solvespace/entity.cpp

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#include "solvespace.h"
char *Entity::DescriptionString(void) {
Request *r = SS.GetRequest(h.request());
return r->DescriptionString();
}
void Entity::Csys2dGetBasisVectors(Vector *u, Vector *v) {
double q[4];
for(int i = 0; i < 4; i++) {
q[i] = SS.GetParam(param.h[i])->val;
}
Quaternion quat = Quaternion::MakeFrom(q[0], q[1], q[2], q[3]);
*u = quat.RotationU();
*v = quat.RotationV();
}
bool Entity::IsPoint(void) {
switch(type) {
case POINT_IN_3D:
case POINT_IN_2D:
return true;
default:
return false;
}
}
bool Entity::PointIsFromReferences(void) {
hRequest hr = h.request();
if(hr.v == Request::HREQUEST_REFERENCE_XY.v) return true;
if(hr.v == Request::HREQUEST_REFERENCE_YZ.v) return true;
if(hr.v == Request::HREQUEST_REFERENCE_ZX.v) return true;
return false;
}
void Entity::PointForceTo(Vector p) {
switch(type) {
case POINT_IN_3D:
SS.GetParam(param.h[0])->ForceTo(p.x);
SS.GetParam(param.h[1])->ForceTo(p.y);
SS.GetParam(param.h[2])->ForceTo(p.z);
break;
case POINT_IN_2D: {
Entity *c = SS.GetEntity(csys);
Vector u, v;
c->Csys2dGetBasisVectors(&u, &v);
SS.GetParam(param.h[0])->ForceTo(p.Dot(u));
SS.GetParam(param.h[1])->ForceTo(p.Dot(v));
break;
}
default: oops();
}
}
Vector Entity::PointGetCoords(void) {
Vector p;
switch(type) {
case POINT_IN_3D:
p.x = SS.GetParam(param.h[0])->val;
p.y = SS.GetParam(param.h[1])->val;
p.z = SS.GetParam(param.h[2])->val;
break;
case POINT_IN_2D: {
Entity *c = SS.GetEntity(csys);
Vector u, v;
c->Csys2dGetBasisVectors(&u, &v);
p = u.ScaledBy(SS.GetParam(param.h[0])->val);
p = p.Plus(v.ScaledBy(SS.GetParam(param.h[1])->val));
break;
}
default: oops();
}
return p;
}
void Entity::LineDrawOrGetDistance(Vector a, Vector b) {
if(dogd.drawing) {
glBegin(GL_LINE_STRIP);
glxVertex3v(a);
glxVertex3v(b);
glEnd();
} else {
Point2d ap = SS.GW.ProjectPoint(a);
Point2d bp = SS.GW.ProjectPoint(b);
double d = dogd.mp.DistanceToLine(ap, bp.Minus(ap), true);
dogd.dmin = min(dogd.dmin, d);
}
}
void Entity::Draw(void) {
dogd.drawing = true;
DrawOrGetDistance();
}
double Entity::GetDistance(Point2d mp) {
dogd.drawing = false;
dogd.mp = mp;
dogd.dmin = 1e12;
DrawOrGetDistance();
return dogd.dmin;
}
void Entity::DrawOrGetDistance(void) {
glxColor(1, 1, 1);
switch(type) {
case POINT_IN_3D:
case POINT_IN_2D: {
Entity *isfor = SS.GetEntity(h.request().entity(0));
if(!SS.GW.show2dCsyss && isfor->type == Entity::CSYS_2D) break;
Vector v = PointGetCoords();
if(dogd.drawing) {
double s = 4;
Vector r = SS.GW.projRight.ScaledBy(s/SS.GW.scale);
Vector d = SS.GW.projUp.ScaledBy(s/SS.GW.scale);
glxColor(0, 0.8, 0);
glBegin(GL_QUADS);
glxVertex3v(v.Plus (r).Plus (d));
glxVertex3v(v.Plus (r).Minus(d));
glxVertex3v(v.Minus(r).Minus(d));
glxVertex3v(v.Minus(r).Plus (d));
glEnd();
} else {
Point2d pp = SS.GW.ProjectPoint(v);
dogd.dmin = pp.DistanceTo(dogd.mp) - 8;
}
break;
}
case CSYS_2D: {
if(!SS.GW.show2dCsyss) break;
Vector p;
p = SS.GetEntity(assoc[0])->PointGetCoords();
Vector u, v;
Csys2dGetBasisVectors(&u, &v);
double s = (min(SS.GW.width, SS.GW.height))*0.4/SS.GW.scale;
Vector us = u.ScaledBy(s);
Vector vs = v.ScaledBy(s);
Vector pp = p.Plus (us).Plus (vs);
Vector pm = p.Plus (us).Minus(vs);
Vector mm = p.Minus(us).Minus(vs);
Vector mp = p.Minus(us).Plus (vs);
glxColor(0, 0.4, 0.4);
LineDrawOrGetDistance(pp, pm);
LineDrawOrGetDistance(pm, mm);
LineDrawOrGetDistance(mm, mp);
LineDrawOrGetDistance(mp, pp);
if(dogd.drawing) {
glPushMatrix();
glxTranslatev(mm);
glxOntoCsys(u, v);
glxWriteText(DescriptionString());
glPopMatrix();
}
break;
}
case LINE_SEGMENT: {
Vector a = SS.GetEntity(assoc[0])->PointGetCoords();
Vector b = SS.GetEntity(assoc[1])->PointGetCoords();
LineDrawOrGetDistance(a, b);
break;
}
default:
oops();
}
}