solvespace/style.cpp

866 lines
28 KiB
C++
Raw Normal View History

#include "solvespace.h"
#include <png.h>
const Style::Default Style::Defaults[] = {
{ ACTIVE_GRP, "ActiveGrp", RGBf(1.0, 1.0, 1.0), 1.5, },
{ CONSTRUCTION, "Construction", RGBf(0.1, 0.7, 0.1), 1.5, },
{ INACTIVE_GRP, "InactiveGrp", RGBf(0.5, 0.3, 0.0), 1.5, },
{ DATUM, "Datum", RGBf(0.0, 0.8, 0.0), 1.5, },
{ SOLID_EDGE, "SolidEdge", RGBf(0.8, 0.8, 0.8), 1.0, },
{ CONSTRAINT, "Constraint", RGBf(1.0, 0.1, 1.0), 1.0, },
{ SELECTED, "Selected", RGBf(1.0, 0.0, 0.0), 1.5, },
{ HOVERED, "Hovered", RGBf(1.0, 1.0, 0.0), 1.5, },
{ CONTOUR_FILL, "ContourFill", RGBf(0.0, 0.1, 0.1), 1.0, },
{ NORMALS, "Normals", RGBf(0.0, 0.4, 0.4), 1.0, },
{ ANALYZE, "Analyze", RGBf(0.0, 1.0, 1.0), 1.0, },
{ DRAW_ERROR, "DrawError", RGBf(1.0, 0.0, 0.0), 8.0, },
{ DIM_SOLID, "DimSolid", RGBf(0.1, 0.1, 0.1), 1.0, },
{ 0, NULL, 0, 0.0, },
};
char *Style::CnfColor(char *prefix) {
static char name[100];
sprintf(name, "Style_%s_Color", prefix);
return name;
}
char *Style::CnfWidth(char *prefix) {
static char name[100];
sprintf(name, "Style_%s_Width", prefix);
return name;
}
char *Style::CnfPrefixToName(char *prefix) {
static char name[100];
int i = 0, j;
strcpy(name, "#def-");
j = 5;
while(prefix[i] && j < 90) {
if(isupper(prefix[i]) && i != 0) {
name[j++] = '-';
}
name[j++] = tolower(prefix[i]);
i++;
}
name[j++] = '\0';
return name;
}
void Style::CreateAllDefaultStyles(void) {
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
(void)Get(d->h);
}
}
void Style::CreateDefaultStyle(hStyle h) {
bool isDefaultStyle = true;
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
if(d->h.v == h.v) break;
}
if(!d->h.v) {
// Not a default style; so just create it the same as our default
// active group entity style.
d = &(Defaults[0]);
isDefaultStyle = false;
}
Style ns;
ZERO(&ns);
ns.color = CnfThawDWORD(d->color, CnfColor(d->cnfPrefix));
ns.width = CnfThawFloat((float)(d->width), CnfWidth(d->cnfPrefix));
ns.widthAs = UNITS_AS_PIXELS;
ns.textHeight = DEFAULT_TEXT_HEIGHT;
ns.textHeightAs = UNITS_AS_PIXELS;
ns.textOrigin = 0;
ns.textAngle = 0;
ns.visible = true;
ns.exportable = true;
ns.filled = false;
ns.fillColor = RGBf(0.3, 0.3, 0.3);
ns.h = h;
if(isDefaultStyle) {
ns.name.strcpy(CnfPrefixToName(d->cnfPrefix));
} else {
ns.name.strcpy("new-custom-style");
}
SK.style.Add(&ns);
}
void Style::LoadFactoryDefaults(void) {
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
Style *s = Get(d->h);
s->color = d->color;
s->width = d->width;
s->widthAs = UNITS_AS_PIXELS;
s->textHeight = DEFAULT_TEXT_HEIGHT;
s->textHeightAs = UNITS_AS_PIXELS;
s->textOrigin = 0;
s->textAngle = 0;
s->visible = true;
s->exportable = true;
s->filled = false;
s->fillColor = RGBf(0.3, 0.3, 0.3);
s->name.strcpy(CnfPrefixToName(d->cnfPrefix));
}
SS.backgroundColor = RGB(0, 0, 0);
if(SS.bgImage.fromFile) MemFree(SS.bgImage.fromFile);
SS.bgImage.fromFile = NULL;
}
void Style::FreezeDefaultStyles(void) {
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
CnfFreezeDWORD(Color(d->h), CnfColor(d->cnfPrefix));
CnfFreezeFloat((float)Width(d->h), CnfWidth(d->cnfPrefix));
}
}
DWORD Style::CreateCustomStyle(void) {
SS.UndoRemember();
DWORD vs = max(Style::FIRST_CUSTOM, SK.style.MaximumId() + 1);
hStyle hs = { vs };
(void)Style::Get(hs);
return hs.v;
}
void Style::AssignSelectionToStyle(DWORD v) {
bool showError = false;
SS.GW.GroupSelection();
SS.UndoRemember();
int i;
for(i = 0; i < SS.GW.gs.entities; i++) {
hEntity he = SS.GW.gs.entity[i];
if(!he.isFromRequest()) {
showError = true;
continue;
}
hRequest hr = he.request();
Request *r = SK.GetRequest(hr);
r->style.v = v;
SS.MarkGroupDirty(r->group);
}
for(i = 0; i < SS.GW.gs.constraints; i++) {
hConstraint hc = SS.GW.gs.constraint[i];
Constraint *c = SK.GetConstraint(hc);
if(c->type != Constraint::COMMENT) continue;
c->disp.style.v = v;
}
if(showError) {
Error("Can't assign style to an entity that's derived from another "
"entity; try assigning a style to this entity's parent.");
}
SS.GW.ClearSelection();
InvalidateGraphics();
SS.later.generateAll = true;
// And show that style's info screen in the text window.
SS.TW.GoToScreen(TextWindow::SCREEN_STYLE_INFO);
SS.TW.shown.style.v = v;
SS.later.showTW = true;
}
//-----------------------------------------------------------------------------
// Look up a style by its handle. If that style does not exist, then create
// the style, according to our table of default styles.
//-----------------------------------------------------------------------------
Style *Style::Get(hStyle h) {
if(h.v == 0) h.v = ACTIVE_GRP;
Style *s = SK.style.FindByIdNoOops(h);
if(s) {
// It exists, good.
return s;
} else {
// It doesn't exist; so we should create it and then return that.
CreateDefaultStyle(h);
return SK.style.FindById(h);
}
}
//-----------------------------------------------------------------------------
// A couple of wrappers, so that I can call these functions with either an
// hStyle or with the integer corresponding to that hStyle.v.
//-----------------------------------------------------------------------------
DWORD Style::Color(int s, bool forExport) {
hStyle hs = { s };
return Color(hs, forExport);
}
float Style::Width(int s) {
hStyle hs = { s };
return Width(hs);
}
//-----------------------------------------------------------------------------
// If a color is almost white, then we can rewrite it to black, just so that
// it won't disappear on file formats with a light background.
//-----------------------------------------------------------------------------
DWORD Style::RewriteColor(DWORD rgbin) {
Vector rgb = Vector::From(REDf(rgbin), GREENf(rgbin), BLUEf(rgbin));
rgb = rgb.Minus(Vector::From(1, 1, 1));
if(rgb.Magnitude() < 0.4 && SS.fixExportColors) {
// This is an almost-white color in a default style, which is
// good for the default on-screen view (black bg) but probably
// not desired in the exported files, which typically are shown
// against white backgrounds.
return RGB(0, 0, 0);
} else {
return rgbin;
}
}
//-----------------------------------------------------------------------------
// Return the stroke color associated with our style as 8-bit RGB.
//-----------------------------------------------------------------------------
DWORD Style::Color(hStyle h, bool forExport) {
Style *s = Get(h);
if(forExport) {
return RewriteColor(s->color);
} else {
return s->color;
}
}
//-----------------------------------------------------------------------------
// Return the fill color associated with our style as 8-bit RGB.
//-----------------------------------------------------------------------------
DWORD Style::FillColor(hStyle h, bool forExport) {
Style *s = Get(h);
if(forExport) {
return RewriteColor(s->fillColor);
} else {
return s->fillColor;
}
}
//-----------------------------------------------------------------------------
// Return the width associated with our style in pixels..
//-----------------------------------------------------------------------------
float Style::Width(hStyle h) {
double r = 1.0;
Style *s = Get(h);
if(s->widthAs == UNITS_AS_MM) {
r = s->width * SS.GW.scale;
} else if(s->widthAs == UNITS_AS_PIXELS) {
r = s->width;
}
// This returns a float because glLineWidth expects a float, avoid casts.
return (float)r;
}
//-----------------------------------------------------------------------------
// Return the width associated with our style in millimeters..
//-----------------------------------------------------------------------------
double Style::WidthMm(int hs) {
double widthpx = Width(hs);
return widthpx / SS.GW.scale;
}
//-----------------------------------------------------------------------------
// Return the associated text height, in pixels.
//-----------------------------------------------------------------------------
double Style::TextHeight(hStyle hs) {
Style *s = Get(hs);
if(s->textHeightAs == UNITS_AS_MM) {
return s->textHeight * SS.GW.scale;
} else if(s->textHeightAs == UNITS_AS_PIXELS) {
return s->textHeight;
} else {
return DEFAULT_TEXT_HEIGHT;
}
}
//-----------------------------------------------------------------------------
// Should lines and curves from this style appear in the output file? Only
// if it's both shown and exportable.
//-----------------------------------------------------------------------------
bool Style::Exportable(int si) {
hStyle hs = { si };
Style *s = Get(hs);
return (s->exportable) && (s->visible);
}
//-----------------------------------------------------------------------------
// Return the appropriate style for our entity. If the entity has a style
// explicitly assigned, then it's that style. Otherwise it's the appropriate
// default style.
//-----------------------------------------------------------------------------
hStyle Style::ForEntity(hEntity he) {
Entity *e = SK.GetEntity(he);
// If the entity has a special style, use that. If that style doesn't
// exist yet, then it will get created automatically later.
if(e->style.v != 0) {
return e->style;
}
// Otherwise, we use the default rules.
hStyle hs;
if(e->group.v != SS.GW.activeGroup.v) {
hs.v = INACTIVE_GRP;
} else if(e->construction) {
hs.v = CONSTRUCTION;
} else {
hs.v = ACTIVE_GRP;
}
return hs;
}
char *Style::DescriptionString(void) {
static char ret[100];
if(name.str[0]) {
sprintf(ret, "s%03x-%s", h.v, name.str);
} else {
sprintf(ret, "s%03x-(unnamed)", h.v);
}
return ret;
}
void TextWindow::ScreenShowListOfStyles(int link, DWORD v) {
SS.TW.GoToScreen(SCREEN_LIST_OF_STYLES);
}
void TextWindow::ScreenShowStyleInfo(int link, DWORD v) {
SS.TW.GoToScreen(SCREEN_STYLE_INFO);
SS.TW.shown.style.v = v;
}
void TextWindow::ScreenLoadFactoryDefaultStyles(int link, DWORD v) {
Style::LoadFactoryDefaults();
SS.TW.GoToScreen(SCREEN_LIST_OF_STYLES);
}
void TextWindow::ScreenCreateCustomStyle(int link, DWORD v) {
Style::CreateCustomStyle();
}
void TextWindow::ScreenChangeBackgroundColor(int link, DWORD v) {
DWORD rgb = SS.backgroundColor;
SS.TW.ShowEditControlWithColorPicker(v, 3, rgb);
SS.TW.edit.meaning = EDIT_BACKGROUND_COLOR;
}
static int RoundUpToPowerOfTwo(int v)
{
int i;
for(i = 0; i < 31; i++) {
int vt = (1 << i);
if(vt >= v) {
return vt;
}
}
return 0;
}
void TextWindow::ScreenBackgroundImage(int link, DWORD v) {
if(SS.bgImage.fromFile) MemFree(SS.bgImage.fromFile);
SS.bgImage.fromFile = NULL;
if(link == 'l') {
FILE *f = NULL;
png_struct *png_ptr = NULL;
png_info *info_ptr = NULL;
char importFile[MAX_PATH] = "";
if(!GetOpenFile(importFile, PNG_EXT, PNG_PATTERN)) goto err;
f = fopen(importFile, "rb");
if(!f) goto err;
BYTE header[8];
fread(header, 1, 8, f);
if(png_sig_cmp(header, 0, 8)) goto err;
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
NULL, NULL, NULL);
if(!png_ptr) goto err;
info_ptr = png_create_info_struct(png_ptr);
if(!info_ptr) goto err;
if(setjmp(png_jmpbuf(png_ptr))) goto err;
png_init_io(png_ptr, f);
png_set_sig_bytes(png_ptr, 8);
png_read_png(png_ptr, info_ptr,
PNG_TRANSFORM_EXPAND | PNG_TRANSFORM_STRIP_ALPHA, NULL);
int w = info_ptr->width,
h = info_ptr->height;
BYTE **rows = png_get_rows(png_ptr, info_ptr);
// Round to next-highest powers of two, since the textures require
// that. And round up to 4, to guarantee DWORD alignment.
int rw = max(4, RoundUpToPowerOfTwo(w)),
rh = max(4, RoundUpToPowerOfTwo(h));
SS.bgImage.fromFile = (BYTE *)MemAlloc(rw*rh*3);
for(int i = 0; i < h; i++) {
memcpy(SS.bgImage.fromFile + ((h - 1) - i)*(rw*3), rows[i], w*3);
}
SS.bgImage.w = w;
SS.bgImage.h = h;
SS.bgImage.rw = rw;
SS.bgImage.rh = rh;
SS.bgImage.scale = SS.GW.scale;
SS.bgImage.origin = SS.GW.offset.ScaledBy(-1);
err:
if(png_ptr) png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
if(f) fclose(f);
}
SS.later.showTW = true;
}
void TextWindow::ScreenChangeBackgroundImageScale(int link, DWORD v) {
char str[300];
sprintf(str, "%.3f", SS.bgImage.scale * SS.MmPerUnit());
SS.TW.edit.meaning = EDIT_BACKGROUND_IMG_SCALE;
SS.TW.ShowEditControl(v, 10, str);
}
void TextWindow::ShowListOfStyles(void) {
Printf(true, "%Ft color style-name");
bool darkbg = false;
Style *s;
for(s = SK.style.First(); s; s = SK.style.NextAfter(s)) {
Printf(false, "%Bp %Bp %Bp %Fl%Ll%f%D%s%E",
darkbg ? 'd' : 'a',
0x80000000 | s->color,
darkbg ? 'd' : 'a',
ScreenShowStyleInfo, s->h.v,
s->DescriptionString());
darkbg = !darkbg;
}
Printf(true, " %Fl%Ll%fcreate a new custom style%E",
&ScreenCreateCustomStyle);
Printf(false, "");
DWORD rgb = SS.backgroundColor;
Printf(false, "%Ft background color (r, g, b)%E");
Printf(false, "%Ba %@, %@, %@ %Fl%D%f%Ll[change]%E",
REDf(rgb), GREENf(rgb), BLUEf(rgb),
top[rows-1] + 2, &ScreenChangeBackgroundColor);
Printf(false, "");
Printf(false, "%Ft background bitmap image%E");
if(SS.bgImage.fromFile) {
Printf(false, "%Ba %Ftwidth:%E %dpx %Ftheight:%E %dpx",
SS.bgImage.w, SS.bgImage.h);
Printf(false, " %Ftscale:%E %# px/%s %Fl%Ll%f%D[change]%E",
SS.bgImage.scale*SS.MmPerUnit(),
SS.UnitName(),
&ScreenChangeBackgroundImageScale, top[rows-1] + 2);
Printf(false, "%Ba %Fl%Lc%fclear background image%E",
&ScreenBackgroundImage);
} else {
Printf(false, "%Ba none - %Fl%Ll%fload background image%E",
&ScreenBackgroundImage);
Printf(false, " (bottom left will be center of view)");
}
Printf(false, "");
Printf(false, " %Fl%Ll%fload factory defaults%E",
&ScreenLoadFactoryDefaultStyles);
}
void TextWindow::ScreenChangeStyleName(int link, DWORD v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
SS.TW.ShowEditControl(10, 12, s->name.str);
SS.TW.edit.style = hs;
SS.TW.edit.meaning = EDIT_STYLE_NAME;
}
void TextWindow::ScreenDeleteStyle(int link, DWORD v) {
SS.UndoRemember();
hStyle hs = { v };
Style *s = SK.style.FindByIdNoOops(hs);
if(s) {
SK.style.RemoveById(hs);
// And it will get recreated automatically if something is still using
// the style, so no need to do anything else.
}
SS.TW.GoToScreen(SCREEN_LIST_OF_STYLES);
InvalidateGraphics();
}
void TextWindow::ScreenChangeStyleWidthOrTextHeight(int link, DWORD v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
double val = (link == 't') ? s->textHeight : s->width;
int units = (link == 't') ? s->textHeightAs : s->widthAs;
char str[300];
if(units == Style::UNITS_AS_PIXELS) {
sprintf(str, "%.2f", val);
} else {
strcpy(str, SS.MmToString(val));
}
int row = 0, col = 9;
if(link == 'w') {
row = 17; // width for a default style
} else if(link == 'W') {
row = 17; // width for a custom style
} else if(link == 't') {
row = 33; // text height (for custom styles only)
col++;
}
SS.TW.ShowEditControl(row, col, str);
SS.TW.edit.style = hs;
SS.TW.edit.meaning = (link == 't') ? EDIT_STYLE_TEXT_HEIGHT :
EDIT_STYLE_WIDTH;
}
void TextWindow::ScreenChangeStyleTextAngle(int link, DWORD v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
char str[300];
sprintf(str, "%.2f", s->textAngle);
SS.TW.ShowEditControl(37, 9, str);
SS.TW.edit.style = hs;
SS.TW.edit.meaning = EDIT_STYLE_TEXT_ANGLE;
}
void TextWindow::ScreenChangeStyleColor(int link, DWORD v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
// Same function used for stroke and fill colors
int row, col, em;
DWORD rgb;
if(link == 's') {
row = 15; col = 13;
em = EDIT_STYLE_COLOR;
rgb = s->color;
} else if(link == 'f') {
row = 25; col = 13;
em = EDIT_STYLE_FILL_COLOR;
rgb = s->fillColor;
} else {
oops();
}
SS.TW.ShowEditControlWithColorPicker(row, col, rgb);
SS.TW.edit.style = hs;
SS.TW.edit.meaning = em;
}
void TextWindow::ScreenChangeStyleYesNo(int link, DWORD v) {
SS.UndoRemember();
hStyle hs = { v };
Style *s = Style::Get(hs);
switch(link) {
// Units for the width
case 'w':
if(s->widthAs != Style::UNITS_AS_MM) {
s->widthAs = Style::UNITS_AS_MM;
s->width /= SS.GW.scale;
}
break;
case 'W':
if(s->widthAs != Style::UNITS_AS_PIXELS) {
s->widthAs = Style::UNITS_AS_PIXELS;
s->width *= SS.GW.scale;
}
break;
// Units for the height
case 'g':
if(s->textHeightAs != Style::UNITS_AS_MM) {
s->textHeightAs = Style::UNITS_AS_MM;
s->textHeight /= SS.GW.scale;
}
break;
case 'G':
if(s->textHeightAs != Style::UNITS_AS_PIXELS) {
s->textHeightAs = Style::UNITS_AS_PIXELS;
s->textHeight *= SS.GW.scale;
}
break;
case 'e':
s->exportable = !(s->exportable);
break;
case 'v':
s->visible = !(s->visible);
break;
case 'f':
s->filled = !(s->filled);
break;
// Horizontal text alignment
case 'L':
s->textOrigin |= Style::ORIGIN_LEFT;
s->textOrigin &= ~Style::ORIGIN_RIGHT;
break;
case 'H':
s->textOrigin &= ~Style::ORIGIN_LEFT;
s->textOrigin &= ~Style::ORIGIN_RIGHT;
break;
case 'R':
s->textOrigin &= ~Style::ORIGIN_LEFT;
s->textOrigin |= Style::ORIGIN_RIGHT;
break;
// Vertical text alignment
case 'B':
s->textOrigin |= Style::ORIGIN_BOT;
s->textOrigin &= ~Style::ORIGIN_TOP;
break;
case 'V':
s->textOrigin &= ~Style::ORIGIN_BOT;
s->textOrigin &= ~Style::ORIGIN_TOP;
break;
case 'T':
s->textOrigin &= ~Style::ORIGIN_BOT;
s->textOrigin |= Style::ORIGIN_TOP;
break;
}
InvalidateGraphics();
}
bool TextWindow::EditControlDoneForStyles(char *str) {
Style *s;
switch(edit.meaning) {
case EDIT_STYLE_TEXT_HEIGHT:
case EDIT_STYLE_WIDTH: {
SS.UndoRemember();
s = Style::Get(edit.style);
double v;
int units = (edit.meaning == EDIT_STYLE_TEXT_HEIGHT) ?
s->textHeightAs : s->widthAs;
if(units == Style::UNITS_AS_MM) {
v = SS.StringToMm(str);
} else {
v = atof(str);
}
v = max(0, v);
if(edit.meaning == EDIT_STYLE_TEXT_HEIGHT) {
s->textHeight = v;
} else {
s->width = v;
}
break;
}
case EDIT_STYLE_TEXT_ANGLE:
SS.UndoRemember();
s = Style::Get(edit.style);
s->textAngle = WRAP_SYMMETRIC(atof(str), 360);
break;
case EDIT_BACKGROUND_COLOR:
case EDIT_STYLE_FILL_COLOR:
case EDIT_STYLE_COLOR: {
Vector rgb;
if(sscanf(str, "%lf, %lf, %lf", &rgb.x, &rgb.y, &rgb.z)==3) {
rgb = rgb.ClampWithin(0, 1);
if(edit.meaning == EDIT_STYLE_COLOR) {
SS.UndoRemember();
s = Style::Get(edit.style);
s->color = RGBf(rgb.x, rgb.y, rgb.z);
} else if(edit.meaning == EDIT_STYLE_FILL_COLOR) {
SS.UndoRemember();
s = Style::Get(edit.style);
s->fillColor = RGBf(rgb.x, rgb.y, rgb.z);
} else {
SS.backgroundColor = RGBf(rgb.x, rgb.y, rgb.z);
}
} else {
Error("Bad format: specify color as r, g, b");
}
break;
}
case EDIT_STYLE_NAME:
if(!StringAllPrintable(str) || !*str) {
Error("Invalid characters. Allowed are: A-Z a-z 0-9 _ -");
} else {
SS.UndoRemember();
s = Style::Get(edit.style);
s->name.strcpy(str);
}
break;
case EDIT_BACKGROUND_IMG_SCALE: {
Expr *e = Expr::From(str, true);
if(e) {
double ev = e->Eval();
if(ev < 0.001 || isnan(ev)) {
Error("Scale must not be zero or negative!");
} else {
SS.bgImage.scale = ev / SS.MmPerUnit();
}
}
break;
}
default: return false;
}
return true;
}
void TextWindow::ShowStyleInfo(void) {
Printf(true, "%Fl%f%Ll(back to list of styles)%E", &ScreenShowListOfStyles);
Style *s = Style::Get(shown.style);
if(s->h.v < Style::FIRST_CUSTOM) {
Printf(true, "%FtSTYLE %E%s ", s->DescriptionString());
} else {
Printf(true, "%FtSTYLE %E%s "
"[%Fl%Ll%D%frename%E/%Fl%Ll%D%fdel%E]",
s->DescriptionString(),
s->h.v, &ScreenChangeStyleName,
s->h.v, &ScreenDeleteStyle);
}
Printf(true, "%Ft line stroke style%E");
Printf(false, "%Ba %Ftcolor %E%Bp %Ba (%@, %@, %@) %D%f%Ls%Fl[change]%E",
0x80000000 | s->color,
REDf(s->color), GREENf(s->color), BLUEf(s->color),
s->h.v, ScreenChangeStyleColor);
// The line width, and its units
if(s->widthAs == Style::UNITS_AS_PIXELS) {
Printf(false, " %Ftwidth%E %@ %D%f%Lp%Fl[change]%E",
s->width,
s->h.v, &ScreenChangeStyleWidthOrTextHeight,
(s->h.v < Style::FIRST_CUSTOM) ? 'w' : 'W');
} else {
Printf(false, " %Ftwidth%E %s %D%f%Lp%Fl[change]%E",
SS.MmToString(s->width),
s->h.v, &ScreenChangeStyleWidthOrTextHeight,
(s->h.v < Style::FIRST_CUSTOM) ? 'w' : 'W');
}
bool widthpx = (s->widthAs == Style::UNITS_AS_PIXELS);
if(s->h.v < Style::FIRST_CUSTOM) {
Printf(false,"%Ba %Ftin units of %Fdpixels%E");
} else {
Printf(false,"%Ba %Ftin units of %Fd"
"%D%f%LW%c pixels%E "
"%D%f%Lw%c %s",
s->h.v, &ScreenChangeStyleYesNo,
widthpx ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
!widthpx ? RADIO_TRUE : RADIO_FALSE,
SS.UnitName());
}
if(s->h.v >= Style::FIRST_CUSTOM) {
// The fill color, and whether contours are filled
Printf(false, "");
Printf(false, "%Ft contour fill style%E");
Printf(false,
"%Ba %Ftcolor %E%Bp %Ba (%@, %@, %@) %D%f%Lf%Fl[change]%E",
0x80000000 | s->fillColor,
REDf(s->fillColor), GREENf(s->fillColor), BLUEf(s->fillColor),
s->h.v, ScreenChangeStyleColor);
Printf(false, "%Bd %D%f%Lf%c contours are filled%E",
s->h.v, &ScreenChangeStyleYesNo,
s->filled ? CHECK_TRUE : CHECK_FALSE);
}
// The text height, and its units
Printf(false, "");
Printf(false, "%Ft text comment style%E");
char *chng = (s->h.v < Style::FIRST_CUSTOM) ? "" : "[change]";
if(s->textHeightAs == Style::UNITS_AS_PIXELS) {
Printf(false, "%Ba %Ftheight %E%@ %D%f%Lt%Fl%s%E",
s->textHeight,
s->h.v, &ScreenChangeStyleWidthOrTextHeight,
chng);
} else {
Printf(false, "%Ba %Ftheight %E%s %D%f%Lt%Fl%s%E",
SS.MmToString(s->textHeight),
s->h.v, &ScreenChangeStyleWidthOrTextHeight,
chng);
}
bool textHeightpx = (s->textHeightAs == Style::UNITS_AS_PIXELS);
if(s->h.v < Style::FIRST_CUSTOM) {
Printf(false,"%Bd %Ftin units of %Fdpixels");
} else {
Printf(false,"%Bd %Ftin units of %Fd"
"%D%f%LG%c pixels%E "
"%D%f%Lg%c %s",
s->h.v, &ScreenChangeStyleYesNo,
textHeightpx ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
!textHeightpx ? RADIO_TRUE : RADIO_FALSE,
SS.UnitName());
}
if(s->h.v >= Style::FIRST_CUSTOM) {
Printf(false, "%Ba %Ftangle %E%@ %D%f%Ll%Fl[change]%E",
s->textAngle,
s->h.v, &ScreenChangeStyleTextAngle);
Printf(false, "");
Printf(false, "%Ft text comment alignment%E");
bool neither;
neither = !(s->textOrigin & (Style::ORIGIN_LEFT | Style::ORIGIN_RIGHT));
Printf(false, "%Ba "
"%D%f%LL%c left%E "
"%D%f%LH%c center%E "
"%D%f%LR%c right%E ",
s->h.v, &ScreenChangeStyleYesNo,
(s->textOrigin & Style::ORIGIN_LEFT) ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
neither ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
(s->textOrigin & Style::ORIGIN_RIGHT) ? RADIO_TRUE : RADIO_FALSE);
neither = !(s->textOrigin & (Style::ORIGIN_BOT | Style::ORIGIN_TOP));
Printf(false, "%Bd "
"%D%f%LB%c bottom%E "
"%D%f%LV%c center%E "
"%D%f%LT%c top%E ",
s->h.v, &ScreenChangeStyleYesNo,
(s->textOrigin & Style::ORIGIN_BOT) ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
neither ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
(s->textOrigin & Style::ORIGIN_TOP) ? RADIO_TRUE : RADIO_FALSE);
}
if(s->h.v >= Style::FIRST_CUSTOM) {
Printf(false, "");
Printf(false, " %Fd%D%f%Lv%c show these objects on screen%E",
s->h.v, &ScreenChangeStyleYesNo,
s->visible ? CHECK_TRUE : CHECK_FALSE);
Printf(false, " %Fd%D%f%Le%c export these objects%E",
s->h.v, &ScreenChangeStyleYesNo,
s->exportable ? CHECK_TRUE : CHECK_FALSE);
Printf(false, "");
Printf(false, "To assign lines or curves to this style,");
Printf(false, "right-click them on the drawing.");
}
}
void TextWindow::ScreenAssignSelectionToStyle(int link, DWORD v) {
Style::AssignSelectionToStyle(v);
}