Assemble polygons from imported groups too; so that lets you draw a
section, import it, and extrude it. [git-p4: depot-paths = "//depot/solvespace/": change = 1859]solver
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dae5cdf9b8
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1c66dca5ba
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@ -20,7 +20,7 @@ void Group::GeneratePolygon(void) {
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poly.Clear();
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if(type == DRAWING_3D || type == DRAWING_WORKPLANE ||
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type == ROTATE || type == TRANSLATE)
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type == ROTATE || type == TRANSLATE || type == IMPORTED)
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{
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if(AssemblePolygon(&poly, &(polyError.notClosedAt))) {
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polyError.how = POLY_GOOD;
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