solvespace/exportvector.cpp

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//-----------------------------------------------------------------------------
// The file format-specific stuff for all of the 2d vector output formats.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include "solvespace.h"
void VectorFileWriter::Dummy(void) {
// This out-of-line virtual method definition quells the following warning
// from Clang++: "'VectorFileWriter' has no out-of-line virtual method
// definitions; its vtable will be emitted in every translation unit
// [-Wweak-vtables]"
}
//-----------------------------------------------------------------------------
// Routines for DXF export
//-----------------------------------------------------------------------------
void DxfFileWriter::StartFile(void) {
// Some software, like Adobe Illustrator, insists on a header.
fprintf(f,
" 999\r\n"
"file created by SolveSpace\r\n"
" 0\r\n"
"SECTION\r\n"
" 2\r\n"
"HEADER\r\n"
" 9\r\n"
"$ACADVER\r\n"
" 1\r\n"
"AC1006\r\n"
" 9\r\n"
"$ANGDIR\r\n"
" 70\r\n"
"0\r\n"
" 9\r\n"
"$AUNITS\r\n"
" 70\r\n"
"0\r\n"
" 9\r\n"
"$AUPREC\r\n"
" 70\r\n"
"0\r\n"
" 9\r\n"
"$INSBASE\r\n"
" 10\r\n"
"0.0\r\n"
" 20\r\n"
"0.0\r\n"
" 30\r\n"
"0.0\r\n"
" 9\r\n"
"$EXTMIN\r\n"
" 10\r\n"
"0.0\r\n"
" 20\r\n"
"0.0\r\n"
" 9\r\n"
"$EXTMAX\r\n"
" 10\r\n"
"10000.0\r\n"
" 20\r\n"
"10000.0\r\n"
" 0\r\n"
"ENDSEC\r\n");
// Then start the entities.
fprintf(f,
" 0\r\n"
"SECTION\r\n"
" 2\r\n"
"ENTITIES\r\n");
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void DxfFileWriter::StartPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void DxfFileWriter::FinishPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
}
void DxfFileWriter::Triangle(STriangle *tr) {
}
void DxfFileWriter::Bezier(SBezier *sb) {
Vector c, n = Vector::From(0, 0, 1);
double r;
if(sb->deg == 1) {
fprintf(f,
" 0\r\n"
"LINE\r\n"
" 8\r\n" // Layer code
"%d\r\n"
" 10\r\n" // xA
"%.6f\r\n"
" 20\r\n" // yA
"%.6f\r\n"
" 30\r\n" // zA
"%.6f\r\n"
" 11\r\n" // xB
"%.6f\r\n"
" 21\r\n" // yB
"%.6f\r\n"
" 31\r\n" // zB
"%.6f\r\n",
0,
sb->ctrl[0].x, sb->ctrl[0].y, sb->ctrl[0].z,
sb->ctrl[1].x, sb->ctrl[1].y, sb->ctrl[1].z);
} else if(sb->IsInPlane(n, 0) && sb->IsCircle(n, &c, &r)) {
double theta0 = atan2(sb->ctrl[0].y - c.y, sb->ctrl[0].x - c.x),
theta1 = atan2(sb->ctrl[2].y - c.y, sb->ctrl[2].x - c.x),
dtheta = WRAP_SYMMETRIC(theta1 - theta0, 2*PI);
if(dtheta < 0) {
SWAP(double, theta0, theta1);
}
fprintf(f,
" 0\r\n"
"ARC\r\n"
" 8\r\n" // Layer code
"%d\r\n"
" 10\r\n" // x
"%.6f\r\n"
" 20\r\n" // y
"%.6f\r\n"
" 30\r\n" // z
"%.6f\r\n"
" 40\r\n" // radius
"%.6f\r\n"
" 50\r\n" // start angle
"%.6f\r\n"
" 51\r\n" // end angle
"%.6f\r\n",
0,
c.x, c.y, 0.0,
r,
theta0*180/PI, theta1*180/PI);
} else {
BezierAsPwl(sb);
}
}
void DxfFileWriter::FinishAndCloseFile(void) {
fprintf(f,
" 0\r\n"
"ENDSEC\r\n"
" 0\r\n"
"EOF\r\n" );
fclose(f);
}
//-----------------------------------------------------------------------------
// Routines for EPS output
//-----------------------------------------------------------------------------
void EpsFileWriter::StartFile(void) {
fprintf(f,
"%%!PS-Adobe-2.0\r\n"
"%%%%Creator: SolveSpace\r\n"
"%%%%Title: title\r\n"
"%%%%Pages: 0\r\n"
"%%%%PageOrder: Ascend\r\n"
"%%%%BoundingBox: 0 0 %d %d\r\n"
"%%%%HiResBoundingBox: 0 0 %.3f %.3f\r\n"
"%%%%EndComments\r\n"
"\r\n"
"gsave\r\n"
"\r\n",
(int)ceil(MmToPts(ptMax.x - ptMin.x)),
(int)ceil(MmToPts(ptMax.y - ptMin.y)),
MmToPts(ptMax.x - ptMin.x),
MmToPts(ptMax.y - ptMin.y));
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void EpsFileWriter::StartPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
fprintf(f, "newpath\r\n");
prevPt = Vector::From(VERY_POSITIVE, VERY_POSITIVE, VERY_POSITIVE);
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void EpsFileWriter::FinishPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
fprintf(f, " %.3f setlinewidth\r\n"
" %.3f %.3f %.3f setrgbcolor\r\n"
" 1 setlinejoin\r\n" // rounded
" 1 setlinecap\r\n" // rounded
" gsave stroke grestore\r\n",
MmToPts(lineWidth),
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
strokeRgb.redF(), strokeRgb.greenF(), strokeRgb.blueF());
if(filled) {
fprintf(f, " %.3f %.3f %.3f setrgbcolor\r\n"
" gsave fill grestore\r\n",
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
fillRgb.redF(), fillRgb.greenF(), fillRgb.blueF());
}
}
void EpsFileWriter::MaybeMoveTo(Vector st, Vector fi) {
if(!prevPt.Equals(st)) {
fprintf(f, " %.3f %.3f moveto\r\n",
MmToPts(st.x - ptMin.x), MmToPts(st.y - ptMin.y));
}
prevPt = fi;
}
void EpsFileWriter::Triangle(STriangle *tr) {
fprintf(f,
"%.3f %.3f %.3f setrgbcolor\r\n"
"newpath\r\n"
" %.3f %.3f moveto\r\n"
" %.3f %.3f lineto\r\n"
" %.3f %.3f lineto\r\n"
" closepath\r\n"
"gsave fill grestore\r\n",
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
tr->meta.color.redF(), tr->meta.color.greenF(), tr->meta.color.blueF(),
MmToPts(tr->a.x - ptMin.x), MmToPts(tr->a.y - ptMin.y),
MmToPts(tr->b.x - ptMin.x), MmToPts(tr->b.y - ptMin.y),
MmToPts(tr->c.x - ptMin.x), MmToPts(tr->c.y - ptMin.y));
// same issue with cracks, stroke it to avoid them
double sw = max(ptMax.x - ptMin.x, ptMax.y - ptMin.y) / 1000;
fprintf(f,
"1 setlinejoin\r\n"
"1 setlinecap\r\n"
"%.3f setlinewidth\r\n"
"gsave stroke grestore\r\n",
MmToPts(sw));
}
void EpsFileWriter::Bezier(SBezier *sb) {
Vector c, n = Vector::From(0, 0, 1);
double r;
if(sb->deg == 1) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[1]);
fprintf(f, " %.3f %.3f lineto\r\n",
MmToPts(sb->ctrl[1].x - ptMin.x),
MmToPts(sb->ctrl[1].y - ptMin.y));
} else if(sb->IsCircle(n, &c, &r)) {
Vector p0 = sb->ctrl[0], p1 = sb->ctrl[2];
double theta0 = atan2(p0.y - c.y, p0.x - c.x),
theta1 = atan2(p1.y - c.y, p1.x - c.x),
dtheta = WRAP_SYMMETRIC(theta1 - theta0, 2*PI);
MaybeMoveTo(p0, p1);
fprintf(f,
" %.3f %.3f %.3f %.3f %.3f %s\r\n",
MmToPts(c.x - ptMin.x), MmToPts(c.y - ptMin.y),
MmToPts(r),
theta0*180/PI, theta1*180/PI,
dtheta < 0 ? "arcn" : "arc");
} else if(sb->deg == 3 && !sb->IsRational()) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[3]);
fprintf(f,
" %.3f %.3f %.3f %.3f %.3f %.3f curveto\r\n",
MmToPts(sb->ctrl[1].x - ptMin.x), MmToPts(sb->ctrl[1].y - ptMin.y),
MmToPts(sb->ctrl[2].x - ptMin.x), MmToPts(sb->ctrl[2].y - ptMin.y),
MmToPts(sb->ctrl[3].x - ptMin.x), MmToPts(sb->ctrl[3].y - ptMin.y));
} else {
BezierAsNonrationalCubic(sb);
}
}
void EpsFileWriter::FinishAndCloseFile(void) {
fprintf(f,
"\r\n"
"grestore\r\n"
"\r\n");
fclose(f);
}
//-----------------------------------------------------------------------------
// Routines for PDF output, some extra complexity because we have to generate
// a correct xref table.
//-----------------------------------------------------------------------------
void PdfFileWriter::StartFile(void) {
if((ptMax.x - ptMin.x) > 200*25.4 ||
(ptMax.y - ptMin.y) > 200*25.4)
{
Message("PDF page size exceeds 200 by 200 inches; many viewers may "
"reject this file.");
}
fprintf(f,
"%%PDF-1.1\r\n"
"%%%c%c%c%c\r\n",
0xe2, 0xe3, 0xcf, 0xd3);
xref[1] = (uint32_t)ftell(f);
fprintf(f,
"1 0 obj\r\n"
" << /Type /Catalog\r\n"
" /Outlines 2 0 R\r\n"
" /Pages 3 0 R\r\n"
" >>\r\n"
"endobj\r\n");
xref[2] = (uint32_t)ftell(f);
fprintf(f,
"2 0 obj\r\n"
" << /Type /Outlines\r\n"
" /Count 0\r\n"
" >>\r\n"
"endobj\r\n");
xref[3] = (uint32_t)ftell(f);
fprintf(f,
"3 0 obj\r\n"
" << /Type /Pages\r\n"
" /Kids [4 0 R]\r\n"
" /Count 1\r\n"
" >>\r\n"
"endobj\r\n");
xref[4] = (uint32_t)ftell(f);
fprintf(f,
"4 0 obj\r\n"
" << /Type /Page\r\n"
" /Parent 3 0 R\r\n"
" /MediaBox [0 0 %.3f %.3f]\r\n"
" /Contents 5 0 R\r\n"
" /Resources << /ProcSet 7 0 R\r\n"
" /Font << /F1 8 0 R >>\r\n"
" >>\r\n"
" >>\r\n"
"endobj\r\n",
MmToPts(ptMax.x - ptMin.x),
MmToPts(ptMax.y - ptMin.y));
xref[5] = (uint32_t)ftell(f);
fprintf(f,
"5 0 obj\r\n"
" << /Length 6 0 R >>\r\n"
"stream\r\n");
bodyStart = (uint32_t)ftell(f);
}
void PdfFileWriter::FinishAndCloseFile(void) {
uint32_t bodyEnd = (uint32_t)ftell(f);
fprintf(f,
"endstream\r\n"
"endobj\r\n");
xref[6] = (uint32_t)ftell(f);
fprintf(f,
"6 0 obj\r\n"
" %d\r\n"
"endobj\r\n",
bodyEnd - bodyStart);
xref[7] = (uint32_t)ftell(f);
fprintf(f,
"7 0 obj\r\n"
" [/PDF /Text]\r\n"
"endobj\r\n");
xref[8] = (uint32_t)ftell(f);
fprintf(f,
"8 0 obj\r\n"
" << /Type /Font\r\n"
" /Subtype /Type1\r\n"
" /Name /F1\r\n"
" /BaseFont /Helvetica\r\n"
" /Encoding /WinAnsiEncoding\r\n"
" >>\r\n"
"endobj\r\n");
xref[9] = (uint32_t)ftell(f);
fprintf(f,
"9 0 obj\r\n"
" << /Creator (SolveSpace)\r\n"
" >>\r\n");
uint32_t xrefStart = (uint32_t)ftell(f);
fprintf(f,
"xref\r\n"
"0 10\r\n"
"0000000000 65535 f\r\n");
int i;
for(i = 1; i <= 9; i++) {
fprintf(f, "%010d %05d n\r\n", xref[i], 0);
}
fprintf(f,
"\r\n"
"trailer\r\n"
" << /Size 10\r\n"
" /Root 1 0 R\r\n"
" /Info 9 0 R\r\n"
" >>\r\n"
"startxref\r\n"
"%d\r\n"
"%%%%EOF\r\n",
xrefStart);
fclose(f);
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void PdfFileWriter::StartPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
fprintf(f, "1 J 1 j " // round endcaps and joins
"%.3f w "
"%.3f %.3f %.3f RG\r\n",
MmToPts(lineWidth),
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
strokeRgb.redF(), strokeRgb.greenF(), strokeRgb.blueF());
if(filled) {
fprintf(f, "%.3f %.3f %.3f rg\r\n",
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
fillRgb.redF(), fillRgb.greenF(), fillRgb.blueF());
}
prevPt = Vector::From(VERY_POSITIVE, VERY_POSITIVE, VERY_POSITIVE);
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void PdfFileWriter::FinishPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
if(filled) {
fprintf(f, "b\r\n");
} else {
fprintf(f, "S\r\n");
}
}
void PdfFileWriter::MaybeMoveTo(Vector st, Vector fi) {
if(!prevPt.Equals(st)) {
fprintf(f, "%.3f %.3f m\r\n",
MmToPts(st.x - ptMin.x), MmToPts(st.y - ptMin.y));
}
prevPt = fi;
}
void PdfFileWriter::Triangle(STriangle *tr) {
double sw = max(ptMax.x - ptMin.x, ptMax.y - ptMin.y) / 1000;
fprintf(f,
"1 J 1 j\r\n"
"%.3f %.3f %.3f RG\r\n"
"%.3f %.3f %.3f rg\r\n"
"%.3f w\r\n"
"%.3f %.3f m\r\n"
"%.3f %.3f l\r\n"
"%.3f %.3f l\r\n"
"b\r\n",
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
tr->meta.color.redF(), tr->meta.color.greenF(), tr->meta.color.blueF(),
tr->meta.color.redF(), tr->meta.color.greenF(), tr->meta.color.blueF(),
MmToPts(sw),
MmToPts(tr->a.x - ptMin.x), MmToPts(tr->a.y - ptMin.y),
MmToPts(tr->b.x - ptMin.x), MmToPts(tr->b.y - ptMin.y),
MmToPts(tr->c.x - ptMin.x), MmToPts(tr->c.y - ptMin.y));
}
void PdfFileWriter::Bezier(SBezier *sb) {
if(sb->deg == 1) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[1]);
fprintf(f,
"%.3f %.3f l\r\n",
MmToPts(sb->ctrl[1].x - ptMin.x), MmToPts(sb->ctrl[1].y - ptMin.y));
} else if(sb->deg == 3 && !sb->IsRational()) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[3]);
fprintf(f,
"%.3f %.3f %.3f %.3f %.3f %.3f c\r\n",
MmToPts(sb->ctrl[1].x - ptMin.x), MmToPts(sb->ctrl[1].y - ptMin.y),
MmToPts(sb->ctrl[2].x - ptMin.x), MmToPts(sb->ctrl[2].y - ptMin.y),
MmToPts(sb->ctrl[3].x - ptMin.x), MmToPts(sb->ctrl[3].y - ptMin.y));
} else {
BezierAsNonrationalCubic(sb);
}
}
//-----------------------------------------------------------------------------
// Routines for SVG output
//-----------------------------------------------------------------------------
void SvgFileWriter::StartFile(void) {
fprintf(f,
"<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.0//EN\" "
"\"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd\">\r\n"
"<svg xmlns=\"http://www.w3.org/2000/svg\" "
"xmlns:xlink=\"http://www.w3.org/1999/xlink\" "
"width='%.3fmm' height='%.3fmm' "
"viewBox=\"0 0 %.3f %.3f\">\r\n"
"\r\n"
"<title>Exported SVG</title>\r\n"
"\r\n",
(ptMax.x - ptMin.x) + 1, (ptMax.y - ptMin.y) + 1,
(ptMax.x - ptMin.x) + 1, (ptMax.y - ptMin.y) + 1);
// A little bit of extra space for the stroke width.
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void SvgFileWriter::StartPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
fprintf(f, "<path d='");
prevPt = Vector::From(VERY_POSITIVE, VERY_POSITIVE, VERY_POSITIVE);
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void SvgFileWriter::FinishPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
char fill[100];
if(filled) {
sprintf(fill, "#%02x%02x%02x",
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
fillRgb.red, fillRgb.green, fillRgb.blue);
} else {
strcpy(fill, "none");
}
fprintf(f, "' stroke-width='%.3f' stroke='#%02x%02x%02x' "
"stroke-linecap='round' stroke-linejoin='round' "
"fill='%s' />\r\n",
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
lineWidth, strokeRgb.red, strokeRgb.green, strokeRgb.blue,
fill);
}
void SvgFileWriter::MaybeMoveTo(Vector st, Vector fi) {
// SVG uses a coordinate system with the origin at top left, +y down
if(!prevPt.Equals(st)) {
fprintf(f, "M%.3f %.3f ", (st.x - ptMin.x), (ptMax.y - st.y));
}
prevPt = fi;
}
void SvgFileWriter::Triangle(STriangle *tr) {
// crispEdges turns of anti-aliasing, which tends to cause hairline
// cracks between triangles; but there still is some cracking, so
// specify a stroke width too, hope for around a pixel
double sw = max(ptMax.x - ptMin.x, ptMax.y - ptMin.y) / 1000;
fprintf(f,
"<polygon points='%.3f,%.3f %.3f,%.3f %.3f,%.3f' "
"stroke='#%02x%02x%02x' stroke-width='%.3f' "
"style='fill:#%02x%02x%02x' shape-rendering='crispEdges'/>\r\n",
(tr->a.x - ptMin.x), (ptMax.y - tr->a.y),
(tr->b.x - ptMin.x), (ptMax.y - tr->b.y),
(tr->c.x - ptMin.x), (ptMax.y - tr->c.y),
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
tr->meta.color.red, tr->meta.color.green, tr->meta.color.blue,
sw,
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
tr->meta.color.red, tr->meta.color.green, tr->meta.color.blue);
}
void SvgFileWriter::Bezier(SBezier *sb) {
Vector c, n = Vector::From(0, 0, 1);
double r;
if(sb->deg == 1) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[1]);
fprintf(f, "L%.3f,%.3f ",
(sb->ctrl[1].x - ptMin.x), (ptMax.y - sb->ctrl[1].y));
} else if(sb->IsCircle(n, &c, &r)) {
Vector p0 = sb->ctrl[0], p1 = sb->ctrl[2];
double theta0 = atan2(p0.y - c.y, p0.x - c.x),
theta1 = atan2(p1.y - c.y, p1.x - c.x),
dtheta = WRAP_SYMMETRIC(theta1 - theta0, 2*PI);
// The arc must be less than 180 degrees, or else it couldn't have
// been represented as a single rational Bezier. So large-arc-flag
// must be false. sweep-flag is determined by the sign of dtheta.
// Note that clockwise and counter-clockwise are backwards in SVG's
// mirrored csys.
MaybeMoveTo(p0, p1);
fprintf(f, "A%.3f,%.3f 0 0,%d %.3f,%.3f ",
r, r,
(dtheta < 0) ? 1 : 0,
p1.x - ptMin.x, ptMax.y - p1.y);
} else if(!sb->IsRational()) {
if(sb->deg == 2) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[2]);
fprintf(f, "Q%.3f,%.3f %.3f,%.3f ",
sb->ctrl[1].x - ptMin.x, ptMax.y - sb->ctrl[1].y,
sb->ctrl[2].x - ptMin.x, ptMax.y - sb->ctrl[2].y);
} else if(sb->deg == 3) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[3]);
fprintf(f, "C%.3f,%.3f %.3f,%.3f %.3f,%.3f ",
sb->ctrl[1].x - ptMin.x, ptMax.y - sb->ctrl[1].y,
sb->ctrl[2].x - ptMin.x, ptMax.y - sb->ctrl[2].y,
sb->ctrl[3].x - ptMin.x, ptMax.y - sb->ctrl[3].y);
}
} else {
BezierAsNonrationalCubic(sb);
}
}
void SvgFileWriter::FinishAndCloseFile(void) {
fprintf(f, "\r\n</svg>\r\n");
fclose(f);
}
//-----------------------------------------------------------------------------
// Routines for HPGL output
//-----------------------------------------------------------------------------
double HpglFileWriter::MmToHpglUnits(double mm) {
return mm*40;
}
void HpglFileWriter::StartFile(void) {
fprintf(f, "IN;\r\n");
fprintf(f, "SP1;\r\n");
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void HpglFileWriter::StartPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void HpglFileWriter::FinishPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
}
void HpglFileWriter::Triangle(STriangle *tr) {
}
void HpglFileWriter::Bezier(SBezier *sb) {
if(sb->deg == 1) {
fprintf(f, "PU%d,%d;\r\n",
(int)MmToHpglUnits(sb->ctrl[0].x),
(int)MmToHpglUnits(sb->ctrl[0].y));
fprintf(f, "PD%d,%d;\r\n",
(int)MmToHpglUnits(sb->ctrl[1].x),
(int)MmToHpglUnits(sb->ctrl[1].y));
} else {
BezierAsPwl(sb);
}
}
void HpglFileWriter::FinishAndCloseFile(void) {
fclose(f);
}
//-----------------------------------------------------------------------------
// Routines for G Code output. Slightly complicated by our ability to generate
// multiple passes, and to specify the feeds and depth; those parameters get
// set in the configuration screen.
//-----------------------------------------------------------------------------
void GCodeFileWriter::StartFile(void) {
ZERO(&sel);
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void GCodeFileWriter::StartPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void GCodeFileWriter::FinishPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
}
void GCodeFileWriter::Triangle(STriangle *tr) {
}
void GCodeFileWriter::Bezier(SBezier *sb) {
if(sb->deg == 1) {
sel.AddEdge(sb->ctrl[0], sb->ctrl[1]);
} else {
BezierAsPwl(sb);
}
}
void GCodeFileWriter::FinishAndCloseFile(void) {
SPolygon sp;
ZERO(&sp);
sel.AssemblePolygon(&sp, NULL);
int i;
for(i = 0; i < SS.gCode.passes; i++) {
double depth = (SS.gCode.depth / SS.gCode.passes)*(i+1);
SContour *sc;
for(sc = sp.l.First(); sc; sc = sp.l.NextAfter(sc)) {
if(sc->l.n < 2) continue;
SPoint *pt = sc->l.First();
fprintf(f, "G00 X%s Y%s\r\n",
SS.MmToString(pt->p.x), SS.MmToString(pt->p.y));
fprintf(f, "G01 Z%s F%s\r\n",
SS.MmToString(depth), SS.MmToString(SS.gCode.plungeFeed));
pt = sc->l.NextAfter(pt);
for(; pt; pt = sc->l.NextAfter(pt)) {
fprintf(f, "G01 X%s Y%s F%s\r\n",
SS.MmToString(pt->p.x), SS.MmToString(pt->p.y),
SS.MmToString(SS.gCode.feed));
}
// Move up to a clearance plane 5mm above the work.
fprintf(f, "G00 Z%s\r\n",
SS.MmToString(SS.gCode.depth < 0 ? +5 : -5));
}
}
sp.Clear();
sel.Clear();
fclose(f);
}
//-----------------------------------------------------------------------------
// Routine for STEP output; just a wrapper around the general STEP stuff that
// can also be used for surfaces or 3d curves.
//-----------------------------------------------------------------------------
void Step2dFileWriter::StartFile(void) {
ZERO(&sfw);
sfw.f = f;
sfw.WriteHeader();
}
void Step2dFileWriter::Triangle(STriangle *tr) {
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void Step2dFileWriter::StartPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
}
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
void Step2dFileWriter::FinishPath(RgbColor strokeRgb, double lineWidth,
bool filled, RgbColor fillRgb)
{
}
void Step2dFileWriter::Bezier(SBezier *sb) {
int c = sfw.ExportCurve(sb);
sfw.curves.Add(&c);
}
void Step2dFileWriter::FinishAndCloseFile(void) {
sfw.WriteWireframe();
sfw.WriteFooter();
fclose(f);
}