Fix forcing NURBS to mesh in a step group when the flag is inherited.

Before this commit, if the source group of a step rotate/translate
group is forced to triangle mesh, the UI would show that the step
rotate/translate group is also forced to triangle mesh, but the group
would in fact contain NURBS surfaces.
pull/238/head
EvilSpirit 2017-03-21 22:47:59 +07:00 committed by whitequark
parent ecb6550b5c
commit 8fd11f4886
5 changed files with 35 additions and 9 deletions

View File

@ -79,6 +79,8 @@ Bugs fixed:
spurious changes in the sketch.
* Points highlighted with "Analyze → Show Degrees of Freedom" are drawn
on top of all other geometry.
* A step rotate/translate group using a group forced to triangle mesh
as a source group also gets forced to triangle mesh.
2.3
---

View File

@ -318,6 +318,23 @@ void Group::TransformImportedBy(Vector t, Quaternion q) {
SK.GetParam(qz)->val = qg.vz;
}
bool Group::IsForcedToMeshBySource() const {
const Group *srcg = this;
if(type == Type::TRANSLATE || type == Type::ROTATE) {
// A step and repeat gets merged against the group's prevous group,
// not our own previous group.
srcg = SK.GetGroup(opA);
if(srcg->forceToMesh) return true;
}
Group *g = srcg->RunningMeshGroup();
if(g == NULL) return false;
return g->forceToMesh || g->IsForcedToMeshBySource();
}
bool Group::IsForcedToMesh() const {
return forceToMesh || IsForcedToMeshBySource();
}
std::string Group::DescriptionString() {
if(name.empty()) {
return ssprintf("g%03x-%s", h.v, _("(unnamed)"));

View File

@ -204,8 +204,14 @@ void Group::GenerateShellAndMesh() {
srcg = SK.GetGroup(opA);
if(!srcg->suppress) {
if(!IsForcedToMesh()) {
GenerateForStepAndRepeat<SShell>(&(srcg->thisShell), &thisShell, srcg->meshCombine);
GenerateForStepAndRepeat<SMesh> (&(srcg->thisMesh), &thisMesh, srcg->meshCombine);
} else {
SMesh prevm = {};
prevm.MakeFromCopyOf(&srcg->thisMesh);
srcg->thisShell.TriangulateInto(&prevm);
GenerateForStepAndRepeat<SMesh> (&prevm, &thisMesh, srcg->meshCombine);
}
}
} else if(type == Type::EXTRUDE && haveSrc) {
Group *src = SK.GetGroup(opA);
@ -317,7 +323,7 @@ void Group::GenerateShellAndMesh() {
Group *prevg = srcg->RunningMeshGroup();
if(prevg->runningMesh.IsEmpty() && thisMesh.IsEmpty() && !forceToMesh) {
if(!IsForcedToMesh()) {
SShell *prevs = &(prevg->runningShell);
GenerateForBoolean<SShell>(prevs, &thisShell, &runningShell,
srcg->meshCombine);
@ -434,7 +440,7 @@ void Group::GenerateDisplayItems() {
}
}
Group *Group::PreviousGroup() {
Group *Group::PreviousGroup() const {
int i;
for(i = 0; i < SK.groupOrder.n; i++) {
Group *g = SK.GetGroup(SK.groupOrder.elem[i]);
@ -444,7 +450,7 @@ Group *Group::PreviousGroup() {
return SK.GetGroup(SK.groupOrder.elem[i - 1]);
}
Group *Group::RunningMeshGroup() {
Group *Group::RunningMeshGroup() const {
if(type == Type::TRANSLATE || type == Type::ROTATE) {
return SK.GetGroup(opA)->RunningMeshGroup();
} else {

View File

@ -234,6 +234,8 @@ public:
void Generate(EntityList *entity, ParamList *param);
bool IsSolvedOkay();
void TransformImportedBy(Vector t, Quaternion q);
bool IsForcedToMeshBySource() const;
bool IsForcedToMesh() const;
// When a request generates entities from entities, and the source
// entities may have come from multiple requests, it's necessary to
// remap the entity ID so that it's still unique. We do this with a
@ -271,8 +273,8 @@ public:
void AssembleLoops(bool *allClosed, bool *allCoplanar, bool *allNonZeroLen);
void GenerateLoops();
// And the mesh stuff
Group *PreviousGroup();
Group *RunningMeshGroup();
Group *PreviousGroup() const;
Group *RunningMeshGroup() const;
bool IsMeshGroup();
void GenerateShellAndMesh();

View File

@ -395,8 +395,7 @@ void TextWindow::ShowGroupInfo() {
&TextWindow::ScreenChangeGroupOption,
g->visible ? CHECK_TRUE : CHECK_FALSE);
Group *pg; pg = g->PreviousGroup();
if(pg && pg->runningMesh.IsEmpty() && g->thisMesh.IsEmpty()) {
if(!g->IsForcedToMeshBySource()) {
Printf(false, " %f%Lf%Fd%s force NURBS surfaces to triangle mesh",
&TextWindow::ScreenChangeGroupOption,
g->forceToMesh ? CHECK_TRUE : CHECK_FALSE);