Split solvespace.cpp; leave the file menu and general-purpose stuff
where it was, move the export (DXF, PNG, STL) stuff to export.cpp, and move the regen/solve stuff to generate.cpp. [git-p4: depot-paths = "//depot/solvespace/": change = 1825]solver
parent
72d188619d
commit
9136d86bff
2
Makefile
2
Makefile
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@ -33,6 +33,8 @@ SSOBJS = $(OBJDIR)\solvespace.obj \
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$(OBJDIR)\mesh.obj \
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$(OBJDIR)\bsp.obj \
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$(OBJDIR)\ttf.obj \
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$(OBJDIR)\generate.obj \
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$(OBJDIR)\export.obj \
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LIBS = user32.lib gdi32.lib comctl32.lib advapi32.lib opengl32.lib glu32.lib \
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@ -0,0 +1,311 @@
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#include "solvespace.h"
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#include <png.h>
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void SolveSpace::ExportDxfTo(char *filename) {
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SPolygon *sp;
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SPolygon spa;
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ZERO(&spa);
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Vector gn = (SS.GW.projRight).Cross(SS.GW.projUp);
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gn = gn.WithMagnitude(1);
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SS.GW.GroupSelection();
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#define gs (SS.GW.gs)
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Group *g = SS.GetGroup(SS.GW.activeGroup);
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// The plane in which the exported section lies; need this because we'll
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// reorient from that plane into the xy plane before exporting.
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Vector p, u, v, n;
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double d;
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if(gs.n == 0 && !(g->poly.IsEmpty())) {
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// Easiest case--export the polygon drawn in this group
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sp = &(g->poly);
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p = sp->AnyPoint();
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n = (sp->ComputeNormal()).WithMagnitude(1);
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if(n.Dot(gn) < 0) n = n.ScaledBy(-1);
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u = n.Normal(0);
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v = n.Normal(1);
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d = p.Dot(n);
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goto havepoly;
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}
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if(g->runningMesh.l.n > 0 &&
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((gs.n == 0 && g->activeWorkplane.v != Entity::FREE_IN_3D.v) ||
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(gs.n == 1 && gs.faces == 1) ||
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(gs.n == 3 && gs.vectors == 2 && gs.points == 1)))
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{
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if(gs.n == 0) {
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Entity *wrkpl = SS.GetEntity(g->activeWorkplane);
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p = wrkpl->WorkplaneGetOffset();
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n = wrkpl->Normal()->NormalN();
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u = wrkpl->Normal()->NormalU();
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v = wrkpl->Normal()->NormalV();
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} else if(gs.n == 1) {
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Entity *face = SS.GetEntity(gs.entity[0]);
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p = face->FaceGetPointNum();
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n = face->FaceGetNormalNum();
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if(n.Dot(gn) < 0) n = n.ScaledBy(-1);
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u = n.Normal(0);
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v = n.Normal(1);
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} else if(gs.n == 3) {
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Vector ut = SS.GetEntity(gs.entity[0])->VectorGetNum(),
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vt = SS.GetEntity(gs.entity[1])->VectorGetNum();
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ut = ut.WithMagnitude(1);
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vt = vt.WithMagnitude(1);
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if(fabs(SS.GW.projUp.Dot(vt)) < fabs(SS.GW.projUp.Dot(ut))) {
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SWAP(Vector, ut, vt);
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}
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if(SS.GW.projRight.Dot(ut) < 0) ut = ut.ScaledBy(-1);
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if(SS.GW.projUp. Dot(vt) < 0) vt = vt.ScaledBy(-1);
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p = SS.GetEntity(gs.point[0])->PointGetNum();
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n = ut.Cross(vt);
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u = ut.WithMagnitude(1);
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v = (n.Cross(u)).WithMagnitude(1);
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} else oops();
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n = n.WithMagnitude(1);
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d = p.Dot(n);
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SMesh m;
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ZERO(&m);
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m.MakeFromCopy(&(g->runningMesh));
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m.l.ClearTags();
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int i;
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for(i = 0; i < m.l.n; i++) {
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STriangle *tr = &(m.l.elem[i]);
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if((fabs(n.Dot(tr->a) - d) >= LENGTH_EPS) ||
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(fabs(n.Dot(tr->b) - d) >= LENGTH_EPS) ||
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(fabs(n.Dot(tr->c) - d) >= LENGTH_EPS))
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{
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tr->tag = 1;
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}
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}
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m.l.RemoveTagged();
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SKdNode *root = SKdNode::From(&m);
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root->SnapToMesh(&m);
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SEdgeList el;
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ZERO(&el);
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root->MakeCertainEdgesInto(&el, false);
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el.AssemblePolygon(&spa, NULL);
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sp = &spa;
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el.Clear();
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m.Clear();
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SS.GW.ClearSelection();
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goto havepoly;
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}
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Error("Geometry to export not specified.");
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return;
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havepoly:
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FILE *f = fopen(filename, "wb");
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if(!f) {
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Error("Couldn't write to '%s'", filename);
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spa.Clear();
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return;
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}
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// Some software, like Adobe Illustrator, insists on a header.
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fprintf(f,
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" 999\n"
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"file created by SolveSpace\n"
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" 0\n"
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"SECTION\n"
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" 2\n"
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"HEADER\n"
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" 9\n"
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"$ACADVER\n"
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" 1\n"
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"AC1006\n"
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" 9\n"
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"$INSBASE\n"
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" 10\n"
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"0.0\n"
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" 20\n"
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"0.0\n"
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" 30\n"
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"0.0\n"
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" 9\n"
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"$EXTMIN\n"
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" 10\n"
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"0.0\n"
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" 20\n"
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"0.0\n"
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" 9\n"
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"$EXTMAX\n"
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" 10\n"
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"10000.0\n"
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" 20\n"
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"10000.0\n"
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" 0\n"
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"ENDSEC\n");
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// Now begin the entities, which are just line segments reproduced from
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// our piecewise linear curves.
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fprintf(f,
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" 0\n"
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"SECTION\n"
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" 2\n"
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"ENTITIES\n");
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int i, j;
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for(i = 0; i < sp->l.n; i++) {
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SContour *sc = &(sp->l.elem[i]);
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for(j = 1; j < sc->l.n; j++) {
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Vector p0 = sc->l.elem[j-1].p,
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p1 = sc->l.elem[j].p;
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Point2d e0 = p0.Project2d(u, v),
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e1 = p1.Project2d(u, v);
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double s = SS.exportScale;
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fprintf(f,
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" 0\n"
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"LINE\n"
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" 8\n" // Layer code
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"%d\n"
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" 10\n" // xA
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"%.6f\n"
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" 20\n" // yA
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"%.6f\n"
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" 30\n" // zA
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"%.6f\n"
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" 11\n" // xB
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"%.6f\n"
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" 21\n" // yB
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"%.6f\n"
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" 31\n" // zB
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"%.6f\n",
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0,
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e0.x/s, e0.y/s, 0.0,
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e1.x/s, e1.y/s, 0.0);
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}
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}
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fprintf(f,
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" 0\n"
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"ENDSEC\n"
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" 0\n"
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"EOF\n" );
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spa.Clear();
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fclose(f);
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}
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void SolveSpace::ExportMeshTo(char *filename) {
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SMesh *m = &(SS.GetGroup(SS.GW.activeGroup)->runningMesh);
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if(m->l.n == 0) {
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Error("Active group mesh is empty; nothing to export.");
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return;
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}
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SKdNode *root = SKdNode::From(m);
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root->SnapToMesh(m);
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SMesh vvm;
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ZERO(&vvm);
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root->MakeMeshInto(&vvm);
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FILE *f = fopen(filename, "wb");
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if(!f) {
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Error("Couldn't write to '%s'", filename);
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vvm.Clear();
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return;
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}
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char str[80];
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memset(str, 0, sizeof(str));
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strcpy(str, "STL exported mesh");
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fwrite(str, 1, 80, f);
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DWORD n = vvm.l.n;
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fwrite(&n, 4, 1, f);
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double s = SS.exportScale;
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int i;
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for(i = 0; i < vvm.l.n; i++) {
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STriangle *tr = &(vvm.l.elem[i]);
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Vector n = tr->Normal().WithMagnitude(1);
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float w;
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w = (float)n.x; fwrite(&w, 4, 1, f);
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w = (float)n.y; fwrite(&w, 4, 1, f);
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w = (float)n.z; fwrite(&w, 4, 1, f);
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w = (float)((tr->a.x)/s); fwrite(&w, 4, 1, f);
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w = (float)((tr->a.y)/s); fwrite(&w, 4, 1, f);
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w = (float)((tr->a.z)/s); fwrite(&w, 4, 1, f);
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w = (float)((tr->b.x)/s); fwrite(&w, 4, 1, f);
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w = (float)((tr->b.y)/s); fwrite(&w, 4, 1, f);
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w = (float)((tr->b.z)/s); fwrite(&w, 4, 1, f);
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w = (float)((tr->c.x)/s); fwrite(&w, 4, 1, f);
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w = (float)((tr->c.y)/s); fwrite(&w, 4, 1, f);
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w = (float)((tr->c.z)/s); fwrite(&w, 4, 1, f);
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fputc(0, f);
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fputc(0, f);
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}
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vvm.Clear();
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fclose(f);
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}
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void SolveSpace::ExportAsPngTo(char *filename) {
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int w = (int)SS.GW.width, h = (int)SS.GW.height;
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// No guarantee that the back buffer contains anything valid right now,
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// so repaint the scene.
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SS.GW.Paint(w, h);
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FILE *f = fopen(filename, "wb");
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if(!f) goto err;
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png_struct *png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
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NULL, NULL, NULL);
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if(!png_ptr) goto err;
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png_info *info_ptr = png_create_info_struct(png_ptr);
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if(!png_ptr) goto err;
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if(setjmp(png_jmpbuf(png_ptr))) goto err;
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png_init_io(png_ptr, f);
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// glReadPixels wants to align things on 4-boundaries, and there's 3
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// bytes per pixel. As long as the row width is divisible by 4, all
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// works out.
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w &= ~3; h &= ~3;
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png_set_IHDR(png_ptr, info_ptr, w, h,
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8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_DEFAULT,PNG_FILTER_TYPE_DEFAULT);
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png_write_info(png_ptr, info_ptr);
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// Get the pixel data from the framebuffer
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BYTE *pixels = (BYTE *)AllocTemporary(3*w*h);
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BYTE **rowptrs = (BYTE **)AllocTemporary(h*sizeof(BYTE *));
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glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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int y;
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for(y = 0; y < h; y++) {
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// gl puts the origin at lower left, but png puts it top left
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rowptrs[y] = pixels + ((h - 1) - y)*(3*w);
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}
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png_write_image(png_ptr, rowptrs);
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png_write_end(png_ptr, info_ptr);
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png_destroy_write_struct(&png_ptr, &info_ptr);
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return;
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err:
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Error("Error writing PNG file '%s'", filename);
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if(f) fclose(f);
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return;
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}
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@ -0,0 +1,327 @@
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#include "solvespace.h"
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void SolveSpace::MarkGroupDirtyByEntity(hEntity he) {
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Entity *e = SS.GetEntity(he);
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MarkGroupDirty(e->group);
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}
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void SolveSpace::MarkGroupDirty(hGroup hg) {
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int i;
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bool go = false;
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for(i = 0; i < group.n; i++) {
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Group *g = &(group.elem[i]);
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if(g->h.v == hg.v) {
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go = true;
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}
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if(go) {
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g->clean = false;
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}
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}
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unsaved = true;
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}
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bool SolveSpace::PruneOrphans(void) {
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int i;
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for(i = 0; i < request.n; i++) {
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Request *r = &(request.elem[i]);
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if(GroupExists(r->group)) continue;
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(deleted.requests)++;
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request.RemoveById(r->h);
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return true;
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}
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for(i = 0; i < constraint.n; i++) {
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Constraint *c = &(constraint.elem[i]);
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if(GroupExists(c->group)) continue;
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(deleted.constraints)++;
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constraint.RemoveById(c->h);
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return true;
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}
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return false;
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}
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bool SolveSpace::GroupsInOrder(hGroup before, hGroup after) {
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if(before.v == 0) return true;
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if(after.v == 0) return true;
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int beforep = -1, afterp = -1;
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int i;
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for(i = 0; i < group.n; i++) {
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Group *g = &(group.elem[i]);
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if(g->h.v == before.v) beforep = i;
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if(g->h.v == after.v) afterp = i;
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}
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if(beforep < 0 || afterp < 0) return false;
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if(beforep >= afterp) return false;
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return true;
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}
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bool SolveSpace::GroupExists(hGroup hg) {
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// A nonexistent group is not acceptable
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return group.FindByIdNoOops(hg) ? true : false;
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}
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bool SolveSpace::EntityExists(hEntity he) {
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// A nonexstient entity is acceptable, though, usually just means it
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// doesn't apply.
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if(he.v == Entity::NO_ENTITY.v) return true;
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return entity.FindByIdNoOops(he) ? true : false;
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}
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bool SolveSpace::PruneGroups(hGroup hg) {
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Group *g = GetGroup(hg);
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if(GroupsInOrder(g->opA, hg) &&
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EntityExists(g->predef.origin) &&
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EntityExists(g->predef.entityB) &&
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EntityExists(g->predef.entityC))
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{
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return false;
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}
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(deleted.groups)++;
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group.RemoveById(g->h);
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return true;
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}
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bool SolveSpace::PruneRequests(hGroup hg) {
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int i;
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for(i = 0; i < entity.n; i++) {
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Entity *e = &(entity.elem[i]);
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if(e->group.v != hg.v) continue;
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if(EntityExists(e->workplane)) continue;
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if(!e->h.isFromRequest()) oops();
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(deleted.requests)++;
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request.RemoveById(e->h.request());
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return true;
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}
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return false;
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}
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bool SolveSpace::PruneConstraints(hGroup hg) {
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int i;
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for(i = 0; i < constraint.n; i++) {
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Constraint *c = &(constraint.elem[i]);
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if(c->group.v != hg.v) continue;
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if(EntityExists(c->workplane) &&
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EntityExists(c->ptA) &&
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EntityExists(c->ptB) &&
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EntityExists(c->ptC) &&
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EntityExists(c->entityA) &&
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EntityExists(c->entityB))
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{
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continue;
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}
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(deleted.constraints)++;
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constraint.RemoveById(c->h);
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return true;
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}
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return false;
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}
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void SolveSpace::GenerateAll(void) {
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int i;
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int firstDirty = INT_MAX, lastVisible = 0;
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// Start from the first dirty group, and solve until the active group,
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// since all groups after the active group are hidden.
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for(i = 0; i < group.n; i++) {
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Group *g = &(group.elem[i]);
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if((!g->clean) || (g->solved.how != Group::SOLVED_OKAY)) {
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firstDirty = min(firstDirty, i);
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}
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if(g->h.v == SS.GW.activeGroup.v) {
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lastVisible = i;
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}
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}
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if(firstDirty == INT_MAX || lastVisible == 0) {
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// All clean; so just regenerate the entities, and don't solve anything.
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GenerateAll(-1, -1);
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} else {
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GenerateAll(firstDirty, lastVisible);
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}
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}
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void SolveSpace::GenerateAll(int first, int last) {
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int i, j;
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while(PruneOrphans())
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;
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||||
// Don't lose our numerical guesses when we regenerate.
|
||||
IdList<Param,hParam> prev;
|
||||
param.MoveSelfInto(&prev);
|
||||
entity.Clear();
|
||||
|
||||
for(i = 0; i < group.n; i++) {
|
||||
Group *g = &(group.elem[i]);
|
||||
|
||||
// The group may depend on entities or other groups, to define its
|
||||
// workplane geometry or for its operands. Those must already exist
|
||||
// in a previous group, so check them before generating.
|
||||
if(PruneGroups(g->h))
|
||||
goto pruned;
|
||||
|
||||
for(j = 0; j < request.n; j++) {
|
||||
Request *r = &(request.elem[j]);
|
||||
if(r->group.v != g->h.v) continue;
|
||||
|
||||
r->Generate(&entity, ¶m);
|
||||
}
|
||||
g->Generate(&entity, ¶m);
|
||||
|
||||
// The requests and constraints depend on stuff in this or the
|
||||
// previous group, so check them after generating.
|
||||
if(PruneRequests(g->h) || PruneConstraints(g->h))
|
||||
goto pruned;
|
||||
|
||||
// Use the previous values for params that we've seen before, as
|
||||
// initial guesses for the solver.
|
||||
for(j = 0; j < param.n; j++) {
|
||||
Param *newp = &(param.elem[j]);
|
||||
if(newp->known) continue;
|
||||
|
||||
Param *prevp = prev.FindByIdNoOops(newp->h);
|
||||
if(prevp) newp->val = prevp->val;
|
||||
}
|
||||
|
||||
if(g->h.v == Group::HGROUP_REFERENCES.v) {
|
||||
ForceReferences();
|
||||
g->solved.how = Group::SOLVED_OKAY;
|
||||
g->clean = true;
|
||||
} else {
|
||||
if(i >= first && i <= last) {
|
||||
// The group falls inside the range, so really solve it,
|
||||
// and then regenerate the mesh based on the solved stuff.
|
||||
SolveGroup(g->h);
|
||||
g->GeneratePolygon();
|
||||
g->GenerateMesh();
|
||||
g->clean = true;
|
||||
} else {
|
||||
// The group falls outside the range, so just assume that
|
||||
// it's good wherever we left it. The mesh is unchanged,
|
||||
// and the parameters must be marked as known.
|
||||
for(j = 0; j < param.n; j++) {
|
||||
Param *newp = &(param.elem[j]);
|
||||
|
||||
Param *prevp = prev.FindByIdNoOops(newp->h);
|
||||
if(prevp) newp->known = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// And update any reference dimensions with their new values
|
||||
for(i = 0; i < constraint.n; i++) {
|
||||
Constraint *c = &(constraint.elem[i]);
|
||||
if(c->reference) {
|
||||
c->ModifyToSatisfy();
|
||||
}
|
||||
}
|
||||
|
||||
prev.Clear();
|
||||
InvalidateGraphics();
|
||||
|
||||
// Remove nonexistent selection items, for same reason we waited till
|
||||
// the end to put up a dialog box.
|
||||
GW.ClearNonexistentSelectionItems();
|
||||
|
||||
if(deleted.requests > 0 || deleted.constraints > 0 || deleted.groups > 0) {
|
||||
// All sorts of interesting things could have happened; for example,
|
||||
// the active group or active workplane could have been deleted. So
|
||||
// clear all that out.
|
||||
if(deleted.groups > 0) {
|
||||
SS.TW.ClearSuper();
|
||||
}
|
||||
later.showTW = true;
|
||||
GW.ClearSuper();
|
||||
// Don't display any errors until we've regenerated fully. The
|
||||
// sketch is not necessarily in a consistent state until we've
|
||||
// pruned any orphaned etc. objects, and the message loop for the
|
||||
// messagebox could allow us to repaint and crash. But now we must
|
||||
// be fine.
|
||||
Error("Additional sketch elements were deleted, because they depend "
|
||||
"on the element that was just deleted explicitly. These "
|
||||
"include: \r\n"
|
||||
" %d request%s\r\n"
|
||||
" %d constraint%s\r\n"
|
||||
" %d group%s\r\n\r\n"
|
||||
"Choose Edit -> Undo to undelete all elements.",
|
||||
deleted.requests, deleted.requests == 1 ? "" : "s",
|
||||
deleted.constraints, deleted.constraints == 1 ? "" : "s",
|
||||
deleted.groups, deleted.groups == 1 ? "" : "s");
|
||||
memset(&deleted, 0, sizeof(deleted));
|
||||
}
|
||||
|
||||
FreeAllTemporary();
|
||||
allConsistent = true;
|
||||
return;
|
||||
|
||||
pruned:
|
||||
// Restore the numerical guesses
|
||||
param.Clear();
|
||||
prev.MoveSelfInto(¶m);
|
||||
// Try again
|
||||
GenerateAll(first, last);
|
||||
}
|
||||
|
||||
void SolveSpace::ForceReferences(void) {
|
||||
// Force the values of the paramters that define the three reference
|
||||
// coordinate systems.
|
||||
static const struct {
|
||||
hRequest hr;
|
||||
Quaternion q;
|
||||
} Quat[] = {
|
||||
{ Request::HREQUEST_REFERENCE_XY, { 1, 0, 0, 0, } },
|
||||
{ Request::HREQUEST_REFERENCE_YZ, { 0.5, 0.5, 0.5, 0.5, } },
|
||||
{ Request::HREQUEST_REFERENCE_ZX, { 0.5, -0.5, -0.5, -0.5, } },
|
||||
};
|
||||
for(int i = 0; i < 3; i++) {
|
||||
hRequest hr = Quat[i].hr;
|
||||
Entity *wrkpl = GetEntity(hr.entity(0));
|
||||
// The origin for our coordinate system, always zero
|
||||
Entity *origin = GetEntity(wrkpl->point[0]);
|
||||
origin->PointForceTo(Vector::From(0, 0, 0));
|
||||
GetParam(origin->param[0])->known = true;
|
||||
GetParam(origin->param[1])->known = true;
|
||||
GetParam(origin->param[2])->known = true;
|
||||
// The quaternion that defines the rotation, from the table.
|
||||
Entity *normal = GetEntity(wrkpl->normal);
|
||||
normal->NormalForceTo(Quat[i].q);
|
||||
GetParam(normal->param[0])->known = true;
|
||||
GetParam(normal->param[1])->known = true;
|
||||
GetParam(normal->param[2])->known = true;
|
||||
GetParam(normal->param[3])->known = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SolveSpace::SolveGroup(hGroup hg) {
|
||||
int i;
|
||||
// Clear out the system to be solved.
|
||||
sys.entity.Clear();
|
||||
sys.param.Clear();
|
||||
sys.eq.Clear();
|
||||
// And generate all the params for requests in this group
|
||||
for(i = 0; i < request.n; i++) {
|
||||
Request *r = &(request.elem[i]);
|
||||
if(r->group.v != hg.v) continue;
|
||||
|
||||
r->Generate(&(sys.entity), &(sys.param));
|
||||
}
|
||||
// And for the group itself
|
||||
Group *g = SS.GetGroup(hg);
|
||||
g->Generate(&(sys.entity), &(sys.param));
|
||||
// Set the initial guesses for all the params
|
||||
for(i = 0; i < sys.param.n; i++) {
|
||||
Param *p = &(sys.param.elem[i]);
|
||||
p->known = false;
|
||||
p->val = GetParam(p->h)->val;
|
||||
}
|
||||
|
||||
sys.Solve(g);
|
||||
FreeAllTemporary();
|
||||
}
|
||||
|
635
solvespace.cpp
635
solvespace.cpp
|
@ -1,5 +1,4 @@
|
|||
#include "solvespace.h"
|
||||
#include <png.h>
|
||||
|
||||
SolveSpace SS;
|
||||
|
||||
|
@ -153,639 +152,6 @@ void SolveSpace::AfterNewFile(void) {
|
|||
GW.ZoomToFit();
|
||||
}
|
||||
|
||||
void SolveSpace::MarkGroupDirtyByEntity(hEntity he) {
|
||||
Entity *e = SS.GetEntity(he);
|
||||
MarkGroupDirty(e->group);
|
||||
}
|
||||
|
||||
void SolveSpace::MarkGroupDirty(hGroup hg) {
|
||||
int i;
|
||||
bool go = false;
|
||||
for(i = 0; i < group.n; i++) {
|
||||
Group *g = &(group.elem[i]);
|
||||
if(g->h.v == hg.v) {
|
||||
go = true;
|
||||
}
|
||||
if(go) {
|
||||
g->clean = false;
|
||||
}
|
||||
}
|
||||
unsaved = true;
|
||||
}
|
||||
|
||||
bool SolveSpace::PruneOrphans(void) {
|
||||
int i;
|
||||
for(i = 0; i < request.n; i++) {
|
||||
Request *r = &(request.elem[i]);
|
||||
if(GroupExists(r->group)) continue;
|
||||
|
||||
(deleted.requests)++;
|
||||
request.RemoveById(r->h);
|
||||
return true;
|
||||
}
|
||||
|
||||
for(i = 0; i < constraint.n; i++) {
|
||||
Constraint *c = &(constraint.elem[i]);
|
||||
if(GroupExists(c->group)) continue;
|
||||
|
||||
(deleted.constraints)++;
|
||||
constraint.RemoveById(c->h);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SolveSpace::GroupsInOrder(hGroup before, hGroup after) {
|
||||
if(before.v == 0) return true;
|
||||
if(after.v == 0) return true;
|
||||
|
||||
int beforep = -1, afterp = -1;
|
||||
int i;
|
||||
for(i = 0; i < group.n; i++) {
|
||||
Group *g = &(group.elem[i]);
|
||||
if(g->h.v == before.v) beforep = i;
|
||||
if(g->h.v == after.v) afterp = i;
|
||||
}
|
||||
if(beforep < 0 || afterp < 0) return false;
|
||||
if(beforep >= afterp) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SolveSpace::GroupExists(hGroup hg) {
|
||||
// A nonexistent group is not acceptable
|
||||
return group.FindByIdNoOops(hg) ? true : false;
|
||||
}
|
||||
bool SolveSpace::EntityExists(hEntity he) {
|
||||
// A nonexstient entity is acceptable, though, usually just means it
|
||||
// doesn't apply.
|
||||
if(he.v == Entity::NO_ENTITY.v) return true;
|
||||
return entity.FindByIdNoOops(he) ? true : false;
|
||||
}
|
||||
|
||||
bool SolveSpace::PruneGroups(hGroup hg) {
|
||||
Group *g = GetGroup(hg);
|
||||
if(GroupsInOrder(g->opA, hg) &&
|
||||
EntityExists(g->predef.origin) &&
|
||||
EntityExists(g->predef.entityB) &&
|
||||
EntityExists(g->predef.entityC))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
(deleted.groups)++;
|
||||
group.RemoveById(g->h);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SolveSpace::PruneRequests(hGroup hg) {
|
||||
int i;
|
||||
for(i = 0; i < entity.n; i++) {
|
||||
Entity *e = &(entity.elem[i]);
|
||||
if(e->group.v != hg.v) continue;
|
||||
|
||||
if(EntityExists(e->workplane)) continue;
|
||||
|
||||
if(!e->h.isFromRequest()) oops();
|
||||
|
||||
(deleted.requests)++;
|
||||
request.RemoveById(e->h.request());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SolveSpace::PruneConstraints(hGroup hg) {
|
||||
int i;
|
||||
for(i = 0; i < constraint.n; i++) {
|
||||
Constraint *c = &(constraint.elem[i]);
|
||||
if(c->group.v != hg.v) continue;
|
||||
|
||||
if(EntityExists(c->workplane) &&
|
||||
EntityExists(c->ptA) &&
|
||||
EntityExists(c->ptB) &&
|
||||
EntityExists(c->ptC) &&
|
||||
EntityExists(c->entityA) &&
|
||||
EntityExists(c->entityB))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
(deleted.constraints)++;
|
||||
constraint.RemoveById(c->h);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void SolveSpace::GenerateAll(void) {
|
||||
int i;
|
||||
int firstDirty = INT_MAX, lastVisible = 0;
|
||||
// Start from the first dirty group, and solve until the active group,
|
||||
// since all groups after the active group are hidden.
|
||||
for(i = 0; i < group.n; i++) {
|
||||
Group *g = &(group.elem[i]);
|
||||
if((!g->clean) || (g->solved.how != Group::SOLVED_OKAY)) {
|
||||
firstDirty = min(firstDirty, i);
|
||||
}
|
||||
if(g->h.v == SS.GW.activeGroup.v) {
|
||||
lastVisible = i;
|
||||
}
|
||||
}
|
||||
if(firstDirty == INT_MAX || lastVisible == 0) {
|
||||
// All clean; so just regenerate the entities, and don't solve anything.
|
||||
GenerateAll(-1, -1);
|
||||
} else {
|
||||
GenerateAll(firstDirty, lastVisible);
|
||||
}
|
||||
}
|
||||
|
||||
void SolveSpace::GenerateAll(int first, int last) {
|
||||
int i, j;
|
||||
|
||||
while(PruneOrphans())
|
||||
;
|
||||
|
||||
// Don't lose our numerical guesses when we regenerate.
|
||||
IdList<Param,hParam> prev;
|
||||
param.MoveSelfInto(&prev);
|
||||
entity.Clear();
|
||||
|
||||
for(i = 0; i < group.n; i++) {
|
||||
Group *g = &(group.elem[i]);
|
||||
|
||||
// The group may depend on entities or other groups, to define its
|
||||
// workplane geometry or for its operands. Those must already exist
|
||||
// in a previous group, so check them before generating.
|
||||
if(PruneGroups(g->h))
|
||||
goto pruned;
|
||||
|
||||
for(j = 0; j < request.n; j++) {
|
||||
Request *r = &(request.elem[j]);
|
||||
if(r->group.v != g->h.v) continue;
|
||||
|
||||
r->Generate(&entity, ¶m);
|
||||
}
|
||||
g->Generate(&entity, ¶m);
|
||||
|
||||
// The requests and constraints depend on stuff in this or the
|
||||
// previous group, so check them after generating.
|
||||
if(PruneRequests(g->h) || PruneConstraints(g->h))
|
||||
goto pruned;
|
||||
|
||||
// Use the previous values for params that we've seen before, as
|
||||
// initial guesses for the solver.
|
||||
for(j = 0; j < param.n; j++) {
|
||||
Param *newp = &(param.elem[j]);
|
||||
if(newp->known) continue;
|
||||
|
||||
Param *prevp = prev.FindByIdNoOops(newp->h);
|
||||
if(prevp) newp->val = prevp->val;
|
||||
}
|
||||
|
||||
if(g->h.v == Group::HGROUP_REFERENCES.v) {
|
||||
ForceReferences();
|
||||
g->solved.how = Group::SOLVED_OKAY;
|
||||
g->clean = true;
|
||||
} else {
|
||||
if(i >= first && i <= last) {
|
||||
// The group falls inside the range, so really solve it,
|
||||
// and then regenerate the mesh based on the solved stuff.
|
||||
SolveGroup(g->h);
|
||||
g->GeneratePolygon();
|
||||
g->GenerateMesh();
|
||||
g->clean = true;
|
||||
} else {
|
||||
// The group falls outside the range, so just assume that
|
||||
// it's good wherever we left it. The mesh is unchanged,
|
||||
// and the parameters must be marked as known.
|
||||
for(j = 0; j < param.n; j++) {
|
||||
Param *newp = &(param.elem[j]);
|
||||
|
||||
Param *prevp = prev.FindByIdNoOops(newp->h);
|
||||
if(prevp) newp->known = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// And update any reference dimensions with their new values
|
||||
for(i = 0; i < constraint.n; i++) {
|
||||
Constraint *c = &(constraint.elem[i]);
|
||||
if(c->reference) {
|
||||
c->ModifyToSatisfy();
|
||||
}
|
||||
}
|
||||
|
||||
prev.Clear();
|
||||
InvalidateGraphics();
|
||||
|
||||
// Remove nonexistent selection items, for same reason we waited till
|
||||
// the end to put up a dialog box.
|
||||
GW.ClearNonexistentSelectionItems();
|
||||
|
||||
if(deleted.requests > 0 || deleted.constraints > 0 || deleted.groups > 0) {
|
||||
// All sorts of interesting things could have happened; for example,
|
||||
// the active group or active workplane could have been deleted. So
|
||||
// clear all that out.
|
||||
if(deleted.groups > 0) {
|
||||
SS.TW.ClearSuper();
|
||||
}
|
||||
later.showTW = true;
|
||||
GW.ClearSuper();
|
||||
// Don't display any errors until we've regenerated fully. The
|
||||
// sketch is not necessarily in a consistent state until we've
|
||||
// pruned any orphaned etc. objects, and the message loop for the
|
||||
// messagebox could allow us to repaint and crash. But now we must
|
||||
// be fine.
|
||||
Error("Additional sketch elements were deleted, because they depend "
|
||||
"on the element that was just deleted explicitly. These "
|
||||
"include: \r\n"
|
||||
" %d request%s\r\n"
|
||||
" %d constraint%s\r\n"
|
||||
" %d group%s\r\n\r\n"
|
||||
"Choose Edit -> Undo to undelete all elements.",
|
||||
deleted.requests, deleted.requests == 1 ? "" : "s",
|
||||
deleted.constraints, deleted.constraints == 1 ? "" : "s",
|
||||
deleted.groups, deleted.groups == 1 ? "" : "s");
|
||||
memset(&deleted, 0, sizeof(deleted));
|
||||
}
|
||||
|
||||
FreeAllTemporary();
|
||||
allConsistent = true;
|
||||
return;
|
||||
|
||||
pruned:
|
||||
// Restore the numerical guesses
|
||||
param.Clear();
|
||||
prev.MoveSelfInto(¶m);
|
||||
// Try again
|
||||
GenerateAll(first, last);
|
||||
}
|
||||
|
||||
void SolveSpace::ForceReferences(void) {
|
||||
// Force the values of the paramters that define the three reference
|
||||
// coordinate systems.
|
||||
static const struct {
|
||||
hRequest hr;
|
||||
Quaternion q;
|
||||
} Quat[] = {
|
||||
{ Request::HREQUEST_REFERENCE_XY, { 1, 0, 0, 0, } },
|
||||
{ Request::HREQUEST_REFERENCE_YZ, { 0.5, 0.5, 0.5, 0.5, } },
|
||||
{ Request::HREQUEST_REFERENCE_ZX, { 0.5, -0.5, -0.5, -0.5, } },
|
||||
};
|
||||
for(int i = 0; i < 3; i++) {
|
||||
hRequest hr = Quat[i].hr;
|
||||
Entity *wrkpl = GetEntity(hr.entity(0));
|
||||
// The origin for our coordinate system, always zero
|
||||
Entity *origin = GetEntity(wrkpl->point[0]);
|
||||
origin->PointForceTo(Vector::From(0, 0, 0));
|
||||
GetParam(origin->param[0])->known = true;
|
||||
GetParam(origin->param[1])->known = true;
|
||||
GetParam(origin->param[2])->known = true;
|
||||
// The quaternion that defines the rotation, from the table.
|
||||
Entity *normal = GetEntity(wrkpl->normal);
|
||||
normal->NormalForceTo(Quat[i].q);
|
||||
GetParam(normal->param[0])->known = true;
|
||||
GetParam(normal->param[1])->known = true;
|
||||
GetParam(normal->param[2])->known = true;
|
||||
GetParam(normal->param[3])->known = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SolveSpace::SolveGroup(hGroup hg) {
|
||||
int i;
|
||||
// Clear out the system to be solved.
|
||||
sys.entity.Clear();
|
||||
sys.param.Clear();
|
||||
sys.eq.Clear();
|
||||
// And generate all the params for requests in this group
|
||||
for(i = 0; i < request.n; i++) {
|
||||
Request *r = &(request.elem[i]);
|
||||
if(r->group.v != hg.v) continue;
|
||||
|
||||
r->Generate(&(sys.entity), &(sys.param));
|
||||
}
|
||||
// And for the group itself
|
||||
Group *g = SS.GetGroup(hg);
|
||||
g->Generate(&(sys.entity), &(sys.param));
|
||||
// Set the initial guesses for all the params
|
||||
for(i = 0; i < sys.param.n; i++) {
|
||||
Param *p = &(sys.param.elem[i]);
|
||||
p->known = false;
|
||||
p->val = GetParam(p->h)->val;
|
||||
}
|
||||
|
||||
sys.Solve(g);
|
||||
FreeAllTemporary();
|
||||
}
|
||||
|
||||
void SolveSpace::ExportDxfTo(char *filename) {
|
||||
SPolygon *sp;
|
||||
SPolygon spa;
|
||||
ZERO(&spa);
|
||||
|
||||
Vector gn = (SS.GW.projRight).Cross(SS.GW.projUp);
|
||||
gn = gn.WithMagnitude(1);
|
||||
|
||||
SS.GW.GroupSelection();
|
||||
#define gs (SS.GW.gs)
|
||||
|
||||
Group *g = SS.GetGroup(SS.GW.activeGroup);
|
||||
|
||||
// The plane in which the exported section lies; need this because we'll
|
||||
// reorient from that plane into the xy plane before exporting.
|
||||
Vector p, u, v, n;
|
||||
double d;
|
||||
|
||||
if(gs.n == 0 && !(g->poly.IsEmpty())) {
|
||||
// Easiest case--export the polygon drawn in this group
|
||||
sp = &(g->poly);
|
||||
p = sp->AnyPoint();
|
||||
n = (sp->ComputeNormal()).WithMagnitude(1);
|
||||
if(n.Dot(gn) < 0) n = n.ScaledBy(-1);
|
||||
u = n.Normal(0);
|
||||
v = n.Normal(1);
|
||||
d = p.Dot(n);
|
||||
goto havepoly;
|
||||
}
|
||||
|
||||
if(g->runningMesh.l.n > 0 &&
|
||||
((gs.n == 0 && g->activeWorkplane.v != Entity::FREE_IN_3D.v) ||
|
||||
(gs.n == 1 && gs.faces == 1) ||
|
||||
(gs.n == 3 && gs.vectors == 2 && gs.points == 1)))
|
||||
{
|
||||
if(gs.n == 0) {
|
||||
Entity *wrkpl = SS.GetEntity(g->activeWorkplane);
|
||||
p = wrkpl->WorkplaneGetOffset();
|
||||
n = wrkpl->Normal()->NormalN();
|
||||
u = wrkpl->Normal()->NormalU();
|
||||
v = wrkpl->Normal()->NormalV();
|
||||
} else if(gs.n == 1) {
|
||||
Entity *face = SS.GetEntity(gs.entity[0]);
|
||||
p = face->FaceGetPointNum();
|
||||
n = face->FaceGetNormalNum();
|
||||
if(n.Dot(gn) < 0) n = n.ScaledBy(-1);
|
||||
u = n.Normal(0);
|
||||
v = n.Normal(1);
|
||||
} else if(gs.n == 3) {
|
||||
Vector ut = SS.GetEntity(gs.entity[0])->VectorGetNum(),
|
||||
vt = SS.GetEntity(gs.entity[1])->VectorGetNum();
|
||||
ut = ut.WithMagnitude(1);
|
||||
vt = vt.WithMagnitude(1);
|
||||
|
||||
if(fabs(SS.GW.projUp.Dot(vt)) < fabs(SS.GW.projUp.Dot(ut))) {
|
||||
SWAP(Vector, ut, vt);
|
||||
}
|
||||
if(SS.GW.projRight.Dot(ut) < 0) ut = ut.ScaledBy(-1);
|
||||
if(SS.GW.projUp. Dot(vt) < 0) vt = vt.ScaledBy(-1);
|
||||
|
||||
p = SS.GetEntity(gs.point[0])->PointGetNum();
|
||||
n = ut.Cross(vt);
|
||||
u = ut.WithMagnitude(1);
|
||||
v = (n.Cross(u)).WithMagnitude(1);
|
||||
} else oops();
|
||||
n = n.WithMagnitude(1);
|
||||
d = p.Dot(n);
|
||||
|
||||
SMesh m;
|
||||
ZERO(&m);
|
||||
m.MakeFromCopy(&(g->runningMesh));
|
||||
|
||||
m.l.ClearTags();
|
||||
int i;
|
||||
for(i = 0; i < m.l.n; i++) {
|
||||
STriangle *tr = &(m.l.elem[i]);
|
||||
|
||||
if((fabs(n.Dot(tr->a) - d) >= LENGTH_EPS) ||
|
||||
(fabs(n.Dot(tr->b) - d) >= LENGTH_EPS) ||
|
||||
(fabs(n.Dot(tr->c) - d) >= LENGTH_EPS))
|
||||
{
|
||||
tr->tag = 1;
|
||||
}
|
||||
}
|
||||
m.l.RemoveTagged();
|
||||
|
||||
SKdNode *root = SKdNode::From(&m);
|
||||
root->SnapToMesh(&m);
|
||||
|
||||
SEdgeList el;
|
||||
ZERO(&el);
|
||||
root->MakeCertainEdgesInto(&el, false);
|
||||
el.AssemblePolygon(&spa, NULL);
|
||||
sp = &spa;
|
||||
|
||||
el.Clear();
|
||||
m.Clear();
|
||||
|
||||
SS.GW.ClearSelection();
|
||||
goto havepoly;
|
||||
}
|
||||
|
||||
Error("Geometry to export not specified.");
|
||||
return;
|
||||
|
||||
havepoly:
|
||||
|
||||
FILE *f = fopen(filename, "wb");
|
||||
if(!f) {
|
||||
Error("Couldn't write to '%s'", filename);
|
||||
spa.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
// Some software, like Adobe Illustrator, insists on a header.
|
||||
fprintf(f,
|
||||
" 999\n"
|
||||
"file created by SolveSpace\n"
|
||||
" 0\n"
|
||||
"SECTION\n"
|
||||
" 2\n"
|
||||
"HEADER\n"
|
||||
" 9\n"
|
||||
"$ACADVER\n"
|
||||
" 1\n"
|
||||
"AC1006\n"
|
||||
" 9\n"
|
||||
"$INSBASE\n"
|
||||
" 10\n"
|
||||
"0.0\n"
|
||||
" 20\n"
|
||||
"0.0\n"
|
||||
" 30\n"
|
||||
"0.0\n"
|
||||
" 9\n"
|
||||
"$EXTMIN\n"
|
||||
" 10\n"
|
||||
"0.0\n"
|
||||
" 20\n"
|
||||
"0.0\n"
|
||||
" 9\n"
|
||||
"$EXTMAX\n"
|
||||
" 10\n"
|
||||
"10000.0\n"
|
||||
" 20\n"
|
||||
"10000.0\n"
|
||||
" 0\n"
|
||||
"ENDSEC\n");
|
||||
|
||||
// Now begin the entities, which are just line segments reproduced from
|
||||
// our piecewise linear curves.
|
||||
fprintf(f,
|
||||
" 0\n"
|
||||
"SECTION\n"
|
||||
" 2\n"
|
||||
"ENTITIES\n");
|
||||
|
||||
int i, j;
|
||||
for(i = 0; i < sp->l.n; i++) {
|
||||
SContour *sc = &(sp->l.elem[i]);
|
||||
|
||||
for(j = 1; j < sc->l.n; j++) {
|
||||
Vector p0 = sc->l.elem[j-1].p,
|
||||
p1 = sc->l.elem[j].p;
|
||||
|
||||
Point2d e0 = p0.Project2d(u, v),
|
||||
e1 = p1.Project2d(u, v);
|
||||
|
||||
double s = SS.exportScale;
|
||||
|
||||
fprintf(f,
|
||||
" 0\n"
|
||||
"LINE\n"
|
||||
" 8\n" // Layer code
|
||||
"%d\n"
|
||||
" 10\n" // xA
|
||||
"%.6f\n"
|
||||
" 20\n" // yA
|
||||
"%.6f\n"
|
||||
" 30\n" // zA
|
||||
"%.6f\n"
|
||||
" 11\n" // xB
|
||||
"%.6f\n"
|
||||
" 21\n" // yB
|
||||
"%.6f\n"
|
||||
" 31\n" // zB
|
||||
"%.6f\n",
|
||||
0,
|
||||
e0.x/s, e0.y/s, 0.0,
|
||||
e1.x/s, e1.y/s, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
fprintf(f,
|
||||
" 0\n"
|
||||
"ENDSEC\n"
|
||||
" 0\n"
|
||||
"EOF\n" );
|
||||
|
||||
spa.Clear();
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void SolveSpace::ExportMeshTo(char *filename) {
|
||||
SMesh *m = &(SS.GetGroup(SS.GW.activeGroup)->runningMesh);
|
||||
if(m->l.n == 0) {
|
||||
Error("Active group mesh is empty; nothing to export.");
|
||||
return;
|
||||
}
|
||||
SKdNode *root = SKdNode::From(m);
|
||||
root->SnapToMesh(m);
|
||||
SMesh vvm;
|
||||
ZERO(&vvm);
|
||||
root->MakeMeshInto(&vvm);
|
||||
|
||||
FILE *f = fopen(filename, "wb");
|
||||
if(!f) {
|
||||
Error("Couldn't write to '%s'", filename);
|
||||
vvm.Clear();
|
||||
return;
|
||||
}
|
||||
char str[80];
|
||||
memset(str, 0, sizeof(str));
|
||||
strcpy(str, "STL exported mesh");
|
||||
fwrite(str, 1, 80, f);
|
||||
|
||||
DWORD n = vvm.l.n;
|
||||
fwrite(&n, 4, 1, f);
|
||||
|
||||
double s = SS.exportScale;
|
||||
int i;
|
||||
for(i = 0; i < vvm.l.n; i++) {
|
||||
STriangle *tr = &(vvm.l.elem[i]);
|
||||
Vector n = tr->Normal().WithMagnitude(1);
|
||||
float w;
|
||||
w = (float)n.x; fwrite(&w, 4, 1, f);
|
||||
w = (float)n.y; fwrite(&w, 4, 1, f);
|
||||
w = (float)n.z; fwrite(&w, 4, 1, f);
|
||||
w = (float)((tr->a.x)/s); fwrite(&w, 4, 1, f);
|
||||
w = (float)((tr->a.y)/s); fwrite(&w, 4, 1, f);
|
||||
w = (float)((tr->a.z)/s); fwrite(&w, 4, 1, f);
|
||||
w = (float)((tr->b.x)/s); fwrite(&w, 4, 1, f);
|
||||
w = (float)((tr->b.y)/s); fwrite(&w, 4, 1, f);
|
||||
w = (float)((tr->b.z)/s); fwrite(&w, 4, 1, f);
|
||||
w = (float)((tr->c.x)/s); fwrite(&w, 4, 1, f);
|
||||
w = (float)((tr->c.y)/s); fwrite(&w, 4, 1, f);
|
||||
w = (float)((tr->c.z)/s); fwrite(&w, 4, 1, f);
|
||||
fputc(0, f);
|
||||
fputc(0, f);
|
||||
}
|
||||
|
||||
vvm.Clear();
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void SolveSpace::ExportAsPngTo(char *filename) {
|
||||
int w = (int)SS.GW.width, h = (int)SS.GW.height;
|
||||
// No guarantee that the back buffer contains anything valid right now,
|
||||
// so repaint the scene.
|
||||
SS.GW.Paint(w, h);
|
||||
|
||||
FILE *f = fopen(filename, "wb");
|
||||
if(!f) goto err;
|
||||
|
||||
png_struct *png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
|
||||
NULL, NULL, NULL);
|
||||
if(!png_ptr) goto err;
|
||||
|
||||
png_info *info_ptr = png_create_info_struct(png_ptr);
|
||||
if(!png_ptr) goto err;
|
||||
|
||||
if(setjmp(png_jmpbuf(png_ptr))) goto err;
|
||||
|
||||
png_init_io(png_ptr, f);
|
||||
|
||||
// glReadPixels wants to align things on 4-boundaries, and there's 3
|
||||
// bytes per pixel. As long as the row width is divisible by 4, all
|
||||
// works out.
|
||||
w &= ~3; h &= ~3;
|
||||
|
||||
png_set_IHDR(png_ptr, info_ptr, w, h,
|
||||
8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
|
||||
PNG_COMPRESSION_TYPE_DEFAULT,PNG_FILTER_TYPE_DEFAULT);
|
||||
|
||||
png_write_info(png_ptr, info_ptr);
|
||||
|
||||
// Get the pixel data from the framebuffer
|
||||
BYTE *pixels = (BYTE *)AllocTemporary(3*w*h);
|
||||
BYTE **rowptrs = (BYTE **)AllocTemporary(h*sizeof(BYTE *));
|
||||
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
int y;
|
||||
for(y = 0; y < h; y++) {
|
||||
// gl puts the origin at lower left, but png puts it top left
|
||||
rowptrs[y] = pixels + ((h - 1) - y)*(3*w);
|
||||
}
|
||||
png_write_image(png_ptr, rowptrs);
|
||||
|
||||
png_write_end(png_ptr, info_ptr);
|
||||
png_destroy_write_struct(&png_ptr, &info_ptr);
|
||||
return;
|
||||
|
||||
err:
|
||||
Error("Error writing PNG file '%s'", filename);
|
||||
if(f) fclose(f);
|
||||
return;
|
||||
}
|
||||
|
||||
void SolveSpace::RemoveFromRecentList(char *file) {
|
||||
int src, dest;
|
||||
dest = 0;
|
||||
|
@ -844,7 +210,6 @@ bool SolveSpace::OkayToStartNewFile(void) {
|
|||
}
|
||||
|
||||
void SolveSpace::MenuFile(int id) {
|
||||
|
||||
if(id >= RECENT_OPEN && id < (RECENT_OPEN+MAX_RECENT)) {
|
||||
char newFile[MAX_PATH];
|
||||
strcpy(newFile, RecentFile[id-RECENT_OPEN]);
|
||||
|
|
Loading…
Reference in New Issue