Fix unresolved symbols in src/constraint.cpp when building libslvs.
parent
ba8202d54a
commit
5894efcfe5
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@ -52,6 +52,8 @@ char *Constraint::DescriptionString(void) {
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return ret;
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}
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#ifndef LIBRARY
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//-----------------------------------------------------------------------------
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// Delete all constraints with the specified type, entityA, ptA. We use this
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// when auto-removing constraints that would become redundant.
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@ -112,8 +114,6 @@ void Constraint::ConstrainCoincident(hEntity ptA, hEntity ptB) {
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Entity::NO_ENTITY, Entity::NO_ENTITY, false, false);
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}
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#ifndef LIBRARY
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void Constraint::MenuConstrain(int id) {
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Constraint c;
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ZERO(&c);
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@ -351,7 +351,7 @@ void Constraint::MenuConstrain(int id) {
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c.entityA = gs.entity[0];
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c.ptA = gs.point[0];
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c.ptB = gs.point[1];
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} else if(gs.lineSegments == 1 &&
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} else if(gs.lineSegments == 1 &&
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((gs.workplanes == 1 && gs.n == 2) ||
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(gs.n == 1)))
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{
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@ -492,7 +492,7 @@ void Constraint::MenuConstrain(int id) {
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// normal vector; allow that, since the numerical
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// constraint does
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SWAP(Vector, ru, rv);
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}
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}
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fu = fu.Dot(ru) > 0 ? ru : ru.ScaledBy(-1);
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fv = fv.Dot(rv) > 0 ? rv : rv.ScaledBy(-1);
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@ -550,7 +550,7 @@ void Constraint::MenuConstrain(int id) {
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return;
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}
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Entity *ea = SK.GetEntity(c.entityA),
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Entity *ea = SK.GetEntity(c.entityA),
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*eb = SK.GetEntity(c.entityB);
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if(ea->type == Entity::LINE_SEGMENT &&
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eb->type == Entity::LINE_SEGMENT)
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