solvespace/textwin.cpp

1036 lines
32 KiB
C++
Raw Normal View History

#include "solvespace.h"
#include "obj/icons-proto.h"
#include <stdarg.h>
const TextWindow::Color TextWindow::fgColors[] = {
{ 'd', RGB(255, 255, 255) },
{ 'l', RGB(100, 100, 255) },
{ 't', RGB(255, 200, 0) },
{ 'h', RGB( 90, 90, 90) },
{ 's', RGB( 40, 255, 40) },
{ 'm', RGB(200, 200, 0) },
{ 'r', RGB( 0, 0, 0) },
{ 'x', RGB(255, 20, 20) },
{ 'i', RGB( 0, 255, 255) },
{ 'g', RGB(160, 160, 160) },
{ 'b', RGB(200, 200, 200) },
{ 0, 0 },
};
const TextWindow::Color TextWindow::bgColors[] = {
{ 'd', RGB( 0, 0, 0) },
{ 't', RGB( 34, 15, 15) },
{ 'a', RGB( 25, 25, 25) },
{ 'r', RGB(255, 255, 255) },
{ 0, 0 },
};
bool TextWindow::SPACER = false;
TextWindow::HideShowIcon TextWindow::hideShowIcons[] = {
{ &(SS.GW.showWorkplanes), Icon_workplane, "workplanes from inactive groups"},
{ &(SS.GW.showNormals), Icon_normal, "normals" },
{ &(SS.GW.showPoints), Icon_point, "points" },
{ &(SS.GW.showConstraints), Icon_constraint, "constraints and dimensions" },
{ &(SS.GW.showFaces), Icon_faces, "XXX - special cased" },
{ &SPACER, 0 },
{ &(SS.GW.showShaded), Icon_shaded, "shaded view of solid model" },
{ &(SS.GW.showEdges), Icon_edges, "edges of solid model" },
{ &(SS.GW.showMesh), Icon_mesh, "triangle mesh of solid model" },
{ &SPACER, 0 },
{ &(SS.GW.showHdnLines), Icon_hidden_lines, "hidden lines" },
{ 0, 0 },
};
void TextWindow::MakeColorTable(const Color *in, float *out) {
int i;
for(i = 0; in[i].c != 0; i++) {
int c = in[i].c;
if(c < 0 || c > 255) oops();
out[c*3 + 0] = REDf(in[i].color);
out[c*3 + 1] = GREENf(in[i].color);
out[c*3 + 2] = BLUEf(in[i].color);
}
}
void TextWindow::Init(void) {
ClearSuper();
}
void TextWindow::ClearSuper(void) {
HideEditControl();
memset(this, 0, sizeof(*this));
MakeColorTable(fgColors, fgColorTable);
MakeColorTable(bgColors, bgColorTable);
ClearScreen();
Show();
}
void TextWindow::HideEditControl(void) {
editControl.colorPicker.show = false;
HideTextEditControl();
}
void TextWindow::ShowEditControl(int halfRow, int col, char *s) {
editControl.halfRow = halfRow;
editControl.col = col;
int x = LEFT_MARGIN + CHAR_WIDTH*col;
int y = (halfRow - SS.TW.scrollPos)*(LINE_HEIGHT/2);
ShowTextEditControl(x - 3, y + 2, s);
}
void TextWindow::ShowEditControlWithColorPicker(int halfRow, int col, DWORD rgb)
{
char str[1024];
sprintf(str, "%.2f, %.2f, %.2f", REDf(rgb), GREENf(rgb), BLUEf(rgb));
SS.later.showTW = true;
editControl.colorPicker.show = true;
editControl.colorPicker.rgb = rgb;
editControl.colorPicker.h = 0;
editControl.colorPicker.s = 0;
editControl.colorPicker.v = 1;
ShowEditControl(halfRow, col, str);
}
void TextWindow::ClearScreen(void) {
int i, j;
for(i = 0; i < MAX_ROWS; i++) {
for(j = 0; j < MAX_COLS; j++) {
text[i][j] = ' ';
meta[i][j].fg = 'd';
meta[i][j].bg = 'd';
meta[i][j].link = NOT_A_LINK;
}
top[i] = i*2;
}
rows = 0;
}
void TextWindow::Printf(bool halfLine, char *fmt, ...) {
va_list vl;
va_start(vl, fmt);
if(rows >= MAX_ROWS) return;
int r, c;
r = rows;
top[r] = (r == 0) ? 0 : (top[r-1] + (halfLine ? 3 : 2));
rows++;
for(c = 0; c < MAX_COLS; c++) {
text[r][c] = ' ';
meta[r][c].link = NOT_A_LINK;
}
int fg = 'd', bg = 'd';
int link = NOT_A_LINK;
DWORD data = 0;
LinkFunction *f = NULL, *h = NULL;
c = 0;
while(*fmt) {
char buf[1024];
if(*fmt == '%') {
fmt++;
if(*fmt == '\0') goto done;
strcpy(buf, "");
switch(*fmt) {
case 'd': {
int v = va_arg(vl, int);
sprintf(buf, "%d", v);
break;
}
case 'x': {
DWORD v = va_arg(vl, DWORD);
sprintf(buf, "%08x", v);
break;
}
case '@': {
double v = va_arg(vl, double);
sprintf(buf, "%.2f", v);
break;
}
case '2': {
double v = va_arg(vl, double);
sprintf(buf, "%s%.2f", v < 0 ? "" : " ", v);
break;
}
case '3': {
double v = va_arg(vl, double);
sprintf(buf, "%s%.3f", v < 0 ? "" : " ", v);
break;
}
case '#': {
double v = va_arg(vl, double);
sprintf(buf, "%.3f", v);
break;
}
case 's': {
char *s = va_arg(vl, char *);
memcpy(buf, s, min(sizeof(buf), strlen(s)+1));
break;
}
case 'c': {
char v = va_arg(vl, char);
if(v == 0) {
strcpy(buf, "");
} else {
sprintf(buf, "%c", v);
}
break;
}
case 'E':
fg = 'd';
// leave the background, though
link = NOT_A_LINK;
data = 0;
f = NULL;
h = NULL;
break;
case 'F':
case 'B': {
int color;
if(fmt[1] == '\0') goto done;
if(fmt[1] == 'p') {
color = va_arg(vl, int);
} else {
color = fmt[1];
}
if((color < 0 || color > 255) && !(color & 0x80000000)) {
color = 0;
}
if(*fmt == 'F') {
fg = color;
} else {
bg = color;
}
fmt++;
break;
}
case 'L':
if(fmt[1] == '\0') goto done;
fmt++;
if(*fmt == 'p') {
link = va_arg(vl, int);
} else {
link = *fmt;
}
break;
case 'f':
f = va_arg(vl, LinkFunction *);
break;
case 'h':
h = va_arg(vl, LinkFunction *);
break;
case 'D':
data = va_arg(vl, DWORD);
break;
case '%':
strcpy(buf, "%");
break;
}
} else {
buf[0] = *fmt;
buf[1]= '\0';
}
for(unsigned i = 0; i < strlen(buf); i++) {
if(c >= MAX_COLS) goto done;
text[r][c] = buf[i];
meta[r][c].fg = fg;
meta[r][c].bg = bg;
meta[r][c].link = link;
meta[r][c].data = data;
meta[r][c].f = f;
meta[r][c].h = h;
c++;
}
fmt++;
}
while(c < MAX_COLS) {
meta[r][c].fg = fg;
meta[r][c].bg = bg;
c++;
}
done:
va_end(vl);
}
#define gs (SS.GW.gs)
void TextWindow::Show(void) {
if(!(SS.GW.pending.operation)) SS.GW.ClearPending();
SS.GW.GroupSelection();
// Make sure these tests agree with test used to draw indicator line on
// main list of groups screen.
if(SS.GW.pending.description) {
// A pending operation (that must be completed with the mouse in
// the graphics window) will preempt our usual display.
HideEditControl();
ShowHeader(false);
Printf(false, "");
Printf(false, "%s", SS.GW.pending.description);
Printf(true, "%Fl%f%Ll(cancel operation)%E",
&TextWindow::ScreenUnselectAll);
} else if((gs.n > 0 || gs.constraints > 0) &&
shown.screen != SCREEN_PASTE_TRANSFORMED)
{
if(edit.meaning != EDIT_TTF_TEXT) HideEditControl();
ShowHeader(false);
DescribeSelection();
} else {
if(edit.meaning == EDIT_TTF_TEXT) HideEditControl();
ShowHeader(true);
switch(shown.screen) {
default:
shown.screen = SCREEN_LIST_OF_GROUPS;
// fall through
case SCREEN_LIST_OF_GROUPS: ShowListOfGroups(); break;
case SCREEN_GROUP_INFO: ShowGroupInfo(); break;
case SCREEN_GROUP_SOLVE_INFO: ShowGroupSolveInfo(); break;
case SCREEN_CONFIGURATION: ShowConfiguration(); break;
case SCREEN_STEP_DIMENSION: ShowStepDimension(); break;
case SCREEN_LIST_OF_STYLES: ShowListOfStyles(); break;
case SCREEN_STYLE_INFO: ShowStyleInfo(); break;
case SCREEN_PASTE_TRANSFORMED: ShowPasteTransformed(); break;
case SCREEN_EDIT_VIEW: ShowEditView(); break;
case SCREEN_TANGENT_ARC: ShowTangentArc(); break;
}
}
Printf(false, "");
// Make sure there's room for the color picker
if(editControl.colorPicker.show) {
int pickerHeight = 25;
int halfRow = editControl.halfRow;
if(top[rows-1] - halfRow < pickerHeight && rows < MAX_ROWS) {
rows++;
top[rows-1] = halfRow + pickerHeight;
}
}
InvalidateText();
}
void TextWindow::TimerCallback(void)
{
tooltippedIcon = hoveredIcon;
InvalidateText();
}
void TextWindow::DrawOrHitTestIcons(int how, double mx, double my)
{
int width, height;
GetTextWindowSize(&width, &height);
int x = 20, y = 33 + LINE_HEIGHT;
y -= scrollPos*(LINE_HEIGHT/2);
double grey = 30.0/255;
double top = y - 28, bot = y + 4;
glColor4d(grey, grey, grey, 1.0);
glxAxisAlignedQuad(0, width, top, bot);
HideShowIcon *oldHovered = hoveredIcon;
if(how != PAINT) {
hoveredIcon = NULL;
}
HideShowIcon *hsi;
for(hsi = &(hideShowIcons[0]); hsi->var; hsi++) {
if(hsi->var == &SPACER) {
// Draw a darker-grey spacer in between the groups of icons.
if(how == PAINT) {
int l = x, r = l + 4,
t = y, b = t - 24;
glColor4d(0.17, 0.17, 0.17, 1);
glxAxisAlignedQuad(l, r, t, b);
}
x += 12;
continue;
}
if(how == PAINT) {
glPushMatrix();
glTranslated(x, y-24, 0);
// Only thing that matters about the color is the alpha,
// should be one for no transparency
glColor3d(0, 0, 0);
glxDrawPixelsWithTexture(hsi->icon, 24, 24);
glPopMatrix();
if(hsi == hoveredIcon) {
glColor4d(1, 1, 0, 0.3);
glxAxisAlignedQuad(x - 2, x + 26, y + 2, y - 26);
}
if(!*(hsi->var)) {
glColor4d(1, 0, 0, 0.6);
glLineWidth(2);
int s = 0, f = 24;
glBegin(GL_LINES);
glVertex2d(x+s, y-s);
glVertex2d(x+f, y-f);
glVertex2d(x+s, y-f);
glVertex2d(x+f, y-s);
glEnd();
}
} else {
if(mx > x - 2 && mx < x + 26 &&
my < y + 2 && my > y - 26)
{
// The mouse is hovered over this icon, so do the tooltip
// stuff.
if(hsi != tooltippedIcon) {
oldMousePos = Point2d::From(mx, my);
}
if(hsi != oldHovered || how == CLICK) {
SetTimerFor(1000);
}
hoveredIcon = hsi;
if(how == CLICK) {
SS.GW.ToggleBool(hsi->var);
}
}
}
x += 32;
}
if(how != PAINT && hoveredIcon != oldHovered) {
InvalidateText();
}
if(tooltippedIcon) {
if(how == PAINT) {
char str[1024];
if(tooltippedIcon->icon == Icon_faces) {
if(SS.GW.showFaces) {
strcpy(str, "Don't make faces selectable with mouse");
} else {
strcpy(str, "Make faces selectable with mouse");
}
} else {
sprintf(str, "%s %s", *(tooltippedIcon->var) ? "Hide" : "Show",
tooltippedIcon->tip);
}
double ox = oldMousePos.x, oy = oldMousePos.y - LINE_HEIGHT;
ox += 3;
oy -= 3;
int tw = (strlen(str) + 1)*CHAR_WIDTH;
ox = min(ox, (width - 25) - tw);
oy = max(oy, 5);
glxCreateBitmapFont();
glLineWidth(1);
glColor4d(1.0, 1.0, 0.6, 1.0);
glxAxisAlignedQuad(ox, ox+tw, oy, oy+LINE_HEIGHT);
glColor4d(0.0, 0.0, 0.0, 1.0);
glxAxisAlignedLineLoop(ox, ox+tw, oy, oy+LINE_HEIGHT);
glColor4d(0, 0, 0, 1);
glxBitmapText(str, Vector::From(ox+5, oy-3+LINE_HEIGHT, 0));
} else {
if(!hoveredIcon ||
(hoveredIcon != tooltippedIcon))
{
tooltippedIcon = NULL;
InvalidateGraphics();
}
// And if we're hovered, then we've set a timer that will cause
// us to show the tool tip later.
}
}
}
//----------------------------------------------------------------------------
// Given (x, y, z) = (h, s, v) in [0,6), [0,1], [0,1], return (x, y, z) =
// (r, g, b) all in [0, 1].
//----------------------------------------------------------------------------
Vector TextWindow::HsvToRgb(Vector hsv) {
if(hsv.x >= 6) hsv.x -= 6;
Vector rgb;
double hmod2 = hsv.x;
while(hmod2 >= 2) hmod2 -= 2;
double x = (1 - fabs(hmod2 - 1));
if(hsv.x < 1) {
rgb = Vector::From(1, x, 0);
} else if(hsv.x < 2) {
rgb = Vector::From(x, 1, 0);
} else if(hsv.x < 3) {
rgb = Vector::From(0, 1, x);
} else if(hsv.x < 4) {
rgb = Vector::From(0, x, 1);
} else if(hsv.x < 5) {
rgb = Vector::From(x, 0, 1);
} else {
rgb = Vector::From(1, 0, x);
}
double c = hsv.y*hsv.z;
double m = 1 - hsv.z;
rgb = rgb.ScaledBy(c);
rgb = rgb.Plus(Vector::From(m, m, m));
return rgb;
}
BYTE *TextWindow::HsvPattern2d(void) {
static BYTE Texture[256*256*3];
static bool Init;
if(!Init) {
int i, j, p;
p = 0;
for(i = 0; i < 256; i++) {
for(j = 0; j < 256; j++) {
Vector hsv = Vector::From(6.0*i/255.0, 1.0*j/255.0, 1);
Vector rgb = HsvToRgb(hsv);
rgb = rgb.ScaledBy(255);
Texture[p++] = (BYTE)rgb.x;
Texture[p++] = (BYTE)rgb.y;
Texture[p++] = (BYTE)rgb.z;
}
}
Init = true;
}
return Texture;
}
BYTE *TextWindow::HsvPattern1d(double h, double s) {
static BYTE Texture[256*4];
int i, p;
p = 0;
for(i = 0; i < 256; i++) {
Vector hsv = Vector::From(6*h, s, 1.0*(255 - i)/255.0);
Vector rgb = HsvToRgb(hsv);
rgb = rgb.ScaledBy(255);
Texture[p++] = (BYTE)rgb.x;
Texture[p++] = (BYTE)rgb.y;
Texture[p++] = (BYTE)rgb.z;
// Needs a padding byte, to make things four-aligned
p++;
}
return Texture;
}
void TextWindow::ColorPickerDone(void) {
char str[1024];
DWORD rgb = editControl.colorPicker.rgb;
sprintf(str, "%.2f, %.2f, %.3f", REDf(rgb), GREENf(rgb), BLUEf(rgb));
EditControlDone(str);
}
bool TextWindow::DrawOrHitTestColorPicker(int how, bool leftDown,
double x, double y)
{
bool mousePointerAsHand = false;
if(how == HOVER && !leftDown) {
editControl.colorPicker.picker1dActive = false;
editControl.colorPicker.picker2dActive = false;
}
if(!editControl.colorPicker.show) return false;
if(how == CLICK || (how == HOVER && leftDown)) InvalidateText();
static const DWORD BaseColor[12] = {
RGB(255, 0, 0),
RGB( 0, 255, 0),
RGB( 0, 0, 255),
RGB( 0, 255, 255),
RGB(255, 0, 255),
RGB(255, 255, 0),
RGB(255, 127, 0),
RGB(255, 0, 127),
RGB( 0, 255, 127),
RGB(127, 255, 0),
RGB(127, 0, 255),
RGB( 0, 127, 255),
};
int width, height;
GetTextWindowSize(&width, &height);
int px = LEFT_MARGIN + CHAR_WIDTH*editControl.col;
int py = (editControl.halfRow - SS.TW.scrollPos)*(LINE_HEIGHT/2);
py += LINE_HEIGHT + 5;
static const int WIDTH = 16, HEIGHT = 12;
static const int PITCH = 18, SIZE = 15;
px = min(px, width - (WIDTH*PITCH + 40));
int pxm = px + WIDTH*PITCH + 11,
pym = py + HEIGHT*PITCH + 7;
int bw = 6;
if(how == PAINT) {
glColor4d(0.2, 0.2, 0.2, 1);
glxAxisAlignedQuad(px, pxm+bw, py, pym+bw);
glColor4d(0.0, 0.0, 0.0, 1);
glxAxisAlignedQuad(px+(bw/2), pxm+(bw/2), py+(bw/2), pym+(bw/2));
} else {
if(x < px || x > pxm+(bw/2) ||
y < py || y > pym+(bw/2))
{
return false;
}
}
px += (bw/2);
py += (bw/2);
int i, j;
for(i = 0; i < WIDTH/2; i++) {
for(j = 0; j < HEIGHT; j++) {
Vector rgb;
DWORD d;
if(i == 0 && j < 8) {
d = SS.modelColor[j];
rgb = Vector::From(REDf(d), GREENf(d), BLUEf(d));
} else if(i == 0) {
double a = (j - 8.0)/3.0;
rgb = Vector::From(a, a, a);
} else {
d = BaseColor[j];
rgb = Vector::From(REDf(d), GREENf(d), BLUEf(d));
if(i >= 2 && i <= 4) {
double a = (i == 2) ? 0.2 : (i == 3) ? 0.3 : 0.4;
rgb = rgb.Plus(Vector::From(a, a, a));
}
if(i >= 5 && i <= 7) {
double a = (i == 5) ? 0.7 : (i == 6) ? 0.4 : 0.18;
rgb = rgb.ScaledBy(a);
}
}
rgb = rgb.ClampWithin(0, 1);
int sx = px + 5 + PITCH*(i + 8) + 4, sy = py + 5 + PITCH*j;
if(how == PAINT) {
glColor4d(CO(rgb), 1);
glxAxisAlignedQuad(sx, sx+SIZE, sy, sy+SIZE);
} else if(how == CLICK) {
if(x >= sx && x <= sx+SIZE && y >= sy && y <= sy+SIZE) {
editControl.colorPicker.rgb = RGBf(rgb.x, rgb.y, rgb.z);
ColorPickerDone();
}
} else if(how == HOVER) {
if(x >= sx && x <= sx+SIZE && y >= sy && y <= sy+SIZE) {
mousePointerAsHand = true;
}
}
}
}
int hxm, hym;
int hx = px + 5, hy = py + 5;
hxm = hx + PITCH*7 + SIZE;
hym = hy + PITCH*2 + SIZE;
if(how == PAINT) {
glxColorRGB(editControl.colorPicker.rgb);
glxAxisAlignedQuad(hx, hxm, hy, hym);
} else if(how == CLICK) {
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
ColorPickerDone();
}
} else if(how == HOVER) {
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
mousePointerAsHand = true;
}
}
hy += PITCH*3;
hxm = hx + PITCH*7 + SIZE;
hym = hy + PITCH*1 + SIZE;
// The one-dimensional thing to pick the color's value
if(how == PAINT) {
glBindTexture(GL_TEXTURE_2D, TEXTURE_COLOR_PICKER_1D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 256, 0,
GL_RGB, GL_UNSIGNED_BYTE,
HsvPattern1d(editControl.colorPicker.h,
editControl.colorPicker.s));
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2d(0, 0);
glVertex2d(hx, hy);
glTexCoord2d(1, 0);
glVertex2d(hx, hym);
glTexCoord2d(1, 1);
glVertex2d(hxm, hym);
glTexCoord2d(0, 1);
glVertex2d(hxm, hy);
glEnd();
glDisable(GL_TEXTURE_2D);
double cx = hx+(hxm-hx)*(1 - editControl.colorPicker.v);
glColor4d(0, 0, 0, 1);
glLineWidth(1);
glBegin(GL_LINES);
glVertex2d(cx, hy);
glVertex2d(cx, hym);
glEnd();
glEnd();
} else if(how == CLICK ||
(how == HOVER && leftDown && editControl.colorPicker.picker1dActive))
{
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
editControl.colorPicker.v = 1 - (x - hx)/(hxm - hx);
Vector rgb = HsvToRgb(Vector::From(
6*editControl.colorPicker.h,
editControl.colorPicker.s,
editControl.colorPicker.v));
editControl.colorPicker.rgb = RGBf(rgb.x, rgb.y, rgb.z);
editControl.colorPicker.picker1dActive = true;
}
}
// and advance our vertical position
hy += PITCH*2;
hxm = hx + PITCH*7 + SIZE;
hym = hy + PITCH*6 + SIZE;
// Two-dimensional thing to pick a color by hue and saturation
if(how == PAINT) {
glBindTexture(GL_TEXTURE_2D, TEXTURE_COLOR_PICKER_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0,
GL_RGB, GL_UNSIGNED_BYTE, HsvPattern2d());
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2d(0, 0);
glVertex2d(hx, hy);
glTexCoord2d(1, 0);
glVertex2d(hx, hym);
glTexCoord2d(1, 1);
glVertex2d(hxm, hym);
glTexCoord2d(0, 1);
glVertex2d(hxm, hy);
glEnd();
glDisable(GL_TEXTURE_2D);
glColor4d(1, 1, 1, 1);
glLineWidth(1);
double cx = hx+(hxm-hx)*editControl.colorPicker.h,
cy = hy+(hym-hy)*editControl.colorPicker.s;
glBegin(GL_LINES);
glVertex2d(cx - 5, cy);
glVertex2d(cx + 4, cy);
glVertex2d(cx, cy - 5);
glVertex2d(cx, cy + 4);
glEnd();
} else if(how == CLICK ||
(how == HOVER && leftDown && editControl.colorPicker.picker2dActive))
{
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
double h = (x - hx)/(hxm - hx),
s = (y - hy)/(hym - hy);
editControl.colorPicker.h = h;
editControl.colorPicker.s = s;
Vector rgb = HsvToRgb(Vector::From(
6*editControl.colorPicker.h,
editControl.colorPicker.s,
editControl.colorPicker.v));
editControl.colorPicker.rgb = RGBf(rgb.x, rgb.y, rgb.z);
editControl.colorPicker.picker2dActive = true;
}
}
SetMousePointerToHand(mousePointerAsHand);
return true;
}
void TextWindow::Paint(void) {
int width, height;
GetTextWindowSize(&width, &height);
// We would like things pixel-exact, to avoid shimmering.
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glColor3d(1, 1, 1);
glTranslated(-1, 1, 0);
glScaled(2.0/width, -2.0/height, 1);
// Make things round consistently, avoiding exact integer boundary
glTranslated(-0.1, -0.1, 0);
halfRows = height / (LINE_HEIGHT/2);
int bottom = top[rows-1] + 2;
scrollPos = min(scrollPos, bottom - halfRows);
scrollPos = max(scrollPos, 0);
// Let's set up the scroll bar first
MoveTextScrollbarTo(scrollPos, top[rows - 1] + 1, halfRows);
// Create the bitmap font that we're going to use.
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
// Now paint the window.
int r, c, a;
for(a = 0; a < 2; a++) {
if(a == 0) {
glBegin(GL_QUADS);
} else if(a == 1) {
glEnable(GL_TEXTURE_2D);
glxCreateBitmapFont();
glBegin(GL_QUADS);
}
for(r = 0; r < rows; r++) {
int ltop = top[r];
if(ltop < (scrollPos-1)) continue;
if(ltop > scrollPos+halfRows) break;
for(c = 0; c < min((width/CHAR_WIDTH)+1, MAX_COLS); c++) {
int x = LEFT_MARGIN + c*CHAR_WIDTH;
int y = (ltop-scrollPos)*(LINE_HEIGHT/2) + 4;
int fg = meta[r][c].fg;
int bg = meta[r][c].bg;
// On the first pass, all the background quads; on the next
// pass, all the foreground (i.e., font) quads.
if(a == 0) {
int bh = LINE_HEIGHT, adj = -2;
if(bg & 0x80000000) {
glColor3f(REDf(bg), GREENf(bg), BLUEf(bg));
bh = CHAR_HEIGHT;
adj += 2;
} else {
glColor3fv(&(bgColorTable[bg*3]));
}
if(!(bg == 'd')) {
// Move the quad down a bit, so that the descenders
// still have the correct background.
y += adj;
glxAxisAlignedQuad(x, x + CHAR_WIDTH, y, y + bh);
y -= adj;
}
} else if(a == 1) {
glColor3fv(&(fgColorTable[fg*3]));
glxBitmapCharQuad(text[r][c], x, y + CHAR_HEIGHT);
// If this is a link and it's hovered, then draw the
// underline
if(meta[r][c].link && meta[r][c].link != 'n' &&
(r == hoveredRow && c == hoveredCol))
{
int cs = c, cf = c;
while(cs >= 0 && meta[r][cs].link &&
meta[r][cs].f == meta[r][c].f &&
meta[r][cs].data == meta[r][c].data)
{
cs--;
}
cs++;
while( meta[r][cf].link &&
meta[r][cf].f == meta[r][c].f &&
meta[r][cf].data == meta[r][c].data)
{
cf++;
}
// But don't underline checkboxes or radio buttons
while((text[r][cs] & 0x80 || text[r][cs] == ' ') &&
cs < cf)
{
cs++;
}
glEnd();
// Always use the color of the rightmost character
// in the link, so that underline is consistent color
fg = meta[r][cf-1].fg;
glColor3fv(&(fgColorTable[fg*3]));
glDisable(GL_TEXTURE_2D);
glLineWidth(1);
glBegin(GL_LINES);
int yp = y + CHAR_HEIGHT;
glVertex2d(LEFT_MARGIN + cs*CHAR_WIDTH, yp);
glVertex2d(LEFT_MARGIN + cf*CHAR_WIDTH, yp);
glEnd();
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
}
}
}
}
glEnd();
glDisable(GL_TEXTURE_2D);
}
// The line to indicate the column of radio buttons that indicates the
// active group.
SS.GW.GroupSelection();
// Make sure this test agrees with test to determine which screen is drawn
if(!SS.GW.pending.description && gs.n == 0 && gs.constraints == 0 &&
shown.screen == SCREEN_LIST_OF_GROUPS)
{
int x = 29, y = 70 + LINE_HEIGHT;
y -= scrollPos*(LINE_HEIGHT/2);
glLineWidth(1);
glColor3fv(&(fgColorTable['t'*3]));
glBegin(GL_LINES);
glVertex2d(x, y);
glVertex2d(x, y+40);
glEnd();
}
// The header has some icons that are drawn separately from the text
DrawOrHitTestIcons(PAINT, 0, 0);
// And we may show a color picker for certain editable fields
DrawOrHitTestColorPicker(PAINT, false, 0, 0);
}
void TextWindow::MouseEvent(bool leftClick, bool leftDown, double x, double y) {
if(TextEditControlIsVisible() || GraphicsEditControlIsVisible()) {
if(DrawOrHitTestColorPicker(leftClick ? CLICK : HOVER, leftDown, x, y))
{
return;
}
if(leftClick) {
HideEditControl();
HideGraphicsEditControl();
} else {
SetMousePointerToHand(false);
}
return;
}
DrawOrHitTestIcons(leftClick ? CLICK : HOVER, x, y);
GraphicsWindow::Selection ps = SS.GW.hover;
SS.GW.hover.Clear();
int prevHoveredRow = hoveredRow,
prevHoveredCol = hoveredCol;
hoveredRow = 0;
hoveredCol = 0;
// Find the corresponding character in the text buffer
int c = (int)((x - LEFT_MARGIN) / CHAR_WIDTH);
int hh = (LINE_HEIGHT)/2;
y += scrollPos*hh;
int r;
for(r = 0; r < rows; r++) {
if(y >= top[r]*hh && y <= (top[r]+2)*hh) {
break;
}
}
if(r >= rows) {
SetMousePointerToHand(false);
goto done;
}
hoveredRow = r;
hoveredCol = c;
#define META (meta[r][c])
if(leftClick) {
if(META.link && META.f) {
(META.f)(META.link, META.data);
Show();
InvalidateGraphics();
}
} else {
if(META.link) {
SetMousePointerToHand(true);
if(META.h) {
(META.h)(META.link, META.data);
}
} else {
SetMousePointerToHand(false);
}
}
done:
if((!ps.Equals(&(SS.GW.hover))) ||
prevHoveredRow != hoveredRow ||
prevHoveredCol != hoveredCol)
{
InvalidateGraphics();
InvalidateText();
}
}
void TextWindow::MouseLeave(void) {
tooltippedIcon = NULL;
hoveredIcon = NULL;
hoveredRow = 0;
hoveredCol = 0;
InvalidateText();
}
void TextWindow::ScrollbarEvent(int newPos) {
int bottom = top[rows-1] + 2;
newPos = min(newPos, bottom - halfRows);
newPos = max(newPos, 0);
if(newPos != scrollPos) {
scrollPos = newPos;
MoveTextScrollbarTo(scrollPos, top[rows - 1] + 1, halfRows);
if(TextEditControlIsVisible()) {
ShowEditControl(editControl.halfRow, editControl.col, NULL);
}
InvalidateText();
}
}