Oops, was looking for edges on the display mesh that I generated
from the NURBS surface! That got very slow very fast. [git-p4: depot-paths = "//depot/solvespace/": change = 1970]solver
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2f7a6bb61d
commit
213c21db87
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@ -362,7 +362,7 @@ void Group::GenerateDisplayItems(void) {
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if(SS.GW.showEdges) {
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runningShell.MakeEdgesInto(&displayEdges);
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displayMesh.MakeEmphasizedEdgesInto(&displayEdges);
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runningMesh.MakeEmphasizedEdgesInto(&displayEdges);
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}
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displayDirty = false;
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