DXF: reassemble piecewise linear fragments into polylines.

pull/4/head
EvilSpirit 2016-03-21 17:11:41 +06:00 committed by whitequark
parent 04a79b4308
commit 1c51205a11
2 changed files with 178 additions and 1 deletions

View File

@ -13,6 +13,134 @@ VectorFileWriter::~VectorFileWriter() {
// [-Wweak-vtables]"
}
class PolylineBuilder {
public:
struct Edge;
struct Vertex {
Vector pos;
std::vector<Edge *> edges;
bool getNext(hStyle hs, Vertex **next) {
auto it = std::find_if(edges.begin(), edges.end(), [&](const Edge *e) {
return e->tag == 0 && e->style.v == hs.v;
});
if(it != edges.end()) {
(*it)->tag = 1;
*next = (*it)->getOtherVertex(this);
return true;
} else {
return false;
}
}
size_t countEdgesWithTagAndStyle(int tag, hStyle hs) const {
return std::count_if(edges.begin(), edges.end(), [&](const Edge *e) {
return e->tag == tag && e->style.v == hs.v;
});
}
};
struct Edge {
Vertex *a;
Vertex *b;
hStyle style;
int tag;
Vertex *getOtherVertex(Vertex *v) {
if(a == v) return b;
if(b == v) return a;
return NULL;
}
bool getStartAndNext(Vertex **start, Vertex **next, bool loop) {
size_t numA = a->countEdgesWithTagAndStyle(0, style);
size_t numB = b->countEdgesWithTagAndStyle(0, style);
if((numA == 1 && numB > 1) || (loop && numA > 1 && numB > 1)) {
*start = a;
*next = b;
return true;
}
if(numA > 1 && numB == 1) {
*start = b;
*next = a;
return true;
}
return false;
}
};
struct VectorHash {
size_t operator()(const Vector &v) const {
static const size_t size = std::numeric_limits<size_t>::max() / 2 - 1;
static const double eps = (4.0 * LENGTH_EPS);
double x = fabs(v.x) / eps;
double y = fabs(v.y) / eps;
size_t xs = size_t(fmod(x, double(size)));
size_t ys = size_t(fmod(y, double(size)));
return ys * size + xs;
}
};
struct VectorPred {
bool operator()(Vector a, Vector b) const {
return a.Equals(b, LENGTH_EPS);
}
};
std::unordered_map<Vector, Vertex *, VectorHash, VectorPred> vertices;
std::vector<Edge *> edges;
~PolylineBuilder() {
clear();
}
void clear() {
for(Edge *e : edges) {
delete e;
}
edges.clear();
for(auto &v : vertices) {
delete v.second;
}
vertices.clear();
}
Vertex *addVertex(const Vector &pos) {
auto it = vertices.find(pos);
if(it != vertices.end()) {
return it->second;
}
Vertex *result = new Vertex;
result->pos = pos;
vertices.emplace(pos, result);
return result;
}
Edge *addEdge(const Vector &p0, const Vector &p1, int style) {
Vertex *v0 = addVertex(p0);
Vertex *v1 = addVertex(p1);
if(v0 == v1) return NULL;
Edge *edge = new Edge { v0, v1, hStyle { (uint32_t)style }, 0 };
edges.push_back(edge);
v0->edges.push_back(edge);
v1->edges.push_back(edge);
return edge;
}
};
//-----------------------------------------------------------------------------
// Routines for DXF export
//-----------------------------------------------------------------------------
@ -128,9 +256,57 @@ public:
}
}
virtual void writeEntities() {
void writePolylines() {
PolylineBuilder builder;
for(DxfFileWriter::BezierPath &path : writer->paths) {
for(SBezier *sb : path.beziers) {
if(sb->deg != 1) continue;
builder.addEdge(sb->ctrl[0], sb->ctrl[1], sb->auxA);
}
}
bool found;
bool loop = false;
do {
found = false;
for(PolylineBuilder::Edge *e : builder.edges) {
if(e->tag != 0) continue;
PolylineBuilder::Vertex *start;
PolylineBuilder::Vertex *next;
if(!e->getStartAndNext(&start, &next, loop)) continue;
found = true;
e->tag = 1;
DRW_LWPolyline polyline;
assignEntityDefaults(&polyline, e->style);
polyline.vertlist.push_back(new DRW_Vertex2D(start->pos.x, start->pos.y, 0.0));
polyline.vertlist.push_back(new DRW_Vertex2D(next->pos.x, next->pos.y, 0.0));
while(next->getNext(e->style, &next)) {
polyline.vertlist.push_back(new DRW_Vertex2D(next->pos.x, next->pos.y, 0.0));
}
dxf->writeLWPolyline(&polyline);
}
if(!found && !loop) {
loop = true;
found = true;
}
} while(found);
for(PolylineBuilder::Edge *e : builder.edges) {
if(e->tag != 0) continue;
writeLine(e->a->pos, e->b->pos, e->style);
}
}
virtual void writeEntities() {
writePolylines();
for(DxfFileWriter::BezierPath &path : writer->paths) {
for(SBezier *sb : path.beziers) {
if(sb->deg == 1) continue;
writeBezier(sb);
}
}

View File

@ -20,6 +20,7 @@
#include <memory>
#include <string>
#include <vector>
#include <unordered_map>
#include <map>
#include <set>
#ifdef HAVE_STDINT_H