2008-06-03 18:28:41 +00:00
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2009-03-08 10:59:57 +00:00
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marching algorithm for surface intersection
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surfaces of revolution (lathed)
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2009-03-18 04:26:04 +00:00
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boundary avoidance when casting ray for point-in-shell
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2009-03-14 20:01:20 +00:00
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tangent intersections
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2009-03-08 10:59:57 +00:00
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short pwl edge avoidance
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2009-03-15 23:04:45 +00:00
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assembly
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2008-06-12 08:58:58 +00:00
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-----
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2009-03-18 04:26:04 +00:00
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line styles (color, thickness)
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2009-03-08 10:59:57 +00:00
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loop detection
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2008-06-12 08:58:58 +00:00
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incremental regen of entities?
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2009-03-15 23:04:45 +00:00
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IGES and STEP export
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2008-07-06 07:56:24 +00:00
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2008-06-03 18:28:41 +00:00
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