->b; c = tr->c;
|
||||
} else if(isNeg[1]) { a = tr->b; b = tr->c; c = tr->a;
|
||||
} else if(isNeg[2]) { a = tr->c; b = tr->a; c = tr->b;
|
||||
} else oops();
|
||||
|
||||
} else if(posc == 1 && negc == 2) {
|
||||
if (isPos[0]) { a = tr->a; b = tr->b; c = tr->c;
|
||||
} else if(isPos[1]) { a = tr->b; b = tr->c; c = tr->a;
|
||||
} else if(isPos[2]) { a = tr->c; b = tr->a; c = tr->b;
|
||||
} else oops();
|
||||
} else oops();
|
||||
|
||||
Vector aPb = IntersectionWith(a, b);
|
||||
Vector cPa = IntersectionWith(c, a);
|
||||
|
||||
STriangle alone = STriangle::From(tr->meta, a, aPb, cPa);
|
||||
Vector quad[4] = { aPb, b, c, cPa };
|
||||
|
||||
if(posc == 2 && negc == 1) {
|
||||
InsertConvexHow(POS, tr->meta, quad, 4, instead);
|
||||
InsertHow(NEG, &alone, instead);
|
||||
} else {
|
||||
InsertConvexHow(NEG, tr->meta, quad, 4, instead);
|
||||
InsertHow(POS, &alone, instead);
|
||||
}
|
||||
if(!instead) {
|
||||
SEdge se = SEdge::From(aPb, cPa);
|
||||
edges = edges->InsertEdge(&se, n, alone.Normal());
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
void SBsp3::DebugDraw(void) {
|
||||
if(!this) return;
|
||||
|
||||
pos->DebugDraw();
|
||||
Vector norm = tri.Normal();
|
||||
glNormal3d(norm.x, norm.y, norm.z);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
glBegin(GL_TRIANGLES);
|
||||
glxVertex3v(tri.a);
|
||||
glxVertex3v(tri.b);
|
||||
glxVertex3v(tri.c);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
glxDepthRangeOffset(2);
|
||||
glBegin(GL_TRIANGLES);
|
||||
glxVertex3v(tri.a);
|
||||
glxVertex3v(tri.b);
|
||||
glxVertex3v(tri.c);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
|
||||
glPointSize(10);
|
||||
glxDepthRangeOffset(2);
|
||||
glBegin(GL_TRIANGLES);
|
||||
glxVertex3v(tri.a);
|
||||
glxVertex3v(tri.b);
|
||||
glxVertex3v(tri.c);
|
||||
glEnd();
|
||||
|
||||
glxDepthRangeOffset(0);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
more->DebugDraw();
|
||||
neg->DebugDraw();
|
||||
|
||||
edges->DebugDraw(n, d);
|
||||
}
|
||||
|
||||
/////////////////////////////////
|
||||
|
||||
Vector SBsp2::IntersectionWith(Vector a, Vector b) {
|
||||
double da = a.Dot(no) - d;
|
||||
double db = b.Dot(no) - d;
|
||||
if(da*db > 0) oops();
|
||||
|
||||
double dab = (db - da);
|
||||
return (a.ScaledBy(db/dab)).Plus(b.ScaledBy(-da/dab));
|
||||
}
|
||||
|
||||
SBsp2 *SBsp2::InsertEdge(SEdge *nedge, Vector nnp, Vector out) {
|
||||
if(!this) {
|
||||
// Brand new node; so allocate for it, and fill us in.
|
||||
SBsp2 *r = Alloc();
|
||||
r->np = nnp;
|
||||
r->no = ((r->np).Cross((nedge->b).Minus(nedge->a))).WithMagnitude(1);
|
||||
if(out.Dot(r->no) < 0) {
|
||||
r->no = (r->no).ScaledBy(-1);
|
||||
}
|
||||
r->d = (nedge->a).Dot(r->no);
|
||||
r->edge = *nedge;
|
||||
return r;
|
||||
}
|
||||
|
||||
double dt[2] = { (nedge->a).Dot(no), (nedge->b).Dot(no) };
|
||||
|
||||
bool isPos[2], isNeg[2], isOn[2];
|
||||
ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
|
||||
for(int i = 0; i < 2; i++) {
|
||||
if(fabs(dt[i] - d) < LENGTH_EPS) {
|
||||
isOn[i] = true;
|
||||
} else if(dt[i] > d) {
|
||||
isPos[i] = true;
|
||||
} else {
|
||||
isNeg[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
if((isPos[0] && isPos[1])||(isPos[0] && isOn[1])||(isOn[0] && isPos[1])) {
|
||||
pos = pos->InsertEdge(nedge, nnp, out);
|
||||
return this;
|
||||
}
|
||||
if((isNeg[0] && isNeg[1])||(isNeg[0] && isOn[1])||(isOn[0] && isNeg[1])) {
|
||||
neg = neg->InsertEdge(nedge, nnp, out);
|
||||
return this;
|
||||
}
|
||||
if(isOn[0] && isOn[1]) {
|
||||
SBsp2 *m = Alloc();
|
||||
|
||||
m->np = nnp;
|
||||
m->no = ((m->np).Cross((nedge->b).Minus(nedge->a))).WithMagnitude(1);
|
||||
if(out.Dot(m->no) < 0) {
|
||||
m->no = (m->no).ScaledBy(-1);
|
||||
}
|
||||
m->d = (nedge->a).Dot(m->no);
|
||||
m->edge = *nedge;
|
||||
|
||||
m->more = more;
|
||||
more = m;
|
||||
return this;
|
||||
}
|
||||
if((isPos[0] && isNeg[1]) || (isNeg[0] && isPos[1])) {
|
||||
Vector aPb = IntersectionWith(nedge->a, nedge->b);
|
||||
|
||||
SEdge ea = SEdge::From(nedge->a, aPb);
|
||||
SEdge eb = SEdge::From(aPb, nedge->b);
|
||||
|
||||
if(isPos[0]) {
|
||||
pos = pos->InsertEdge(&ea, nnp, out);
|
||||
neg = neg->InsertEdge(&eb, nnp, out);
|
||||
} else {
|
||||
neg = neg->InsertEdge(&ea, nnp, out);
|
||||
pos = pos->InsertEdge(&eb, nnp, out);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
oops();
|
||||
}
|
||||
|
||||
void SBsp2::InsertTriangleHow(int how, STriangle *tr, SMesh *m, SBsp3 *bsp3) {
|
||||
switch(how) {
|
||||
case POS:
|
||||
if(pos) {
|
||||
pos->InsertTriangle(tr, m, bsp3);
|
||||
} else {
|
||||
bsp3->InsertInPlane(true, tr, m);
|
||||
}
|
||||
break;
|
||||
|
||||
case NEG:
|
||||
if(neg) {
|
||||
neg->InsertTriangle(tr, m, bsp3);
|
||||
} else {
|
||||
bsp3->InsertInPlane(false, tr, m);
|
||||
}
|
||||
break;
|
||||
|
||||
default: oops();
|
||||
}
|
||||
}
|
||||
|
||||
void SBsp2::InsertTriangle(STriangle *tr, SMesh *m, SBsp3 *bsp3) {
|
||||
double dt[3] = { (tr->a).Dot(no), (tr->b).Dot(no), (tr->c).Dot(no) };
|
||||
|
||||
bool isPos[3], isNeg[3], isOn[3];
|
||||
int inc = 0, posc = 0, negc = 0;
|
||||
ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
|
||||
for(int i = 0; i < 3; i++) {
|
||||
if(fabs(dt[i] - d) < LENGTH_EPS) {
|
||||
isOn[i] = true;
|
||||
inc++;
|
||||
} else if(dt[i] > d) {
|
||||
isPos[i] = true;
|
||||
posc++;
|
||||
} else {
|
||||
isNeg[i] = true;
|
||||
negc++;
|
||||
}
|
||||
}
|
||||
|
||||
if(inc == 3) {
|
||||
// All vertices on-line; so it's a degenerate triangle, to ignore.
|
||||
return;
|
||||
}
|
||||
|
||||
// No split required
|
||||
if(posc == 0 || negc == 0) {
|
||||
if(posc > 0) {
|
||||
InsertTriangleHow(POS, tr, m, bsp3);
|
||||
} else {
|
||||
InsertTriangleHow(NEG, tr, m, bsp3);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// The polygon must be split into two pieces, one above, one below.
|
||||
Vector a, b, c;
|
||||
|
||||
if(posc == 1 && negc == 1 && inc == 1) {
|
||||
bool bpos;
|
||||
// Standardize so that a is on the plane
|
||||
if (isOn[0]) { a = tr->a; b = tr->b; c = tr->c; bpos = isPos[1];
|
||||
} else if(isOn[1]) { a = tr->b; b = tr->c; c = tr->a; bpos = isPos[2];
|
||||
} else if(isOn[2]) { a = tr->c; b = tr->a; c = tr->b; bpos = isPos[0];
|
||||
} else oops();
|
||||
|
||||
Vector bPc = IntersectionWith(b, c);
|
||||
STriangle btri = STriangle::From(tr->meta, a, b, bPc);
|
||||
STriangle ctri = STriangle::From(tr->meta, c, a, bPc);
|
||||
|
||||
if(bpos) {
|
||||
InsertTriangleHow(POS, &btri, m, bsp3);
|
||||
InsertTriangleHow(NEG, &ctri, m, bsp3);
|
||||
} else {
|
||||
InsertTriangleHow(POS, &ctri, m, bsp3);
|
||||
InsertTriangleHow(NEG, &btri, m, bsp3);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if(posc == 2 && negc == 1) {
|
||||
// Standardize so that a is on one side, and b and c are on the other.
|
||||
if (isNeg[0]) { a = tr->a; b = tr->b; c = tr->c;
|
||||
} else if(isNeg[1]) { a = tr->b; b = tr->c; c = tr->a;
|
||||
} else if(isNeg[2]) { a = tr->c; b = tr->a; c = tr->b;
|
||||
} else oops();
|
||||
|
||||
} else if(posc == 1 && negc == 2) {
|
||||
if (isPos[0]) { a = tr->a; b = tr->b; c = tr->c;
|
||||
} else if(isPos[1]) { a = tr->b; b = tr->c; c = tr->a;
|
||||
} else if(isPos[2]) { a = tr->c; b = tr->a; c = tr->b;
|
||||
} else oops();
|
||||
} else oops();
|
||||
|
||||
Vector aPb = IntersectionWith(a, b);
|
||||
Vector cPa = IntersectionWith(c, a);
|
||||
|
||||
STriangle alone = STriangle::From(tr->meta, a, aPb, cPa);
|
||||
STriangle quad1 = STriangle::From(tr->meta, aPb, b, c );
|
||||
STriangle quad2 = STriangle::From(tr->meta, aPb, c, cPa);
|
||||
|
||||
if(posc == 2 && negc == 1) {
|
||||
InsertTriangleHow(POS, &quad1, m, bsp3);
|
||||
InsertTriangleHow(POS, &quad2, m, bsp3);
|
||||
InsertTriangleHow(NEG, &alone, m, bsp3);
|
||||
} else {
|
||||
InsertTriangleHow(NEG, &quad1, m, bsp3);
|
||||
InsertTriangleHow(NEG, &quad2, m, bsp3);
|
||||
InsertTriangleHow(POS, &alone, m, bsp3);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void SBsp2::DebugDraw(Vector n, double d) {
|
||||
if(!this) return;
|
||||
|
||||
if(fabs((edge.a).Dot(n) - d) > LENGTH_EPS) oops();
|
||||
if(fabs((edge.b).Dot(n) - d) > LENGTH_EPS) oops();
|
||||
|
||||
glLineWidth(10);
|
||||
glBegin(GL_LINES);
|
||||
glxVertex3v(edge.a);
|
||||
glxVertex3v(edge.b);
|
||||
glEnd();
|
||||
pos->DebugDraw(n, d);
|
||||
neg->DebugDraw(n, d);
|
||||
more->DebugDraw(n, d);
|
||||
glLineWidth(1);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,692 @@
|
|||
#include "solvespace.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// A navigation bar that always appears at the top of the window.
|
||||
//-----------------------------------------------------------------------------
|
||||
void TextWindow::ScreenNavigation(int link, DWORD v) {
|
||||
switch(link) {
|
||||
default:
|
||||
case 'h':
|
||||
SS.TW.OneScreenForwardTo(SCREEN_LIST_OF_GROUPS);
|
||||
break;
|
||||
|
||||
case 'b':
|
||||
if(SS.TW.history > 0) {
|
||||
SS.TW.shownIndex--;
|
||||
if(SS.TW.shownIndex < 0) SS.TW.shownIndex = (HISTORY_LEN-1);
|
||||
SS.TW.shown = &(SS.TW.showns[SS.TW.shownIndex]);
|
||||
SS.TW.history--;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'f':
|
||||
SS.TW.OneScreenForwardTo(-1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
void TextWindow::ShowHeader(bool withNav) {
|
||||
ClearScreen();
|
||||
|
||||
char *cd = SS.GW.LockedInWorkplane() ?
|
||||
SS.GetEntity(SS.GW.ActiveWorkplane())->DescriptionString() :
|
||||
"free in 3d";
|
||||
|
||||
// Navigation buttons
|
||||
if(withNav) {
|
||||
Printf(false, " %Lb%f<<%E %Lh%fhome%E %Bt%Ft wrkpl:%Fd %s",
|
||||
(&TextWindow::ScreenNavigation),
|
||||
(&TextWindow::ScreenNavigation),
|
||||
cd);
|
||||
} else {
|
||||
Printf(false, " %Bt%Ft wrkpl:%Fd %s", cd);
|
||||
}
|
||||
|
||||
#define hs(b) ((b) ? 's' : 'h')
|
||||
Printf(false, "%Bt%Ftshow: "
|
||||
"%Fp%Ll%D%fwrkpls%E "
|
||||
"%Fp%Ll%D%fnormals%E "
|
||||
"%Fp%Ll%D%fpoints%E "
|
||||
"%Fp%Ll%D%fconstraints%E ",
|
||||
hs(SS.GW.showWorkplanes), (DWORD)&(SS.GW.showWorkplanes), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showNormals), (DWORD)&(SS.GW.showNormals), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showPoints), (DWORD)&(SS.GW.showPoints), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showConstraints), (DWORD)(&SS.GW.showConstraints), &(SS.GW.ToggleBool)
|
||||
);
|
||||
Printf(false, "%Bt%Ft "
|
||||
"%Fp%Ll%D%fshaded%E "
|
||||
"%Fp%Ll%D%ffaces%E "
|
||||
"%Fp%Ll%D%fmesh%E "
|
||||
"%Fp%Ll%D%fhidden-lines%E",
|
||||
hs(SS.GW.showShaded), (DWORD)(&SS.GW.showShaded), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showFaces), (DWORD)(&SS.GW.showFaces), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showMesh), (DWORD)(&SS.GW.showMesh), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showHdnLines), (DWORD)(&SS.GW.showHdnLines), &(SS.GW.ToggleBool)
|
||||
);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// The screen that shows a list of every group in the sketch, with options
|
||||
// to hide or show them, and to view them in detail. This is our home page.
|
||||
//-----------------------------------------------------------------------------
|
||||
void TextWindow::ScreenSelectGroup(int link, DWORD v) {
|
||||
SS.TW.OneScreenForwardTo(SCREEN_GROUP_INFO);
|
||||
SS.TW.shown->group.v = v;
|
||||
}
|
||||
void TextWindow::ScreenToggleGroupShown(int link, DWORD v) {
|
||||
hGroup hg = { v };
|
||||
Group *g = SS.GetGroup(hg);
|
||||
g->visible = !(g->visible);
|
||||
// If a group was just shown, then it might not have been generated
|
||||
// previously, so regenerate.
|
||||
SS.GenerateAll();
|
||||
}
|
||||
void TextWindow::ScreenShowGroupsSpecial(int link, DWORD v) {
|
||||
int i;
|
||||
for(i = 0; i < SS.group.n; i++) {
|
||||
Group *g = &(SS.group.elem[i]);
|
||||
|
||||
if(link == 's') {
|
||||
g->visible = true;
|
||||
} else {
|
||||
g->visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
void TextWindow::ScreenActivateGroup(int link, DWORD v) {
|
||||
hGroup hg = { v };
|
||||
Group *g = SS.GetGroup(hg);
|
||||
g->visible = true;
|
||||
SS.GW.activeGroup.v = v;
|
||||
SS.GetGroup(SS.GW.activeGroup)->Activate();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ReportHowGroupSolved(hGroup hg) {
|
||||
SS.GW.ClearSuper();
|
||||
SS.TW.OneScreenForwardTo(SCREEN_GROUP_SOLVE_INFO);
|
||||
SS.TW.shown->group.v = hg.v;
|
||||
SS.later.showTW = true;
|
||||
}
|
||||
void TextWindow::ScreenHowGroupSolved(int link, DWORD v) {
|
||||
if(SS.GW.activeGroup.v != v) {
|
||||
ScreenActivateGroup(link, v);
|
||||
}
|
||||
SS.TW.OneScreenForwardTo(SCREEN_GROUP_SOLVE_INFO);
|
||||
SS.TW.shown->group.v = v;
|
||||
}
|
||||
void TextWindow::ScreenShowConfiguration(int link, DWORD v) {
|
||||
SS.TW.OneScreenForwardTo(SCREEN_CONFIGURATION);
|
||||
}
|
||||
void TextWindow::ShowListOfGroups(void) {
|
||||
Printf(true, "%Ftactv show ok group-name%E");
|
||||
int i;
|
||||
bool afterActive = false;
|
||||
for(i = 0; i < SS.group.n; i++) {
|
||||
Group *g = &(SS.group.elem[i]);
|
||||
char *s = g->DescriptionString();
|
||||
bool active = (g->h.v == SS.GW.activeGroup.v);
|
||||
bool shown = g->visible;
|
||||
bool ok = (g->solved.how == Group::SOLVED_OKAY);
|
||||
bool ref = (g->h.v == Group::HGROUP_REFERENCES.v);
|
||||
Printf(false, "%Bp%Fd "
|
||||
"%Fp%D%f%s%Ll%s%E%s "
|
||||
"%Fp%D%f%Ll%s%E%Fh%s%E "
|
||||
"%Fp%D%f%s%Ll%s%E "
|
||||
"%Fl%Ll%D%f%s",
|
||||
// Alternate between light and dark backgrounds, for readability
|
||||
(i & 1) ? 'd' : 'a',
|
||||
// Link that activates the group
|
||||
active ? 's' : 'h', g->h.v, (&TextWindow::ScreenActivateGroup),
|
||||
active ? "yes" : (ref ? " " : ""),
|
||||
active ? "" : (ref ? "" : "no"),
|
||||
active ? "" : " ",
|
||||
// Link that hides or shows the group
|
||||
shown ? 's' : 'h', g->h.v, (&TextWindow::ScreenToggleGroupShown),
|
||||
afterActive ? "" : (shown ? "yes" : "no"),
|
||||
afterActive ? " - " : (shown ? "" : " "),
|
||||
// Link to the errors, if a problem occured while solving
|
||||
ok ? 's' : 'x', g->h.v, (&TextWindow::ScreenHowGroupSolved),
|
||||
ok ? "ok" : "",
|
||||
ok ? "" : "NO",
|
||||
// Link to a screen that gives more details on the group
|
||||
g->h.v, (&TextWindow::ScreenSelectGroup), s);
|
||||
|
||||
if(active) afterActive = true;
|
||||
}
|
||||
|
||||
Printf(true, " %Fl%Ls%fshow all%E / %Fl%Lh%fhide all%E",
|
||||
&(TextWindow::ScreenShowGroupsSpecial),
|
||||
&(TextWindow::ScreenShowGroupsSpecial));
|
||||
Printf(false, " %Fl%Ls%fconfiguration%E",
|
||||
&(TextWindow::ScreenShowConfiguration));
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// The screen that shows information about a specific group, and allows the
|
||||
// user to edit various things about it.
|
||||
//-----------------------------------------------------------------------------
|
||||
void TextWindow::ScreenHoverConstraint(int link, DWORD v) {
|
||||
if(!SS.GW.showConstraints) return;
|
||||
|
||||
hConstraint hc = { v };
|
||||
Constraint *c = SS.GetConstraint(hc);
|
||||
if(c->group.v != SS.GW.activeGroup.v) {
|
||||
// Only constraints in the active group are visible
|
||||
return;
|
||||
}
|
||||
SS.GW.hover.Clear();
|
||||
SS.GW.hover.constraint = hc;
|
||||
SS.GW.hover.emphasized = true;
|
||||
}
|
||||
void TextWindow::ScreenHoverRequest(int link, DWORD v) {
|
||||
SS.GW.hover.Clear();
|
||||
hRequest hr = { v };
|
||||
SS.GW.hover.entity = hr.entity(0);
|
||||
SS.GW.hover.emphasized = true;
|
||||
}
|
||||
void TextWindow::ScreenSelectConstraint(int link, DWORD v) {
|
||||
SS.GW.ClearSelection();
|
||||
SS.GW.selection[0].constraint.v = v;
|
||||
}
|
||||
void TextWindow::ScreenSelectRequest(int link, DWORD v) {
|
||||
hRequest hr = { v };
|
||||
SS.GW.ClearSelection();
|
||||
SS.GW.selection[0].entity = hr.entity(0);
|
||||
}
|
||||
void TextWindow::ScreenChangeOneOrTwoSides(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
if(g->subtype == Group::ONE_SIDED) {
|
||||
g->subtype = Group::TWO_SIDED;
|
||||
} else if(g->subtype == Group::TWO_SIDED) {
|
||||
g->subtype = Group::ONE_SIDED;
|
||||
} else oops();
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.GenerateAll();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ScreenChangeSkipFirst(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
(g->skipFirst) = !(g->skipFirst);
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.GenerateAll();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ScreenChangeMeshCombine(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
g->meshCombine = v;
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.GenerateAll();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ScreenChangeRightLeftHanded(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
if(g->subtype == Group::RIGHT_HANDED) {
|
||||
g->subtype = Group::LEFT_HANDED;
|
||||
} else {
|
||||
g->subtype = Group::RIGHT_HANDED;
|
||||
}
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.GenerateAll();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ScreenChangeHelixParameter(int link, DWORD v) {
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
char str[1024];
|
||||
int r;
|
||||
if(link == 't') {
|
||||
sprintf(str, "%.3f", g->valA);
|
||||
SS.TW.edit.meaning = EDIT_HELIX_TURNS;
|
||||
r = 12;
|
||||
} else if(link == 'p') {
|
||||
strcpy(str, SS.MmToString(g->valB));
|
||||
SS.TW.edit.meaning = EDIT_HELIX_PITCH;
|
||||
r = 14;
|
||||
} else if(link == 'r') {
|
||||
strcpy(str, SS.MmToString(g->valC));
|
||||
SS.TW.edit.meaning = EDIT_HELIX_DRADIUS;
|
||||
r = 16;
|
||||
} else oops();
|
||||
SS.TW.edit.group.v = v;
|
||||
ShowTextEditControl(r, 9, str);
|
||||
}
|
||||
void TextWindow::ScreenColor(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
if(v < 0 || v >= SS.MODEL_COLORS) return;
|
||||
g->color = SS.modelColor[v];
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.GenerateAll();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ScreenChangeExprA(int link, DWORD v) {
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
|
||||
// There's an extra line for the skipFirst parameter in one-sided groups.
|
||||
int r = (g->subtype == Group::ONE_SIDED) ? 15 : 13;
|
||||
|
||||
char str[1024];
|
||||
sprintf(str, "%d", (int)g->valA);
|
||||
ShowTextEditControl(r, 9, str);
|
||||
SS.TW.edit.meaning = EDIT_TIMES_REPEATED;
|
||||
SS.TW.edit.group.v = v;
|
||||
}
|
||||
void TextWindow::ScreenChangeGroupName(int link, DWORD v) {
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
ShowTextEditControl(7, 14, g->DescriptionString()+5);
|
||||
SS.TW.edit.meaning = EDIT_GROUP_NAME;
|
||||
SS.TW.edit.group.v = v;
|
||||
}
|
||||
void TextWindow::ScreenDeleteGroup(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
hGroup hg = SS.TW.shown->group;
|
||||
if(hg.v == SS.GW.activeGroup.v) {
|
||||
Error("This group is currently active; activate a different group "
|
||||
"before proceeding.");
|
||||
return;
|
||||
}
|
||||
SS.group.RemoveById(SS.TW.shown->group);
|
||||
// This is a major change, so let's re-solve everything.
|
||||
SS.TW.ClearSuper();
|
||||
SS.GW.ClearSuper();
|
||||
SS.GenerateAll(0, INT_MAX);
|
||||
}
|
||||
void TextWindow::ShowGroupInfo(void) {
|
||||
Group *g = SS.group.FindById(shown->group);
|
||||
char *s, *s2, *s3;
|
||||
|
||||
if(shown->group.v == Group::HGROUP_REFERENCES.v) {
|
||||
Printf(true, "%FtGROUP %E%s", g->DescriptionString());
|
||||
} else {
|
||||
Printf(true, "%FtGROUP %E%s "
|
||||
"[%Fl%Ll%D%frename%E/%Fl%Ll%D%fdel%E]",
|
||||
g->DescriptionString(),
|
||||
g->h.v, &TextWindow::ScreenChangeGroupName,
|
||||
g->h.v, &TextWindow::ScreenDeleteGroup);
|
||||
}
|
||||
|
||||
if(g->type == Group::EXTRUDE) {
|
||||
s = "EXTRUDE ";
|
||||
} else if(g->type == Group::TRANSLATE) {
|
||||
s = "TRANSLATE";
|
||||
s2 ="REPEAT ";
|
||||
s3 ="START ";
|
||||
} else if(g->type == Group::ROTATE) {
|
||||
s = "ROTATE ";
|
||||
s2 ="REPEAT ";
|
||||
s3 ="START ";
|
||||
}
|
||||
|
||||
if(g->type == Group::EXTRUDE || g->type == Group::ROTATE ||
|
||||
g->type == Group::TRANSLATE)
|
||||
{
|
||||
bool one = (g->subtype == Group::ONE_SIDED);
|
||||
Printf(true, "%Ft%s%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E", s,
|
||||
&TextWindow::ScreenChangeOneOrTwoSides,
|
||||
(one ? "" : "one side"), (one ? "one side" : ""),
|
||||
&TextWindow::ScreenChangeOneOrTwoSides,
|
||||
(!one ? "" : "two sides"), (!one ? "two sides" : ""));
|
||||
}
|
||||
|
||||
if(g->type == Group::LATHE) {
|
||||
Printf(true, "%FtLATHE");
|
||||
}
|
||||
|
||||
if(g->type == Group::SWEEP) {
|
||||
Printf(true, "%FtSWEEP");
|
||||
}
|
||||
|
||||
if(g->type == Group::HELICAL_SWEEP) {
|
||||
bool rh = (g->subtype == Group::RIGHT_HANDED);
|
||||
Printf(true,
|
||||
"%FtHELICAL%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E",
|
||||
&ScreenChangeRightLeftHanded,
|
||||
(rh ? "" : "right-hand"), (rh ? "right-hand" : ""),
|
||||
&ScreenChangeRightLeftHanded,
|
||||
(!rh ? "" : "left-hand"), (!rh ? "left-hand" : ""));
|
||||
Printf(false, "%FtTHROUGH%E %@ turns %Fl%Lt%D%f[change]%E",
|
||||
g->valA, g->h.v, &ScreenChangeHelixParameter);
|
||||
Printf(false, "%FtPITCH%E %s axially per turn %Fl%Lp%D%f[change]%E",
|
||||
SS.MmToString(g->valB), g->h.v, &ScreenChangeHelixParameter);
|
||||
Printf(false, "%FtdRADIUS%E %s radially per turn %Fl%Lr%D%f[change]%E",
|
||||
SS.MmToString(g->valC), g->h.v, &ScreenChangeHelixParameter);
|
||||
}
|
||||
|
||||
if(g->type == Group::ROTATE || g->type == Group::TRANSLATE) {
|
||||
bool space;
|
||||
if(g->subtype == Group::ONE_SIDED) {
|
||||
bool skip = g->skipFirst;
|
||||
Printf(true, "%Ft%s%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E",
|
||||
s3,
|
||||
&ScreenChangeSkipFirst,
|
||||
(!skip ? "" : "with original"), (!skip ? "with original" : ""),
|
||||
&ScreenChangeSkipFirst,
|
||||
(skip ? "":"with copy #1"), (skip ? "with copy #1":""));
|
||||
space = false;
|
||||
} else {
|
||||
space = true;
|
||||
}
|
||||
|
||||
int times = (int)(g->valA);
|
||||
Printf(space, "%Ft%s%E %d time%s %Fl%Ll%D%f[change]%E",
|
||||
s2, times, times == 1 ? "" : "s",
|
||||
g->h.v, &TextWindow::ScreenChangeExprA);
|
||||
}
|
||||
|
||||
if(g->type == Group::IMPORTED) {
|
||||
Printf(true, "%FtIMPORT%E '%s'", g->impFile);
|
||||
}
|
||||
|
||||
if(g->type == Group::EXTRUDE ||
|
||||
g->type == Group::LATHE ||
|
||||
g->type == Group::SWEEP ||
|
||||
g->type == Group::HELICAL_SWEEP ||
|
||||
g->type == Group::IMPORTED)
|
||||
{
|
||||
bool un = (g->meshCombine == Group::COMBINE_AS_UNION);
|
||||
bool diff = (g->meshCombine == Group::COMBINE_AS_DIFFERENCE);
|
||||
bool asy = (g->meshCombine == Group::COMBINE_AS_ASSEMBLE);
|
||||
bool asa = (g->type == Group::IMPORTED);
|
||||
|
||||
Printf((g->type == Group::HELICAL_SWEEP),
|
||||
"%FtMERGE AS%E %Fh%f%D%Ll%s%E%Fs%s%E / %Fh%f%D%Ll%s%E%Fs%s%E %s "
|
||||
"%Fh%f%D%Ll%s%E%Fs%s%E",
|
||||
&TextWindow::ScreenChangeMeshCombine,
|
||||
Group::COMBINE_AS_UNION,
|
||||
(un ? "" : "union"), (un ? "union" : ""),
|
||||
&TextWindow::ScreenChangeMeshCombine,
|
||||
Group::COMBINE_AS_DIFFERENCE,
|
||||
(diff ? "" : "difference"), (diff ? "difference" : ""),
|
||||
asa ? "/" : "",
|
||||
&TextWindow::ScreenChangeMeshCombine,
|
||||
Group::COMBINE_AS_ASSEMBLE,
|
||||
(asy || !asa ? "" : "assemble"), (asy && asa ? "assemble" : ""));
|
||||
}
|
||||
if(g->type == Group::IMPORTED && g->meshError.yes) {
|
||||
Printf(false, "%Fx the parts interfere!");
|
||||
}
|
||||
|
||||
if(g->type == Group::EXTRUDE ||
|
||||
g->type == Group::LATHE ||
|
||||
g->type == Group::SWEEP ||
|
||||
g->type == Group::HELICAL_SWEEP)
|
||||
{
|
||||
#define TWOX(v) v v
|
||||
Printf(true, "%FtM_COLOR%E " TWOX(TWOX(TWOX("%Bp%D%f%Ln %Bd%E "))),
|
||||
0x80000000 | SS.modelColor[0], 0, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[1], 1, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[2], 2, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[3], 3, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[4], 4, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[5], 5, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[6], 6, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[7], 7, &TextWindow::ScreenColor);
|
||||
}
|
||||
|
||||
// Leave more space if the group has configuration stuff above the req/
|
||||
// constraint list (as all but the drawing groups do).
|
||||
if(g->type == Group::DRAWING_3D || g->type == Group::DRAWING_WORKPLANE) {
|
||||
Printf(true, "%Ftrequests in group");
|
||||
} else {
|
||||
Printf(false, "");
|
||||
Printf(false, "%Ftrequests in group");
|
||||
}
|
||||
|
||||
int i, a = 0;
|
||||
for(i = 0; i < SS.request.n; i++) {
|
||||
Request *r = &(SS.request.elem[i]);
|
||||
|
||||
if(r->group.v == shown->group.v) {
|
||||
char *s = r->DescriptionString();
|
||||
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
|
||||
(a & 1) ? 'd' : 'a',
|
||||
r->h.v, (&TextWindow::ScreenSelectRequest),
|
||||
&(TextWindow::ScreenHoverRequest), s);
|
||||
a++;
|
||||
}
|
||||
}
|
||||
if(a == 0) Printf(false, "%Ba (none)");
|
||||
|
||||
a = 0;
|
||||
Printf(true, "%Ftconstraints in group");
|
||||
for(i = 0; i < SS.constraint.n; i++) {
|
||||
Constraint *c = &(SS.constraint.elem[i]);
|
||||
|
||||
if(c->group.v == shown->group.v) {
|
||||
char *s = c->DescriptionString();
|
||||
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
|
||||
(a & 1) ? 'd' : 'a',
|
||||
c->h.v, (&TextWindow::ScreenSelectConstraint),
|
||||
(&TextWindow::ScreenHoverConstraint), s);
|
||||
a++;
|
||||
}
|
||||
}
|
||||
if(a == 0) Printf(false, "%Ba (none)");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// The screen that's displayed when the sketch fails to solve. A report of
|
||||
// what failed, and (if the problem is a singular Jacobian) a list of
|
||||
// constraints that could be removed to fix it.
|
||||
//-----------------------------------------------------------------------------
|
||||
void TextWindow::ShowGroupSolveInfo(void) {
|
||||
Group *g = SS.group.FindById(shown->group);
|
||||
if(g->solved.how == Group::SOLVED_OKAY) {
|
||||
// Go back to the default group info screen
|
||||
shown->screen = SCREEN_GROUP_INFO;
|
||||
Show();
|
||||
return;
|
||||
}
|
||||
|
||||
Printf(true, "%FtGROUP %E%s", g->DescriptionString());
|
||||
switch(g->solved.how) {
|
||||
case Group::DIDNT_CONVERGE:
|
||||
Printf(true, " %FxSOLVE FAILED!%Fd no convergence");
|
||||
break;
|
||||
|
||||
case Group::SINGULAR_JACOBIAN: {
|
||||
Printf(true, "%FxSOLVE FAILED!%Fd inconsistent system");
|
||||
Printf(true, "remove any one of these to fix it");
|
||||
for(int i = 0; i < g->solved.remove.n; i++) {
|
||||
hConstraint hc = g->solved.remove.elem[i];
|
||||
Constraint *c = SS.constraint.FindByIdNoOops(hc);
|
||||
if(!c) continue;
|
||||
|
||||
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
|
||||
(i & 1) ? 'd' : 'a',
|
||||
c->h.v, (&TextWindow::ScreenSelectConstraint),
|
||||
(&TextWindow::ScreenHoverConstraint),
|
||||
c->DescriptionString());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// For the configuration screen, setup items that are not specific to the
|
||||
// file being edited right now.
|
||||
//-----------------------------------------------------------------------------
|
||||
void TextWindow::ScreenChangeLightDirection(int link, DWORD v) {
|
||||
char str[1024];
|
||||
sprintf(str, "%.2f, %.2f, %.2f", CO(SS.lightDir[v]));
|
||||
ShowTextEditControl(29+2*v, 8, str);
|
||||
SS.TW.edit.meaning = EDIT_LIGHT_DIRECTION;
|
||||
SS.TW.edit.i = v;
|
||||
}
|
||||
void TextWindow::ScreenChangeLightIntensity(int link, DWORD v) {
|
||||
char str[1024];
|
||||
sprintf(str, "%.2f", SS.lightIntensity[v]);
|
||||
ShowTextEditControl(29+2*v, 30, str);
|
||||
SS.TW.edit.meaning = EDIT_LIGHT_INTENSITY;
|
||||
SS.TW.edit.i = v;
|
||||
}
|
||||
void TextWindow::ScreenChangeColor(int link, DWORD v) {
|
||||
char str[1024];
|
||||
sprintf(str, "%.2f, %.2f, %.2f",
|
||||
REDf(SS.modelColor[v]),
|
||||
GREENf(SS.modelColor[v]),
|
||||
BLUEf(SS.modelColor[v]));
|
||||
ShowTextEditControl(9+2*v, 12, str);
|
||||
SS.TW.edit.meaning = EDIT_COLOR;
|
||||
SS.TW.edit.i = v;
|
||||
}
|
||||
void TextWindow::ScreenChangeMeshTolerance(int link, DWORD v) {
|
||||
char str[1024];
|
||||
sprintf(str, "%.2f", SS.meshTol);
|
||||
ShowTextEditControl(37, 3, str);
|
||||
SS.TW.edit.meaning = EDIT_MESH_TOLERANCE;
|
||||
}
|
||||
void TextWindow::ScreenChangeCameraTangent(int link, DWORD v) {
|
||||
char str[1024];
|
||||
sprintf(str, "%.3f", 1000*SS.cameraTangent);
|
||||
ShowTextEditControl(43, 3, str);
|
||||
SS.TW.edit.meaning = EDIT_CAMERA_TANGENT;
|
||||
}
|
||||
void TextWindow::ShowConfiguration(void) {
|
||||
int i;
|
||||
Printf(true, "%Ft material color-(r, g, b)");
|
||||
|
||||
for(i = 0; i < SS.MODEL_COLORS; i++) {
|
||||
Printf(false, "%Bp #%d: %Bp %Bp (%@, %@, %@) %f%D%Ll%Fl[change]%E",
|
||||
(i & 1) ? 'd' : 'a',
|
||||
i, 0x80000000 | SS.modelColor[i],
|
||||
(i & 1) ? 'd' : 'a',
|
||||
REDf(SS.modelColor[i]),
|
||||
GREENf(SS.modelColor[i]),
|
||||
BLUEf(SS.modelColor[i]),
|
||||
&ScreenChangeColor, i);
|
||||
}
|
||||
|
||||
Printf(false, "");
|
||||
Printf(false, "%Ft light direction intensity");
|
||||
for(i = 0; i < 2; i++) {
|
||||
Printf(false, "%Bp #%d (%2,%2,%2)%Fl%D%f%Ll[c]%E "
|
||||
"%2 %Fl%D%f%Ll[c]%E",
|
||||
(i & 1) ? 'd' : 'a', i,
|
||||
CO(SS.lightDir[i]), i, &ScreenChangeLightDirection,
|
||||
SS.lightIntensity[i], i, &ScreenChangeLightIntensity);
|
||||
}
|
||||
|
||||
Printf(false, "");
|
||||
Printf(false, "%Ft mesh tolerance (smaller is finer)%E");
|
||||
Printf(false, "%Ba %2 %Fl%Ll%f%D[change]%E; now %d triangles",
|
||||
SS.meshTol,
|
||||
&ScreenChangeMeshTolerance, 0,
|
||||
SS.group.elem[SS.group.n-1].runningMesh.l.n);
|
||||
|
||||
Printf(false, "");
|
||||
Printf(false, "%Ft perspective factor (0 for isometric)%E");
|
||||
Printf(false, "%Ba %3 %Fl%Ll%f%D[change]%E",
|
||||
SS.cameraTangent*1000,
|
||||
&ScreenChangeCameraTangent, 0);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// The edit control is visible, and the user just pressed enter.
|
||||
//-----------------------------------------------------------------------------
|
||||
void TextWindow::EditControlDone(char *s) {
|
||||
switch(edit.meaning) {
|
||||
case EDIT_TIMES_REPEATED: {
|
||||
Expr *e = Expr::From(s);
|
||||
if(e) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(edit.group);
|
||||
g->valA = e->Eval();
|
||||
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.later.generateAll = true;
|
||||
} else {
|
||||
Error("Not a valid number or expression: '%s'", s);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EDIT_GROUP_NAME: {
|
||||
char *t;
|
||||
bool invalid = false;
|
||||
for(t = s; *t; t++) {
|
||||
if(!(isalnum(*t) || *t == '-' || *t == '_')) {
|
||||
invalid = true;
|
||||
}
|
||||
}
|
||||
if(invalid || !*s) {
|
||||
Error("Invalid characters. Allowed are: A-Z a-z 0-9 _ -");
|
||||
} else {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(edit.group);
|
||||
g->name.strcpy(s);
|
||||
}
|
||||
SS.unsaved = true;
|
||||
break;
|
||||
}
|
||||
case EDIT_LIGHT_INTENSITY:
|
||||
SS.lightIntensity[edit.i] = min(1, max(0, atof(s)));
|
||||
InvalidateGraphics();
|
||||
break;
|
||||
case EDIT_LIGHT_DIRECTION: {
|
||||
double x, y, z;
|
||||
if(sscanf(s, "%lf, %lf, %lf", &x, &y, &z)==3) {
|
||||
SS.lightDir[edit.i] = Vector::From(x, y, z);
|
||||
} else {
|
||||
Error("Bad format: specify coordinates as x, y, z");
|
||||
}
|
||||
InvalidateGraphics();
|
||||
break;
|
||||
}
|
||||
case EDIT_COLOR: {
|
||||
double r, g, b;
|
||||
if(sscanf(s, "%lf, %lf, %lf", &r, &g, &b)==3) {
|
||||
SS.modelColor[edit.i] = RGB(r*255, g*255, b*255);
|
||||
} else {
|
||||
Error("Bad format: specify color as r, g, b");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EDIT_MESH_TOLERANCE: {
|
||||
SS.meshTol = min(10, max(0.1, atof(s)));
|
||||
SS.GenerateAll(0, INT_MAX);
|
||||
break;
|
||||
}
|
||||
case EDIT_CAMERA_TANGENT: {
|
||||
SS.cameraTangent = (min(2, max(0, atof(s))))/1000.0;
|
||||
InvalidateGraphics();
|
||||
break;
|
||||
}
|
||||
case EDIT_HELIX_TURNS:
|
||||
case EDIT_HELIX_PITCH:
|
||||
case EDIT_HELIX_DRADIUS: {
|
||||
SS.UndoRemember();
|
||||
Group *g = SS.GetGroup(edit.group);
|
||||
Expr *e = Expr::From(s);
|
||||
if(!e) {
|
||||
Error("Not a valid number or expression: '%s'", s);
|
||||
break;
|
||||
}
|
||||
if(edit.meaning == EDIT_HELIX_TURNS) {
|
||||
g->valA = min(30, fabs(e->Eval()));
|
||||
} else if(edit.meaning == EDIT_HELIX_PITCH) {
|
||||
g->valB = SS.ExprToMm(e);
|
||||
} else {
|
||||
g->valC = SS.ExprToMm(e);
|
||||
}
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.later.generateAll = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SS.later.showTW = true;
|
||||
HideTextEditControl();
|
||||
edit.meaning = EDIT_NOTHING;
|
||||
}
|
||||
|
667
textwin.cpp
667
textwin.cpp
|
@ -413,670 +413,3 @@ void TextWindow::OneScreenForwardTo(int screen) {
|
|||
if(screen >= 0) shown->screen = screen;
|
||||
}
|
||||
|
||||
void TextWindow::ScreenNavigation(int link, DWORD v) {
|
||||
switch(link) {
|
||||
default:
|
||||
case 'h':
|
||||
SS.TW.OneScreenForwardTo(SCREEN_LIST_OF_GROUPS);
|
||||
break;
|
||||
|
||||
case 'b':
|
||||
if(SS.TW.history > 0) {
|
||||
SS.TW.shownIndex--;
|
||||
if(SS.TW.shownIndex < 0) SS.TW.shownIndex = (HISTORY_LEN-1);
|
||||
SS.TW.shown = &(SS.TW.showns[SS.TW.shownIndex]);
|
||||
SS.TW.history--;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'f':
|
||||
SS.TW.OneScreenForwardTo(-1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
void TextWindow::ShowHeader(bool withNav) {
|
||||
ClearScreen();
|
||||
|
||||
char *cd = SS.GW.LockedInWorkplane() ?
|
||||
SS.GetEntity(SS.GW.ActiveWorkplane())->DescriptionString() :
|
||||
"free in 3d";
|
||||
|
||||
// Navigation buttons
|
||||
if(withNav) {
|
||||
Printf(false, " %Lb%f<<%E %Lh%fhome%E %Bt%Ft wrkpl:%Fd %s",
|
||||
(&TextWindow::ScreenNavigation),
|
||||
(&TextWindow::ScreenNavigation),
|
||||
cd);
|
||||
} else {
|
||||
Printf(false, " %Bt%Ft wrkpl:%Fd %s", cd);
|
||||
}
|
||||
|
||||
#define hs(b) ((b) ? 's' : 'h')
|
||||
Printf(false, "%Bt%Ftshow: "
|
||||
"%Fp%Ll%D%fwrkpls%E "
|
||||
"%Fp%Ll%D%fnormals%E "
|
||||
"%Fp%Ll%D%fpoints%E "
|
||||
"%Fp%Ll%D%fconstraints%E ",
|
||||
hs(SS.GW.showWorkplanes), (DWORD)&(SS.GW.showWorkplanes), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showNormals), (DWORD)&(SS.GW.showNormals), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showPoints), (DWORD)&(SS.GW.showPoints), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showConstraints), (DWORD)(&SS.GW.showConstraints), &(SS.GW.ToggleBool)
|
||||
);
|
||||
Printf(false, "%Bt%Ft "
|
||||
"%Fp%Ll%D%fshaded%E "
|
||||
"%Fp%Ll%D%ffaces%E "
|
||||
"%Fp%Ll%D%fmesh%E "
|
||||
"%Fp%Ll%D%fhidden-lines%E",
|
||||
hs(SS.GW.showShaded), (DWORD)(&SS.GW.showShaded), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showFaces), (DWORD)(&SS.GW.showFaces), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showMesh), (DWORD)(&SS.GW.showMesh), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showHdnLines), (DWORD)(&SS.GW.showHdnLines), &(SS.GW.ToggleBool)
|
||||
);
|
||||
}
|
||||
|
||||
void TextWindow::ScreenSelectGroup(int link, DWORD v) {
|
||||
SS.TW.OneScreenForwardTo(SCREEN_GROUP_INFO);
|
||||
SS.TW.shown->group.v = v;
|
||||
}
|
||||
void TextWindow::ScreenToggleGroupShown(int link, DWORD v) {
|
||||
hGroup hg = { v };
|
||||
Group *g = SS.GetGroup(hg);
|
||||
g->visible = !(g->visible);
|
||||
// If a group was just shown, then it might not have been generated
|
||||
// previously, so regenerate.
|
||||
SS.GenerateAll();
|
||||
}
|
||||
void TextWindow::ScreenShowGroupsSpecial(int link, DWORD v) {
|
||||
int i;
|
||||
for(i = 0; i < SS.group.n; i++) {
|
||||
Group *g = &(SS.group.elem[i]);
|
||||
|
||||
if(link == 's') {
|
||||
g->visible = true;
|
||||
} else {
|
||||
g->visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
void TextWindow::ScreenActivateGroup(int link, DWORD v) {
|
||||
hGroup hg = { v };
|
||||
Group *g = SS.GetGroup(hg);
|
||||
g->visible = true;
|
||||
SS.GW.activeGroup.v = v;
|
||||
SS.GetGroup(SS.GW.activeGroup)->Activate();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ReportHowGroupSolved(hGroup hg) {
|
||||
SS.GW.ClearSuper();
|
||||
SS.TW.OneScreenForwardTo(SCREEN_GROUP_SOLVE_INFO);
|
||||
SS.TW.shown->group.v = hg.v;
|
||||
SS.later.showTW = true;
|
||||
}
|
||||
void TextWindow::ScreenHowGroupSolved(int link, DWORD v) {
|
||||
if(SS.GW.activeGroup.v != v) {
|
||||
ScreenActivateGroup(link, v);
|
||||
}
|
||||
SS.TW.OneScreenForwardTo(SCREEN_GROUP_SOLVE_INFO);
|
||||
SS.TW.shown->group.v = v;
|
||||
}
|
||||
void TextWindow::ScreenShowConfiguration(int link, DWORD v) {
|
||||
SS.TW.OneScreenForwardTo(SCREEN_CONFIGURATION);
|
||||
}
|
||||
void TextWindow::ShowListOfGroups(void) {
|
||||
Printf(true, "%Ftactv show ok group-name%E");
|
||||
int i;
|
||||
bool afterActive = false;
|
||||
for(i = 0; i < SS.group.n; i++) {
|
||||
Group *g = &(SS.group.elem[i]);
|
||||
char *s = g->DescriptionString();
|
||||
bool active = (g->h.v == SS.GW.activeGroup.v);
|
||||
bool shown = g->visible;
|
||||
bool ok = (g->solved.how == Group::SOLVED_OKAY);
|
||||
bool ref = (g->h.v == Group::HGROUP_REFERENCES.v);
|
||||
Printf(false, "%Bp%Fd "
|
||||
"%Fp%D%f%s%Ll%s%E%s "
|
||||
"%Fp%D%f%Ll%s%E%Fh%s%E "
|
||||
"%Fp%D%f%s%Ll%s%E "
|
||||
"%Fl%Ll%D%f%s",
|
||||
// Alternate between light and dark backgrounds, for readability
|
||||
(i & 1) ? 'd' : 'a',
|
||||
// Link that activates the group
|
||||
active ? 's' : 'h', g->h.v, (&TextWindow::ScreenActivateGroup),
|
||||
active ? "yes" : (ref ? " " : ""),
|
||||
active ? "" : (ref ? "" : "no"),
|
||||
active ? "" : " ",
|
||||
// Link that hides or shows the group
|
||||
shown ? 's' : 'h', g->h.v, (&TextWindow::ScreenToggleGroupShown),
|
||||
afterActive ? "" : (shown ? "yes" : "no"),
|
||||
afterActive ? " - " : (shown ? "" : " "),
|
||||
// Link to the errors, if a problem occured while solving
|
||||
ok ? 's' : 'x', g->h.v, (&TextWindow::ScreenHowGroupSolved),
|
||||
ok ? "ok" : "",
|
||||
ok ? "" : "NO",
|
||||
// Link to a screen that gives more details on the group
|
||||
g->h.v, (&TextWindow::ScreenSelectGroup), s);
|
||||
|
||||
if(active) afterActive = true;
|
||||
}
|
||||
|
||||
Printf(true, " %Fl%Ls%fshow all%E / %Fl%Lh%fhide all%E",
|
||||
&(TextWindow::ScreenShowGroupsSpecial),
|
||||
&(TextWindow::ScreenShowGroupsSpecial));
|
||||
Printf(false, " %Fl%Ls%fconfiguration%E",
|
||||
&(TextWindow::ScreenShowConfiguration));
|
||||
}
|
||||
|
||||
|
||||
void TextWindow::ScreenHoverConstraint(int link, DWORD v) {
|
||||
if(!SS.GW.showConstraints) return;
|
||||
|
||||
hConstraint hc = { v };
|
||||
Constraint *c = SS.GetConstraint(hc);
|
||||
if(c->group.v != SS.GW.activeGroup.v) {
|
||||
// Only constraints in the active group are visible
|
||||
return;
|
||||
}
|
||||
SS.GW.hover.Clear();
|
||||
SS.GW.hover.constraint = hc;
|
||||
SS.GW.hover.emphasized = true;
|
||||
}
|
||||
void TextWindow::ScreenHoverRequest(int link, DWORD v) {
|
||||
SS.GW.hover.Clear();
|
||||
hRequest hr = { v };
|
||||
SS.GW.hover.entity = hr.entity(0);
|
||||
SS.GW.hover.emphasized = true;
|
||||
}
|
||||
void TextWindow::ScreenSelectConstraint(int link, DWORD v) {
|
||||
SS.GW.ClearSelection();
|
||||
SS.GW.selection[0].constraint.v = v;
|
||||
}
|
||||
void TextWindow::ScreenSelectRequest(int link, DWORD v) {
|
||||
hRequest hr = { v };
|
||||
SS.GW.ClearSelection();
|
||||
SS.GW.selection[0].entity = hr.entity(0);
|
||||
}
|
||||
void TextWindow::ScreenChangeOneOrTwoSides(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
if(g->subtype == Group::ONE_SIDED) {
|
||||
g->subtype = Group::TWO_SIDED;
|
||||
} else if(g->subtype == Group::TWO_SIDED) {
|
||||
g->subtype = Group::ONE_SIDED;
|
||||
} else oops();
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.GenerateAll();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ScreenChangeSkipFirst(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
(g->skipFirst) = !(g->skipFirst);
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.GenerateAll();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ScreenChangeMeshCombine(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
g->meshCombine = v;
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.GenerateAll();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ScreenChangeRightLeftHanded(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
if(g->subtype == Group::RIGHT_HANDED) {
|
||||
g->subtype = Group::LEFT_HANDED;
|
||||
} else {
|
||||
g->subtype = Group::RIGHT_HANDED;
|
||||
}
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.GenerateAll();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ScreenChangeHelixParameter(int link, DWORD v) {
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
char str[1024];
|
||||
int r;
|
||||
if(link == 't') {
|
||||
sprintf(str, "%.3f", g->valA);
|
||||
SS.TW.edit.meaning = EDIT_HELIX_TURNS;
|
||||
r = 12;
|
||||
} else if(link == 'p') {
|
||||
strcpy(str, SS.MmToString(g->valB));
|
||||
SS.TW.edit.meaning = EDIT_HELIX_PITCH;
|
||||
r = 14;
|
||||
} else if(link == 'r') {
|
||||
strcpy(str, SS.MmToString(g->valC));
|
||||
SS.TW.edit.meaning = EDIT_HELIX_DRADIUS;
|
||||
r = 16;
|
||||
} else oops();
|
||||
SS.TW.edit.group.v = v;
|
||||
ShowTextEditControl(r, 9, str);
|
||||
}
|
||||
void TextWindow::ScreenColor(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
if(v < 0 || v >= SS.MODEL_COLORS) return;
|
||||
g->color = SS.modelColor[v];
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.GenerateAll();
|
||||
SS.GW.ClearSuper();
|
||||
}
|
||||
void TextWindow::ScreenChangeExprA(int link, DWORD v) {
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
|
||||
// There's an extra line for the skipFirst parameter in one-sided groups.
|
||||
int r = (g->subtype == Group::ONE_SIDED) ? 15 : 13;
|
||||
|
||||
char str[1024];
|
||||
sprintf(str, "%d", (int)g->valA);
|
||||
ShowTextEditControl(r, 9, str);
|
||||
SS.TW.edit.meaning = EDIT_TIMES_REPEATED;
|
||||
SS.TW.edit.group.v = v;
|
||||
}
|
||||
void TextWindow::ScreenChangeGroupName(int link, DWORD v) {
|
||||
Group *g = SS.GetGroup(SS.TW.shown->group);
|
||||
ShowTextEditControl(7, 14, g->DescriptionString()+5);
|
||||
SS.TW.edit.meaning = EDIT_GROUP_NAME;
|
||||
SS.TW.edit.group.v = v;
|
||||
}
|
||||
void TextWindow::ScreenDeleteGroup(int link, DWORD v) {
|
||||
SS.UndoRemember();
|
||||
|
||||
hGroup hg = SS.TW.shown->group;
|
||||
if(hg.v == SS.GW.activeGroup.v) {
|
||||
Error("This group is currently active; activate a different group "
|
||||
"before proceeding.");
|
||||
return;
|
||||
}
|
||||
SS.group.RemoveById(SS.TW.shown->group);
|
||||
// This is a major change, so let's re-solve everything.
|
||||
SS.TW.ClearSuper();
|
||||
SS.GW.ClearSuper();
|
||||
SS.GenerateAll(0, INT_MAX);
|
||||
}
|
||||
void TextWindow::ShowGroupInfo(void) {
|
||||
Group *g = SS.group.FindById(shown->group);
|
||||
char *s, *s2, *s3;
|
||||
|
||||
if(shown->group.v == Group::HGROUP_REFERENCES.v) {
|
||||
Printf(true, "%FtGROUP %E%s", g->DescriptionString());
|
||||
} else {
|
||||
Printf(true, "%FtGROUP %E%s "
|
||||
"[%Fl%Ll%D%frename%E/%Fl%Ll%D%fdel%E]",
|
||||
g->DescriptionString(),
|
||||
g->h.v, &TextWindow::ScreenChangeGroupName,
|
||||
g->h.v, &TextWindow::ScreenDeleteGroup);
|
||||
}
|
||||
|
||||
if(g->type == Group::EXTRUDE) {
|
||||
s = "EXTRUDE ";
|
||||
} else if(g->type == Group::TRANSLATE) {
|
||||
s = "TRANSLATE";
|
||||
s2 ="REPEAT ";
|
||||
s3 ="START ";
|
||||
} else if(g->type == Group::ROTATE) {
|
||||
s = "ROTATE ";
|
||||
s2 ="REPEAT ";
|
||||
s3 ="START ";
|
||||
}
|
||||
|
||||
if(g->type == Group::EXTRUDE || g->type == Group::ROTATE ||
|
||||
g->type == Group::TRANSLATE)
|
||||
{
|
||||
bool one = (g->subtype == Group::ONE_SIDED);
|
||||
Printf(true, "%Ft%s%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E", s,
|
||||
&TextWindow::ScreenChangeOneOrTwoSides,
|
||||
(one ? "" : "one side"), (one ? "one side" : ""),
|
||||
&TextWindow::ScreenChangeOneOrTwoSides,
|
||||
(!one ? "" : "two sides"), (!one ? "two sides" : ""));
|
||||
}
|
||||
|
||||
if(g->type == Group::LATHE) {
|
||||
Printf(true, "%FtLATHE");
|
||||
}
|
||||
|
||||
if(g->type == Group::SWEEP) {
|
||||
Printf(true, "%FtSWEEP");
|
||||
}
|
||||
|
||||
if(g->type == Group::HELICAL_SWEEP) {
|
||||
bool rh = (g->subtype == Group::RIGHT_HANDED);
|
||||
Printf(true,
|
||||
"%FtHELICAL%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E",
|
||||
&ScreenChangeRightLeftHanded,
|
||||
(rh ? "" : "right-hand"), (rh ? "right-hand" : ""),
|
||||
&ScreenChangeRightLeftHanded,
|
||||
(!rh ? "" : "left-hand"), (!rh ? "left-hand" : ""));
|
||||
Printf(false, "%FtTHROUGH%E %@ turns %Fl%Lt%D%f[change]%E",
|
||||
g->valA, g->h.v, &ScreenChangeHelixParameter);
|
||||
Printf(false, "%FtPITCH%E %s axially per turn %Fl%Lp%D%f[change]%E",
|
||||
SS.MmToString(g->valB), g->h.v, &ScreenChangeHelixParameter);
|
||||
Printf(false, "%FtdRADIUS%E %s radially per turn %Fl%Lr%D%f[change]%E",
|
||||
SS.MmToString(g->valC), g->h.v, &ScreenChangeHelixParameter);
|
||||
}
|
||||
|
||||
if(g->type == Group::ROTATE || g->type == Group::TRANSLATE) {
|
||||
bool space;
|
||||
if(g->subtype == Group::ONE_SIDED) {
|
||||
bool skip = g->skipFirst;
|
||||
Printf(true, "%Ft%s%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E",
|
||||
s3,
|
||||
&ScreenChangeSkipFirst,
|
||||
(!skip ? "" : "with original"), (!skip ? "with original" : ""),
|
||||
&ScreenChangeSkipFirst,
|
||||
(skip ? "":"with copy #1"), (skip ? "with copy #1":""));
|
||||
space = false;
|
||||
} else {
|
||||
space = true;
|
||||
}
|
||||
|
||||
int times = (int)(g->valA);
|
||||
Printf(space, "%Ft%s%E %d time%s %Fl%Ll%D%f[change]%E",
|
||||
s2, times, times == 1 ? "" : "s",
|
||||
g->h.v, &TextWindow::ScreenChangeExprA);
|
||||
}
|
||||
|
||||
if(g->type == Group::IMPORTED) {
|
||||
Printf(true, "%FtIMPORT%E '%s'", g->impFile);
|
||||
}
|
||||
|
||||
if(g->type == Group::EXTRUDE ||
|
||||
g->type == Group::LATHE ||
|
||||
g->type == Group::SWEEP ||
|
||||
g->type == Group::HELICAL_SWEEP ||
|
||||
g->type == Group::IMPORTED)
|
||||
{
|
||||
bool un = (g->meshCombine == Group::COMBINE_AS_UNION);
|
||||
bool diff = (g->meshCombine == Group::COMBINE_AS_DIFFERENCE);
|
||||
bool asy = (g->meshCombine == Group::COMBINE_AS_ASSEMBLE);
|
||||
bool asa = (g->type == Group::IMPORTED);
|
||||
|
||||
Printf((g->type == Group::HELICAL_SWEEP),
|
||||
"%FtMERGE AS%E %Fh%f%D%Ll%s%E%Fs%s%E / %Fh%f%D%Ll%s%E%Fs%s%E %s "
|
||||
"%Fh%f%D%Ll%s%E%Fs%s%E",
|
||||
&TextWindow::ScreenChangeMeshCombine,
|
||||
Group::COMBINE_AS_UNION,
|
||||
(un ? "" : "union"), (un ? "union" : ""),
|
||||
&TextWindow::ScreenChangeMeshCombine,
|
||||
Group::COMBINE_AS_DIFFERENCE,
|
||||
(diff ? "" : "difference"), (diff ? "difference" : ""),
|
||||
asa ? "/" : "",
|
||||
&TextWindow::ScreenChangeMeshCombine,
|
||||
Group::COMBINE_AS_ASSEMBLE,
|
||||
(asy || !asa ? "" : "assemble"), (asy && asa ? "assemble" : ""));
|
||||
}
|
||||
if(g->type == Group::IMPORTED && g->meshError.yes) {
|
||||
Printf(false, "%Fx the parts interfere!");
|
||||
}
|
||||
|
||||
if(g->type == Group::EXTRUDE ||
|
||||
g->type == Group::LATHE ||
|
||||
g->type == Group::SWEEP ||
|
||||
g->type == Group::HELICAL_SWEEP)
|
||||
{
|
||||
#define TWOX(v) v v
|
||||
Printf(true, "%FtM_COLOR%E " TWOX(TWOX(TWOX("%Bp%D%f%Ln %Bd%E "))),
|
||||
0x80000000 | SS.modelColor[0], 0, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[1], 1, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[2], 2, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[3], 3, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[4], 4, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[5], 5, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[6], 6, &TextWindow::ScreenColor,
|
||||
0x80000000 | SS.modelColor[7], 7, &TextWindow::ScreenColor);
|
||||
}
|
||||
|
||||
// Leave more space if the group has configuration stuff above the req/
|
||||
// constraint list (as all but the drawing groups do).
|
||||
if(g->type == Group::DRAWING_3D || g->type == Group::DRAWING_WORKPLANE) {
|
||||
Printf(true, "%Ftrequests in group");
|
||||
} else {
|
||||
Printf(false, "");
|
||||
Printf(false, "%Ftrequests in group");
|
||||
}
|
||||
|
||||
int i, a = 0;
|
||||
for(i = 0; i < SS.request.n; i++) {
|
||||
Request *r = &(SS.request.elem[i]);
|
||||
|
||||
if(r->group.v == shown->group.v) {
|
||||
char *s = r->DescriptionString();
|
||||
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
|
||||
(a & 1) ? 'd' : 'a',
|
||||
r->h.v, (&TextWindow::ScreenSelectRequest),
|
||||
&(TextWindow::ScreenHoverRequest), s);
|
||||
a++;
|
||||
}
|
||||
}
|
||||
if(a == 0) Printf(false, "%Ba (none)");
|
||||
|
||||
a = 0;
|
||||
Printf(true, "%Ftconstraints in group");
|
||||
for(i = 0; i < SS.constraint.n; i++) {
|
||||
Constraint *c = &(SS.constraint.elem[i]);
|
||||
|
||||
if(c->group.v == shown->group.v) {
|
||||
char *s = c->DescriptionString();
|
||||
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
|
||||
(a & 1) ? 'd' : 'a',
|
||||
c->h.v, (&TextWindow::ScreenSelectConstraint),
|
||||
(&TextWindow::ScreenHoverConstraint), s);
|
||||
a++;
|
||||
}
|
||||
}
|
||||
if(a == 0) Printf(false, "%Ba (none)");
|
||||
}
|
||||
|
||||
void TextWindow::ShowGroupSolveInfo(void) {
|
||||
Group *g = SS.group.FindById(shown->group);
|
||||
if(g->solved.how == Group::SOLVED_OKAY) {
|
||||
// Go back to the default group info screen
|
||||
shown->screen = SCREEN_GROUP_INFO;
|
||||
Show();
|
||||
return;
|
||||
}
|
||||
|
||||
Printf(true, "%FtGROUP %E%s", g->DescriptionString());
|
||||
switch(g->solved.how) {
|
||||
case Group::DIDNT_CONVERGE:
|
||||
Printf(true, " %FxSOLVE FAILED!%Fd no convergence");
|
||||
break;
|
||||
|
||||
case Group::SINGULAR_JACOBIAN: {
|
||||
Printf(true, "%FxSOLVE FAILED!%Fd inconsistent system");
|
||||
Printf(true, "remove any one of these to fix it");
|
||||
for(int i = 0; i < g->solved.remove.n; i++) {
|
||||
hConstraint hc = g->solved.remove.elem[i];
|
||||
Constraint *c = SS.constraint.FindByIdNoOops(hc);
|
||||
if(!c) continue;
|
||||
|
||||
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
|
||||
(i & 1) ? 'd' : 'a',
|
||||
c->h.v, (&TextWindow::ScreenSelectConstraint),
|
||||
(&TextWindow::ScreenHoverConstraint),
|
||||
c->DescriptionString());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextWindow::ScreenChangeLightDirection(int link, DWORD v) {
|
||||
char str[1024];
|
||||
sprintf(str, "%.2f, %.2f, %.2f", CO(SS.lightDir[v]));
|
||||
ShowTextEditControl(29+2*v, 8, str);
|
||||
SS.TW.edit.meaning = EDIT_LIGHT_DIRECTION;
|
||||
SS.TW.edit.i = v;
|
||||
}
|
||||
void TextWindow::ScreenChangeLightIntensity(int link, DWORD v) {
|
||||
char str[1024];
|
||||
sprintf(str, "%.2f", SS.lightIntensity[v]);
|
||||
ShowTextEditControl(29+2*v, 30, str);
|
||||
SS.TW.edit.meaning = EDIT_LIGHT_INTENSITY;
|
||||
SS.TW.edit.i = v;
|
||||
}
|
||||
void TextWindow::ScreenChangeColor(int link, DWORD v) {
|
||||
char str[1024];
|
||||
sprintf(str, "%.2f, %.2f, %.2f",
|
||||
REDf(SS.modelColor[v]),
|
||||
GREENf(SS.modelColor[v]),
|
||||
BLUEf(SS.modelColor[v]));
|
||||
ShowTextEditControl(9+2*v, 12, str);
|
||||
SS.TW.edit.meaning = EDIT_COLOR;
|
||||
SS.TW.edit.i = v;
|
||||
}
|
||||
void TextWindow::ScreenChangeMeshTolerance(int link, DWORD v) {
|
||||
char str[1024];
|
||||
sprintf(str, "%.2f", SS.meshTol);
|
||||
ShowTextEditControl(37, 3, str);
|
||||
SS.TW.edit.meaning = EDIT_MESH_TOLERANCE;
|
||||
}
|
||||
void TextWindow::ScreenChangeCameraTangent(int link, DWORD v) {
|
||||
char str[1024];
|
||||
sprintf(str, "%.3f", 1000*SS.cameraTangent);
|
||||
ShowTextEditControl(43, 3, str);
|
||||
SS.TW.edit.meaning = EDIT_CAMERA_TANGENT;
|
||||
}
|
||||
void TextWindow::ShowConfiguration(void) {
|
||||
int i;
|
||||
Printf(true, "%Ft material color-(r, g, b)");
|
||||
|
||||
for(i = 0; i < SS.MODEL_COLORS; i++) {
|
||||
Printf(false, "%Bp #%d: %Bp %Bp (%@, %@, %@) %f%D%Ll%Fl[change]%E",
|
||||
(i & 1) ? 'd' : 'a',
|
||||
i, 0x80000000 | SS.modelColor[i],
|
||||
(i & 1) ? 'd' : 'a',
|
||||
REDf(SS.modelColor[i]),
|
||||
GREENf(SS.modelColor[i]),
|
||||
BLUEf(SS.modelColor[i]),
|
||||
&ScreenChangeColor, i);
|
||||
}
|
||||
|
||||
Printf(false, "");
|
||||
Printf(false, "%Ft light direction intensity");
|
||||
for(i = 0; i < 2; i++) {
|
||||
Printf(false, "%Bp #%d (%2,%2,%2)%Fl%D%f%Ll[c]%E "
|
||||
"%2 %Fl%D%f%Ll[c]%E",
|
||||
(i & 1) ? 'd' : 'a', i,
|
||||
CO(SS.lightDir[i]), i, &ScreenChangeLightDirection,
|
||||
SS.lightIntensity[i], i, &ScreenChangeLightIntensity);
|
||||
}
|
||||
|
||||
Printf(false, "");
|
||||
Printf(false, "%Ft mesh tolerance (smaller is finer)%E");
|
||||
Printf(false, "%Ba %2 %Fl%Ll%f%D[change]%E; now %d triangles",
|
||||
SS.meshTol,
|
||||
&ScreenChangeMeshTolerance, 0,
|
||||
SS.group.elem[SS.group.n-1].runningMesh.l.n);
|
||||
|
||||
Printf(false, "");
|
||||
Printf(false, "%Ft perspective factor (0 for isometric)%E");
|
||||
Printf(false, "%Ba %3 %Fl%Ll%f%D[change]%E",
|
||||
SS.cameraTangent*1000,
|
||||
&ScreenChangeCameraTangent, 0);
|
||||
}
|
||||
|
||||
void TextWindow::EditControlDone(char *s) {
|
||||
switch(edit.meaning) {
|
||||
case EDIT_TIMES_REPEATED: {
|
||||
Expr *e = Expr::From(s);
|
||||
if(e) {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(edit.group);
|
||||
g->valA = e->Eval();
|
||||
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.later.generateAll = true;
|
||||
} else {
|
||||
Error("Not a valid number or expression: '%s'", s);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EDIT_GROUP_NAME: {
|
||||
char *t;
|
||||
bool invalid = false;
|
||||
for(t = s; *t; t++) {
|
||||
if(!(isalnum(*t) || *t == '-' || *t == '_')) {
|
||||
invalid = true;
|
||||
}
|
||||
}
|
||||
if(invalid || !*s) {
|
||||
Error("Invalid characters. Allowed are: A-Z a-z 0-9 _ -");
|
||||
} else {
|
||||
SS.UndoRemember();
|
||||
|
||||
Group *g = SS.GetGroup(edit.group);
|
||||
g->name.strcpy(s);
|
||||
}
|
||||
SS.unsaved = true;
|
||||
break;
|
||||
}
|
||||
case EDIT_LIGHT_INTENSITY:
|
||||
SS.lightIntensity[edit.i] = min(1, max(0, atof(s)));
|
||||
InvalidateGraphics();
|
||||
break;
|
||||
case EDIT_LIGHT_DIRECTION: {
|
||||
double x, y, z;
|
||||
if(sscanf(s, "%lf, %lf, %lf", &x, &y, &z)==3) {
|
||||
SS.lightDir[edit.i] = Vector::From(x, y, z);
|
||||
} else {
|
||||
Error("Bad format: specify coordinates as x, y, z");
|
||||
}
|
||||
InvalidateGraphics();
|
||||
break;
|
||||
}
|
||||
case EDIT_COLOR: {
|
||||
double r, g, b;
|
||||
if(sscanf(s, "%lf, %lf, %lf", &r, &g, &b)==3) {
|
||||
SS.modelColor[edit.i] = RGB(r*255, g*255, b*255);
|
||||
} else {
|
||||
Error("Bad format: specify color as r, g, b");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EDIT_MESH_TOLERANCE: {
|
||||
SS.meshTol = min(10, max(0.1, atof(s)));
|
||||
SS.GenerateAll(0, INT_MAX);
|
||||
break;
|
||||
}
|
||||
case EDIT_CAMERA_TANGENT: {
|
||||
SS.cameraTangent = (min(2, max(0, atof(s))))/1000.0;
|
||||
InvalidateGraphics();
|
||||
break;
|
||||
}
|
||||
case EDIT_HELIX_TURNS:
|
||||
case EDIT_HELIX_PITCH:
|
||||
case EDIT_HELIX_DRADIUS: {
|
||||
SS.UndoRemember();
|
||||
Group *g = SS.GetGroup(edit.group);
|
||||
Expr *e = Expr::From(s);
|
||||
if(!e) {
|
||||
Error("Not a valid number or expression: '%s'", s);
|
||||
break;
|
||||
}
|
||||
if(edit.meaning == EDIT_HELIX_TURNS) {
|
||||
g->valA = min(30, fabs(e->Eval()));
|
||||
} else if(edit.meaning == EDIT_HELIX_PITCH) {
|
||||
g->valB = SS.ExprToMm(e);
|
||||
} else {
|
||||
g->valC = SS.ExprToMm(e);
|
||||
}
|
||||
SS.MarkGroupDirty(g->h);
|
||||
SS.later.generateAll = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SS.later.showTW = true;
|
||||
HideTextEditControl();
|
||||
edit.meaning = EDIT_NOTHING;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue