Oops, was looking for edges on the display mesh that I generated

from the NURBS surface! That got very slow very fast.

[git-p4: depot-paths = "//depot/solvespace/": change = 1970]
solver
Jonathan Westhues 2009-06-06 01:19:25 -08:00
parent 2f7a6bb61d
commit 213c21db87
1 changed files with 1 additions and 1 deletions

View File

@ -362,7 +362,7 @@ void Group::GenerateDisplayItems(void) {
if(SS.GW.showEdges) {
runningShell.MakeEdgesInto(&displayEdges);
displayMesh.MakeEmphasizedEdgesInto(&displayEdges);
runningMesh.MakeEmphasizedEdgesInto(&displayEdges);
}
displayDirty = false;