When exporting STEP, identify the outer contours, and group them
and their holes into their own advanced faces. So a single surface with multiple outer contours generates multiple advanced faces. Also turn the default chord tol down to 1.5 pixels, seems more likely to make the exact surface Booleans work. [git-p4: depot-paths = "//depot/solvespace/": change = 1975]solver
parent
9455037e49
commit
603f47692e
220
exportstep.cpp
220
exportstep.cpp
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@ -83,7 +83,50 @@ int StepFileWriter::ExportCurve(SBezier *sb) {
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return ret;
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}
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int StepFileWriter::ExportSurface(SSurface *ss) {
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int StepFileWriter::ExportCurveLoop(SBezierLoop *loop, bool inner) {
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List<int> listOfTrims;
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ZERO(&listOfTrims);
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SBezier *sb;
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for(sb = loop->l.First(); sb; sb = loop->l.NextAfter(sb)) {
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int curveId = ExportCurve(sb);
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fprintf(f, "#%d=CARTESIAN_POINT('',(%.10f,%.10f,%.10f));\n",
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id, CO(sb->Start()));
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fprintf(f, "#%d=VERTEX_POINT('',#%d);\n", id+1, id);
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fprintf(f, "#%d=CARTESIAN_POINT('',(%.10f,%.10f,%.10f));\n",
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id+2, CO(sb->Finish()));
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fprintf(f, "#%d=VERTEX_POINT('',#%d);\n", id+3, id+2);
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fprintf(f, "#%d=EDGE_CURVE('',#%d,#%d,#%d,%s);\n",
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id+4, id+1, id+3, curveId, ".T.");
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fprintf(f, "#%d=ORIENTED_EDGE('',*,*,#%d,.T.);\n",
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id+5, id+4);
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int oe = id+5;
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listOfTrims.Add(&oe);
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id += 6;
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}
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fprintf(f, "#%d=EDGE_LOOP('',(", id);
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int *oe;
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for(oe = listOfTrims.First(); oe; oe = listOfTrims.NextAfter(oe)) {
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fprintf(f, "#%d", *oe);
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if(listOfTrims.NextAfter(oe) != NULL) fprintf(f, ",");
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}
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fprintf(f, "));\n");
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int fb = id + 1;
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fprintf(f, "#%d=%s('',#%d,.T.);\n",
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fb, inner ? "FACE_BOUND" : "FACE_OUTER_BOUND", id);
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id += 2;
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listOfTrims.Clear();
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return fb;
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}
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void StepFileWriter::ExportSurface(SSurface *ss) {
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int i, j, srfid = id;
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fprintf(f, "#%d=B_SPLINE_SURFACE_WITH_KNOTS('',%d,%d,(",
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@ -113,6 +156,9 @@ int StepFileWriter::ExportSurface(SSurface *ss) {
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id = srfid + 1 + (ss->degm + 1)*(ss->degn + 1);
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// Get all of the loops of Beziers that trim our surface (with each
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// Bezier split so that we use the section as t goes from 0 to 1), and
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// the piecewise linearization of those loops in xyz space.
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SBezierList sbl;
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SPolygon sp;
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ZERO(&sbl);
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@ -122,66 +168,110 @@ int StepFileWriter::ExportSurface(SSurface *ss) {
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ss->MakeSectionEdgesInto(shell, NULL, &sbl);
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SBezierLoopSet sbls = SBezierLoopSet::From(&sbl, &sp, &allClosed, &errorAt);
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List<int> listOfLoops;
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ZERO(&listOfLoops);
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SBezierLoop *loop;
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for(loop = sbls.l.First(); loop; loop = sbls.l.NextAfter(loop)) {
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List<int> listOfTrims;
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ZERO(&listOfTrims);
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SBezier *sb;
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for(sb = loop->l.First(); sb; sb = loop->l.NextAfter(sb)) {
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int curveId = ExportCurve(sb);
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fprintf(f, "#%d=CARTESIAN_POINT('',(%.10f,%.10f,%.10f));\n",
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id, CO(sb->Start()));
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fprintf(f, "#%d=VERTEX_POINT('',#%d);\n", id+1, id);
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fprintf(f, "#%d=CARTESIAN_POINT('',(%.10f,%.10f,%.10f));\n",
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id+2, CO(sb->Finish()));
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fprintf(f, "#%d=VERTEX_POINT('',#%d);\n", id+3, id+2);
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fprintf(f, "#%d=EDGE_CURVE('',#%d,#%d,#%d,%s);\n",
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id+4, id+1, id+3, curveId, ".T.");
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fprintf(f, "#%d=ORIENTED_EDGE('',*,*,#%d,.T.);\n",
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id+5, id+4);
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i = id+5;
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listOfTrims.Add(&i);
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id += 6;
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// Convert the xyz piecewise linear to uv piecewise linear.
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SContour *contour;
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for(contour = sp.l.First(); contour; contour = sp.l.NextAfter(contour)) {
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SPoint *pt;
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for(pt = contour->l.First(); pt; pt = contour->l.NextAfter(pt)) {
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double u, v;
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ss->ClosestPointTo(pt->p, &u, &v);
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pt->p = Vector::From(u, v, 0);
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}
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}
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sp.normal = Vector::From(0, 0, 1);
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fprintf(f, "#%d=EDGE_LOOP('',(", id);
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int *ei;
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for(ei = listOfTrims.First(); ei; ei = listOfTrims.NextAfter(ei)) {
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fprintf(f, "#%d", *ei);
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if(listOfTrims.NextAfter(ei) != NULL) fprintf(f, ",");
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static const int OUTER_LOOP = 10;
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static const int INNER_LOOP = 20;
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static const int USED_LOOP = 30;
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// Fix the contour directions; SBezierLoopSet::From() works only for
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// planes, since it uses the polygon xyz space.
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sp.FixContourDirections();
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for(i = 0; i < sp.l.n; i++) {
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SContour *contour = &(sp.l.elem[i]);
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SBezierLoop *bl = &(sbls.l.elem[i]);
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if(contour->tag) {
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// This contour got reversed in the polygon to make the directions
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// consistent, so the same must be necessary for the Bezier loop.
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bl->Reverse();
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}
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if(contour->IsClockwiseProjdToNormal(sp.normal)) {
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bl->tag = INNER_LOOP;
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} else {
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bl->tag = OUTER_LOOP;
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}
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fprintf(f, "));\n");
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int fb = id + 1;
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fprintf(f, "#%d=FACE_OUTER_BOUND('',#%d,.T.);\n", fb, id);
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listOfLoops.Add(&fb);
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id += 2;
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listOfTrims.Clear();
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}
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int advFaceId = id;
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fprintf(f, "#%d=ADVANCED_FACE('',(", advFaceId);
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int *fb;
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for(fb = listOfLoops.First(); fb; fb = listOfLoops.NextAfter(fb)) {
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fprintf(f, "#%d", *fb);
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if(listOfLoops.NextAfter(fb) != NULL) fprintf(f, ",");
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bool loopsRemaining = true;
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while(loopsRemaining) {
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loopsRemaining = false;
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for(i = 0; i < sbls.l.n; i++) {
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SBezierLoop *loop = &(sbls.l.elem[i]);
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if(loop->tag != OUTER_LOOP) continue;
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// Check if this contour contains any outer loops; if it does, then
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// we should do those "inner outer loops" first; otherwise we
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// will steal their holes, since their holes also lie inside this
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// contour.
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for(j = 0; j < sbls.l.n; j++) {
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SBezierLoop *outer = &(sbls.l.elem[j]);
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if(i == j) continue;
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if(outer->tag != OUTER_LOOP) continue;
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Vector p = sp.l.elem[j].AnyEdgeMidpoint();
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if(sp.l.elem[i].ContainsPointProjdToNormal(sp.normal, p)) {
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break;
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}
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}
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if(j < sbls.l.n) {
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// It does, can't do this one yet.
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continue;
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}
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loopsRemaining = true;
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loop->tag = USED_LOOP;
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List<int> listOfLoops;
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ZERO(&listOfLoops);
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// Create the face outer boundary from the outer loop.
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int fob = ExportCurveLoop(loop, false);
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listOfLoops.Add(&fob);
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// And create the face inner boundaries from any inner loops that
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// lie within this contour.
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for(j = 0; j < sbls.l.n; j++) {
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SBezierLoop *inner = &(sbls.l.elem[j]);
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if(inner->tag != INNER_LOOP) continue;
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Vector p = sp.l.elem[j].AnyEdgeMidpoint();
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if(sp.l.elem[i].ContainsPointProjdToNormal(sp.normal, p)) {
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int fib = ExportCurveLoop(inner, true);
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listOfLoops.Add(&fib);
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inner->tag = USED_LOOP;
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}
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}
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// And now create the face that corresponds to this outer loop
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// and all of its holes.
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int advFaceId = id;
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fprintf(f, "#%d=ADVANCED_FACE('',(", advFaceId);
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int *fb;
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for(fb = listOfLoops.First(); fb; fb = listOfLoops.NextAfter(fb)) {
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fprintf(f, "#%d", *fb);
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if(listOfLoops.NextAfter(fb) != NULL) fprintf(f, ",");
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}
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fprintf(f, "),#%d,.T.);\n", srfid);
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fprintf(f, "\n");
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advancedFaces.Add(&advFaceId);
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id++;
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listOfLoops.Clear();
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}
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}
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fprintf(f, "),#%d,.T.);\n", srfid);
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fprintf(f, "\n");
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id++;
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listOfLoops.Clear();
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return advFaceId;
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}
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void StepFileWriter::ExportTo(char *file) {
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@ -190,8 +280,8 @@ void StepFileWriter::ExportTo(char *file) {
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if(shell->surface.n == 0) {
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Error("The model does not contain any surfaces to export.%s",
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g->runningMesh.l.n > 0 ?
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"\r\nThe model does contain triangles from a mesh, but a "
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"triangle mesh cannot be exported as a STEP file. Try "
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"\r\n\r\nThe model does contain triangles from a mesh, but "
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"a triangle mesh cannot be exported as a STEP file. Try "
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"File -> Export Mesh... instead." : "");
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return;
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}
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id = 200;
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List<int> ls;
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ZERO(&ls);
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ZERO(&advancedFaces);
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SSurface *ss;
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for(ss = shell->surface.First(); ss; ss = shell->surface.NextAfter(ss)) {
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if(ss->trim.n == 0) continue;
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int sid = ExportSurface(ss);
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ls.Add(&sid);
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ExportSurface(ss);
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}
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fprintf(f, "#%d=CLOSED_SHELL('',(", id);
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int *es;
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for(es = ls.First(); es; es = ls.NextAfter(es)) {
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fprintf(f, "#%d", *es);
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if(ls.NextAfter(es) != NULL) fprintf(f, ",");
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int *af;
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for(af = advancedFaces.First(); af; af = advancedFaces.NextAfter(af)) {
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fprintf(f, "#%d", *af);
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if(advancedFaces.NextAfter(af) != NULL) fprintf(f, ",");
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}
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fprintf(f, "));\n");
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fprintf(f, "#%d=MANIFOLD_SOLID_BREP('brep_1',#%d);\n", id+1, id);
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);
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fclose(f);
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ls.Clear();
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advancedFaces.Clear();
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}
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@ -335,6 +335,11 @@ Vector SContour::ComputeNormal(void) {
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return n.WithMagnitude(1);
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}
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Vector SContour::AnyEdgeMidpoint(void) {
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if(l.n < 2) oops();
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return ((l.elem[0].p).Plus(l.elem[1].p)).ScaledBy(0.5);
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}
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bool SContour::IsClockwiseProjdToNormal(Vector n) {
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// Degenerate things might happen as we draw; doesn't really matter
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// what we do then.
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@ -59,6 +59,7 @@ public:
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void OffsetInto(SContour *dest, double r);
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void CopyInto(SContour *dest);
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void FindPointWithMinX(void);
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Vector AnyEdgeMidpoint(void);
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bool IsEar(int bp);
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bool BridgeToContour(SContour *sc, SEdgeList *el, List<Vector> *vl);
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@ -40,7 +40,7 @@ void SolveSpace::Init(char *cmdLine) {
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lightDir[1].y = CnfThawFloat( 0.0f, "LightDir_1_Up" );
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lightDir[1].z = CnfThawFloat( 0.0f, "LightDir_1_Forward" );
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// Chord tolerance
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chordTol = CnfThawFloat(3.0f, "ChordTolerance");
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chordTol = CnfThawFloat(1.5f, "ChordTolerance");
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// Max pwl segments to generate
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maxSegments = CnfThawDWORD(10, "MaxSegments");
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// View units
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@ -430,8 +430,10 @@ public:
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void ExportTo(char *filename);
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void WriteHeader(void);
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int ExportCurve(SBezier *sb);
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int ExportSurface(SSurface *ss);
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int ExportCurveLoop(SBezierLoop *loop, bool inner);
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void ExportSurface(SSurface *ss);
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List<int> advancedFaces;
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SShell *shell;
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FILE *f;
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int id;
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@ -101,6 +101,7 @@ public:
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class SBezierLoop {
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public:
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int tag;
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List<SBezier> l;
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inline void Clear(void) { l.Clear(); }
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@ -38,17 +38,20 @@ void SPolygon::UvTriangulateInto(SMesh *m, SSurface *srf) {
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List<Vector> vl;
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ZERO(&vl);
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// And now find all of its holes;
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// And now find all of its holes. Note that we will also find any
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// outer contours that lie entirely within this contour, and any
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// holes for those contours. But that's okay, because we can merge
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// those too.
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SContour *sc;
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for(sc = l.First(); sc; sc = l.NextAfter(sc)) {
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if(sc->timesEnclosed != 1) continue;
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if(sc->l.n < 2) continue;
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// Test the midpoint of an edge. Our polygon may not be self-
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// intersecting, but two countours may share a vertex; so a
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// intersecting, but two contours may share a vertex; so a
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// vertex could be on the edge of another polygon, in which
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// case ContainsPointProjdToNormal returns indeterminate.
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Vector tp = ((sc->l.elem[0].p).Plus(sc->l.elem[1].p)).ScaledBy(0.5);
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Vector tp = sc->AnyEdgeMidpoint();
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if(top->ContainsPointProjdToNormal(normal, tp)) {
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sc->tag = 2;
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sc->MakeEdgesInto(&el);
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Loading…
Reference in New Issue