Remove stupid "show any datum" link, and replace with a link to
show/hide the mesh (drawn as wireframe triangles). [git-p4: depot-paths = "//depot/solvespace/": change = 1754]solver
parent
502211495b
commit
3c9084b240
|
@ -116,7 +116,8 @@ void GraphicsWindow::Init(void) {
|
|||
showPoints = true;
|
||||
showConstraints = true;
|
||||
showHdnLines = false;
|
||||
showSolids = true;
|
||||
showShaded = true;
|
||||
showMesh = true;
|
||||
|
||||
solving = SOLVE_ALWAYS;
|
||||
|
||||
|
@ -1108,17 +1109,6 @@ void GraphicsWindow::ToggleBool(int link, DWORD v) {
|
|||
SS.TW.Show();
|
||||
}
|
||||
|
||||
void GraphicsWindow::ToggleAnyDatumShown(int link, DWORD v) {
|
||||
bool t = !(SS.GW.showWorkplanes && SS.GW.showNormals && SS.GW.showPoints);
|
||||
SS.GW.showWorkplanes = t;
|
||||
SS.GW.showNormals = t;
|
||||
SS.GW.showPoints = t;
|
||||
|
||||
SS.GW.GeneratePerSolving();
|
||||
InvalidateGraphics();
|
||||
SS.TW.Show();
|
||||
}
|
||||
|
||||
Vector GraphicsWindow::VectorFromProjs(double right, double up, double fwd) {
|
||||
Vector n = projRight.Cross(projUp);
|
||||
Vector r = offset.ScaledBy(-1);
|
||||
|
@ -1185,9 +1175,7 @@ void GraphicsWindow::Paint(int w, int h) {
|
|||
int i, a;
|
||||
// Draw the groups; this fills the polygons in a drawing group, and
|
||||
// draws the solid mesh.
|
||||
if(showSolids) {
|
||||
(SS.GetGroup(activeGroup))->Draw();
|
||||
}
|
||||
(SS.GetGroup(activeGroup))->Draw();
|
||||
|
||||
// First, draw the entire scene. We don't necessarily want to draw
|
||||
// things with normal z-buffering behaviour; e.g. we always want to
|
||||
|
|
|
@ -544,11 +544,12 @@ void Group::Draw(void) {
|
|||
glMaterialfv(GL_BACK, GL_AMBIENT_AND_DIFFUSE, mpb);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glxFillMesh(&mesh);
|
||||
if(SS.GW.showShaded) glxFillMesh(&mesh);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glxDebugMesh(&mesh);
|
||||
if(SS.GW.showMesh) glxDebugMesh(&mesh);
|
||||
|
||||
if(!SS.GW.showShaded) return;
|
||||
if(polyError.yes) {
|
||||
glxColor4d(1, 0, 0, 0.2);
|
||||
glLineWidth(10);
|
||||
|
|
23
textwin.cpp
23
textwin.cpp
|
@ -237,32 +237,23 @@ void TextWindow::ShowHeader(void) {
|
|||
cd);
|
||||
}
|
||||
|
||||
int datumColor;
|
||||
if(SS.GW.showWorkplanes && SS.GW.showNormals && SS.GW.showPoints) {
|
||||
datumColor = 's'; // shown
|
||||
} else if(!(SS.GW.showWorkplanes || SS.GW.showNormals || SS.GW.showPoints)){
|
||||
datumColor = 'h'; // hidden
|
||||
} else {
|
||||
datumColor = 'm'; // mixed
|
||||
}
|
||||
|
||||
#define hs(b) ((b) ? 's' : 'h')
|
||||
Printf(false, "%Bt%Ftshow: "
|
||||
"%Fp%Ll%D%fworkplanes%E "
|
||||
"%Fp%Ll%D%fwrkpls%E "
|
||||
"%Fp%Ll%D%fnormals%E "
|
||||
"%Fp%Ll%D%fpoints%E "
|
||||
"%Fp%Ll%fany-datum%E",
|
||||
"%Fp%Ll%D%fconstraints%E ",
|
||||
hs(SS.GW.showWorkplanes), (DWORD)&(SS.GW.showWorkplanes), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showNormals), (DWORD)&(SS.GW.showNormals), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showPoints), (DWORD)&(SS.GW.showPoints), &(SS.GW.ToggleBool),
|
||||
datumColor, &(SS.GW.ToggleAnyDatumShown)
|
||||
hs(SS.GW.showConstraints), (DWORD)(&SS.GW.showConstraints), &(SS.GW.ToggleBool)
|
||||
);
|
||||
Printf(false, "%Bt%Ft "
|
||||
"%Fp%Ll%D%fconstraints%E "
|
||||
"%Fp%Ll%D%fsolids%E "
|
||||
"%Fp%Ll%D%fshaded%E "
|
||||
"%Fp%Ll%D%fmesh%E "
|
||||
"%Fp%Ll%D%fhidden-lines%E",
|
||||
hs(SS.GW.showConstraints), (DWORD)(&SS.GW.showConstraints), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showSolids), (DWORD)(&SS.GW.showSolids), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showShaded), (DWORD)(&SS.GW.showShaded), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showMesh), (DWORD)(&SS.GW.showMesh), &(SS.GW.ToggleBool),
|
||||
hs(SS.GW.showHdnLines), (DWORD)(&SS.GW.showHdnLines), &(SS.GW.ToggleBool)
|
||||
);
|
||||
}
|
||||
|
|
4
ui.h
4
ui.h
|
@ -285,10 +285,10 @@ public:
|
|||
bool showPoints;
|
||||
bool showConstraints;
|
||||
bool showTextWindow;
|
||||
bool showSolids;
|
||||
bool showShaded;
|
||||
bool showMesh;
|
||||
bool showHdnLines;
|
||||
static void ToggleBool(int link, DWORD v);
|
||||
static void ToggleAnyDatumShown(int link, DWORD v);
|
||||
|
||||
static const int DONT_SOLVE = 0;
|
||||
static const int SOLVE_ALWAYS = 1;
|
||||
|
|
Loading…
Reference in New Issue