solvespace/dsc.h

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#ifndef __DSC_H
#define __DSC_H
typedef unsigned long DWORD;
typedef unsigned char BYTE;
class Vector {
public:
double x, y, z;
Vector Plus(Vector b);
Vector Minus(Vector b);
Vector Negated(void);
Vector Cross(Vector b);
double Dot(Vector b);
Vector Normal(int which);
Vector RotatedAbout(Vector axis, double theta);
double Magnitude(void);
Vector ScaledBy(double v);
};
void glVertex3v(Vector u);
class Point2d {
public:
double x, y;
};
template <class T, class H>
class IdList {
public:
typedef struct {
T v;
H h;
int tag;
} Elem;
Elem *elem;
int elems;
int elemsAllocated;
void AddAndAssignId(T *v) {
int i;
int id = 0;
for(i = 0; i < elems; i++) {
id = max(id, elem[i].h.v);
}
H h;
h.v = id + 1;
AddById(v, h);
}
void AddById(T *v, H h) {
if(elems >= elemsAllocated) {
elemsAllocated = (elemsAllocated + 32)*2;
elem = (Elem *)realloc(elem, elemsAllocated*sizeof(elem[0]));
if(!elem) oops();
}
elem[elems].v = *v;
elem[elems].h = h;
elem[elems].tag = 0;
elems++;
}
void RemoveTagged(void) {
int src, dest;
dest = 0;
for(src = 0; src < elems; src++) {
if(elem[src].tag) {
// this item should be deleted
} else {
if(src != dest) {
elem[dest] = elem[src];
}
dest++;
}
}
elems = dest;
// and elemsAllocated is untouched
}
void Clear(void) {
elemsAllocated = elems = 0;
if(elem) free(elem);
}
};
#endif