Bits and pieces; option to not include original in step translates
and rotates, auto-constrain translates in active workplane, speed up remap list search with a hash table, other stuff. [git-p4: depot-paths = "//depot/solvespace/": change = 1786]solver
parent
83f741bd06
commit
8969687904
5
draw.cpp
5
draw.cpp
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@ -548,6 +548,11 @@ void GraphicsWindow::MouseLeftDoubleClick(double mx, double my) {
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ClearSuper();
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Constraint *c = SS.GetConstraint(constraintBeingEdited);
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if(c->reference) {
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// Not meaningful to edit a reference dimension
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return;
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}
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Vector p3 = c->GetLabelPos();
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Point2d p2 = ProjectPoint(p3);
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ShowGraphicsEditControl((int)p2.x, (int)p2.y, c->exprA->Print());
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18
dsc.h
18
dsc.h
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@ -106,15 +106,21 @@ public:
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elem = (T *)MemRealloc(elem, elemsAllocated*sizeof(elem[0]));
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}
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int i = 0;
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if(n == 0 || elem[n-1].h.v < t->h.v) {
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i = n;
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int first = 0, last = n;
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// We know that we must insert within the closed interval [first,last]
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while(first != last) {
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int mid = (first + last)/2;
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H hm = elem[mid].h;
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if(hm.v > t->h.v) {
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last = mid;
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} else if(hm.v < t->h.v) {
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first = mid + 1;
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} else {
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while(i < n && elem[i].h.v < t->h.v) {
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i++;
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oops();
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}
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}
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if(i < n && elem[i].h.v == t->h.v) oops();
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int i = first;
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memmove(elem+i+1, elem+i, (n-i)*sizeof(elem[0]));
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elem[i] = *t;
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n++;
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@ -680,6 +680,6 @@ void Entity::CalculateNumerical(void) {
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Vector n = FaceGetNormalNum();
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numNormal = Quaternion::From(0, n.x, n.y, n.z);
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}
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visible = IsVisible();
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actVisible = IsVisible();
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}
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3
file.cpp
3
file.cpp
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@ -68,6 +68,7 @@ const SolveSpace::SaveTable SolveSpace::SAVED[] = {
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{ 'g', "Group.exprA", 'E', &(SS.sv.g.exprA) },
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{ 'g', "Group.color", 'x', &(SS.sv.g.color) },
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{ 'g', "Group.subtype", 'd', &(SS.sv.g.subtype) },
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{ 'g', "Group.skipFirst", 'b', &(SS.sv.g.skipFirst) },
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{ 'g', "Group.meshCombine", 'd', &(SS.sv.g.meshCombine) },
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{ 'g', "Group.predef.q.w", 'f', &(SS.sv.g.predef.q.w) },
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{ 'g', "Group.predef.q.vx", 'f', &(SS.sv.g.predef.q.vx) },
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@ -94,7 +95,6 @@ const SolveSpace::SaveTable SolveSpace::SAVED[] = {
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{ 'e', "Entity.h.v", 'x', &(SS.sv.e.h.v) },
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{ 'e', "Entity.type", 'd', &(SS.sv.e.type) },
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{ 'e', "Entity.visible", 'b', &(SS.sv.e.visible) },
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{ 'e', "Entity.group.v", 'x', &(SS.sv.e.group.v) },
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{ 'e', "Entity.construction", 'b', &(SS.sv.e.construction) },
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{ 'e', "Entity.param[0].v", 'x', &(SS.sv.e.param[0].v) },
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@ -127,6 +127,7 @@ const SolveSpace::SaveTable SolveSpace::SAVED[] = {
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{ 'e', "Entity.actNormal.vy", 'f', &(SS.sv.e.actNormal.vy) },
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{ 'e', "Entity.actNormal.vz", 'f', &(SS.sv.e.actNormal.vz) },
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{ 'e', "Entity.actDistance", 'f', &(SS.sv.e.actDistance) },
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{ 'e', "Entity.actVisible", 'b', &(SS.sv.e.actVisible), },
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{ 'c', "Constraint.h.v", 'x', &(SS.sv.c.h.v) },
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43
group.cpp
43
group.cpp
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@ -130,6 +130,8 @@ void Group::MenuGroup(int id) {
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g.opA = SS.GW.activeGroup;
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g.exprA = Expr::From(3)->DeepCopyKeep();
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g.subtype = ONE_SIDED;
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g.predef.entityB = SS.GW.ActiveWorkplane();
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g.activeWorkplane = SS.GW.ActiveWorkplane();
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g.name.strcpy("translate");
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break;
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@ -294,8 +296,12 @@ void Group::Generate(IdList<Entity,hEntity> *entity,
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AddParam(param, h.param(1), gp.y);
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AddParam(param, h.param(2), gp.z);
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int n = (int)(exprA->Eval());
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for(a = 0; a < n; a++) {
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int n = (int)(exprA->Eval()), a0 = 0;
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if(subtype == ONE_SIDED && skipFirst) {
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a0++; n++;
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}
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for(a = a0; a < n; a++) {
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for(i = 0; i < entity->n; i++) {
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Entity *e = &(entity->elem[i]);
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if(e->group.v != opA.v) continue;
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@ -322,8 +328,12 @@ void Group::Generate(IdList<Entity,hEntity> *entity,
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AddParam(param, h.param(5), gn.y);
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AddParam(param, h.param(6), gn.z);
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int n = (int)(exprA->Eval());
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for(a = 0; a < n; a++) {
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int n = (int)(exprA->Eval()), a0 = 0;
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if(subtype == ONE_SIDED && skipFirst) {
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a0++; n++;
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}
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for(a = a0; a < n; a++) {
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for(i = 0; i < entity->n; i++) {
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Entity *e = &(entity->elem[i]);
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if(e->group.v != opA.v) continue;
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@ -352,7 +362,6 @@ void Group::Generate(IdList<Entity,hEntity> *entity,
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for(i = 0; i < impEntity.n; i++) {
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Entity *ie = &(impEntity.elem[i]);
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CopyEntity(entity, ie, 0, 0,
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h.param(0), h.param(1), h.param(2),
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h.param(3), h.param(4), h.param(5), h.param(6),
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@ -408,19 +417,39 @@ void Group::GenerateEquations(IdList<Equation,hEquation> *l) {
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AddEq(l, u.Dot(extruden), 0);
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AddEq(l, v.Dot(extruden), 1);
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}
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} else if(type == TRANSLATE) {
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if(predef.entityB.v != Entity::FREE_IN_3D.v) {
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Entity *w = SS.GetEntity(predef.entityB);
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ExprVector n = w->Normal()->NormalExprsN();
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ExprVector trans;
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trans = ExprVector::From(h.param(0), h.param(1), h.param(2));
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// The translation vector is parallel to the workplane
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AddEq(l, trans.Dot(n), 0);
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}
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}
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}
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hEntity Group::Remap(hEntity in, int copyNumber) {
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int i;
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// A hash table is used to accelerate the search
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int hash = ((unsigned)(in.v*61 + copyNumber)) % REMAP_PRIME;
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int i = remapCache[hash];
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if(i >= 0 && i < remap.n) {
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EntityMap *em = &(remap.elem[i]);
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if(em->input.v == in.v && em->copyNumber == copyNumber) {
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return h.entity(em->h.v);
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}
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}
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// but if we don't find it in the hash table, then linear search
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for(i = 0; i < remap.n; i++) {
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EntityMap *em = &(remap.elem[i]);
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if(em->input.v == in.v && em->copyNumber == copyNumber) {
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// We already have a mapping for this entity.
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remapCache[hash] = i;
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return h.entity(em->h.v);
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}
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}
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// We don't have a mapping yet, so create one.
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// And if we still don't find it, then create a new entry.
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EntityMap em;
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em.input = in;
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em.copyNumber = copyNumber;
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@ -18,11 +18,17 @@ void Group::GeneratePolygon(void) {
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}
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SEdge error;
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if(edges.AssemblePolygon(&poly, &error)) {
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polyError.yes = false;
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polyError.how = POLY_GOOD;
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poly.normal = poly.ComputeNormal();
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poly.FixContourDirections();
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if(!poly.AllPointsInPlane(&(polyError.notCoplanarAt))) {
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// The edges aren't all coplanar; so not a good polygon
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polyError.how = POLY_NOT_COPLANAR;
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poly.Clear();
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}
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} else {
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polyError.yes = true;
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polyError.how = POLY_NOT_CLOSED;
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polyError.notClosedAt = error;
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poly.Clear();
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}
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@ -279,8 +285,10 @@ void Group::Draw(void) {
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if(SS.GW.showMesh) glxDebugMesh(&mesh);
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// And finally show the polygons too
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if(!SS.GW.showShaded) return;
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if(polyError.yes) {
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if(polyError.how == POLY_NOT_CLOSED) {
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glDisable(GL_DEPTH_TEST);
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glxColor4d(1, 0, 0, 0.2);
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glLineWidth(10);
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glBegin(GL_LINES);
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glxOntoWorkplane(SS.GW.projRight, SS.GW.projUp);
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glxWriteText("not closed contour!");
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glPopMatrix();
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glEnable(GL_DEPTH_TEST);
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} else if(polyError.how == POLY_NOT_COPLANAR) {
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glDisable(GL_DEPTH_TEST);
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glxColor3d(1, 0, 0);
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glPushMatrix();
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glxTranslatev(polyError.notCoplanarAt);
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glxOntoWorkplane(SS.GW.projRight, SS.GW.projUp);
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glxWriteText("points not all coplanar!");
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glPopMatrix();
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glEnable(GL_DEPTH_TEST);
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} else {
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glxColor4d(0, 0.1, 0.1, 0.5);
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glPolygonOffset(-1, -1);
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26
polygon.cpp
26
polygon.cpp
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@ -179,6 +179,18 @@ bool SContour::ContainsPointProjdToNormal(Vector n, Vector p) {
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return inside;
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}
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bool SContour::AllPointsInPlane(Vector n, double d, Vector *notCoplanarAt) {
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for(int i = 0; i < l.n; i++) {
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Vector p = l.elem[i].p;
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double dd = n.Dot(p) - d;
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if(fabs(dd) > 10*LENGTH_EPS) {
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*notCoplanarAt = p;
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return false;
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}
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}
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return true;
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}
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void SContour::Reverse(void) {
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int i;
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for(i = 0; i < (l.n / 2); i++) {
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@ -263,6 +275,20 @@ void SPolygon::FixContourDirections(void) {
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}
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}
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bool SPolygon::AllPointsInPlane(Vector *notCoplanarAt) {
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if(l.n == 0 || l.elem[0].l.n == 0) return true;
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Vector p0 = l.elem[0].l.elem[0].p;
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double d = normal.Dot(p0);
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for(int i = 0; i < l.n; i++) {
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if(!(l.elem[i]).AllPointsInPlane(normal, d, notCoplanarAt)) {
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return false;
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}
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}
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return true;
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}
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static int TriMode, TriVertexCount;
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static Vector Tri1, TriNMinus1, TriNMinus2;
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static Vector TriNormal;
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@ -84,6 +84,7 @@ public:
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Vector ComputeNormal(void);
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bool IsClockwiseProjdToNormal(Vector n);
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bool ContainsPointProjdToNormal(Vector n, Vector p);
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bool AllPointsInPlane(Vector n, double d, Vector *notCoplanarAt);
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};
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class SPolygon {
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@ -99,6 +100,7 @@ public:
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void FixContourDirections(void);
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void TriangulateInto(SMesh *m);
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void Clear(void);
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bool AllPointsInPlane(Vector *notCoplanarAt);
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};
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typedef struct {
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15
sketch.h
15
sketch.h
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@ -108,6 +108,8 @@ public:
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static const int TWO_SIDED = 7001;
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int subtype;
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bool skipFirst; // for step and repeat ops
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struct {
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Quaternion q;
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Vector p;
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@ -120,10 +122,15 @@ public:
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} predef;
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SPolygon poly;
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static const int POLY_GOOD = 0;
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static const int POLY_NOT_CLOSED = 1;
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static const int POLY_NOT_COPLANAR = 2;
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struct {
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int how;
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SEdge notClosedAt;
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bool yes;
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Vector notCoplanarAt;
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} polyError;
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SMesh mesh;
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struct {
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SMesh interferesAt;
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@ -136,6 +143,8 @@ public:
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int meshCombine;
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IdList<EntityMap,EntityId> remap;
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static const int REMAP_PRIME = 19477;
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int remapCache[REMAP_PRIME];
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char impFile[MAX_PATH];
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SMesh impMesh;
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@ -272,8 +281,6 @@ public:
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double numDistance;
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// and a bit more state that the faces need
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Vector numVector;
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// and the shown state also gets saved here, for later import
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bool visible;
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// All points/normals/distances have their numerical value; this is
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// a convenience, to simplify the import/assembly code, so that the
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@ -281,6 +288,8 @@ public:
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Vector actPoint;
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Quaternion actNormal;
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double actDistance;
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// and the shown state also gets saved here, for later import
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bool actVisible;
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hGroup group;
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hEntity workplane; // or Entity::FREE_IN_3D
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46
textwin.cpp
46
textwin.cpp
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@ -560,6 +560,15 @@ void TextWindow::ScreenChangeOneOrTwoSides(int link, DWORD v) {
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SS.GenerateAll();
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SS.GW.ClearSuper();
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}
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void TextWindow::ScreenChangeSkipFirst(int link, DWORD v) {
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SS.UndoRemember();
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Group *g = SS.GetGroup(SS.TW.shown->group);
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(g->skipFirst) = !(g->skipFirst);
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SS.MarkGroupDirty(g->h);
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SS.GenerateAll();
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SS.GW.ClearSuper();
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}
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void TextWindow::ScreenChangeMeshCombine(int link, DWORD v) {
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SS.UndoRemember();
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@ -581,7 +590,11 @@ void TextWindow::ScreenColor(int link, DWORD v) {
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}
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void TextWindow::ScreenChangeExprA(int link, DWORD v) {
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Group *g = SS.GetGroup(SS.TW.shown->group);
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ShowTextEditControl(13, 10, g->exprA->Print());
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// There's an extra line for the skipFirst parameter in one-sided groups.
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int r = (g->subtype == Group::ONE_SIDED) ? 15 : 13;
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ShowTextEditControl(r, 9, g->exprA->Print());
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SS.TW.edit.meaning = EDIT_TIMES_REPEATED;
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SS.TW.edit.group.v = v;
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}
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@ -608,7 +621,7 @@ void TextWindow::ScreenDeleteGroup(int link, DWORD v) {
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}
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void TextWindow::ShowGroupInfo(void) {
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Group *g = SS.group.FindById(shown->group);
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char *s, *s2;
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char *s, *s2, *s3;
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if(shown->group.v == Group::HGROUP_REFERENCES.v) {
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Printf(true, "%FtGROUP %E%s", g->DescriptionString());
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@ -629,9 +642,11 @@ void TextWindow::ShowGroupInfo(void) {
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} else if(g->type == Group::TRANSLATE) {
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s = "TRANSLATE";
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s2 ="REPEAT ";
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s3 ="START ";
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} else if(g->type == Group::ROTATE) {
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s = "ROTATE";
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s2 ="REPEAT";
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s = "ROTATE ";
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s2 ="REPEAT ";
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s3 ="START ";
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}
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if(g->type == Group::EXTRUDE || g->type == Group::ROTATE ||
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@ -649,8 +664,22 @@ void TextWindow::ShowGroupInfo(void) {
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}
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if(g->type == Group::ROTATE || g->type == Group::TRANSLATE) {
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bool space;
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if(g->subtype == Group::ONE_SIDED) {
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bool skip = g->skipFirst;
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Printf(true, "%Ft%s%E %Fh%f%Ll%s%E%Fs%s%E / %Fh%f%Ll%s%E%Fs%s%E",
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s3,
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&ScreenChangeSkipFirst,
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(!skip ? "" : "with original"), (!skip ? "with original" : ""),
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&ScreenChangeSkipFirst,
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(skip ? "":"with copy #1"), (skip ? "with copy #1":""));
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space = false;
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} else {
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space = true;
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}
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int times = (int)(g->exprA->Eval());
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Printf(true, "%Ft%s%E %d time%s %Fl%Ll%D%f[change]%E",
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Printf(space, "%Ft%s%E %d time%s %Fl%Ll%D%f[change]%E",
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s2, times, times == 1 ? "" : "s",
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g->h.v, &TextWindow::ScreenChangeExprA);
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}
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@ -695,7 +724,14 @@ void TextWindow::ShowGroupInfo(void) {
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0x80000000 | SS.modelColor[7], 7, &TextWindow::ScreenColor);
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}
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// Leave more space if the group has configuration stuff above the req/
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// constraint list (as all but the drawing groups do).
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if(g->type == Group::DRAWING_3D || g->type == Group::DRAWING_WORKPLANE) {
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Printf(true, "%Ftrequests in group");
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} else {
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Printf(false, "");
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Printf(false, "%Ftrequests in group");
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}
|
||||
|
||||
int i, a = 0;
|
||||
for(i = 0; i < SS.request.n; i++) {
|
||||
|
|
1
ui.h
1
ui.h
|
@ -100,6 +100,7 @@ public:
|
|||
static void ScreenUnselectAll(int link, DWORD v);
|
||||
|
||||
static void ScreenChangeOneOrTwoSides(int link, DWORD v);
|
||||
static void ScreenChangeSkipFirst(int link, DWORD v);
|
||||
static void ScreenChangeMeshCombine(int link, DWORD v);
|
||||
static void ScreenColor(int link, DWORD v);
|
||||
|
||||
|
|
|
@ -1,15 +1,13 @@
|
|||
|
||||
STL check for meshes, and T intersection removal
|
||||
STL export
|
||||
better triangle combining (Simplify()) for meshes
|
||||
DXF export
|
||||
compress file format (binary?)
|
||||
partitioned subsystems in the solver
|
||||
TTF font text
|
||||
display with proper formatting/units
|
||||
more measurements
|
||||
some kind of rounding / chamfer
|
||||
auto-constrain translate in then-active workplane
|
||||
remove back button in browser?
|
||||
|
||||
clean up user-created workplanes
|
||||
incremental regen of entities?
|
||||
|
||||
|
|
Loading…
Reference in New Issue