solvespace/drawconstraint.cpp

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#include "solvespace.h"
bool Constraint::HasLabel(void) {
switch(type) {
case PT_PT_DISTANCE:
return true;
default:
return false;
}
}
void Constraint::DrawOrGetDistance(void) {
// Unit vectors that describe our current view of the scene.
Vector gr = SS.GW.projRight;
Vector gu = SS.GW.projUp;
Vector gn = gr.Cross(gu);
glxColor(1, 0.3, 1);
switch(type) {
case PT_PT_DISTANCE: {
Vector ap = SS.GetEntity(ptA)->PointGetCoords();
Vector bp = SS.GetEntity(ptB)->PointGetCoords();
Vector ref = ((ap.Plus(bp)).ScaledBy(0.5)).Plus(disp.offset);
if(dogd.drawing) {
Vector ab = ap.Minus(bp);
Vector ar = ap.Minus(ref);
// Normal to a plan containing the line and the label origin.
Vector n = ab.Cross(ar);
Vector out = ab.Cross(n).WithMagnitude(1);
out = out.ScaledBy(-out.Dot(ar));
glBegin(GL_LINES);
glxVertex3v(ap);
glxVertex3v(ap.Plus(out));
glxVertex3v(bp);
glxVertex3v(bp.Plus(out));
glEnd();
glPushMatrix();
glxTranslatev(ref);
glxOntoCsys(gr, gu);
glxWriteText(exprA->Print());
glPopMatrix();
} else {
Point2d o = SS.GW.ProjectPoint(ref);
dogd.dmin = o.DistanceTo(dogd.mp) - 10;
}
break;
}
default: oops();
}
}
void Constraint::Draw(void) {
dogd.drawing = true;
DrawOrGetDistance();
}
double Constraint::GetDistance(Point2d mp) {
dogd.drawing = false;
dogd.mp = mp;
dogd.dmin = 1e12;
DrawOrGetDistance();
return dogd.dmin;
}