When exporting STEP, identify the outer contours, and group them

and their holes into their own advanced faces. So a single surface
with multiple outer contours generates multiple advanced faces.

Also turn the default chord tol down to 1.5 pixels, seems more
likely to make the exact surface Booleans work.

[git-p4: depot-paths = "//depot/solvespace/": change = 1975]
solver
Jonathan Westhues 2009-06-08 08:21:33 -08:00
parent 9455037e49
commit 603f47692e
7 changed files with 171 additions and 71 deletions

View File

@ -83,7 +83,50 @@ int StepFileWriter::ExportCurve(SBezier *sb) {
return ret;
}
int StepFileWriter::ExportSurface(SSurface *ss) {
int StepFileWriter::ExportCurveLoop(SBezierLoop *loop, bool inner) {
List<int> listOfTrims;
ZERO(&listOfTrims);
SBezier *sb;
for(sb = loop->l.First(); sb; sb = loop->l.NextAfter(sb)) {
int curveId = ExportCurve(sb);
fprintf(f, "#%d=CARTESIAN_POINT('',(%.10f,%.10f,%.10f));\n",
id, CO(sb->Start()));
fprintf(f, "#%d=VERTEX_POINT('',#%d);\n", id+1, id);
fprintf(f, "#%d=CARTESIAN_POINT('',(%.10f,%.10f,%.10f));\n",
id+2, CO(sb->Finish()));
fprintf(f, "#%d=VERTEX_POINT('',#%d);\n", id+3, id+2);
fprintf(f, "#%d=EDGE_CURVE('',#%d,#%d,#%d,%s);\n",
id+4, id+1, id+3, curveId, ".T.");
fprintf(f, "#%d=ORIENTED_EDGE('',*,*,#%d,.T.);\n",
id+5, id+4);
int oe = id+5;
listOfTrims.Add(&oe);
id += 6;
}
fprintf(f, "#%d=EDGE_LOOP('',(", id);
int *oe;
for(oe = listOfTrims.First(); oe; oe = listOfTrims.NextAfter(oe)) {
fprintf(f, "#%d", *oe);
if(listOfTrims.NextAfter(oe) != NULL) fprintf(f, ",");
}
fprintf(f, "));\n");
int fb = id + 1;
fprintf(f, "#%d=%s('',#%d,.T.);\n",
fb, inner ? "FACE_BOUND" : "FACE_OUTER_BOUND", id);
id += 2;
listOfTrims.Clear();
return fb;
}
void StepFileWriter::ExportSurface(SSurface *ss) {
int i, j, srfid = id;
fprintf(f, "#%d=B_SPLINE_SURFACE_WITH_KNOTS('',%d,%d,(",
@ -113,6 +156,9 @@ int StepFileWriter::ExportSurface(SSurface *ss) {
id = srfid + 1 + (ss->degm + 1)*(ss->degn + 1);
// Get all of the loops of Beziers that trim our surface (with each
// Bezier split so that we use the section as t goes from 0 to 1), and
// the piecewise linearization of those loops in xyz space.
SBezierList sbl;
SPolygon sp;
ZERO(&sbl);
@ -122,51 +168,93 @@ int StepFileWriter::ExportSurface(SSurface *ss) {
ss->MakeSectionEdgesInto(shell, NULL, &sbl);
SBezierLoopSet sbls = SBezierLoopSet::From(&sbl, &sp, &allClosed, &errorAt);
// Convert the xyz piecewise linear to uv piecewise linear.
SContour *contour;
for(contour = sp.l.First(); contour; contour = sp.l.NextAfter(contour)) {
SPoint *pt;
for(pt = contour->l.First(); pt; pt = contour->l.NextAfter(pt)) {
double u, v;
ss->ClosestPointTo(pt->p, &u, &v);
pt->p = Vector::From(u, v, 0);
}
}
sp.normal = Vector::From(0, 0, 1);
static const int OUTER_LOOP = 10;
static const int INNER_LOOP = 20;
static const int USED_LOOP = 30;
// Fix the contour directions; SBezierLoopSet::From() works only for
// planes, since it uses the polygon xyz space.
sp.FixContourDirections();
for(i = 0; i < sp.l.n; i++) {
SContour *contour = &(sp.l.elem[i]);
SBezierLoop *bl = &(sbls.l.elem[i]);
if(contour->tag) {
// This contour got reversed in the polygon to make the directions
// consistent, so the same must be necessary for the Bezier loop.
bl->Reverse();
}
if(contour->IsClockwiseProjdToNormal(sp.normal)) {
bl->tag = INNER_LOOP;
} else {
bl->tag = OUTER_LOOP;
}
}
bool loopsRemaining = true;
while(loopsRemaining) {
loopsRemaining = false;
for(i = 0; i < sbls.l.n; i++) {
SBezierLoop *loop = &(sbls.l.elem[i]);
if(loop->tag != OUTER_LOOP) continue;
// Check if this contour contains any outer loops; if it does, then
// we should do those "inner outer loops" first; otherwise we
// will steal their holes, since their holes also lie inside this
// contour.
for(j = 0; j < sbls.l.n; j++) {
SBezierLoop *outer = &(sbls.l.elem[j]);
if(i == j) continue;
if(outer->tag != OUTER_LOOP) continue;
Vector p = sp.l.elem[j].AnyEdgeMidpoint();
if(sp.l.elem[i].ContainsPointProjdToNormal(sp.normal, p)) {
break;
}
}
if(j < sbls.l.n) {
// It does, can't do this one yet.
continue;
}
loopsRemaining = true;
loop->tag = USED_LOOP;
List<int> listOfLoops;
ZERO(&listOfLoops);
SBezierLoop *loop;
for(loop = sbls.l.First(); loop; loop = sbls.l.NextAfter(loop)) {
List<int> listOfTrims;
ZERO(&listOfTrims);
// Create the face outer boundary from the outer loop.
int fob = ExportCurveLoop(loop, false);
listOfLoops.Add(&fob);
SBezier *sb;
for(sb = loop->l.First(); sb; sb = loop->l.NextAfter(sb)) {
int curveId = ExportCurve(sb);
// And create the face inner boundaries from any inner loops that
// lie within this contour.
for(j = 0; j < sbls.l.n; j++) {
SBezierLoop *inner = &(sbls.l.elem[j]);
if(inner->tag != INNER_LOOP) continue;
fprintf(f, "#%d=CARTESIAN_POINT('',(%.10f,%.10f,%.10f));\n",
id, CO(sb->Start()));
fprintf(f, "#%d=VERTEX_POINT('',#%d);\n", id+1, id);
fprintf(f, "#%d=CARTESIAN_POINT('',(%.10f,%.10f,%.10f));\n",
id+2, CO(sb->Finish()));
fprintf(f, "#%d=VERTEX_POINT('',#%d);\n", id+3, id+2);
fprintf(f, "#%d=EDGE_CURVE('',#%d,#%d,#%d,%s);\n",
id+4, id+1, id+3, curveId, ".T.");
fprintf(f, "#%d=ORIENTED_EDGE('',*,*,#%d,.T.);\n",
id+5, id+4);
Vector p = sp.l.elem[j].AnyEdgeMidpoint();
if(sp.l.elem[i].ContainsPointProjdToNormal(sp.normal, p)) {
int fib = ExportCurveLoop(inner, true);
listOfLoops.Add(&fib);
i = id+5;
listOfTrims.Add(&i);
id += 6;
}
fprintf(f, "#%d=EDGE_LOOP('',(", id);
int *ei;
for(ei = listOfTrims.First(); ei; ei = listOfTrims.NextAfter(ei)) {
fprintf(f, "#%d", *ei);
if(listOfTrims.NextAfter(ei) != NULL) fprintf(f, ",");
}
fprintf(f, "));\n");
int fb = id + 1;
fprintf(f, "#%d=FACE_OUTER_BOUND('',#%d,.T.);\n", fb, id);
listOfLoops.Add(&fb);
id += 2;
listOfTrims.Clear();
inner->tag = USED_LOOP;
}
}
// And now create the face that corresponds to this outer loop
// and all of its holes.
int advFaceId = id;
fprintf(f, "#%d=ADVANCED_FACE('',(", advFaceId);
int *fb;
@ -177,11 +265,13 @@ int StepFileWriter::ExportSurface(SSurface *ss) {
fprintf(f, "),#%d,.T.);\n", srfid);
fprintf(f, "\n");
advancedFaces.Add(&advFaceId);
id++;
listOfLoops.Clear();
return advFaceId;
}
}
}
void StepFileWriter::ExportTo(char *file) {
@ -190,8 +280,8 @@ void StepFileWriter::ExportTo(char *file) {
if(shell->surface.n == 0) {
Error("The model does not contain any surfaces to export.%s",
g->runningMesh.l.n > 0 ?
"\r\nThe model does contain triangles from a mesh, but a "
"triangle mesh cannot be exported as a STEP file. Try "
"\r\n\r\nThe model does contain triangles from a mesh, but "
"a triangle mesh cannot be exported as a STEP file. Try "
"File -> Export Mesh... instead." : "");
return;
}
@ -206,22 +296,20 @@ void StepFileWriter::ExportTo(char *file) {
id = 200;
List<int> ls;
ZERO(&ls);
ZERO(&advancedFaces);
SSurface *ss;
for(ss = shell->surface.First(); ss; ss = shell->surface.NextAfter(ss)) {
if(ss->trim.n == 0) continue;
int sid = ExportSurface(ss);
ls.Add(&sid);
ExportSurface(ss);
}
fprintf(f, "#%d=CLOSED_SHELL('',(", id);
int *es;
for(es = ls.First(); es; es = ls.NextAfter(es)) {
fprintf(f, "#%d", *es);
if(ls.NextAfter(es) != NULL) fprintf(f, ",");
int *af;
for(af = advancedFaces.First(); af; af = advancedFaces.NextAfter(af)) {
fprintf(f, "#%d", *af);
if(advancedFaces.NextAfter(af) != NULL) fprintf(f, ",");
}
fprintf(f, "));\n");
fprintf(f, "#%d=MANIFOLD_SOLID_BREP('brep_1',#%d);\n", id+1, id);
@ -238,6 +326,6 @@ void StepFileWriter::ExportTo(char *file) {
);
fclose(f);
ls.Clear();
advancedFaces.Clear();
}

View File

@ -335,6 +335,11 @@ Vector SContour::ComputeNormal(void) {
return n.WithMagnitude(1);
}
Vector SContour::AnyEdgeMidpoint(void) {
if(l.n < 2) oops();
return ((l.elem[0].p).Plus(l.elem[1].p)).ScaledBy(0.5);
}
bool SContour::IsClockwiseProjdToNormal(Vector n) {
// Degenerate things might happen as we draw; doesn't really matter
// what we do then.

View File

@ -59,6 +59,7 @@ public:
void OffsetInto(SContour *dest, double r);
void CopyInto(SContour *dest);
void FindPointWithMinX(void);
Vector AnyEdgeMidpoint(void);
bool IsEar(int bp);
bool BridgeToContour(SContour *sc, SEdgeList *el, List<Vector> *vl);

View File

@ -40,7 +40,7 @@ void SolveSpace::Init(char *cmdLine) {
lightDir[1].y = CnfThawFloat( 0.0f, "LightDir_1_Up" );
lightDir[1].z = CnfThawFloat( 0.0f, "LightDir_1_Forward" );
// Chord tolerance
chordTol = CnfThawFloat(3.0f, "ChordTolerance");
chordTol = CnfThawFloat(1.5f, "ChordTolerance");
// Max pwl segments to generate
maxSegments = CnfThawDWORD(10, "MaxSegments");
// View units

View File

@ -430,8 +430,10 @@ public:
void ExportTo(char *filename);
void WriteHeader(void);
int ExportCurve(SBezier *sb);
int ExportSurface(SSurface *ss);
int ExportCurveLoop(SBezierLoop *loop, bool inner);
void ExportSurface(SSurface *ss);
List<int> advancedFaces;
SShell *shell;
FILE *f;
int id;

View File

@ -101,6 +101,7 @@ public:
class SBezierLoop {
public:
int tag;
List<SBezier> l;
inline void Clear(void) { l.Clear(); }

View File

@ -38,17 +38,20 @@ void SPolygon::UvTriangulateInto(SMesh *m, SSurface *srf) {
List<Vector> vl;
ZERO(&vl);
// And now find all of its holes;
// And now find all of its holes. Note that we will also find any
// outer contours that lie entirely within this contour, and any
// holes for those contours. But that's okay, because we can merge
// those too.
SContour *sc;
for(sc = l.First(); sc; sc = l.NextAfter(sc)) {
if(sc->timesEnclosed != 1) continue;
if(sc->l.n < 2) continue;
// Test the midpoint of an edge. Our polygon may not be self-
// intersecting, but two countours may share a vertex; so a
// intersecting, but two contours may share a vertex; so a
// vertex could be on the edge of another polygon, in which
// case ContainsPointProjdToNormal returns indeterminate.
Vector tp = ((sc->l.elem[0].p).Plus(sc->l.elem[1].p)).ScaledBy(0.5);
Vector tp = sc->AnyEdgeMidpoint();
if(top->ContainsPointProjdToNormal(normal, tp)) {
sc->tag = 2;
sc->MakeEdgesInto(&el);