Merge branch 'solvespace:master' into argento
commit
0620c9d128
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@ -1,6 +1,6 @@
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### System information
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- **SolveSpace version:** <!--e.g. 3.0~3dd2fc00; go to Help → About...-->
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- **SolveSpace version:** <!--e.g. 3.1~70bde63c; go to Help → About… / SolveSpace → About SolveSpace (macOS)-->
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- **Operating system:** <!--e.g. Debian testing-->
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### Expected behavior
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@ -12,14 +12,16 @@ jobs:
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cancel_previous_runs:
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runs-on: ubuntu-latest
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name: Cancel Previous Runs
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permissions:
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actions: write
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steps:
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- uses: styfle/cancel-workflow-action@0.8.0
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- uses: styfle/cancel-workflow-action@0.9.1
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with:
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access_token: ${{ github.token }}
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test_ubuntu:
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needs: [cancel_previous_runs]
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runs-on: ubuntu-18.04
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runs-on: ubuntu-latest
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name: Test Ubuntu
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steps:
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- uses: actions/checkout@v2
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@ -43,7 +45,7 @@ jobs:
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test_macos:
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needs: [cancel_previous_runs]
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runs-on: macos-10.15
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runs-on: macos-latest
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name: Test macOS
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steps:
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- uses: actions/checkout@v2
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@ -91,7 +93,7 @@ jobs:
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build_release_macos:
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needs: [test_ubuntu, test_windows, test_macos]
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name: Build Release macOS
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runs-on: macos-10.15
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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- name: Install Dependencies
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@ -12,7 +12,7 @@ on:
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jobs:
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test_ubuntu:
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runs-on: ubuntu-18.04
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runs-on: ubuntu-latest
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name: Test Ubuntu
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steps:
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- uses: actions/checkout@v2
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@ -34,7 +34,7 @@ jobs:
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shell: bash
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test_macos:
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runs-on: macos-10.15
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runs-on: macos-latest
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name: Test macOS
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steps:
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- uses: actions/checkout@v2
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@ -23,6 +23,7 @@ Translations (now in 10 languages!)
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* Update translation for French fr_FR and Russian ru_RU.
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Other:
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* Pressing ESC while drawing a sketch entity now deletes the entity rather than completing it.
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* Merged and improved the experimental Emscripten port (web version).
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* Better Flatpack support.
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* More entity types described in the text screens.
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@ -1102,6 +1102,16 @@ void GraphicsWindow::MenuEdit(Command id) {
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}
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}
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}
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// some pending operations need an Undo to properly clean up on ESC
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if ( (SS.GW.pending.operation == Pending::DRAGGING_NEW_POINT)
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|| (SS.GW.pending.operation == Pending::DRAGGING_NEW_LINE_POINT)
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|| (SS.GW.pending.operation == Pending::DRAGGING_NEW_ARC_POINT)
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|| (SS.GW.pending.operation == Pending::DRAGGING_NEW_CUBIC_POINT)
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|| (SS.GW.pending.operation == Pending::DRAGGING_NEW_RADIUS) )
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{
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SS.GW.ClearSuper();
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SS.UndoUndo();
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}
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SS.GW.ClearSuper();
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SS.TW.HideEditControl();
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SS.nakedEdges.Clear();
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