2008-04-25 07:04:09 +00:00
|
|
|
#include "solvespace.h"
|
|
|
|
|
|
|
|
bool SEdgeList::AssemblePolygon(SPolygon *dest, SEdge *errorAt) {
|
|
|
|
dest->Clear();
|
|
|
|
l.ClearTags();
|
|
|
|
|
|
|
|
for(;;) {
|
|
|
|
Vector first, last;
|
|
|
|
int i;
|
|
|
|
for(i = 0; i < l.n; i++) {
|
|
|
|
if(!l.elem[i].tag) {
|
|
|
|
first = l.elem[i].a;
|
|
|
|
last = l.elem[i].b;
|
|
|
|
l.elem[i].tag = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(i >= l.n) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
dest->AddEmptyContour();
|
|
|
|
dest->AddPoint(first);
|
|
|
|
dest->AddPoint(last);
|
|
|
|
do {
|
|
|
|
for(i = 0; i < l.n; i++) {
|
|
|
|
SEdge *se = &(l.elem[i]);
|
|
|
|
if(se->tag) continue;
|
|
|
|
|
|
|
|
if(se->a.Equals(last)) {
|
|
|
|
dest->AddPoint(se->b);
|
|
|
|
last = se->b;
|
|
|
|
se->tag = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if(se->b.Equals(last)) {
|
|
|
|
dest->AddPoint(se->a);
|
|
|
|
last = se->a;
|
|
|
|
se->tag = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(i >= l.n) {
|
|
|
|
// Couldn't assemble a closed contour; mark where.
|
|
|
|
errorAt->a = first;
|
|
|
|
errorAt->b = last;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
} while(!last.Equals(first));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SPolygon::Clear(void) {
|
|
|
|
int i;
|
|
|
|
for(i = 0; i < l.n; i++) {
|
|
|
|
(l.elem[i]).l.Clear();
|
|
|
|
}
|
|
|
|
l.Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void SPolygon::AddEmptyContour(void) {
|
|
|
|
SContour c;
|
|
|
|
memset(&c, 0, sizeof(c));
|
|
|
|
l.Add(&c);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SPolygon::AddPoint(Vector p) {
|
|
|
|
if(l.n < 1) oops();
|
|
|
|
|
|
|
|
SPoint sp;
|
|
|
|
sp.tag = 0;
|
|
|
|
sp.p = p;
|
|
|
|
|
|
|
|
// Add to the last contour in the list
|
|
|
|
(l.elem[l.n-1]).l.Add(&sp);
|
|
|
|
}
|
|
|
|
|
2008-05-02 10:54:22 +00:00
|
|
|
void SPolygon::MakeEdgesInto(SEdgeList *el) {
|
|
|
|
int i;
|
|
|
|
for(i = 0; i < l.n; i++) {
|
|
|
|
(l.elem[i]).MakeEdgesInto(el);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-05-05 09:47:23 +00:00
|
|
|
Vector SPolygon::ComputeNormal(void) {
|
2008-05-02 10:54:22 +00:00
|
|
|
if(l.n < 1) return Vector::MakeFrom(0, 0, 0);
|
2008-05-05 09:47:23 +00:00
|
|
|
return (l.elem[0]).ComputeNormal();
|
|
|
|
}
|
|
|
|
|
|
|
|
void SPolygon::FixContourDirections(void) {
|
|
|
|
// Outside curve looks counterclockwise, projected against our normal.
|
|
|
|
int i, j;
|
|
|
|
for(i = 0; i < l.n; i++) {
|
|
|
|
SContour *sc = &(l.elem[i]);
|
|
|
|
if(sc->l.n < 1) continue;
|
|
|
|
Vector pt = (sc->l.elem[0]).p;
|
|
|
|
|
|
|
|
bool outer = true;
|
|
|
|
for(j = 0; j < l.n; j++) {
|
|
|
|
if(i == j) continue;
|
|
|
|
SContour *sct = &(l.elem[j]);
|
|
|
|
if(sct->ContainsPointProjdToNormal(normal, pt)) {
|
|
|
|
outer = !outer;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool clockwise = sc->IsClockwiseProjdToNormal(normal);
|
|
|
|
if(clockwise && outer || (!clockwise && !outer)) {
|
|
|
|
sc->Reverse();
|
|
|
|
}
|
|
|
|
}
|
2008-05-02 10:54:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SContour::MakeEdgesInto(SEdgeList *el) {
|
|
|
|
int i;
|
|
|
|
for(i = 0; i < (l.n-1); i++) {
|
|
|
|
SEdge e;
|
|
|
|
e.a = l.elem[i].p;
|
|
|
|
e.b = l.elem[i+1].p;
|
|
|
|
el->l.Add(&e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-05-05 09:47:23 +00:00
|
|
|
Vector SContour::ComputeNormal(void) {
|
|
|
|
Vector n = Vector::MakeFrom(0, 0, 0);
|
|
|
|
|
|
|
|
for(int i = 0; i < l.n - 2; i++) {
|
|
|
|
Vector u = (l.elem[i+1].p).Minus(l.elem[i+0].p).WithMagnitude(1);
|
|
|
|
Vector v = (l.elem[i+2].p).Minus(l.elem[i+1].p).WithMagnitude(1);
|
|
|
|
Vector nt = u.Cross(v);
|
|
|
|
if(nt.Magnitude() > n.Magnitude()) {
|
|
|
|
n = nt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return n;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SContour::IsClockwiseProjdToNormal(Vector n) {
|
2008-05-17 06:04:55 +00:00
|
|
|
// Degenerate things might happen as we draw; doesn't really matter
|
|
|
|
// what we do then.
|
|
|
|
if(n.Magnitude() < 0.01) return true;
|
|
|
|
|
2008-05-05 09:47:23 +00:00
|
|
|
// An arbitrary 2d coordinate system that has n as its normal
|
|
|
|
Vector u = n.Normal(0);
|
|
|
|
Vector v = n.Normal(1);
|
|
|
|
|
|
|
|
double area = 0;
|
|
|
|
for(int i = 0; i < (l.n - 1); i++) {
|
|
|
|
double u0 = (l.elem[i ].p).Dot(u);
|
|
|
|
double v0 = (l.elem[i ].p).Dot(v);
|
|
|
|
double u1 = (l.elem[i+1].p).Dot(u);
|
|
|
|
double v1 = (l.elem[i+1].p).Dot(v);
|
|
|
|
|
|
|
|
area += ((v0 + v1)/2)*(u1 - u0);
|
|
|
|
}
|
|
|
|
|
|
|
|
return (area < 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SContour::ContainsPointProjdToNormal(Vector n, Vector p) {
|
|
|
|
Vector u = n.Normal(0);
|
|
|
|
Vector v = n.Normal(1);
|
|
|
|
|
|
|
|
double up = p.Dot(u);
|
|
|
|
double vp = p.Dot(v);
|
|
|
|
|
|
|
|
bool inside = false;
|
|
|
|
for(int i = 0; i < (l.n - 1); i++) {
|
|
|
|
double ua = (l.elem[i ].p).Dot(u);
|
|
|
|
double va = (l.elem[i ].p).Dot(v);
|
|
|
|
double ub = (l.elem[i+1].p).Dot(u);
|
|
|
|
double vb = (l.elem[i+1].p).Dot(v);
|
|
|
|
|
|
|
|
// Write the parametric equation of the line, standardized so that
|
|
|
|
// t = 0 has smaller v than t = 1
|
|
|
|
double u0, v0, du, dv;
|
|
|
|
|
|
|
|
if(va < vb) {
|
|
|
|
u0 = ua; v0 = va;
|
|
|
|
du = (ub - ua); dv = (vb - va);
|
|
|
|
} else {
|
|
|
|
u0 = ub; v0 = vb;
|
|
|
|
du = (ua - ub); dv = (va - vb);
|
2008-05-02 10:54:22 +00:00
|
|
|
}
|
2008-05-05 09:47:23 +00:00
|
|
|
|
|
|
|
if(dv == 0) continue; // intersects our horiz ray either 0 or 2 times
|
|
|
|
|
|
|
|
double t = (vp - v0)/dv;
|
|
|
|
double ui = u0 + t*du;
|
|
|
|
if(ui > up && t >= 0 && t < 1) inside = !inside;
|
2008-05-02 10:54:22 +00:00
|
|
|
}
|
2008-05-05 09:47:23 +00:00
|
|
|
|
|
|
|
return inside;
|
2008-05-02 10:54:22 +00:00
|
|
|
}
|
|
|
|
|
2008-05-05 09:47:23 +00:00
|
|
|
void SContour::Reverse(void) {
|
|
|
|
int i;
|
|
|
|
for(i = 0; i < (l.n / 2); i++) {
|
|
|
|
int i2 = (l.n - 1) - i;
|
|
|
|
SPoint t = l.elem[i2];
|
|
|
|
l.elem[i2] = l.elem[i];
|
|
|
|
l.elem[i] = t;
|
|
|
|
}
|
|
|
|
}
|