Add new group after active group, not after all groups.
parent
c9648805ea
commit
27d0dedbd1
|
@ -56,9 +56,6 @@ void Group::MenuGroup(int id) {
|
|||
g.color = RGBi(100, 100, 100);
|
||||
g.scale = 1;
|
||||
|
||||
Group *gl = SK.GetGroup(SK.groupOrder.elem[SK.groupOrder.n - 1]);
|
||||
g.order = gl->order + 1;
|
||||
|
||||
if(id >= RECENT_IMPORT && id < (RECENT_IMPORT + MAX_RECENT)) {
|
||||
g.impFile = RecentFile[id-RECENT_IMPORT];
|
||||
id = GraphicsWindow::MNU_GROUP_IMPORT;
|
||||
|
@ -228,6 +225,17 @@ void Group::MenuGroup(int id) {
|
|||
SS.GW.ClearSelection();
|
||||
SS.UndoRemember();
|
||||
|
||||
bool afterActive = false;
|
||||
for(int i = 0; i < SK.groupOrder.n; i++) {
|
||||
Group *gi = SK.GetGroup(SK.groupOrder.elem[i]);
|
||||
if(afterActive)
|
||||
gi->order += 1;
|
||||
if(gi->h.v == SS.GW.activeGroup.v) {
|
||||
g.order = gi->order + 1;
|
||||
afterActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
SK.group.AddAndAssignId(&g);
|
||||
Group *gg = SK.GetGroup(g.h);
|
||||
|
||||
|
|
Loading…
Reference in New Issue