solvespace/toolbar.cpp

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//-----------------------------------------------------------------------------
// The toolbar that appears at the top left of the graphics window, where the
// user can select icons with the mouse, to perform operations equivalent to
// selecting a menu item or using a keyboard shortcut.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include "solvespace.h"
#include <icons.h>
BYTE SPACER[1];
static const struct {
BYTE *image;
int menu;
const char *tip;
} Toolbar[] = {
{ Icon_line, GraphicsWindow::MNU_LINE_SEGMENT, "Sketch line segment" },
{ Icon_rectangle, GraphicsWindow::MNU_RECTANGLE, "Sketch rectangle" },
{ Icon_circle, GraphicsWindow::MNU_CIRCLE, "Sketch circle" },
{ Icon_arc, GraphicsWindow::MNU_ARC, "Sketch arc of a circle" },
{ Icon_text, GraphicsWindow::MNU_TTF_TEXT, "Sketch curves from text in a TrueType font" },
{ Icon_tangent_arc, GraphicsWindow::MNU_TANGENT_ARC, "Create tangent arc at selected point" },
{ Icon_bezier, GraphicsWindow::MNU_CUBIC, "Sketch cubic Bezier spline" },
{ Icon_point, GraphicsWindow::MNU_DATUM_POINT, "Sketch datum point" },
{ Icon_construction, GraphicsWindow::MNU_CONSTRUCTION, "Toggle construction" },
{ Icon_trim, GraphicsWindow::MNU_SPLIT_CURVES, "Split lines / curves where they intersect" },
{ SPACER },
{ Icon_length, GraphicsWindow::MNU_DISTANCE_DIA, "Constrain distance / diameter / length" },
{ Icon_angle, GraphicsWindow::MNU_ANGLE, "Constrain angle" },
{ Icon_horiz, GraphicsWindow::MNU_HORIZONTAL, "Constrain to be horizontal" },
{ Icon_vert, GraphicsWindow::MNU_VERTICAL, "Constrain to be vertical" },
{ Icon_parallel, GraphicsWindow::MNU_PARALLEL, "Constrain to be parallel or tangent" },
{ Icon_perpendicular, GraphicsWindow::MNU_PERPENDICULAR, "Constrain to be perpendicular" },
{ Icon_pointonx, GraphicsWindow::MNU_ON_ENTITY, "Constrain point on line / curve / plane / point" },
{ Icon_symmetric, GraphicsWindow::MNU_SYMMETRIC, "Constrain symmetric" },
{ Icon_equal, GraphicsWindow::MNU_EQUAL, "Constrain equal length / radius / angle" },
{ Icon_same_orientation,GraphicsWindow::MNU_ORIENTED_SAME, "Constrain normals in same orientation" },
{ Icon_other_supp, GraphicsWindow::MNU_OTHER_ANGLE, "Other supplementary angle" },
{ Icon_ref, GraphicsWindow::MNU_REFERENCE, "Toggle reference dimension" },
{ SPACER },
{ Icon_extrude, GraphicsWindow::MNU_GROUP_EXTRUDE, "New group extruding active sketch" },
{ Icon_sketch_in_plane, GraphicsWindow::MNU_GROUP_WRKPL, "New group in new workplane (thru given entities)" },
{ Icon_step_rotate, GraphicsWindow::MNU_GROUP_ROT, "New group step and repeat rotating" },
{ Icon_step_translate, GraphicsWindow::MNU_GROUP_TRANS, "New group step and repeat translating" },
{ Icon_sketch_in_3d, GraphicsWindow::MNU_GROUP_3D, "New group in 3d" },
{ Icon_assemble, GraphicsWindow::MNU_GROUP_IMPORT, "New group importing / assembling file" },
{ SPACER },
{ Icon_in3d, GraphicsWindow::MNU_NEAREST_ISO, "Nearest isometric view" },
{ Icon_ontoworkplane, GraphicsWindow::MNU_ONTO_WORKPLANE, "Align view to active workplane" },
{ NULL },
};
void GraphicsWindow::ToolbarDraw(void) {
ToolbarDrawOrHitTest(0, 0, true, NULL);
}
bool GraphicsWindow::ToolbarMouseMoved(int x, int y) {
x += ((int)width/2);
y += ((int)height/2);
int nh = 0;
bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
if(!withinToolbar) nh = 0;
if(nh != toolbarTooltipped) {
// Don't let the tool tip move around if the mouse moves within the
// same item.
toolbarMouseX = x;
toolbarMouseY = y;
toolbarTooltipped = 0;
}
if(nh != toolbarHovered) {
toolbarHovered = nh;
SetTimerFor(1000);
PaintGraphics();
}
// So if we moved off the toolbar, then toolbarHovered is now equal to
// zero, so it doesn't matter if the tool tip timer expires. And if
// we moved from one item to another, we reset the timer, so also okay.
return withinToolbar;
}
bool GraphicsWindow::ToolbarMouseDown(int x, int y) {
x += ((int)width/2);
y += ((int)height/2);
int nh = -1;
bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
// They might have clicked within the toolbar, but not on a button.
if(withinToolbar && nh >= 0) {
for(int i = 0; SS.GW.menu[i].level >= 0; i++) {
if(nh == SS.GW.menu[i].id) {
(SS.GW.menu[i].fn)((GraphicsWindow::MenuId)SS.GW.menu[i].id);
break;
}
}
}
return withinToolbar;
}
bool GraphicsWindow::ToolbarDrawOrHitTest(int mx, int my,
bool paint, int *menu)
{
int i;
int x = 17, y = (int)(height - 52);
int fudge = 8;
int h = 32*15 + 3*16 + fudge;
int aleft = 0, aright = 66, atop = y+16+fudge/2, abot = y+16-h;
bool withinToolbar =
(mx >= aleft && mx <= aright && my <= atop && my >= abot);
if(!paint && !withinToolbar) {
// This gets called every MouseMove event, so return quickly.
return false;
}
if(paint) {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glTranslated(-1, -1, 0);
glScaled(2.0/width, 2.0/height, 0);
glDisable(GL_LIGHTING);
double c = 30.0/255;
glColor4d(c, c, c, 1.0);
glxAxisAlignedQuad(aleft, aright, atop, abot);
}
struct {
bool show;
const char *str;
} toolTip = { false, NULL };
bool leftpos = true;
for(i = 0; Toolbar[i].image; i++) {
if(Toolbar[i].image == SPACER) {
if(!leftpos) {
leftpos = true;
y -= 32;
x -= 32;
}
y -= 16;
if(paint) {
// Draw a separator bar in a slightly different color.
int divw = 30, divh = 2;
glColor4d(0.17, 0.17, 0.17, 1);
x += 16;
y += 24;
glxAxisAlignedQuad(x+divw, x-divw, y+divh, y-divh);
x -= 16;
y -= 24;
}
continue;
}
if(paint) {
glRasterPos2i(x - 12, y - 12);
glDrawPixels(24, 24, GL_RGB, GL_UNSIGNED_BYTE, Toolbar[i].image);
if(toolbarHovered == Toolbar[i].menu) {
// Highlight the hovered or pending item.
glColor4d(1, 1, 0, 0.3);
int boxhw = 15;
glxAxisAlignedQuad(x+boxhw, x-boxhw, y+boxhw, y-boxhw);
}
if(toolbarTooltipped == Toolbar[i].menu) {
// Display the tool tip for this item; postpone till later
// so that no one draws over us. Don't need position since
// that's just wherever the mouse is.
toolTip.show = true;
toolTip.str = Toolbar[i].tip;
}
} else {
int boxhw = 16;
if(mx < (x+boxhw) && mx > (x - boxhw) &&
my < (y+boxhw) && my > (y - boxhw))
{
if(menu) *menu = Toolbar[i].menu;
}
}
if(leftpos) {
x += 32;
leftpos = false;
} else {
x -= 32;
y -= 32;
leftpos = true;
}
}
if(paint) {
// Do this last so that nothing can draw over it.
if(toolTip.show) {
glxCreateBitmapFont();
char str[1024];
if(strlen(toolTip.str) >= 200) oops();
strcpy(str, toolTip.str);
for(i = 0; SS.GW.menu[i].level >= 0; i++) {
if(toolbarTooltipped == SS.GW.menu[i].id) {
int accel = SS.GW.menu[i].accel;
int ac = accel & 0xff;
char *s = str+strlen(str);
if(isalnum(ac) || ac == '[') {
if(accel & 0x100) {
sprintf(s, " (Shift+%c)", ac);
} else if((accel & ~0xff) == 0) {
sprintf(s, " (%c)", ac);
}
} else if(ac == 0xf3) {
sprintf(s, " (F3)");
}
break;
}
}
int tw = (int)strlen(str)*SS.TW.CHAR_WIDTH + 10,
th = SS.TW.LINE_HEIGHT + 2;
double ox = toolbarMouseX + 3, oy = toolbarMouseY + 3;
glLineWidth(1);
glColor4d(1.0, 1.0, 0.6, 1.0);
glxAxisAlignedQuad(ox, ox+tw, oy, oy+th);
glColor4d(0.0, 0.0, 0.0, 1.0);
glxAxisAlignedLineLoop(ox, ox+tw, oy, oy+th);
glColor4d(0, 0, 0, 1);
glPushMatrix();
glTranslated(ox+5, oy+3, 0);
glScaled(1, -1, 1);
glxBitmapText(str, Vector::From(0, 0, 0));
glPopMatrix();
}
glxDepthRangeLockToFront(false);
}
return withinToolbar;
}
void GraphicsWindow::TimerCallback(void) {
SS.GW.toolbarTooltipped = SS.GW.toolbarHovered;
PaintGraphics();
}