2016-12-10 06:09:35 +00:00
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Contributing to SolveSpace
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==========================
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Contributing bug reports
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------------------------
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Bug reports are always welcome! When reporting a bug, please include the following:
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* The version of SolveSpace (use Help → About...);
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* The operating system;
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* The save file that reproduces the incorrect behavior, or, if trivial or impossible,
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instructions for reproducing it.
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GitHub does not allow attaching `*.slvs` files, but it does allow attaching `*.zip` files,
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so any savefiles should first be archived.
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2020-12-13 21:06:26 +00:00
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Licensing
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2019-02-11 12:42:52 +00:00
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---------------
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2021-02-26 04:37:18 +00:00
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SolveSpace is licensed under the GPLv3 or later and any contributions
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must be made available under the terms of that license.
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2019-02-11 12:42:52 +00:00
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2017-05-05 08:05:57 +00:00
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Contributing translations
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-------------------------
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To contribute a translation, not a lot is necessary—at a minimum, you need to be able
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to edit .po files with a tool such as [poedit](https://poedit.net/). Once you have
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such a tool installed, take `res/messages.pot` and start translating!
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However, if you want to see your translation in action, a little more work is necessary.
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First, you need to be able to build SolveSpace; see [README](README.md). After that:
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* Copy `res/messages.pot` to `res/locales/xx_YY.po`, where `xx` is an ISO 639-1
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country code, and `YY` is an ISO 3166-1 language code.
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* Add a line `xx-YY,LCID,Name` to `res/locales.txt`, where `xx-YY` have the same
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meaning as above, `LCID` is a Windows Language Code Identifier ([MS-LCID][]
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has a complete list), and `Name` is the full name of your locale in your language.
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* Add `locales/xx_YY.po` in `res/CMakeLists.txt`—search for `locales/en_US.po`
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to see where it should be added.
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You're done! Recompile SolveSpace and you should be able to select your translation
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via Help → Language.
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[MS-LCID]: https://msdn.microsoft.com/en-us/library/cc233965.aspx
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2016-12-10 06:09:35 +00:00
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Contributing code
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-----------------
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SolveSpace is written in C++, and currently targets all compilers compliant with C++11.
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This includes GCC 5 and later, Clang 3.3 and later, and Visual Studio 12 (2013) and later.
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### High-level conventions
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#### Portability
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SolveSpace aims to consist of two general parts: a fully portable core, and platform-specific
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UI and support code. Anything outside of `src/platform/` should only use standard C++11,
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and rely on `src/platform/unixutil.cpp` and `src/platform/w32util.cpp` to interact with
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the OS where this cannot be done through the C++11 standard library.
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#### Libraries
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SolveSpace primarily relies on the C++11 STL. STL has well-known drawbacks, but is also
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widely supported, used, and understood. SolveSpace also includes a fair amount of use of
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bespoke containers List and IdList; these provide STL iterators, and can be used when
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convenient, such as when reusing other code.
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One notable departure here is the STL I/O threads. SolveSpace does not use STL I/O threads
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for two reasons: (i) the interface is borderline unusable, and (ii) on Windows it is not
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possible to open files with Unicode paths through STL.
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When using external libraries (other than to access platform features), the libraries
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should satisfy the following conditions:
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* Portable, and preferably not interacting with the platform at all;
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* Can be included as a CMake subproject, to facilitate Windows, Android, etc. builds;
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* Use a license less restrictive than GPL (BSD/MIT, Apache2, MPL, etc.)
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#### String encoding
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Internally, SolveSpace exclusively stores and uses UTF-8 for all purposes; any `std::string`
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may be assumed to be encoded in UTF-8. On Windows, UTF-8 strings are converted to and from
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wide strings at the boundary; see [UTF-8 Everywhere][utf8] for details.
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[utf8]: http://utf8everywhere.org/
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#### String formatting
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For string formatting, a wrapper around `sprintf`, `ssprintf`, is used. A notable
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pitfall when using it is trying to pass an `std::string` argument without first converting
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it to a C string with `.c_str()`.
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#### Filesystem access
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For filesystem access, the C standard library is used. The `ssfopen` and `ssremove`
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wrappers are provided that accept UTF-8 encoded paths.
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#### Assertions
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To ensure that internal invariants hold, the `ssassert` function is used, e.g.
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`ssassert(!isFoo, "Unexpected foo condition");`. Unlike the standard `assert` function,
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the `ssassert` function is always enabled, even in release builds. It is more valuable
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to discover a bug through a crash than to silently generate incorrect results, and crashes
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do not result in losing more than a few minutes of work thanks to the autosave feature.
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### Use of C++ features
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The conventions described in this section should be used for all new code, but there is a lot
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of existing code in SolveSpace that does not use them. This is fine; don't touch it if it works,
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but if you need to modify it anyway, might as well modernize it.
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#### Exceptions
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Exceptions are not used primarily because SolveSpace's testsuite uses measurement
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of branch coverage, important for the critical parts such as the geometric kernel.
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Every function call with exceptions enabled introduces a branch, making branch coverage
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measurement useless.
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#### Operator overloading
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Operator overloading is not used primarily for historical reasons. Instead, method such
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as `Plus` are used.
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#### Member visibility
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Member visibility is not used for implementation hiding. Every member field and function
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is `public`.
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#### Constructors
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Constructors are not used for initialization, chiefly because indicating an error
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in a constructor would require throwing an exception, nor does it use constructors for
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blanket zero-initialization because of the performance impact of doing this for common
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POD classes like `Vector`.
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Instances can be zero-initialized using the aggregate-initialization syntax, e.g. `Foo foo = {};`.
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This zero-initializes the POD members and default-initializes the non-POD members, generally
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being an equivalent of `memset(&foo, 0, sizeof(foo));` but compatible with STL containers.
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#### Input- and output-arguments
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Functions accepting an input argument take it either by-value (`Vector v`) or
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by-const-reference (`const Vector &v`). Generally, passing by-value is safer as the value
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cannot be aliased by something else, but passing by-const-reference is faster, as a copy is
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eliminated. Small values should always be passed by-value, and otherwise functions that do not
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capture pointers into their arguments should take them by-const-reference. Use your judgement.
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Functions accepting an output argument always take it by-pointer (`Vector *v`). This makes
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it immediately visible at the call site as it is seen that the address is taken. Arguments
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are never passed by-reference, except when needed for interoperability with STL, etc.
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#### Iteration
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`foreach`-style iteration is preferred for both STL and `List`/`IdList` containers as it indicates
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intent clearly, as opposed to `for`-style.
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#### Const correctness
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Functions that do not mutate `this` should be marked as `const`; when iterating a collection
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without mutating any of its elements, `for(const Foo &elem : collection)` is preferred to indicate
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the intent.
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### Coding style
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Code is formatted by the following rules:
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* Code is indented using 4 spaces, with no trailing spaces, and lines are wrapped
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at 100 columns;
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* Braces are placed at the end of the line with the declaration or control flow statement;
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* Braces are used with every control flow statement, even if there is only one statement
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in the body;
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* There is no space after control flow keywords (`if`, `while`, etc.);
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* Identifiers are formatted in camel case; variables start with a lowercase letter
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(`exampleVariable`) and functions start with an uppercase letter (`ExampleFunction`).
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For example:
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```c++
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std::string SolveSpace::Dirname(std::string filename) {
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int slash = filename.rfind(PATH_SEP);
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if(slash >= 0) {
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return filename.substr(0, slash);
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}
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return "";
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}
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```
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2017-01-02 22:40:36 +00:00
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2019-05-20 18:28:57 +00:00
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If you install [clang-format][], this style can be automatically applied by staging your changes
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with `git add -u`, running `git clang-format`, and staging any changes it made again.
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[clang-format]: https://clang.llvm.org/docs/ClangFormat.html
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2017-01-02 22:40:36 +00:00
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Debugging code
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--------------
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2018-07-12 05:05:43 +00:00
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SolveSpace releases are thoroughly tested but sometimes they contain crash
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2017-01-02 22:40:36 +00:00
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bugs anyway. The reason for such crashes can be determined only if the executable
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was built with debug information.
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### Debugging a released version
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The Linux distributions usually include separate debug information packages.
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On a Debian derivative (e.g. Ubuntu), these can be installed with:
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apt-get install solvespace-dbg
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The macOS releases include the debug information, and no further action
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is needed.
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The Windows releases include the debug information on the GitHub
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[release downloads page](https://github.com/solvespace/solvespace/releases).
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### Debugging a custom build
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2017-07-21 18:20:59 +00:00
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If you are building SolveSpace yourself on macOS, use the XCode
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CMake generator, then open the project in XCode as usual, select
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the Debug build scheme, and build the project:
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cd build
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cmake .. -G Xcode [other cmake args...]
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If you are building SolveSpace yourself on any Unix-like platform,
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configure or re-configure SolveSpace to produce a debug build, and
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then build it:
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Debug [other cmake args...]
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make
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If you are building SolveSpace yourself using the Visual Studio IDE,
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select Debug from the Solution Configurations list box on the toolbar,
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and build the solution.
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### Debugging with gdb
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gdb is a debugger that is mostly used on Linux. First, run SolveSpace
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under debugging:
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gdb [path to solvespace executable]
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(gdb) run
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Then, reproduce the crash. After the crash, attach the output in
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the console, as well as output of the following gdb commands to
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a bug report:
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(gdb) backtrace
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(gdb) info locals
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If the crash is not easy to reproduce, please generate a core file,
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which you can use to resume the debugging session later, and provide
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any other information that is requested:
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(gdb) generate-core-file
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This will generate a large file called like `core.1234` in the current
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directory; it can be later re-loaded using `gdb --core core.1234`.
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### Debugging with lldb
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lldb is a debugger that is mostly used on macOS. First, run SolveSpace
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under debugging:
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lldb [path to solvespace executable]
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(lldb) run
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Then, reproduce the crash. After the crash, attach the output in
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the console, as well as output of the following gdb commands to
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a bug report:
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(lldb) backtrace all
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(lldb) frame variable
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If the crash is not easy to reproduce, please generate a core file,
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which you can use to resume the debugging session later, and provide
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any other information that is requested:
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(lldb) process save-core "core"
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This will generate a large file called `core` in the current
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directory; it can be later re-loaded using `lldb -c core`.
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2017-01-13 20:14:45 +00:00
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### Debugging GUI-related bugs on Linux
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There are several environment variables available that make crashes
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earlier and errors more informative. Before running SolveSpace, run
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the following commands in your shell:
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export G_DEBUG=fatal_warnings
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export LIBGL_DEBUG=1
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export MESA_DEBUG=1
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