Make some dubious type conversions explicit.
This is to address MSVC warnings. This commit changes a few configuration fields to use double instead of float. There doesn't seem to be any reason these use float except for the legacy Windows code using float for saved configuration. Changing their type to double improves consistency.pull/339/head
parent
c1f1c7c409
commit
7630e0e4e2
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@ -909,7 +909,7 @@ bool GraphicsWindow::MouseEvent(Platform::MouseEvent event) {
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break;
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case MouseEvent::Type::SCROLL_VERT:
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this->MouseScroll(event.x, event.y, event.scrollDelta);
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this->MouseScroll(event.x, event.y, (int)event.scrollDelta);
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break;
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case MouseEvent::Type::LEAVE:
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@ -58,7 +58,7 @@ void Settings::FreezeBool(const std::string &key, bool value) {
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}
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bool Settings::ThawBool(const std::string &key, bool defaultValue) {
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return (bool)ThawInt(key, (int)defaultValue);
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return ThawInt(key, (int)defaultValue) != 0;
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}
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void Settings::FreezeColor(const std::string &key, RgbaColor value) {
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@ -1138,7 +1138,7 @@ public:
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settings->FreezeInt(key + "_Right", rc.right);
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settings->FreezeInt(key + "_Top", rc.top);
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settings->FreezeInt(key + "_Bottom", rc.bottom);
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settings->FreezeBool(key + "_Maximized", isMaximized);
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settings->FreezeBool(key + "_Maximized", isMaximized == TRUE);
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}
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void ThawPosition(SettingsRef settings, const std::string &key) override {
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@ -1555,9 +1555,9 @@ public:
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}
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if(isSaveDialog) {
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return GetSaveFileNameW(&ofn);
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return GetSaveFileNameW(&ofn) == TRUE;
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} else {
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return GetOpenFileNameW(&ofn);
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return GetOpenFileNameW(&ofn) == TRUE;
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}
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}
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};
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@ -31,24 +31,24 @@ void SolveSpaceUI::Init() {
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modelColor[6] = settings->ThawColor("ModelColor_6", RGBi( 0, 0, 130));
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modelColor[7] = settings->ThawColor("ModelColor_7", RGBi( 80, 0, 80));
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// Light intensities
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lightIntensity[0] = settings->ThawFloat("LightIntensity_0", 1.0f);
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lightIntensity[1] = settings->ThawFloat("LightIntensity_1", 0.5f);
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lightIntensity[0] = settings->ThawFloat("LightIntensity_0", 1.0);
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lightIntensity[1] = settings->ThawFloat("LightIntensity_1", 0.5);
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ambientIntensity = 0.3; // no setting for that yet
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// Light positions
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lightDir[0].x = settings->ThawFloat("LightDir_0_Right", -1.0f);
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lightDir[0].y = settings->ThawFloat("LightDir_0_Up", 1.0f);
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lightDir[0].z = settings->ThawFloat("LightDir_0_Forward", 0.0f);
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lightDir[1].x = settings->ThawFloat("LightDir_1_Right", 1.0f);
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lightDir[1].y = settings->ThawFloat("LightDir_1_Up", 0.0f);
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lightDir[1].z = settings->ThawFloat("LightDir_1_Forward", 0.0f);
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lightDir[0].x = settings->ThawFloat("LightDir_0_Right", -1.0);
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lightDir[0].y = settings->ThawFloat("LightDir_0_Up", 1.0);
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lightDir[0].z = settings->ThawFloat("LightDir_0_Forward", 0.0);
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lightDir[1].x = settings->ThawFloat("LightDir_1_Right", 1.0);
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lightDir[1].y = settings->ThawFloat("LightDir_1_Up", 0.0);
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lightDir[1].z = settings->ThawFloat("LightDir_1_Forward", 0.0);
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exportMode = false;
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// Chord tolerance
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chordTol = settings->ThawFloat("ChordTolerancePct", 0.5f);
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chordTol = settings->ThawFloat("ChordTolerancePct", 0.5);
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// Max pwl segments to generate
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maxSegments = settings->ThawInt("MaxSegments", 10);
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// Chord tolerance
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exportChordTol = settings->ThawFloat("ExportChordTolerance", 0.1f);
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exportChordTol = settings->ThawFloat("ExportChordTolerance", 0.1);
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// Max pwl segments to generate
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exportMaxSegments = settings->ThawInt("ExportMaxSegments", 64);
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// View units
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@ -57,13 +57,13 @@ void SolveSpaceUI::Init() {
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afterDecimalMm = settings->ThawInt("AfterDecimalMm", 2);
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afterDecimalInch = settings->ThawInt("AfterDecimalInch", 3);
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// Camera tangent (determines perspective)
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cameraTangent = settings->ThawFloat("CameraTangent", 0.3f/1e3f);
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cameraTangent = settings->ThawFloat("CameraTangent", 0.3f/1e3);
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// Grid spacing
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gridSpacing = settings->ThawFloat("GridSpacing", 5.0f);
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gridSpacing = settings->ThawFloat("GridSpacing", 5.0);
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// Export scale factor
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exportScale = settings->ThawFloat("ExportScale", 1.0f);
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exportScale = settings->ThawFloat("ExportScale", 1.0);
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// Export offset (cutter radius comp)
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exportOffset = settings->ThawFloat("ExportOffset", 0.0f);
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exportOffset = settings->ThawFloat("ExportOffset", 0.0);
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// Rewrite exported colors close to white into black (assuming white bg)
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fixExportColors = settings->ThawBool("FixExportColors", true);
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// Draw back faces of triangles (when mesh is leaky/self-intersecting)
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@ -81,20 +81,20 @@ void SolveSpaceUI::Init() {
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// Whether export canvas size is fixed or derived from bbox
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exportCanvasSizeAuto = settings->ThawBool("ExportCanvasSizeAuto", true);
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// Margins for automatic canvas size
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exportMargin.left = settings->ThawFloat("ExportMargin_Left", 5.0f);
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exportMargin.right = settings->ThawFloat("ExportMargin_Right", 5.0f);
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exportMargin.bottom = settings->ThawFloat("ExportMargin_Bottom", 5.0f);
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exportMargin.top = settings->ThawFloat("ExportMargin_Top", 5.0f);
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exportMargin.left = settings->ThawFloat("ExportMargin_Left", 5.0);
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exportMargin.right = settings->ThawFloat("ExportMargin_Right", 5.0);
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exportMargin.bottom = settings->ThawFloat("ExportMargin_Bottom", 5.0);
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exportMargin.top = settings->ThawFloat("ExportMargin_Top", 5.0);
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// Dimensions for fixed canvas size
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exportCanvas.width = settings->ThawFloat("ExportCanvas_Width", 100.0f);
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exportCanvas.height = settings->ThawFloat("ExportCanvas_Height", 100.0f);
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exportCanvas.dx = settings->ThawFloat("ExportCanvas_Dx", 5.0f);
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exportCanvas.dy = settings->ThawFloat("ExportCanvas_Dy", 5.0f);
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exportCanvas.width = settings->ThawFloat("ExportCanvas_Width", 100.0);
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exportCanvas.height = settings->ThawFloat("ExportCanvas_Height", 100.0);
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exportCanvas.dx = settings->ThawFloat("ExportCanvas_Dx", 5.0);
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exportCanvas.dy = settings->ThawFloat("ExportCanvas_Dy", 5.0);
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// Extra parameters when exporting G code
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gCode.depth = settings->ThawFloat("GCode_Depth", 10.0f);
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gCode.depth = settings->ThawFloat("GCode_Depth", 10.0);
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gCode.passes = settings->ThawInt("GCode_Passes", 1);
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gCode.feed = settings->ThawFloat("GCode_Feed", 10.0f);
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gCode.plungeFeed = settings->ThawFloat("GCode_PlungeFeed", 10.0f);
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gCode.feed = settings->ThawFloat("GCode_Feed", 10.0);
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gCode.plungeFeed = settings->ThawFloat("GCode_PlungeFeed", 10.0);
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// Show toolbar in the graphics window
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showToolbar = settings->ThawBool("ShowToolbar", true);
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// Recent files menus
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@ -586,9 +586,9 @@ public:
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double exportChordTol;
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int exportMaxSegments;
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double cameraTangent;
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float gridSpacing;
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float exportScale;
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float exportOffset;
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double gridSpacing;
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double exportScale;
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double exportOffset;
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bool fixExportColors;
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bool drawBackFaces;
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bool showContourAreas;
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@ -601,22 +601,22 @@ public:
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bool exportCanvasSizeAuto;
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bool exportMode;
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struct {
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float left;
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float right;
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float bottom;
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float top;
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double left;
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double right;
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double bottom;
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double top;
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} exportMargin;
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struct {
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float width;
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float height;
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float dx;
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float dy;
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double width;
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double height;
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double dx;
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double dy;
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} exportCanvas;
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struct {
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float depth;
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double depth;
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int passes;
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float feed;
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float plungeFeed;
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double feed;
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double plungeFeed;
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} gCode;
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Unit viewUnits;
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